Jump to content

Gordian

Members
  • Posts

    86
  • Joined

Posts posted by Gordian

  1. Since I decided to ultimately go with IRR's armour overhaul, I had to add my game's items, which weren't present yet, to armor_list.tpa and shield_list.tpa.

    Here's a list of uncommented armours without type allocation - robes should already be purged:

    (I did allocate types locally but they will probably not be fit for general use. Can post them as well, if desired. I also edited the original file to better suit my ideas.)

    Spoiler

    ~#lsrvarm~ =>
    ~a7#leat1~ =>
    ~acq18002~ =>
    ~b2#achan~ =>
    ~b2#plt01~ =>
    ~bgsx07~   =>
    ~bgsx22~   =>
    ~bgsx39~   =>
    ~bgsx52~   =>
    ~bgsx53~   =>
    ~bgsx54~   =>
    ~bgsx55~   =>
    ~bgsx57~   =>
    ~bgsx61~   =>
    ~bgsx74~   =>
    ~c02aulem~ =>
    ~c02plat~  =>
    ~c0aule01~ =>
    ~c0aule02~ =>
    ~c0aulema~ =>
    ~c0autt05~ =>
    ~c0bwar1~  =>
    ~c0bwar2~  =>
    ~c0mleat~  =>
    ~c0sleat~  =>
    ~c0wlpl01~ =>
    ~cdgplate~ =>
    ~cispgrd3~ =>
    ~cmtlea01~ =>
    ~d0platwi~ =>
    ~dsthleat~ =>
    ~dtkbdrgc~ =>
    ~dtkbdrgl~ =>
    ~dtkbdrgp~ =>
    ~dtkgdrgp~ =>
    ~dtkhmail~ =>
    ~dtkhplt~  =>
    ~dtklea1f~ =>
    ~dtklea1g~ =>
    ~dtklea2a~ =>
    ~dtklea3~  =>
    ~dtklea3a~ =>
    ~dtklea3b~ =>
    ~dtklea3c~ =>
    ~dtklea3d~ =>
    ~dtklea3e~ =>
    ~dtklea3f~ =>
    ~dtklea3g~ =>
    ~dtklea4~  =>
    ~dtklea4a~ =>
    ~dtklea5~  =>
    ~dtklea5a~ =>
    ~dtklea6~  =>
    ~dtklea6a~ =>
    ~dtklea8~  =>
    ~dtklea9~  =>
    ~dtkleat3~ =>
    ~dtknecr2~ =>
    ~dtknecro~ =>
    ~dtkplt1f~ =>
    ~dtkplt1g~ =>
    ~dtkplt2~  =>
    ~dtkplt3~  =>
    ~dtkplt3a~ =>
    ~dtkplt3b~ =>
    ~dtkplt3c~ =>
    ~dtkplt3d~ =>
    ~dtkplt3e~ =>
    ~dtkplt3f~ =>
    ~dtkplt3g~ =>
    ~dtkplt4~  =>
    ~dvdevaea~ =>
    ~dvdevaga~ =>
    ~isnfxy7~  =>
    ~iswarm~   =>
    ~k9chanmo~ =>
    ~k9leat08~ =>
    ~l#2sde1~  =>
    ~l#2sds08~ =>
    ~l#2sdsja~ =>
    ~l#curss2~ =>
    ~l#farm~   =>
    ~l#fcha~   =>
    ~l#harha~  =>
    ~l#nini1~  =>
    ~l#nsarm~  =>
    ~l#shoua~  =>
    ~l#suma~   =>
    ~l#ulcar~  =>
    ~l#ulcla~  =>
    ~l0skin2~  =>
    ~l0unarm~  =>
    ~mh#chan1~ =>
    ~mh#chan2~ =>
    ~mh#chan3~ =>
    ~mh#drag1~ =>
    ~mh#drag2~ =>
    ~mh#hide1~ =>
    ~mh#hide2~ =>
    ~mh#iwd08~ =>
    ~mh#plat1~ =>
    ~mh#plat3~ =>
    ~mh#plat4~ =>
    ~mocm01~   =>
    ~mocm02~   =>
    ~mofp01~   =>
    ~mofp02~   =>
    ~mofp03~   =>
    ~molea01~  =>
    ~molea02~  =>
    ~molea03~  =>
    ~mopm01~   =>
    ~mopm02~   =>
    ~nparm~    =>
    ~ntplat02~ =>
    ~ntplat03~ =>
    ~ntplat04~ =>
    ~o#llch1~  =>
    ~olchan01~ =>
    ~olzgflea~ =>
    ~purecour~ =>
    ~rh#mail~  =>
    ~usltr3a~  =>
    ~usltr4a~  =>
    ~usltr5a~  =>
    ~vexed3~   =>
    ~x3rleat~  =>
    ~x3wchain~ =>
    ~xarmow4~  =>
    ~xarmow5~  =>
    ~xchan03~  =>
    ~xleat03~  =>

    Shields with types:

    Spoiler

      ~c0bwsh1~  => 1
      ~cispgrd2~ => 1
      ~k9shldwa~ => 1
      ~l#faibu~  => 1
      ~l#ormbuc~ => 1
      ~l#ormbus~ => 1
      ~l0buc2~   => 1
      ~mobsh01~  => 1
      ~olshld02~ => 1   

      ~_ishld02~ => 2
      ~!samauna~ => 2
      ~a7_shld4~ => 2
      ~a7_shld5~ => 2
      ~a7_shld6~ => 2
      ~a7_shld7~ => 2
      ~a7_shldc~ => 2
      ~a7_shldd~ => 2
      ~a7_shlde~ => 2
      ~a7_shldf~ => 2
      ~bgsx24~   => 2
      ~bw05ish1~ => 2
      ~dtkshld4~ => 2
      ~l#kobi1~  => 2
      ~l#nila6~  => 2
      ~l0buck~   => 2
      ~mh#iwd15~ => 2
      ~mobsh02~  => 2
      ~mossh02~  => 2


      ~bgsx65~   => 3
      ~c#ajshl3~ => 3
      ~dtkbdrgs~ => 3
      ~dtkbldsh~ => 3
      ~dtkrdrgs~ => 3
      ~dtksdrgs~ => 3
      ~dtkshld5~ => 3
      ~dtksishd~ => 3
      ~dtksola1~ => 3
      ~dtksolag~ => 3
      ~dtkwdshd~ => 3
      ~ghshield~ => 3
      ~l#fwmshi~ => 3
      ~mh#iwd13~ => 3
      ~mh#shld1~ => 3
      ~mh#shld2~ => 3
      ~mh#shld3~ => 3
      ~mh#shld4~ => 3
      ~mh#shld8~ => 3
      ~momsh01~  => 3
      ~momsh02~  => 3
      ~momsh03~  => 3
      ~momsh04~  => 3
      ~momsh05~  => 3
      ~mossh01~  => 3
      ~b2#shd01~ => 3


      ~l#zsod3~  => 4
      ~mh#iwd14~ => 4
      ~mh#shld9~ => 4
      ~ushld3a~  => 4
      ~ushld4a~  => 4

    Formatting went a little awry when copy/pasting.

    Installed mods can be found here.

     

    Also, there's a duplicate entry in the original shield_list.tpa: ~newss02~ => 2.

     

  2. On 1/19/2022 at 12:54 AM, Gwaihir said:

    You've got The cowled menace and then Unofficial item pack. Without changing anything, the latter breaks part of the former. Have you checked this?

    Thanks for the catch!

    • I'll put Cowled Menace after the item pack. Actually in the middle of rearranging things/going through readmes.
    • edit: modified the item pack's tp2 to only add the item and not mess with the Zallanora otherwise.
    • I disabled SR(R)'s HLA->innate component as it goes before many HLAs and will check whether the SCS component achieves all priest/mage HLAs->innates. edit: -> this works
    On 1/18/2022 at 5:59 PM, jastey said:

    Thanks!

    You're welcome!

    I ended up editing EET's compatibility table and installing EET on this BGEE WeiDU:

    Spoiler

    ~DLCMERGER\DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> Merge all available DLCs: 1.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.3
    ~BG1UB\SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.3
    ~SOA\SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
    ~DARKHORIZONSBGEE\SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 //  "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
    ~SIRENE\SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
    ~SIRENE\SETUP-SIRENE.TP2~ #0 #3 // Choose an alternate class for Sirene? -> Inquisitor
    ~BG1AERIE\SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
    ~MIH_METAMOD\SETUP-MIH_METAMOD.TP2~ #0 #1 // Running fixes for Aerie in BG1: v1
    ~MIH_METAMOD\SETUP-MIH_METAMOD.TP2~ #0 #2 // Running fixes for Stone of Askavar: v1
    ~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur

    • For Karatur I edited its setup file a little to accomodate Fixpack changes. Tested it in BGEE and works fine on first glance. Also: replacing BACKUP ~\KaraTur\Kbackup~ with BACKUP ~KaraTur\backup~ will make it work with PI.
    • Contentwise the only mod I'd like to add (that I know of) would be Eve of War - apart from that it is going to be omissions (item packs, tweaks etc.) if anything. I got a single warning about a dialog in Eve of War, which I "fixed" by simply relaying to a line of text which is actually there: //WARNING: internal label [42] not found in processed DLG [K9CYRIC1] The file in question was k9demon.d and I changed the line from 42 to 0. Now the dialogue might be nonsensical at this point, but fine enough for now. If I'm not mistaken, then EET doesn't actually patch k9roughworld and I set the same behaviour for Eve of War. Some components might have been partly broken by EET deleting files but everything downstream should be safe. This is just for testing for now. Edit: this is obsolete as I provided native compatibility for the mod with EET_modconverter and some tinkering on my part. I haven't tested the BGEE-only spawns component yet.
    • Also reincluded Another Fine Hell and added the subrace mod.
    • Currently rebalancing weapons and armor by tweaking IRR and SoB files; getting evasion and MnG feats for enemy thieves; checking for known SCS 34.x bugs and whether there are any fixes around; contemplating including @jmerry's jtweaks (many sound great in the readme) but the installer seems bugged currently - it's a parse error, so it should be an easy fix, checking. editxy: INCLUDE ~jtweaks/resource/functions.tph~ seems to be (one of) the culprits.
  3. On 1/12/2022 at 10:22 PM, subtledoctor said:

    So weird! I'd love to know your system specs. I think of my hardware as fairly middle-of-the-road, but it has no problems.  Maybe it's a platform issue? Could the game be more efficient/well-tuned when compiled for MacOS/iOS?

