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ahungry

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Everything posted by ahungry

  1. I think I found Ormyrr's Peak (it's just a location transition south of the kobold stronghold, far SW corner of map - unless I'm misremembering what that zone was called) - it's a self contained scenario, with some bones specific to the encounter in the Ormyrr Peak - the only items you may need that aren't found there (bones) and in the stronghold would be some +1 protection items (ring/neck). I found bones in the Sirene area sunken ship, but I never found where to use them - I didn't know there was a ghost ship!
  2. For Zee, talk to the inn keeper in FAI - he will ask you to speak to his wife in the temple - talk to her, then go back to Zee and he'll take up residence in the tower behind the temple (to the right of FAI). He has some neat exclusive charge based items. The other two I'm not familiar with.
  3. Check her strength - did something lower it temporarily or permanently? Instead of testing in a new save file, in your current save file, if you re-console in the same armor (I think Ankheg is by default PLAT06?) - does it show in red, or not? (if not, just keep the one that isn't red )
  4. Most shopkeepers can have many more items than an inventory can hold, so you'd probably have to do like, a shopkeeper's bag of holding for each to hold their inventory - it might make this tweak easier, because bags and stores are the same format, so you'd probably just clone the .sto file for the bag and assign it to their inventory - this would make pickpocket difficult though. Because of the excessive imbalance polytope already mentioned, if you felt like doing this, you may as well just cluaconsole yourself a million gold and buy everything in the inventory, then kill em off (I've had the thought it'd be a fun tweak as well, but it's just a really poor idea - although so is the default item lists, especially mod heavy - magic items are truly common at certain points, when they should be exceedingly rare, when you realize many level 20+ enemies have like, 1 or 2 max - yet somehow a shop has 20+ of +3 and higher caliber? Right...)
  5. I think Roxanne was the only source of the BoneHillEET variant (I don't know of the "official" status of the mod, but some/most provided by this site were "unofficial"). Their site is no longer online, but the github still exists and gets updates: https://github.com/RoxanneSHS?tab=repositories&q=&type=&language=&sort= The official BoneHill is at http://www.shsforums.net/files/file/1076-the-secret-of-bonehill/ Forum at: http://www.shsforums.net/forum/194-secret-of-bone-hill/
  6. Not that my mods are a significant reason to pick one or the other, but I focus on EET because while the originals (I still have my 5 cds from bg1) are amazing, only the EEs support GNU/Linux with native binaries, and I don't keep a reliable Windows install around anymore. As others have mentioned, most the distinct reasons are solvable with minor effort/built in toggles. Initially I didn't like some of the EE things (like the sprite outline) - now I always use it (although still with mono-green, not the plethora of colors).
  7. As I was reading your post, I immediately thought "try ctrl-y - if the creature is truly invincible, they'll have the min-hp opcode on their creature file or an item and the ctrl-y will fail". Sounds like you figured it out - if you wanted to explore in the futurea similar mod issue, ctrl-m on the enemy to get some general debug info, including the creature file name (for instance, if you say "TROL01" you would find it's info in "override/trol01.cre" most likely) - at this point, you can try to find this file or resource reference in your installed files (on GNU/Linux, find and grep work well - on Windows, there are probably some explorer features that do similar) - that'll tend to greatly speed up your search for a maintainer of a given mod (knowing which mod it is). If you try out the NearInfinity software, it'll also let you open and view these files (making it easy to confirm which effects are applied) - it's a good way to dip your toes into the world of modding and look behind the curtain of how the sausage is made.
  8. @Salk- updating a mod a decade later - that's awesome of you! I am excited to give this one a try on my next play! I guess @Milochcomment holds up ("there is no final in modding")
  9. It could also be a hard failure/one item drop+one new dialogue - just done explicitly - get the item, the guild is angry you killed him and now their extortion source of residual income is gone - they kick you out of the guild (although I guess adding the item to his droppables then allows it to be pickpocketed, which would be yet another way this quest dead-ends).
