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Fishmalk

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Everything posted by Fishmalk

  1. In my save after killing the demon, that variable was 1. Tracea did drop the map. I was able to talk with Reedrig after changing the variable to 2 and everything worked fine. Thanks for your help.
  2. The healing spells being used are cure light wounds, cure moderate wounds, and cure medium wounds. Their being cast in combat seems somewhat inconsistent. One factor seems to be if the caster themself is in combat: in my last session where i started looking for this, I did not see any cases of a caster casting healing spells while attacking, but they did cast while they were not fighting but other party members were.
  3. Having an issue getting to the temple of the black hand.
  4. I've played a bit with the basic ai using the new .ini options enabled (version 8.0.1 according to my weidu log): auto attack, auto healing, and auto long duration buffs. They work, but I think there is room for improvement, particularly with auto healing. My experience with auto healing on basic ai is that npcs will do the following things I find annoying: they will interrupt movement to cast a healing spell they will cast healing spells during combat The former is annoying because it delays what I wanted the character do, and even if I didn't mind that I still need to order them to move again after they finish the spell. The latter is annoying because it results in the character often doing what I do not want them do to, wastes their action for the round, and dips back into the 'game playing itself' that I am seeking to avoid by using the basic ai in the first place. While not a problem with the ai itself, there is also the issue that waiting for a dozen low level healing spells to be cast sucks. I would suggest that when this option is enabled, healing spells are only cast by the ai out of combat and when they are not moving. The SCS ease of use ai avoids a irritation by having all of its scripted spells cast with 0 casting time and aura cleansing. I think you will see the value in this the next time you wait for two priests to cast their 20 cure spells. I would also suggest that be used for the long duration spells being auto casted. Having to wait for ironskins after a rest seems like a waste of time, when it could be instant and confer no mechanical advantage to the player. These concerns notwithstanding, the .ini options is a great improvement to the basic ai. Well done, as always.
  5. Thanks for taking these on Arkie.
  6. Will install order matter between this and your mods that give other classes thieving skills/detect illusions?
  7. No, this occurred with importing from bg1 or starting new in bg2.
  8. I am having an issue with the existing importable SoD items not being added with the force import component. No Helm of Dumathion on Tarnor, no Dragon's Blade for Tazok (but he does have the ring of dwarven bone), ect. This is occurring on a new game with no other mods installed. WeiDU.log
  9. Faren: http://www.shsforums.net/files/file/1125-faren/
  10. For monks, what about giving them innate crit immunity? Being a melee fighter unable to wear a helmet is painful. For the Armor proficiency, I don't like the speed factor penalty for 0 pips, and the first pip doing nothing but removing that. One speed factor is the worst return for a proficiency point in the game, save for possibly the routinely skipped third point in two weapon fighting. Compare this with the Devotion and Spellcraft proficiencies which give actual benefits at the first point.
  11. Hi Morpheus, I encountered instances of summoned enemy celestials (specifically fallen planetars) bugging out and doing nothing with the Enhanced Scripts for Summoned Celestials component installed. This occured for fallen planetars summoned by tolgerias, the lich before the unseeing eye, and the rukh transmuter in firkrags dungeon. Uninstalling the Enhanced Scripts for Summoned Celestials component fixed this for the fallen planetar summoned by the rukh. I have not been able to check any others yet. All SCS components were maxed out, on insane difficulty with double damage enabled. Attached is my weidu log after uninstalling the Enhanced Scripts for Summoned Celestials component, with no other changes. WeiDU.log
  12. Update: In my case it seems the parsing error was being caused by Yoshimo's Remorse. The parsing error in the command prompt mentioned files for that mod, and i encountered that error when attempting to install SoD IU after Yoshimos Remorse, with no other mods installed. I was able to install SoD IU after removing Yoshimo's Remorse, as per the attached weidu log. WeiDU.log
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