    EDIT - also there should be a file in /override called "D5ZCLONS.2DA" which lists every spell included in the system. In my game with SR + IWDification this has 650 entries. I'd love to know how many are in yours. (Also the 5E system assumes this will not go above 999 entries because it names support spells with a prefix plus a 3-digit number... if there are more than  thousand entries I could see it being a bit of a problem. But... could you possibly have 350 more spells than me? That would surprise me.)

    Sorry, I missed this edit. I did install 5E for checking said file, it has 792 entries (thus stopping at 888). Also checked ingame (with 5e being installed after every other mod, thus kind of invalidated) and the inital lockups took about 20sec. Couldn't test casting lockups as 5E doesn't work when installed this late. (I used current the current version from git.)

  4. 31 minutes ago, jastey said:

    I don't understand the list.

    This is a list generated by EET's BGEE_to_EET_mod_checker, readme in the spoiler:

    Spoiler

    This mod can be used to test if the mod installed on BG:EE is compatible with EET installation on BG2:EE. It generates a list of possible mod conflicts with BG:EE/BG2:EE resources that should be resolved during EET installation.

    A list of already compatible BG:EE mods can be found in 'EET/tbl/compatibility.tbl' file that can be opened in text editor. Mods listed there can be installed on BG:EE before installing EET on BG2:EE - they will be converted with vanilla BG:EE files to work on BG2:EE engine as part of EET games merging procedure. If EET detects mod installed on BG:EE that is not listed in the above mentioned file, the installation will be aborted. It is a safety measure to avoid problems during EET installation that could result in installation errors. It also eliminates risk that the BG2 portion of the game will be affected by BG:EE mods. If your BG:EE mod is not listed in the compatibility list file you can either request me checking it out or use this tool yourself and find out if there are any possible conflicts. Here is how you can use this tool:

    1. Move 'BGEE_to_EET_mod_checker' directory and 'setup-BGEE_to_EET_mod_checker.exe' file into your BG:EE folder.
    2. You need to be sure that the 'override' folder within the BG:EE directory contains only files added/modified by mod that you want to check with this tool. In order to do so delete or move all files that are currently in 'override' folder, than when the folder is empty install your mod (If your mod biffs any files during installation you need to change the code to move all files to 'override' folder instead of biffing them).
    3. Double click the 'setup-BGEE_to_EET_mod_checker.exe' file and wait for the message that the mod has been successfully installed. It doesn't change anything during installation, but checks each file located in the override directory and compare them with a list of resources that may conflict with EET.
    4. Open up the 'BGEE_to_EET_mod_checker/list.txt' file. If it is empty your mod should be already compatible with EET installation without any additional compatibility patches. There are following messages that can be present within the file:
    - Incompatibility BG1: filename
    - Incompatibility BG2: filename
    - ANIMATE.IDS / EXTANIM.2DA / EXTSPEED.2DA file detected

    The first type of warning is for files that are part of vanilla BG:EE game, but are also used in BG2:EE. I've decided to delete these files during EET installation, to make sure that BG2 portion of the game is not affected by the changes done by BG:EE mods unintentionally. It is also a safety measure to prevent a situation that a mod installed on BG2:EE before EET (which is not recommended) is affected. If you decide to modify these files anyway you will need to create compatibility patches for your mod (more info below).

    The second type of warning means that your mod has resources that are already used by BG2:EE and are not part of vanilla BG:EE game. They should not be moved over from BG:EE during EET installation to avoid conflicts unless it is intended. Most of the time these warning are harmless because most mods just use BG2:EE files that are not present in BG:EE in unchanged state - in such case they should be deleted during EET installation via compatibility patches. If your mod adds these files in a modified form or your filenames simply conflict with BG2:EE resources but are used for different purpose, than you need to create compatibility patches for your mod (more info below). Keep in mind that you should delete them anyway and modify copies already existing in BG2:EE via COPY_EXISTING command.

    The last one is related to a new common animation standard for BG:EE games introduced by Viader's Extended Animations that has been merged into EET. If your mod adds new animations files you should check if they follow this common standard - if yes than you can ignore this warning. If no than you should adopt your mod to be compatible with it.

    Creating compatibility patches for conflicting mod:
    Instead of writing a long and confusing tutorial I recommend you checking out existing patches for BG:EE mods located in 'EET/compat/' directory. For example let's take a look at Drizzt Saga:
    - The folder they are located in is named 'drizztsaga'. The name of this folder is not free to choose - it should be named exactly the same as the mod, so the EET can automatically detect the presence of this mod within BG:EE weidu.log file;
    - Inside you can find 'list.txt' file - this is the file generated with this tool, that have been used to locate all the resource conflicts. As you can see there are additional comments added that explains each of the report and inform where the problem lays, and if it can be ignored or need patching. It is not used anywhere, but it's always good to provide proper documentation - please add it also for your mod. As you can see the only problems detected are related to new animations added by Drizzt Saga into BG:EE;
    - 'mcor.*' files are direct copy of BG2:EE resources - so the warnings are harmless and the files should be deleted - mod will use BG2:EE version already present in game;
    - 'mtan.*' files are almost the direct copy of BG:EE vanilla MARILITH animation, just recolored. Mod author should use unique slot for this creature instead of overwriting the existing one, so we will delete these files as well and use the vanilla MARILITH entry;
    - Drizzt Saga modifies STARTARE.2DA and XPCAP.2DA in order to lift the XP CAP in BG:EE. BG2:EE doesn't have 162k XP limit, so there is no point in implementing it via Drizzt Saga. These 2 files will be deleted during EET installation and this is not a problem;
    - ANIMATE.IDS has been detected. Upon closer inspection I found out that the mod does not use the common BG:EE animation standard and is overwriting existing vanilla animation entries instead. This need additional patching to resolve the issue.
    All additional patching is done via 'include.tph' file located within the 'EET/compat/drizztsaga/' directory. You should use exactly the same name for this file in your mod (EET includes these patches automatically).

    After creating compatibility patch for your mod send it to me and I will check it out and add it to EET installation. You can also implement it yourself by just adding the entry to 'EET/tbl/compatibility.tbl' and your patch directory to 'EET/compat/' - if the additional patch is even necessary (0 in tbl file means no patching is required, 1 - forces installer to use 'include.tph' with patches). If you have a problem with creating it send me the link to your mod and I will help you out or even create it myself. This tutorial may sound confusing but it really is very fast and easy to make BG:EE mod (theoretically) compatible with EET. Most mods don't need any compatibility patches and those that do need them often require minimum time investment (for example creating patches for such a huge mod as BG1NPC Project and Drizzt Saga took me just a few minutes). The exception are tweak mods that leaves tons of junk data in override folder (for example if mod copies all CRE files to override there will be tons of warnings). Tweak mods are usually compatible with both BG:EE and BG2:EE at the same time, so there is no point in installing them on BG:EE before installing EET on BG2:EE.

    Or are you referring to its contents? Here is the WeidU log that "created" the list:

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~DLCMERGER/DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> Merge all available DLCs: 1.3
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #0 // Install Main Components: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #1 // Cloakwood Forest Side Quests: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #2 // Install Merchant North of Friendly Arm Inn Encounter: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #4 // Add Remorhaz to Ice Island: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #5 // Install Drizzt and Companions: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #6 // Install Nashkel PnP Additions: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #7 // Install Werewolf Island Improvements: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #8 // Install Bandit Camp PnP Improvements: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #9 // Install Taugos Alternative Encounter: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #10 // Install Firewine Ruins PnP Corrections: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #11 // Install New Merchants Mod: v1.24
    ~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #12 // Install Alternative Dialogs Mod: v1.24

     

  5. 18 hours ago, Graion Dilach said:

    Huh? Which mods? I think all BWP fixpack fixes are incorporated in the sources by now and/or not relevant for EEs.

    Nothing that made it into the "final" list, apparently (karatur and cliffhistory). I checked every mod for BWP fixes. Haven't gone through all of its readme entries to evaluate whether my current mods would benefit from a patch or two from there - it's latest iteration is way more recent than some of the mods I'm using but I would have to check them on a mod by mod basis as the individual fix could be older (which BWP won't patch/would warn you about anyways).

    Edit: I checked: polytweaks' troll component would.

    • Cliffhistory yields parse errors and I'll omit it from the next reinstall. I might reinclude the spawns from k9roughworld and karatur (without BWP-FP) though.