  10. I only have the 1st edition book atm, not 2nd edition - it mentions a base rate of 50%, with a bonus of 5% for each level over the target, and a penalty of 2% for each level under - I think BG was 5% in either direction? (so per 1st ed, a level 1 casting dispel at a level 5 would still have a 42% chance of success, but with BG rules or maybe its 2nd ed rules, that's instead only 30%?). Edit: I was probably thinking about other dispel solutions that target spell levels of X and below, and can't remove certain spells of a given level in my original comment.
  11. Just going off quick wiki results: Tarnesh is level 5 - he casts mirror image for (level / 3 + 2) clones - so (depending on rounding, I didn't go observe) ~4 clones? The duration of the 4 clones is 3 rounds + 1 a level, so 8 rounds. PFNW is 1 round/level, so for him, it'd be 5 rounds. If you don't have a delayed encounter or many mod npcs, you'll likely have just you and Imoen (maybe Xzar and Montaron, depending on how you roleplay or powergame, or if you're genuinely running an evil party). In the "good" RP appropriate scenario, you'll have you and Imoen, likely with a paltry 1 APR each (perhaps if melee oriented, 2 apr for you). So your team ends up with a combined 2 APR - that should whittle down his mirror image in 2 rounds - by round 3 you can hit him. I don't think PFNW is such an insurmountable hypothetical in an unmodded game - you just kite him for 2 extra rounds (in SCS, he will own a level 1 charname + Imoen due to pre-buff + smart horror usage anyways) or use some type of crowd control on him if you're playing anything else - not to mention Imoen's wand of magic missile would interrupt him for 10 consecutive rounds quite easily if he lost mirror image and gained PFNW in it's stead (this works less if suggesting it was the level 1 slot and not level 2 though). If PFNW was unstackable with missile protection, so the user could only get one or the other up at any given time, I think it'd also be a fine suggestion. Stating "increase your thac0" as a counter to Shield/Armor (or "whack down the mirror images") doesn't seem like a counter strategy either - it's exceeding rare to be able to just "increase your thac0" (temporarily or otherwise) by 5+ points at a whim - either the character will always be running as much thac0 as possible, or they can use buffs to get it up a tiny bit - as a level 1 spell, PFNW would be easily dispellable wouldn't it? or does Dispel Magic not work on it? (if so, take my parting comment with a grain of salt).
  12. There's a quest issue - if you kill Gerard for the pendant, he won't drop it (I chose to kill him despite his innocent status, when using the dialogue implying he/his guards would die). Similarly, it should probably be on him as a base item for pick pocket purpose as well?
  13. @subtledoctorcomponent in npc_ee with the kit books seems like a similar behavior to what you want? (the ability to set/gain proficiencies outside the normal UI screen) - no clue if that reference or his input (if pending) would be useful (I assume those are mostly staying in the proficiency bounds of the class and not going beyond, but sometimes I've ended up with "extra" pips between these npc_ee tomes and other mods that redid kits/classes).