     

    • Ad Eve of War: its compatibility list generated by EET mod checker isn't that long actually (and I suppose only the BG1 part is relevant), I would still have to spend quite a bit of time for a local compatibility fix (mainly baldur.bcs, I think), as I'm new to this. Won't have the time on my hands, I fear. Probably just have to wait till its creator (not going to ping ; ) ) releases an EET-compatible version.
    • Here's the list of the new components (without Sarevok and NPCs), for the interested:
      • edit: new components as in not present in k9roughworld and not NPC only etc. - the former and k9sharteelnpc are already compatible
    Spoiler


    Incompatibility BG1: BALDUR.BCS
    Incompatibility BG1: OHBCOM05.BMP
    Incompatibility BG1: OHHSILK.BMP
    Incompatibility BG1: OHNCCAT.BMP
    Incompatibility BG1: RINGWOLF.ITM
    Incompatibility BG1: SLEEPDW.CRE
    Incompatibility BG1: STATES.BAM
    Incompatibility BG1: STATES2.BAM
    Incompatibility BG1: WOLFWE01.CRE
    Incompatibility BG2: AEGIS.ITM
    Incompatibility BG2: AEGIS2.ITM
    Incompatibility BG2: AR1203.MOS
    Incompatibility BG2: AR1203.TIS
    Incompatibility BG2: AR1203.WED
    Incompatibility BG2: AR1203HT.BMP
    Incompatibility BG2: AR1203LM.BMP
    Incompatibility BG2: AR1203SR.BMP
    Incompatibility BG2: BRUENAXE.ITM
    Incompatibility BG2: BRUENPLA.ITM
    Incompatibility BG2: CATTIBOW.ITM
    Incompatibility BG2: FANATM05.WAV
    Incompatibility BG2: FIRE_1.BAM
    Incompatibility BG2: FIRE_2A.BAM
    Incompatibility BG2: GOHBCOM5.BAM
    Incompatibility BG2: OHBCOM05.ITM
    Incompatibility BG2: OHBIOM05.BAM
    Incompatibility BG2: OHHISILK.BAM
    Incompatibility BG2: OHHSILK.ITM
    Incompatibility BG2: OHNICAT.BAM
    Incompatibility BG2: REGISAMU.ITM
    Incompatibility BG2: SMOKE.BAM

     

  6. 1 hour ago, jastey said:

    What is "it"? What exactly clashes, please elaborate.

    SOD2BG2 has to go before Another Fine Hell, because the former won't install (I do not have an error log readily at hand but can produce one for you) if the order is switched.

    Edit: aforementioned error:

    Spoiler

    //Copying and patching 1 file ...
    //Compiling 3 scripts ...
    //[override/bdireni.baf] PARSE ERROR at line 1 column 0-1
    //Near Text: SC
    //    syntax error
    //[override/bdireni.baf]  ERROR at line 1 column 0-1
    //Near Text: SC
    //    Parsing.Parse_error
    //ERROR: parsing [override/bdireni.baf]: Parsing.Parse_error
    //ERROR: error compiling [override/bdireni.baf]: Parsing.Parse_error
    //ERROR: compiling [override/bdireni.baf]!
    //Stopping installation because of error.
    //Stopping installation because of error.
    //ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
    //Will uninstall 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
    //Uninstalled    995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
    //ERROR: Parsing.Parse_error
    //Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
    //Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
    //Using Language [English]
    //[.\lang\en_us\dialog.tlk] created, 275976 string entries
    //NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
    //
    //WARNING: sod2bg2_iu : 0 has encounter errors durring installation, exited with ExitCode = 2
    //INSTALLATION FINISHED.

    Install log and WeiDUs

    Spoiler

    //[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Installing [Another Fine Hell - Optional Ending for SoD and BGII Closure] [Alpha_211220]
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //loading 1 tra file
    //Copying 1 file ...
    //Appending to files ...
    //Copying 1 file ...
    //loading 1 tra file
    //loading 1 tra file
    //loading 1 tra file
    //loading 1 tra file
    //Processing quests and journals
    //Copying and patching 1 file ...
    //Appending to files ...
    //Processing quests and journals
    //Copying and patching 1 file ...
    //Processing quests and journals
    //Copying and patching 1 file ...
    //Processing quests and journals
    //Copying and patching 1 file ...
    //Extending game scripts ...
    //Extending game scripts ...
    //Extending game scripts ...
    //Extending game scripts ...
    //Extending game scripts ...
    //Extending game scripts ...
    //Extending game scripts ...
    //Compiling 1 script ...
    //Compiling 1 script ...
    //Compiling 1 script ...
    //Compiling 1 script ...
    //Compiling 1 script ...
    //Extending game scripts ...
    //Compiling 1 script ...
    //Copying 1 file ...
    //Appending to files ...
    //Copying and patching 1 file ...
    //Variable 2:  0
    //Variable 4:  0
    //Compiling 1 dialogue file ...
    //Compiling 1 dialogue file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Compiling 1 script ...
    //Compiling 1 script ...
    //Compiling 1 script ...
    //Compiling 1 script ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //[.\lang\en_us\dialog.tlk] created, 275957 string entries
    //SUCCESSFULLY INSTALLED      Another Fine Hell - Optional Ending for SoD and BGII Closure
    //[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Installing [Get the Hells Out - Quest Option with Extended BGII Content] [Alpha_211220]
    //loading 1 tra file
    //loading 1 tra file
    //loading 1 tra file
    //loading 1 tra file
    //Creating file c#afhpss.itm; 114 bytes
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Compiling 1 dialogue file ...
    //Copying and patching 1 file ...
    //[.\lang\en_us\dialog.tlk] created, 275962 string entries
    //SUCCESSFULLY INSTALLED      Get the Hells Out - Quest Option with Extended BGII Content
    //[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Installing [PC's and Imoen's chest in Palace should have their content] [Alpha_211220]
    //loading 1 tra file
    //loading 1 tra file
    //loading 1 tra file
    //loading 1 tra file
    //Extending game scripts ...
    //Extending game scripts ...
    //Extending game scripts ...
    //SUCCESSFULLY INSTALLED      PC's and Imoen's chest in Palace should have their content
    //[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
    //Using Language [English]
    //Using .\lang\en_us\dialog.tlk
    //Couldn't open the readme: file not found.
    //Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] [v2.0.2]
    //Installing.......
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Adding projectile file sod2bg2_iu/pro/dtkpfir.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkpfir.pro
    //Adding projectile file sod2bg2_iu/pro/dtkshrod.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkshrod.pro
    //Adding projectile file sod2bg2_iu/pro/dtkshout.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkshout.pro
    //Adding projectile file sod2bg2_iu/pro/dtkdagg1.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkdagg1.pro
    //Adding projectile file sod2bg2_iu/pro/dtksnow.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtksnow.pro
    //Adding projectile file sod2bg2_iu/pro/dtkwave.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkwave.pro
    //Adding projectile file sod2bg2_iu/pro/dtkaxel.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkaxel.pro
    //Adding projectile file sod2bg2_iu/pro/dtkwhirl.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkwhirl.pro
    //Adding projectile file sod2bg2_iu/pro/dtkwind.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkwind.pro
    //Adding projectile file sod2bg2_iu/pro/dtkicel.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkicel.pro
    //Adding projectile file sod2bg2_iu/pro/dtkicely.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkicely.pro
    //Adding projectile file sod2bg2_iu/pro/dtkicelx.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkicelx.pro
    //Copying and patching 1 file ...
    //Adding projectile file sod2bg2_iu/pro/dtkdrain.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkdrain.pro
    //Adding projectile file sod2bg2_iu/pro/dtkjest.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkjest.pro
    //Adding projectile file sod2bg2_iu/pro/dtkchaos.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkchaos.pro
    //Adding projectile file sod2bg2_iu/pro/dtkexalt.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkexalt.pro
    //Adding projectile file sod2bg2_iu/pro/dtkpenc.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkpenc.pro
    //Adding projectile file sod2bg2_iu/pro/dtkpenc2.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkpenc2.pro
    //Adding projectile file sod2bg2_iu/pro/dtkpenc3.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkpenc3.pro
    //Adding projectile file sod2bg2_iu/pro/dtkmagsp.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkmagsp.pro
    //Adding projectile file sod2bg2_iu/pro/dtkaxham.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkaxham.pro
    //Adding projectile file sod2bg2_iu/pro/dtkthrs1.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkthrs1.pro
    //Adding projectile file sod2bg2_iu/pro/dtkthrs2.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkthrs2.pro
    //Adding projectile file sod2bg2_iu/pro/dtkfball.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkfball.pro
    //Adding projectile file sod2bg2_iu/pro/dtkhoar1.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkhoar1.pro
    //Adding projectile file sod2bg2_iu/pro/dtkhoar2.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkhoar2.pro
    //Copying and patching 1 file ...
    //Adding projectile file sod2bg2_iu/pro/dtkffblt.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkffblt.pro
    //Adding projectile file sod2bg2_iu/pro/dtkcorro.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkcorro.pro
    //Adding projectile file sod2bg2_iu/pro/dtkdarkn.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkdarkn.pro
    //Adding projectile file sod2bg2_iu/pro/dtkfaeri.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkfaeri.pro
    //Adding projectile file sod2bg2_iu/pro/dtkshblt.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkshblt.pro
    //Adding projectile file sod2bg2_iu/pro/dtkgshd.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkgshd.pro
    //Adding projectile file sod2bg2_iu/pro/dtkgshd2.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkgshd2.pro
    //Adding projectile file sod2bg2_iu/pro/dtksbltx.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtksbltx.pro
    //Adding projectile file sod2bg2_iu/pro/dtkdflam.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkdflam.pro
    //Adding projectile file sod2bg2_iu/pro/dtkedis.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkedis.pro
    //Adding projectile file sod2bg2_iu/pro/dtkdfblx.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkdfblx.pro
    //Adding projectile file sod2bg2_iu/pro/dtkcquag.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkcquag.pro
    //Adding projectile file sod2bg2_iu/pro/dtkcqug2.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkcqug2.pro
    //Adding projectile file sod2bg2_iu/pro/dtkcata.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkcata.pro
    //Adding projectile file sod2bg2_iu/pro/dtkcata2.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkcata2.pro
    //Adding projectile file sod2bg2_iu/pro/dtkmael.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkmael.pro
    //Adding projectile file sod2bg2_iu/pro/dtkmael2.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkmael2.pro
    //Copying and patching 1 file ...
    //Adding projectile file sod2bg2_iu/pro/dtksuns.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtksuns.pro
    //Adding projectile file sod2bg2_iu/pro/dtkholo.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkholo.pro
    //Adding projectile file sod2bg2_iu/pro/dtkcrus.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkcrus.pro
    //Adding projectile file sod2bg2_iu/pro/dtkantix.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkantix.pro
    //Adding projectile file sod2bg2_iu/pro/dtkantiy.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkantiy.pro
    //Copying and patching 1 file ...
    //Adding projectile file sod2bg2_iu/pro/dtkfwhi.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkfwhi.pro
    //Adding projectile file sod2bg2_iu/pro/dtkscor.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkscor.pro
    //Adding projectile file sod2bg2_iu/pro/dtksilbr.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtksilbr.pro
    //Adding projectile file sod2bg2_iu/pro/dtkwdbre.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkwdbre.pro
    //Adding projectile file sod2bg2_iu/pro/dtkblubr.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkblubr.pro
    //Adding projectile file sod2bg2_iu/pro/dtkshabr.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkshabr.pro
    //Adding projectile file sod2bg2_iu/pro/dtkvenbr.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkvenbr.pro
    //Adding projectile file sod2bg2_iu/pro/dtkblabr.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkblabr.pro
    //Adding projectile file sod2bg2_iu/pro/dtkdevd.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkdevd.pro
    //Adding projectile file sod2bg2_iu/pro/dtkkfrz.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkkfrz.pro
    //Adding projectile file sod2bg2_iu/pro/dtkdglor.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkdglor.pro
    //Adding projectile file sod2bg2_iu/pro/dtkdag1.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkdag1.pro
    //Adding projectile file sod2bg2_iu/pro/dtkvbst.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkvbst.pro
    //Adding projectile file sod2bg2_iu/pro/dtkashi.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkashi.pro
    //Adding projectile file sod2bg2_iu/pro/dtkashi1.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkashi1.pro
    //Copying and patching 1 file ...
    //Adding projectile file sod2bg2_iu/pro/dtkbite1.pro ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Appending to files ...
    //Appending to files ...
    //Copying 1 file ...
    //Added projectile file sod2bg2_iu/pro/dtkbite1.pro
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Compiling 1 script ...
    //Copying and patching 1 file ...
    //Compiling 1 script ...
    //Copying and patching 1 file ...
    //Compiling 1 script ...
    //Copying and patching 1 file ...
    //Compiling 1 script ...
    //Copying and patching 1 file ...
    //Compiling 1 script ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Compiling 1 script ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Copying and patching 1 file ...
    //Compiling 3 scripts ...
    //[override/bdireni.baf] PARSE ERROR at line 1 column 0-1
    //Near Text: SC
    //    syntax error
    //[override/bdireni.baf]  ERROR at line 1 column 0-1
    //Near Text: SC
    //    Parsing.Parse_error
    //ERROR: parsing [override/bdireni.baf]: Parsing.Parse_error
    //ERROR: error compiling [override/bdireni.baf]: Parsing.Parse_error
    //ERROR: compiling [override/bdireni.baf]!
    //Stopping installation because of error.
    //Stopping installation because of error.
    //ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
    //Will uninstall 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
    //Uninstalled    995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
    //ERROR: Parsing.Parse_error
    //Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
    //Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
    //Using Language [English]
    //[.\lang\en_us\dialog.tlk] created, 275976 string entries
    //NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
    //
    //WARNING: sod2bg2_iu : 0 has encounter errors durring installation, exited with ExitCode = 2
    //INSTALLATION FINISHED.

     

    WeiDU-BGEE.log WeiDU.log

  7. Ah, hi @Daeros_Trollkiller!

    As I haven't tested thoroughly myself so far: what's the mod's EET compatibility status as of now or rather if there are issues, do you know a fix for them?

    Ad install order: you can find the one I used in my thread - let me know whether a different placement would've been better. The cosmetic adjustments come very late btw.

    It clashes with Another Fine Hell, it seems. That's why it's very early (although I omitted the latter this install).

  8. On 1/17/2022 at 2:57 AM, subtledoctor said:

    That’s what I did, with TnB+SCS, and it worked. Maybe it’s a combination of SCS with Refinements, or some other mod.

    Yes, probably. Not something I'm going to delve into for now, as npc_ee and Level One NPCs provide a functional replacement. This could be a very deep hole with not much benefit, I feel.

    One could omit Refinements from the install and check: maybe the SCS component "reapplies" Refinements during its install and breaks RS/MOoF.

    Things I had to do/did, which are not mentioned in the thread/reflected in the list: (this will probably be moved to the first post)

    • edited PI ini to skip at warnings -> ExpDisablePauseOnWarning = true
    • used BWP fixpack on select mods
    • sometimes used masters if reasonable/needed
    • configured various mods via their ini files
    • used IRR (SDs IR branch as base) and SRR (didn't find the break invis flags, thus included SDs hotfix)
    • used the DSUI bat file (rclick->edit) for select all
    • modified the ARESTORATIONP setup file to fix random encounters, can be found on g3, I think
    • modified msfm setup for EET, but I don't remember what I had to do exactly
    • edit QDMFIST.ITM for MOoF @Aquadrizzt will probably soon provide an update
    • (edited spheres for FnP; btw had to edit and use the original fnp file, if using the override version, the mod can't be uninstalled, as weidu doesn't offer the custom version when uninstalling)
    • modified KLATU setup file to make Manual of War work on EET
    • SCS: added a missing ")" for smarter priests (not always needed) and added content to empty SSL files as per the thread on G3; something for a later run might be adding new kits/abilities to enemies, but that's probably not trivial (you'd need to know what the AI can use properly etc), also changing ranges of enemy weapons/monsters
    • use cutstom portraits for story NPCs from various sources and copy to override (my mod setup misses quite a few portraits if omitted)
    • (use custom EPS)
    • (use AHK scripts, scaled UI, setting the resolution to FHD (res changer) and a program for playing borderless maximised)

    Ad install/warnings

    The install went through without errors, apart from EPS at the end, which needed a custom version from Morpheus, it seems. I updated the list in the first post.

    For the inclined I'm including logs (lacking Level One NPCs, EPS and difftweak) with warnings etc. HerThiMoney received an update which resolved install issues.

     

    Here's a filtered list with warnings that might or might not be relevant (mainly spells or items not being altered by UA mods or iwdification, a parse warning with cliffhistory, an SCS smarter mages warning without warnings in the install - only at the end etc.) - maybe you can quickly go through them, @subtledoctor in case one of them is problematic. I omitted the ones we already talked about.

    Spoiler

    Searching 1266 files for "warning"