  14. These are the ones I wasn't able to check (232 missing of 400, so I was able to successfully check ~168 mods for order compat): eefixpack dlcmerger hiddengameplayoptions iwdnpc turaldnpc darkhorizonsbgee roterror bggoeet toa dsotscbgee drizztsaga soa wbgtap karatur eternalimoen bgeear bgeew animus convinientammunition wmart bg1npc bg1npcmusic extraexpandedenhancedencounters themed_tweaks themed_tweaks_v2 k9sharteelnpc c#brage white verrsza sirene huple_npc neera neerabanters vynd drake rosere rose saradas_magic helarine_bgee walahnan jimfix bg1ub amber_eet btl kittomes 7c#sartweak a7-banteraccelerator margarita highpower bg_travel norest eetgbthfkp ooze lucy reunion cliffhistory azenmod com_encounters impasylum planarspheremod dakkon swordap bg2eear bg2eew d0questpack turnabout hiddenadventure snakes dw_lanthorn xan yeslicknpc tiax ninde_eet xulaye aranw isra_bg2 theundying dearnise branwen viconia mazzy yoshimo 7c-yoshi yoshimoromance dorn imoenfriendship coran lavalygar valygarfriendship haerdalis_friendship sarevokfriendship quayle wings aura janquest derats_ogre dungeonbegone teleport tashia hephernaanbg2 darron walahnanbg2 c#brandock c#grey c#husam fadingpromises longerroad wheels edwinromance sarevokromance djinnicompanion wilsonchronicles imoencandie imoenisstone c#solaufein npcflirt mih_eq npckit extra_kits kitpack bearwalker px_chantelame duskblade k9iwdeekit runescarred warlock zkwarlock warslingsniperkit seducerkit bodyguard jkits eldritch_magic cliffkey unofficial_item_pack heartwood hammers s3disclubs ofheirloomsandclasses lavait-iwd stuffofthemagi silver_staff_of_aule mih_ip mih_sp k9roughworld sentrizeal_aa_pack how_eet poison_no_bypass wildmage ee_content_tweaks w_packmule viconiarevamped 3ed raduzielsuniversalspells song_and_silence sword_and_fist mercenary refinements arcanearcher monasticorders d5_random_tweaks polydisp tomeandblood a7-golemconstruction a7-chaossorcerer palemaster StormCaller deitiesoffaerun ihateundead a7#improvedshamanicdance msfm faiths_and_powers derats_kits a7#improvedarcher charlatan will_to_power 5E_spellcasting might_and_guile FnP_Multiclass faiths_and_powers_multiclass Spontaneous_Casting low_magic mih_tweaks s9houserules polyvorp metweaks jtweaks Imoen4Ever trap_overhaul spell_weapons enchant scrollcasterlevelmod animalcompanions a7noeenpcs jaheirarecast chattyimoen Diablofication AMMOLESS butchery relievewizardslayer wsr scales_of_balance Magic_Battles_Revised enhanced-powergaming-scripts tb#tweaks bgeespawn bp bpseries eetact2 jimfix difftweak fullplate xpmod thepicturestandard area_patcher item_patcher ee_cosmetic_enhancements isandir artaport d5_lower_dc_req cd_icpp bgeeclassicmovies minornpcportraitsforiwdee lightingpack ajantisportraitpack etamin_soundsets colorful_specialist_slots m7multikit z_hotfixes dual_to_kit a7-TextureConvert generalized_biffing If i had the .ini file declaring the Before/After for each of these, it'd be easy to rectify and check (the initial script works off the assumption it'd be run in the active game's directory where the unzipped mod dirs still remain, post installation, thus the reliance on matching up to weidu.log). Edit: Some of these I do have, I just haven't unzipped/installed into the current installation I'm testing this on, and some are from the pre-eet segment. It'd still be a nice master list to have the remote ini file each of these may have aggregated in one area.
  15. I have a diff of mods I do have locally, that aren't in your file, and then a few out of order detections for before and after. I have to write a quick check to get the inverse diff list (ones you've listed that I don't have - I'll make a second post for that). These are supposed errors on your list @subtledoctor(these mods need to be earlier in order than they are): ❯ target=y.log bg-order-checker.sh | grep before | sort | uniq bst was installed in the wrong order! (put it before c#brage) c#sodtweaks was installed in the wrong order! (put it before sodrtd) zg_bgnpc_voices was installed in the wrong order! (put it before eet_end) These are the ones that should come later in the mod order: ❯ target=y.log bg-order-checker.sh | grep after | sort | uniq acbre was installed in the wrong order! (put it after alternatives) c#greythedog was installed in the wrong order! (put it after c#husam) crossmodbg2 was installed in the wrong order! (put it after c#solaufein) herthimoney was installed in the wrong order! (put it after imoen4ever) iwdification was installed in the wrong order! (put it after rr) skipchateauirenicus was installed in the wrong order! (put it after cdtweaks) sodrtd was installed in the wrong order! (put it after c#sodtweaks) tod was installed in the wrong order! (put it after divine_remix) These are ones that I had, that are missing in your list entirely: ❯ target=y.log bg-order-checker.sh | grep 'not found' | sort | uniq a7-magicstore was not found in our file list of y.log corthalaromantique was not found in our file list of y.log khalidbg2 was not found in our file list of y.log luxleysoa was not found in our file list of y.log rolles was not found in our file list of y.log tactics-remix was not found in our file list of y.log underrep was not found in our file list of y.log For the script to work, I made a file called "y.log" which contained your list, and added a `~` to the start of each (so the script's grep would interpret it as a weidu log entry).