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-BARDICWONDERS-4-Error.log:
       83  Copying and patching 1 file ...
       84  Copying and patching 1 file ...
       85: WARNING: no effects altered on SPSH004.spl
       86: WARNING: no effects altered on SPSH004.spl
       87: WARNING: no effects altered on SPSH004.spl
       88: WARNING: no effects altered on SPSH004.spl
       89: WARNING: no effects altered on SPSH004.spl
       90  Compiling 1 script ...
       91  Copying and patching 1 file ...
       92  Copying and patching 1 file ...
       93  [.\lang\en_us\dialog.tlk] created, 498226 string entries
       94: INSTALLED WITH WARNINGS     Bardic Wonders: Deathsinger Kit
       95  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
       96  Using Language [English]
       ..
      177  Copying and patching 1 file ...
      178  Copying and patching 1 file ...
      179: WARNING: no effects altered on SPSH004.spl
      180: WARNING: no effects altered on SPSH004.spl
      181: WARNING: no effects altered on SPSH004.spl
      182: WARNING: no effects altered on SPSH004.spl
      183: WARNING: no effects altered on SPSH004.spl
      184  Compiling 1 script ...
      185  Copying and patching 1 file ...
      186  Copying and patching 1 file ...
      187  [.\lang\en_us\dialog.tlk] created, 498139 string entries
      188: INSTALLED WITH WARNINGS     Bardic Wonders: Deathsinger Kit
      189  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-BUTCHERY-51-Error.log:
        6  ar5203.bcs: d9yaoldx.baf block not found. Pass...
        7  [.\lang\en_us\dialog.tlk] created, 512820 string entries
        8: INSTALLED WITH WARNINGS     Butchery of Yaga-Shura revisited [install after Ascension and Stratagems]
        9  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-B_SPELLS-103-Error.log:
      209  Copying and patching 1 file ...
      210  Copying and patching 1 file ...
      211: WARNING: no effects added to spwi312.spl
      212  Copying and patching 1 file ...
      213  Copying and patching 1 file ...
      214: WARNING: no effects added to spin146.spl
      215  Copying and patching 1 file ...
      216: WARNING: no effects added to spin977.spl
      217  Copying and patching 1 file ...
      218  Copying and patching 1 file ...
      ...
      795  Copying and patching 1 file ...
      796  [.\lang\en_us\dialog.tlk] created, 499565 string entries
      797: INSTALLED WITH WARNINGS     Add New Spells -> Install New Spells only
      798  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
      799  Using Language [English]
      ...
      976  Copying and patching 1 file ...
      977  Copying and patching 1 file ...
      978: WARNING: no effects added to spwi312.spl
      979  Copying and patching 1 file ...
      980  Copying and patching 1 file ...
      981: WARNING: no effects added to spin146.spl
      982  Copying and patching 1 file ...
      983: WARNING: no effects added to spin977.spl
      984  Copying and patching 1 file ...
      985  Copying and patching 1 file ...
      ...
     1485  Copying and patching 1 file ...
     1486  Copying and patching 1 file ...
     1487: INSTALLED WITH WARNINGS     Add New Spells -> Install New Spells only
     1488  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
     1489  Using Language [English]
     ....
     1696  Copying and patching 1 file ...
     1697  Copying and patching 1 file ...
     1698: WARNING: no effects added to spwi312.spl
     1699  Copying and patching 1 file ...
     1700  Copying and patching 1 file ...
     1701: WARNING: no effects added to spin146.spl
     1702  Copying and patching 1 file ...
     1703: WARNING: no effects added to spin977.spl
     1704  Copying and patching 1 file ...
     1705  Copying and patching 1 file ...
     ....
     2282  Copying and patching 1 file ...
     2283  [.\lang\en_us\dialog.tlk] created, 499480 string entries
     2284: INSTALLED WITH WARNINGS     Add New Spells -> Install New Spells only
     2285  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-d5_random_tweaks-1609-Error.log:
        5  Creating 1 directory
        6  Copying and patching 1 file ...
        7: WARNING: no effects altered on sppr609.spl
        8: INSTALLED WITH WARNINGS     Make False Dawn Bypass Magic Resistance
        9  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
       10  Using Language [English]
       ..
       13  Creating 1 directory
       14  Copying and patching 1 file ...
       15: WARNING: no effects altered on sppr609.spl
       16: INSTALLED WITH WARNINGS     Make False Dawn Bypass Magic Resistance
       17  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-d5_random_tweaks-1707-Error.log:
        5  Creating 1 directory
        6  Copying and patching 1 file ...
        7: WARNING: no effects altered on sppr707.spl
        8: INSTALLED WITH WARNINGS     Make Sunray Bypass Magic Resistance
        9  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
       10  Using Language [English]
       ..
       13  Creating 1 directory
       14  Copying and patching 1 file ...
       15: WARNING: no effects altered on sppr707.spl
       16: INSTALLED WITH WARNINGS     Make Sunray Bypass Magic Resistance
       17  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-Faiths_and_Powers-21-Error.log:
      375  Copying and patching 1 file ...
      376  Copying and patching 1 file ...
      377: WARNING: no effects added to spwi312.spl
      378  Copying and patching 1 file ...
      379  Copying and patching 1 file ...
      380: WARNING: no effects added to spin146.spl
      381  Copying and patching 1 file ...
      382: WARNING: no effects added to spin977.spl
      383  Copying and patching 1 file ...
      384  Copying and patching 1 file ...
      ...
      398  Copying and patching 1 file ...
      399  Copying and patching 1 file ...
      400: WARNING: no effects altered on SPPR236.spl
      401  Copying 1 file ...
      402  Copying 1 file ...
      ...
      427  Adding spell CLERIC_DICTATE
      428  Copying and patching 1 file ...
      429: WARNING: no effects altered on b_p3xx.spl
      430  Added spell CLERIC_DICTATE
      431  Copying and patching 1 file ...
      ...
      491  Copying 1 file ...
      492  Copying and patching 1 file ...
      493: WARNING: no effects altered on SPPR605.spl
      494: WARNING: no effects altered on SPPR605.spl
      495: WARNING: no effects altered on SPPR605.spl
      496  Adding spell CLERIC_CONJURE_WATER_ELEMENTAL
      497  Copying and patching 1 file ...
      ...
     3755  Copying and patching 1 file ...
     3756  [.\lang\en_us\dialog.tlk] created, 500480 string entries
     3757: INSTALLED WITH WARNINGS     Create a sphere system -> FnP: the Faiths & Powers original sphere system
     3758  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
     3759  Using Language [English]
     ....
     4132  Copying and patching 1 file ...
     4133  Copying and patching 1 file ...
     4134: WARNING: no effects added to spwi312.spl
     4135  Copying and patching 1 file ...
     4136  Copying and patching 1 file ...
     4137: WARNING: no effects added to spin146.spl
     4138  Copying and patching 1 file ...
     4139: WARNING: no effects added to spin977.spl
     4140  Copying and patching 1 file ...
     4141  Copying and patching 1 file ...
     ....
     4155  Copying and patching 1 file ...
     4156  Copying and patching 1 file ...
     4157: WARNING: no effects altered on SPPR236.spl
     4158  Copying 1 file ...
     4159  Copying 1 file ...
     ....
     4184  Adding spell CLERIC_DICTATE
     4185  Copying and patching 1 file ...
     4186: WARNING: no effects altered on b_p3xx.spl
     4187  Added spell CLERIC_DICTATE
     4188  Copying and patching 1 file ...
     ....
     4248  Copying 1 file ...
     4249  Copying and patching 1 file ...
     4250: WARNING: no effects altered on SPPR605.spl
     4251: WARNING: no effects altered on SPPR605.spl
     4252: WARNING: no effects altered on SPPR605.spl
     4253  Adding spell CLERIC_CONJURE_WATER_ELEMENTAL
     4254  Copying and patching 1 file ...
     ....
     7901  Copying and patching 1 file ...
     7902  [.\lang\en_us\dialog.tlk] created, 500534 string entries
     7903: INSTALLED WITH WARNINGS     Create a sphere system -> FnP: the Faiths & Powers original sphere system
     7904  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
     7905  Using Language [English]
     ....
     8278  Copying and patching 1 file ...
     8279  Copying and patching 1 file ...
     8280: WARNING: no effects added to spwi312.spl
     8281  Copying and patching 1 file ...
     8282  Copying and patching 1 file ...
     8283: WARNING: no effects added to spin146.spl
     8284  Copying and patching 1 file ...
     8285: WARNING: no effects added to spin977.spl
     8286  Copying and patching 1 file ...
     8287  Copying and patching 1 file ...
     ....
     8301  Copying and patching 1 file ...
     8302  Copying and patching 1 file ...
     8303: WARNING: no effects altered on SPPR236.spl
     8304  Copying 1 file ...
     8305  Copying 1 file ...
     ....
     8330  Adding spell CLERIC_DICTATE
     8331  Copying and patching 1 file ...
     8332: WARNING: no effects altered on b_p3xx.spl
     8333  Added spell CLERIC_DICTATE
     8334  Copying and patching 1 file ...
     ....
     8394  Copying 1 file ...
     8395  Copying and patching 1 file ...
     8396: WARNING: no effects altered on SPPR605.spl
     8397: WARNING: no effects altered on SPPR605.spl
     8398: WARNING: no effects altered on SPPR605.spl
     8399  Adding spell CLERIC_CONJURE_WATER_ELEMENTAL
     8400  Copying and patching 1 file ...
     ....
     12047  Copying and patching 1 file ...
     12048  [.\lang\en_us\dialog.tlk] created, 500447 string entries
     12049: INSTALLED WITH WARNINGS     Create a sphere system -> FnP: the Faiths & Powers original sphere system
     12050  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-Faiths_and_Powers-80-Error.log:
     1179  Copying and patching 1 file ...
     1180  Copying and patching 1 file ...
     1181: WARNING: no effects added to d5shmsw.itm
     1182  Copying and patching 1 file ...
     1183  Copying and patching 1 file ...
     ....
     5616  Copying and patching 1 file ...
     5617  [.\lang\en_us\dialog.tlk] created, 500772 string entries
     5618: INSTALLED WITH WARNINGS     Apply sphere system
     5619  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
     5620  Using Language [English]
     ....
     6939  Copying and patching 1 file ...
     6940  Copying and patching 1 file ...
     6941: WARNING: no effects added to d5shmsw.itm
     6942  Copying and patching 1 file ...
     6943  Copying and patching 1 file ...
     ....
     11377  Copying and patching 1 file ...
     11378  [.\lang\en_us\dialog.tlk] created, 500826 string entries
     11379: INSTALLED WITH WARNINGS     Apply sphere system
     11380  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
     11381  Using Language [English]
     .....
     12700  Copying and patching 1 file ...
     12701  Copying and patching 1 file ...
     12702: WARNING: no effects added to d5shmsw.itm
     12703  Copying and patching 1 file ...
     12704  Copying and patching 1 file ...
     .....
     17138  Copying and patching 1 file ...
     17139  [.\lang\en_us\dialog.tlk] created, 500739 string entries
     17140: INSTALLED WITH WARNINGS     Apply sphere system
     17141  
     