  16. Nice! I will check it to the best of my ability atm (the script needs the .ini file locally or it won't check, and while I may have most those mods, I don't think I have all atm)
  17. There can sometimes be confusion (I've often been on the receiving end of it) when trying to tell if your mod order is "good" or not (pulling info from readmes, trial and error, message forums). Thankfully the community has https://github.com/ALIENQuake/ProjectInfinity to alleviate some of these woes - unfortunately, there is no native non-Windows/cross platform solution available, however the data it works off of is just plain old text, which means it *can* be parsed with a small shell script. For my own usage, and to share with the community, I've created this "bg-order-checker.sh" script (a scripting language would be more robust, but on a very large install, this seems to work so far): #!/bin/bash { target=${target:-weidu.log} IFS=$'\n' for f in $(find -maxdepth 2 -name '*.ini' -exec grep -HiE '^Before' {} \;); do name=$(echo $f | cut -f2 -d'/' | tr A-Z a-z) others=$(echo $f | cut -f2 -d'=' | tr A-Z a-z) name_line=$(grep -niE -m1 "^~$name" $target | cut -f1 -d':') if [[ -n $name_line ]]; then for other in $(echo $others | sed -e 's/[ \n\r]//g' | sed -e 's/,/\n/g'); do other_line=$(grep -niE -m1 "^~$other" $target | cut -f1 -d':') if [[ -n $other_line ]]; then if [[ "$name_line" -gt "$other_line" ]]; then echo "$name was installed in the wrong order! (put it before $other)" fi fi done else echo "$name was not found in our file list of $target" fi done for f in $(find -maxdepth 2 -name '*.ini' -exec grep -HiE '^After' {} \;); do name=$(echo $f | cut -f2 -d'/' | tr A-Z a-z) others=$(echo $f | cut -f2 -d'=' | tr A-Z a-z) name_line=$(grep -niE -m1 "^~$name" $target | cut -f1 -d':') if [[ -n $name_line ]]; then for other in $(echo $others | sed -e 's/[ \n\r]//g' | sed -e 's/,/\n/g'); do other_line=$(grep -niE -m1 "^~$other" $target | cut -f1 -d':') if [[ -n $other_line ]]; then if [[ "$name_line" -lt "$other_line" ]]; then echo "$name was installed in the wrong order! (put it after $other)" fi fi done else echo "$name was not found in our file list of $target" fi done } This will parse through the same .ini files that ProjectInfinity uses, check their Before/After values, and look into the weidu.log for where you've installed these things. It relies on using a weidu log, so at this time it can't pre-emptively plan anything (like a recommended install order) - instead it just alerts you if you've clearly botched your setup, so you can try to refine it again the next time around. Sample feedback (my own here, for the making fun of) will look like this: ❯ bg-order-checker.sh tactics-remix was installed in the wrong order! (put it before stratagems) itemupgrade was installed in the wrong order! (put it before stratagems) iwdification was installed in the wrong order! (put it before stratagems) transitions was installed in the wrong order! (put it before bg1re) dc was installed in the wrong order! (put it before npc) bgqe was installed in the wrong order! (put it before bg1npc) leui was installed in the wrong order! (put it before stratagems) thecalling was installed in the wrong order! (put it before stratagems) bst was installed in the wrong order! (put it before acbre) bg1re was installed in the wrong order! (put it after transitions) skipchateauirenicus was installed in the wrong order! (put it after cdtweaks) c#greythedog was installed in the wrong order! (put it after ajantisbg1) c#greythedog was installed in the wrong order! (put it after aurenaseph) c#greythedog was installed in the wrong order! (put it after calin) c#greythedog was installed in the wrong order! (put it after coran) c#greythedog was installed in the wrong order! (put it after corthalaromantique) c#greythedog was installed in the wrong order! (put it after finchnpc) c#greythedog was installed in the wrong order! (put it after haldamir) c#greythedog was installed in the wrong order! (put it after keldorn_rom) c#greythedog was installed in the wrong order! (put it after kelsey) c#greythedog was installed in the wrong order! (put it after keto) c#greythedog was installed in the wrong order! (put it after tyrisflare) c#greythedog was installed in the wrong order! (put it after valerie) c#greythedog was installed in the wrong order! (put it after xan) tod was installed in the wrong order! (put it after divine_remix) acbre was installed in the wrong order! (put it after alternatives) acbre was installed in the wrong order! (put it after amber) acbre was installed in the wrong order! (put it after aurenaseph) acbre was installed in the wrong order! (put it after bst) acbre was installed in the wrong order! (put it after dsotsc)