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-FNP_MULTICLASS-92-Error.log:
     1298  Copying and patching 1 file ...
     1299  Copying and patching 1 file ...
     1300: WARNING: no effects added to d5shmsw.itm
     1301  Copying and patching 1 file ...
     1302  Copying and patching 1 file ...
     ....
     6136  Copying and patching 1 file ...
     6137  Copying and patching 1 file ...
     6138: WARNING: no effects altered on d5shmbzb.spl
     6139  Copying and patching 1 file ...
     6140  Copying and patching 1 file ...
     ....
     7694  Copying and patching 1 file ...
     7695  Copying and patching 1 file ...
     7696: WARNING: no effects added to d5shmsw.itm
     7697  Copying and patching 1 file ...
     7698  Copying and patching 1 file ...
     ....
     7718  Copying and patching 1 file ...
     7719  Copying and patching 1 file ...
     7720: WARNING: no effects altered on d5shrnzb.spl
     7721  Copying and patching 1 file ...
     7722  Copying and patching 1 file ...
     ....
     9257  Copying and patching 1 file ...
     9258  Copying and patching 1 file ...
     9259: WARNING: no effects added to d5shmsw.itm
     9260  Copying and patching 1 file ...
     9261  Copying and patching 1 file ...
     ....
     9281  Copying and patching 1 file ...
     9282  Copying and patching 1 file ...
     9283: WARNING: no effects altered on d5shthzb.spl
     9284  Copying and patching 1 file ...
     9285  Copying and patching 1 file ...
     ....
     10851  Copying and patching 1 file ...
     10852  Copying and patching 1 file ...
     10853: WARNING: no effects added to d5shmsw.itm
     10854  Copying and patching 1 file ...
     10855  Copying and patching 1 file ...
     .....
     10875  Copying and patching 1 file ...
     10876  Copying and patching 1 file ...
     10877: WARNING: no effects altered on d5shmazb.spl
     10878  Copying and patching 1 file ...
     10879  Copying and patching 1 file ...
     .....
     12408  Copying and patching 1 file ...
     12409  Copying and patching 1 file ...
     12410: WARNING: no effects added to d5shmsw.itm
     12411  Copying and patching 1 file ...
     12412  Copying and patching 1 file ...
     .....
     12432  Copying and patching 1 file ...
     12433  Copying and patching 1 file ...
     12434: WARNING: no effects altered on d5shmkzb.spl
     12435  Copying and patching 1 file ...
     12436  Copying and patching 1 file ...
     .....
     12745  Compiling 1 dialogue file ...
     12746  [.\lang\en_us\dialog.tlk] created, 501364 string entries
     12747: INSTALLED WITH WARNINGS     Multiclass Shamans
     12748  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-FNP_MULTICLASS-95-Error.log:
     1226  Copying and patching 1 file ...
     1227  Copying and patching 1 file ...
     1228: WARNING: no effects added to d5shmsw.itm
     1229  Copying and patching 1 file ...
     1230  Copying and patching 1 file ...
     ....
     3445  Copying and patching 1 file ...
     3446  Copying and patching 1 file ...
     3447: WARNING: Could not apply "bdstweap". Skipping.
     3448  Copying and patching 1 file ...
     3449  Copying and patching 1 file ...
     ....
     3661  Copying and patching 1 file ...
     3662  Copying and patching 1 file ...
     3663: WARNING: Could not apply "bdstweap". Skipping.
     3664  Copying and patching 1 file ...
     3665  Copying and patching 1 file ...
     ....
     3871  Copying and patching 1 file ...
     3872  Copying and patching 1 file ...
     3873: WARNING: Could not apply "bdstweap". Skipping.
     3874  Copying and patching 1 file ...
     3875  Copying and patching 1 file ...
     ....
     4103  Copying and patching 1 file ...
     4104  Copying and patching 1 file ...
     4105: WARNING: Could not apply "bdstweap". Skipping.
     4106  Copying and patching 1 file ...
     4107  Copying and patching 1 file ...
     ....
     4332  Copying and patching 1 file ...
     4333  Copying and patching 1 file ...
     4334: WARNING: Could not apply "bdstweap". Skipping.
     4335  Copying and patching 1 file ...
     4336  Copying and patching 1 file ...
     ....
     4560  Copying and patching 1 file ...
     4561  Copying and patching 1 file ...
     4562: WARNING: Could not apply "bdstweap". Skipping.
     4563  Copying and patching 1 file ...
     4564  Copying and patching 1 file ...
     ....
     4598  Copying and patching 1 file ...
     4599  Copying and patching 1 file ...
     4600: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     4601  Copying and patching 1 file ...
     4602  Copying and patching 1 file ...
     ....
     4805  Copying and patching 1 file ...
     4806  Copying and patching 1 file ...
     4807: WARNING: Could not apply "bdstweap". Skipping.
     4808  Copying and patching 1 file ...
     4809  Copying and patching 1 file ...
     ....
     4847  Copying and patching 1 file ...
     4848  Copying and patching 1 file ...
     4849: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     4850  Copying and patching 1 file ...
     4851  Copying and patching 1 file ...
     ....
     5059  Copying and patching 1 file ...
     5060  Copying and patching 1 file ...
     5061: WARNING: Could not apply "bdstweap". Skipping.
     5062  Copying and patching 1 file ...
     5063  Copying and patching 1 file ...
     ....
     5333  Copying and patching 1 file ...
     5334  Copying and patching 1 file ...
     5335: WARNING: Could not apply "bdstweap". Skipping.
     5336  Copying and patching 1 file ...
     5337  Copying and patching 1 file ...
     ....
     5604  Copying and patching 1 file ...
     5605  Copying and patching 1 file ...
     5606: WARNING: Could not apply "bdstweap". Skipping.
     5607  Copying and patching 1 file ...
     5608  Copying and patching 1 file ...
     ....
     5656  Copying and patching 1 file ...
     5657  Copying and patching 1 file ...
     5658: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     5659  Copying and patching 1 file ...
     5660  Copying and patching 1 file ...
     ....
     5857  Copying and patching 1 file ...
     5858  Copying and patching 1 file ...
     5859: WARNING: Could not apply "bdstweap". Skipping.
     5860  Copying and patching 1 file ...
     5861  Copying and patching 1 file ...
     ....
     5891  Copying and patching 1 file ...
     5892  Copying and patching 1 file ...
     5893: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     5894  Copying and patching 1 file ...
     5895  Copying and patching 1 file ...
     ....
     6094  Copying and patching 1 file ...
     6095  Copying and patching 1 file ...
     6096: WARNING: Could not apply "bdstweap". Skipping.
     6097  Copying and patching 1 file ...
     6098  Copying and patching 1 file ...
     ....
     6128  Copying and patching 1 file ...
     6129  Copying and patching 1 file ...
     6130: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     6131  Copying and patching 1 file ...
     6132  Copying and patching 1 file ...
     ....
     6343  Copying and patching 1 file ...
     6344  Copying and patching 1 file ...
     6345: WARNING: Could not apply "bdstweap". Skipping.
     6346  Copying and patching 1 file ...
     6347  Copying and patching 1 file ...
     ....
     6385  Copying and patching 1 file ...
     6386  Copying and patching 1 file ...
     6387: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     6388  Copying and patching 1 file ...
     6389  Copying and patching 1 file ...
     ....
     6588  Copying and patching 1 file ...
     6589  Copying and patching 1 file ...
     6590: WARNING: Could not apply "bdstweap". Skipping.
     6591  Copying and patching 1 file ...
     6592  Copying and patching 1 file ...
     ....
     6630  Copying and patching 1 file ...
     6631  Copying and patching 1 file ...
     6632: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     6633  Copying and patching 1 file ...
     6634  Copying and patching 1 file ...
     ....
     6845  Copying and patching 1 file ...
     6846  Copying and patching 1 file ...
     6847: WARNING: Could not apply "bdstweap". Skipping.
     6848  Copying and patching 1 file ...
     6849  Copying and patching 1 file ...
     ....
     7085  Copying and patching 1 file ...
     7086  Copying and patching 1 file ...
     7087: WARNING: Could not apply "bdstweap". Skipping.
     7088  Copying and patching 1 file ...
     7089  Copying and patching 1 file ...
     ....
     7322  Copying and patching 1 file ...
     7323  Copying and patching 1 file ...
     7324: WARNING: Could not apply "bdstweap". Skipping.
     7325  Copying and patching 1 file ...
     7326  Copying and patching 1 file ...
     ....
     7566  Copying and patching 1 file ...
     7567  Copying and patching 1 file ...
     7568: WARNING: Could not apply "bdstweap". Skipping.
     7569  Copying and patching 1 file ...
     7570  Copying and patching 1 file ...
     ....
     7822  Copying and patching 1 file ...
     7823  Copying and patching 1 file ...
     7824: WARNING: Could not apply "bdstweap". Skipping.
     7825  Copying and patching 1 file ...
     7826  Copying and patching 1 file ...
     ....
     8063  Copying and patching 1 file ...
     8064  Copying and patching 1 file ...
     8065: WARNING: Could not apply "bdstweap". Skipping.
     8066  Copying and patching 1 file ...
     8067  Copying and patching 1 file ...
     ....
     8097  Copying and patching 1 file ...
     8098  Copying and patching 1 file ...
     8099: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     8100  Copying and patching 1 file ...
     8101  Copying and patching 1 file ...
     ....
     8280  Copying and patching 1 file ...
     8281  Copying and patching 1 file ...
     8282: WARNING: Could not apply "bdstweap". Skipping.
     8283  Copying and patching 1 file ...
     8284  Copying and patching 1 file ...
     ....
     8318  Copying and patching 1 file ...
     8319  Copying and patching 1 file ...
     8320: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     8321  Copying and patching 1 file ...
     8322  Copying and patching 1 file ...
     ....
     8518  Copying and patching 1 file ...
     8519  Copying and patching 1 file ...
     8520: WARNING: Could not apply "bdstweap". Skipping.
     8521  Copying and patching 1 file ...
     8522  Copying and patching 1 file ...
     ....
     8770  Copying and patching 1 file ...
     8771  Copying and patching 1 file ...
     8772: WARNING: Could not apply "bdstweap". Skipping.
     8773  Copying and patching 1 file ...
     8774  Copying and patching 1 file ...
     ....
     9040  Copying and patching 1 file ...
     9041  Copying and patching 1 file ...
     9042: WARNING: Could not apply "bdstweap". Skipping.
     9043  Copying and patching 1 file ...
     9044  Copying and patching 1 file ...
     ....
     9301  Copying and patching 1 file ...
     9302  Copying and patching 1 file ...
     9303: WARNING: Could not apply "bdstweap". Skipping.
     9304  Copying and patching 1 file ...
     9305  Copying and patching 1 file ...
     ....
     9556  Copying and patching 1 file ...
     9557  Copying and patching 1 file ...
     9558: WARNING: Could not apply "bdstweap". Skipping.
     9559  Copying and patching 1 file ...
     9560  Copying and patching 1 file ...
     ....
     9814  Copying and patching 1 file ...
     9815  Copying and patching 1 file ...
     9816: WARNING: Could not apply "bdstweap". Skipping.
     9817  Copying and patching 1 file ...
     9818  Copying and patching 1 file ...
     ....
     9852  Copying and patching 1 file ...
     9853  Copying and patching 1 file ...
     9854: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     9855  Copying and patching 1 file ...
     9856  Copying and patching 1 file ...
     ....
     10051  Copying and patching 1 file ...
     10052  Copying and patching 1 file ...
     10053: WARNING: Could not apply "bdstweap". Skipping.
     10054  Copying and patching 1 file ...
     10055  Copying and patching 1 file ...
     .....
     10305  Copying and patching 1 file ...
     10306  Copying and patching 1 file ...
     10307: WARNING: Could not apply "bdstweap". Skipping.
     10308  Copying and patching 1 file ...
     10309  Copying and patching 1 file ...
     .....
     10556  Copying and patching 1 file ...
     10557  Copying and patching 1 file ...
     10558: WARNING: Could not apply "bdstweap". Skipping.
     10559  Copying and patching 1 file ...
     10560  Copying and patching 1 file ...
     .....
     10790  Copying and patching 1 file ...
     10791  Copying and patching 1 file ...
     10792: WARNING: Could not apply "bdstweap". Skipping.
     10793  Copying and patching 1 file ...
     10794  Copying and patching 1 file ...
     .....
     11072  Copying and patching 1 file ...
     11073  Copying and patching 1 file ...
     11074: WARNING: Could not apply "bdstweap". Skipping.
     11075  Copying and patching 1 file ...
     11076  Copying and patching 1 file ...
     .....
     11322  Copying and patching 1 file ...
     11323  Copying and patching 1 file ...
     11324: WARNING: Could not apply "bdstweap". Skipping.
     11325  Copying and patching 1 file ...
     11326  Copying and patching 1 file ...
     .....
     11604  Copying and patching 1 file ...
     11605  Copying and patching 1 file ...
     11606: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     11607  Copying and patching 1 file ...
     11608  Copying and patching 1 file ...
     .....
     11822  Copying and patching 1 file ...
     11823  Copying and patching 1 file ...
     11824: WARNING: Could not apply "bdstweap". Skipping.
     11825  Copying and patching 1 file ...
     11826  Copying and patching 1 file ...
     .....
     12137  Copying and patching 1 file ...
     12138  Copying and patching 1 file ...
     12139: WARNING: Could not apply "bdstweap". Skipping.
     12140  Copying and patching 1 file ...
     12141  Copying and patching 1 file ...
     .....
     12461  Copying and patching 1 file ...
     12462  Copying and patching 1 file ...
     12463: WARNING: Could not apply "bdstweap". Skipping.
     12464  Copying and patching 1 file ...
     12465  Copying and patching 1 file ...
     .....
     12757  Copying and patching 1 file ...
     12758  Copying and patching 1 file ...
     12759: WARNING: Could not apply "bdstweap". Skipping.
     12760  Copying and patching 1 file ...
     12761  Copying and patching 1 file ...
     .....
     13106  Copying and patching 1 file ...
     13107  Copying and patching 1 file ...
     13108: WARNING: Could not apply "bdstweap". Skipping.
     13109  Copying and patching 1 file ...
     13110  Copying and patching 1 file ...
     .....
     13472  Copying and patching 1 file ...
     13473  Copying and patching 1 file ...
     13474: WARNING: Could not apply "bdstweap". Skipping.
     13475  Copying and patching 1 file ...
     13476  Copying and patching 1 file ...
     .....
     13528  Copying and patching 1 file ...
     13529  Copying and patching 1 file ...
     13530: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     13531  Copying and patching 1 file ...
     13532  Copying and patching 1 file ...
     .....
     13793  Copying and patching 1 file ...
     13794  Copying and patching 1 file ...
     13795: WARNING: Could not apply "bdstweap". Skipping.
     13796  Copying and patching 1 file ...
     13797  Copying and patching 1 file ...
     .....
     13831  Copying and patching 1 file ...
     13832  Copying and patching 1 file ...
     13833: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     13834  Copying and patching 1 file ...
     13835  Copying and patching 1 file ...
     .....
     14098  Copying and patching 1 file ...
     14099  Copying and patching 1 file ...
     14100: WARNING: Could not apply "bdstweap". Skipping.
     14101  Copying and patching 1 file ...
     14102  Copying and patching 1 file ...
     .....
     14132  Copying and patching 1 file ...
     14133  Copying and patching 1 file ...
     14134: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     14135  Copying and patching 1 file ...
     14136  Copying and patching 1 file ...
     .....
     14439  Copying and patching 1 file ...
     14440  Copying and patching 1 file ...
     14441: WARNING: Could not apply "bdstweap". Skipping.
     14442  Copying and patching 1 file ...
     14443  Copying and patching 1 file ...
     .....
     14485  Copying and patching 1 file ...
     14486  Copying and patching 1 file ...
     14487: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     14488  Copying and patching 1 file ...
     14489  Copying and patching 1 file ...
     .....
     14752  Copying and patching 1 file ...
     14753  Copying and patching 1 file ...
     14754: WARNING: Could not apply "bdstweap". Skipping.
     14755  Copying and patching 1 file ...
     14756  Copying and patching 1 file ...
     .....
     14794  Copying and patching 1 file ...
     14795  Copying and patching 1 file ...
     14796: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
     14797  Copying and patching 1 file ...
     14798  Copying and patching 1 file ...
     .....
     15101  Copying and patching 1 file ...
     15102  Copying and patching 1 file ...
     15103: WARNING: Could not apply "bdstweap". Skipping.
     15104  Copying and patching 1 file ...
     15105  Copying and patching 1 file ...
     .....
     15433  Copying and patching 1 file ...
     15434  Copying and patching 1 file ...
     15435: WARNING: Could not apply "bdstweap". Skipping.
     15436  Copying and patching 1 file ...
     15437  Copying and patching 1 file ...
     .....
     15745  Copying and patching 1 file ...
     15746  Copying and patching 1 file ...
     15747: WARNING: Could not apply "bdstweap". Skipping.
     15748  Copying and patching 1 file ...
     15749  Copying and patching 1 file ...
     .....
     16093  Copying and patching 1 file ...
     16094  Copying and patching 1 file ...
     16095: WARNING: Could not apply "bdstweap". Skipping.
     16096  Copying and patching 1 file ...
     16097  Copying and patching 1 file ...
     .....
     16401  Copying and patching 1 file ...
     16402  Copying and patching 1 file ...
     16403: WARNING: Could not apply "bdstweap". Skipping.
     16404  Copying and patching 1 file ...
     16405  Copying and patching 1 file ...
     .....
     16745  Copying and patching 1 file ...
     16746  Copying and patching 1 file ...
     16747: WARNING: Could not apply "bdstweap". Skipping.
     16748  Copying and patching 1 file ...
     16749  Copying and patching 1 file ...
     .....
     17071  Copying and patching 1 file ...
     17072  Copying and patching 1 file ...
     17073: WARNING: Could not apply "bdstweap". Skipping.
     17074  Copying and patching 1 file ...
     17075  Copying and patching 1 file ...
     .....
     17427  Copying and patching 1 file ...
     17428  Copying and patching 1 file ...
     17429: WARNING: Could not apply "bdstweap". Skipping.
     17430  Copying and patching 1 file ...
     17431  Copying and patching 1 file ...
     .....
     17738  Copying and patching 1 file ...
     17739  Copying and patching 1 file ...
     17740: WARNING: Could not apply "bdstweap". Skipping.
     17741  Copying and patching 1 file ...
     17742  Copying and patching 1 file ...
     .....
     18091  Copying and patching 1 file ...
     18092  Copying and patching 1 file ...
     18093: WARNING: Could not apply "bdstweap". Skipping.
     18094  Copying and patching 1 file ...
     18095  Copying and patching 1 file ...
     .....
     18350  Copying and patching 3 files ...
     18351  [.\lang\en_us\dialog.tlk] created, 501485 string entries
     18352: INSTALLED WITH WARNINGS     Multiclass Cleric kits (install AFTER all other kit mods!!)
     18353  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-iwdification-100-Error.log:
       15  Copying and patching 1 file ...
       16  Copying and patching 1 file ...
       17: WARNING: no effects altered on spcl213.spl
       18  Copying 3 files ...
       19  Copying and patching 1 file ...
       ..
       47  Copying and patching 13049 files ...
       48  [.\lang\en_us\dialog.tlk] created, 498182 string entries
       49: INSTALLED WITH WARNINGS     IWD Class Updates: Paladin: IWD Abilities and Skills
       50  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
       51  Using Language [English]
       ..
       64  Copying and patching 1 file ...
       65  Copying and patching 1 file ...
       66: WARNING: no effects altered on spcl213.spl
       67  Copying 3 files ...
       68  Copying and patching 1 file ...
       ..
       96  Copying and patching 13049 files ...
       97  [.\lang\en_us\dialog.tlk] created, 498095 string entries
       98: INSTALLED WITH WARNINGS     IWD Class Updates: Paladin: IWD Abilities and Skills
       99  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-MAGIC_BATTLES_REVISED-10-Error.log:
      136  Copying and patching 1 file ...
      137  Copying and patching 1 file ...
      138: WARNING: no effects added to lich.itm
      139  Copying and patching 1 file ...
      140: WARNING: no effects added to dw#licim.spl
      141  Copying and patching 1 file ...
      142  Copying 1 file ...
      ...
      155  Copying and patching 1 file ...
      156  [.\lang\en_us\dialog.tlk] created, 516315 string entries
      157: INSTALLED WITH WARNINGS     Revised Magic Battles
      158 