  18. Just ignore the noise coming from this corner of the room...(unable to reproduce in anyway)
  19. @jasteythanks again for your patience and response - this doesn't happen when I use a mod-less BG:EE portion, so I think despite weidu --change-log not identifying a taerom dialog edit on that side, one of my pre-EET mods must have in some way caused a change to his dialog (in which case, if I had to guess, maybe some segment of Breagars isn't applying as expected - perhaps a duplicated dialog SAY line that's getting skipped over? ) I only have a handful of pre-EET mods, so I'm going to give it an attempt at finding out which one is causing this (that or it was ascension or longer road, both of which I highly doubt). I do see a bg1npc component is creating an override/taerom.cre and override/taerom.sto "The BG1 NPC Project: Required Modifications" - maybe EET does something funny at that point? I'm thinking I'll produce the minimal taerom.d files between with pre-eet mods and without, and see the difference between then both pre and post breagar.
  20. Sorry, yea - Candlekeep inn - I'm clearing up some disk space to try it with nothing but bg1:ee + sod, EET, and then ACBRE - if it can be reproduced, I'll make a video or something Thanks for the heads up on the other mod order guidelines, I'll make a note to adjust those in the future.
  21. @jasteyits not an uninstall + reinstall, but rather a full wipe. It's only in "reverse order" as I put SCS at the top for my last 2 playthroughs (it has no impact on Taerom from what I can see, including checking with weidu --change-log). I'm on GNU/Linux with EE 2.6 - I have a handful of mods on the pre-EET side (again, weidu reports no change to Taerom there). This issue first happened naturally in game as I progressed through and kept coming back at each chapter to check on Taerom, so I figured I would wipe the install and manually go and re-check with Taerom at each step in the install process. I used to have ACBRE quite close to the top, and was able to identify the issue with him. If this isn't happening for you/others, I'll assume it's something odd with my setup (as noted in ticket, the problem only happens after I cycle through Breagar's initial greeting in FAI - if I teleport immediately to Taerom, it doesn't) - I may see if I can debug the dialog file/read through it for whats causing the failure. I've tried testing both with and without inviting Breagar to the party as well. Sidenote: SCS at top of mod order takes about 45m to install - at end of mod order, it's over 5 hours for me on a large install. I understand to have the most enemies upgraded by SCS, it should be end of order per the mod author's recommendation, but with frequent reinstalls, for me, that 5 hours is exceeding the entire install duration of 200 other mods - and I don't even notice a lack of any upgraded AI (compared to the few times I've played with it at end of order).
  22. I'm not sure if it's been noted already, but with ACBRE mod installed, the Taerom dialog is broken in that it won't offer to buy ankheg shells, or make ankheg armor. I confirmed it's ACBRE with a minimal test case outlined here: https://github.com/Gitjas/Ascalons_Breagar/issues/4 in which I don't have any other mods installed that have touched Taerom's dialog other than ACBRE, and that a simple steps can illustrate the problem. Even installing mods later on in the order that edit Taerom dialog doesn't fix this (including cdtweaks or tnt tweaks updates that offer to let him purchase additional shells).
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