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-RR-7-Error.log:
      549  Copying 2 files ...
      550  Copying and patching 1 file ...
      551: WARNING: no effects altered on MISC2P.ITM
      552  Copying 1 file ...
      553  Copying and patching 1 file ...
      ...
      802  Patching RR#BUC04.ITM into store...
      803  [.\lang\en_us\dialog.tlk] created, 492472 string entries
      804: INSTALLED WITH WARNINGS     Additional equipment for Thieves and Bards
      805  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
      806  Using Language [English]
      ...
     1353  Copying 2 files ...
     1354  Copying and patching 1 file ...
     1355: WARNING: no effects altered on MISC2P.ITM
     1356  Copying 1 file ...
     1357  Copying and patching 1 file ...
     ....
     1606  Patching RR#BUC04.ITM into store...
     1607  [.\lang\en_us\dialog.tlk] created, 492385 string entries
     1608: INSTALLED WITH WARNINGS     Additional equipment for Thieves and Bards
     1609  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-SHADOWADEPT-0-Error.log:
     1000  Appending to files ...
     1001  Copying and patching 1 file ...
     1002: WARNING: no effects altered on C0SADAY.SPL
     1003  Copying and patching 1 file ...
     1004  Adding projectile file shadowadept/spells/projectiles/c0proj01.PRO ...
     ....
     1558  Copying and patching 1 file ...
     1559  Copying and patching 1 file ...
     1560: WARNING: no effects altered on C0SA112.itm
     1561  Copying and patching 1 file ...
     1562  Copying and patching 1 file ...
     ....
     5170  Copying and patching 1 file ...
     5171  [.\lang\en_us\dialog.tlk] created, 496479 string entries
     5172: INSTALLED WITH WARNINGS     Shadow Magic: Main Component
     5173  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
     5174  Using Language [English]
     ....
     6172  Appending to files ...
     6173  Copying and patching 1 file ...
     6174: WARNING: no effects altered on C0SADAY.SPL
     6175  Copying and patching 1 file ...
     6176  Adding projectile file shadowadept/spells/projectiles/c0proj01.PRO ...
     ....
     6730  Copying and patching 1 file ...
     6731  Copying and patching 1 file ...
     6732: WARNING: no effects altered on C0SA112.itm
     6733  Copying and patching 1 file ...
     6734  Copying and patching 1 file ...
     ....
     10342  Copying and patching 1 file ...
     10343  [.\lang\en_us\dialog.tlk] created, 496392 string entries
     10344: INSTALLED WITH WARNINGS     Shadow Magic: Main Component
     10345  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-sod2bg2_iu-30-Error.log:
       89  Copying and patching 1 file ...
       90  Copying and patching 1 file ...
       91: WARNING: no effects altered on shld24.itm
       92  Copying and patching 1 file ...
       93  Copying and patching 1 file ...
       ..
      127  Copying and patching 1 file ...
      128  Copying and patching 1 file ...
      129: WARNING: no effects added to sw2h18.itm
      130  Copying and patching 1 file ...
      131  Copying and patching 1 file ...
      ...
      136  Copying and patching 1 file ...
      137  Copying and patching 1 file ...
      138: WARNING: no effects added to sw2h15.itm
      139  Copying and patching 1 file ...
      140  Copying and patching 1 file ...
      ...
      146  Copying and patching 1 file ...
      147  Copying and patching 1 file ...
      148: WARNING: no effects added to kuobolt.itm
      149: WARNING: no effects added to kuobolt.itm
      150  Copying and patching 1 file ...
      151: WARNING: no effects added to kuobolt2.itm
      152: WARNING: no effects added to kuobolt2.itm
      153  Copying and patching 1 file ...
      154: WARNING: no effects added to dwbolt02.itm
      155: WARNING: no effects added to dwbolt02.itm
      156  Copying and patching 1 file ...
      157: WARNING: no effects added to sahbolt.itm
      158: WARNING: no effects added to sahbolt.itm
      159  Copying and patching 1 file ...
      160: WARNING: no effects added to dwbolt01.itm
      161  Copying and patching 1 file ...
      162  Copying and patching 1 file ...
      163: WARNING: no effects added to dagg13.itm
      164  Copying and patching 1 file ...
      165: WARNING: no effects added to dagg17.itm
      166  Copying and patching 1 file ...
      167: WARNING: no effects added to dart03.itm
      168: WARNING: no effects added to dart03.itm
      169  Copying and patching 1 file ...
      170: WARNING: no effects added to halb11.itm
      171  Copying and patching 1 file ...
      172  Copying and patching 1 file ...
      ...
      181  Copying and patching 1 file ...
      182  Copying and patching 1 file ...
      183: INSTALLED WITH WARNINGS     Cosmetic Enhancements for Existing Items (does not affect function)
      184  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-SpiritHunter-0-Error.log:
       42  Copying and patching 1 file ...
       43  Copying and patching 1 file ...
       44: WARNING: no effects altered on UB_SH00.ITM
       45: WARNING: no effects altered on UB_SH00.ITM
       46: WARNING: no effects altered on UB_SH00.ITM
       47: WARNING: no effects altered on UB_SH00.ITM
       48: WARNING: no effects altered on UB_SH00.ITM
       49: WARNING: no effects altered on UB_SH00.ITM
       50: WARNING: no effects altered on UB_SH00.ITM
       51: WARNING: no effects altered on UB_SH00.ITM
       52: WARNING: no effects altered on UB_SH00.ITM
       53: WARNING: no effects altered on UB_SH00.ITM
       54: WARNING: no effects altered on UB_SH00.ITM
       55: WARNING: no effects altered on UB_SH00.ITM
       56: WARNING: no effects altered on UB_SH00.ITM
       57: WARNING: no effects altered on UB_SH00.ITM
       58: WARNING: no effects altered on UB_SH00.ITM
       59: WARNING: no effects altered on UB_SH00.ITM
       60  Copying and patching 1 file ...
       61  Copying and patching 1 file ...
       ..
      125  Copying and patching 1 file ...
      126  [.\lang\en_us\dialog.tlk] created, 497484 string entries
      127: INSTALLED WITH WARNINGS     Spirit Hunter Shaman Kit
      128  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
      129  Using Language [English]
      ...
      169  Copying and patching 1 file ...
      170  Copying and patching 1 file ...
      171: WARNING: no effects altered on UB_SH00.ITM
      172: WARNING: no effects altered on UB_SH00.ITM
      173: WARNING: no effects altered on UB_SH00.ITM
      174: WARNING: no effects altered on UB_SH00.ITM
      175: WARNING: no effects altered on UB_SH00.ITM
      176: WARNING: no effects altered on UB_SH00.ITM
      177: WARNING: no effects altered on UB_SH00.ITM
      178: WARNING: no effects altered on UB_SH00.ITM
      179: WARNING: no effects altered on UB_SH00.ITM
      180: WARNING: no effects altered on UB_SH00.ITM
      181: WARNING: no effects altered on UB_SH00.ITM
      182: WARNING: no effects altered on UB_SH00.ITM
      183: WARNING: no effects altered on UB_SH00.ITM
      184: WARNING: no effects altered on UB_SH00.ITM
      185: WARNING: no effects altered on UB_SH00.ITM
      186: WARNING: no effects altered on UB_SH00.ITM
      187  Copying and patching 1 file ...
      188  Copying and patching 1 file ...
      ...
      252  Copying and patching 1 file ...
      253  [.\lang\en_us\dialog.tlk] created, 497397 string entries
      254: INSTALLED WITH WARNINGS     Spirit Hunter Shaman Kit
      255  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-STRATAGEMS-5900-Error.log:
       62  Copying and patching 1 file ...
       63  Copying and patching 1 file ...
       64: WARNING: no effects altered on sppr313.spl
       65  Copying and patching 1 file ...
       66  SFO: Cloning ITM file(s) dw#marker_file=>dw#noptn dw#marker_file=>dw#magat dw#marker_file=>dw#attac dw#marker_file=>dw#move0 dw#marker_file=>dw#nodor dw#marker_file=>dw#noinv dw#marker_file=>dw#deseq dw#marker_file=>dw#area dw#marker_file=>dw#nopre dw#marker_file=>dw#dispe and applying patch(es)...
       ..
     4792  Clearing the variables.
     4793  [.\lang\en_us\dialog.tlk] created, 512451 string entries
     4794: INSTALLED WITH WARNINGS     Initialise AI components (required for all tactical and AI components)
     4795  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-STRATAGEMS-6030-Error.log:
     3319  Copying and patching 1 file ...
     3320  [.\lang\en_us\dialog.tlk] created, 512499 string entries
     3321: INSTALLED WITH WARNINGS     Smarter Mages
     3322  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-STRATAGEMS-6100-Error.log:
      297  Copying and patching 1 file ...
      298  Copying and patching 1 file ...
      299: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
      300  Copying and patching 1 file ...
      301: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
      302  Copying and patching 1 file ...
      303  Copying and patching 1 file ...
      ...
     6006  Copying and patching 1 file ...
     6007  Copying and patching 1 file ...
     6008: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
     6009  Copying and patching 1 file ...
     6010: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
     6011  Copying and patching 1 file ...
     6012: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
     6013  Copying and patching 1 file ...
     6014  patched 5400 files
     ....
     11815  SFO: Applying patch(es) to CRE file(s) zargal...
     11816  ...done
     11817: INSTALLED WITH WARNINGS     Potions for NPCs
     11818  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-TNT-58-Error.log:
       25  Copying and patching 1 file ...
       26  Copying and patching 1 file ...
       27: WARNING: cannot find block matching [.../tnt-inlined/fair_fights/dukes.baf]
       28  Copying and patching 1 file ...
       29: WARNING: cannot find block matching [.../tnt-inlined/fair_fights/dukes.baf]
       30: INSTALLED WITH WARNINGS     Fair fights -> Just a few selected enemies
       31  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-WILL_TO_POWER-200-Error.log:
     9902  Copying and patching 1 file ...
     9903  Copying and patching 1 file ...
     9904: WARNING: no effects altered on ohbantim.spl
     9905  Adding D5_PSION Kit ...
     9906  Appending to files ...
     ....
     10510  Copying and patching 1 file ...
     10511  [.\lang\en_us\dialog.tlk] created, 500898 string entries
     10512: INSTALLED WITH WARNINGS     Add the Psionicist, rogue/psion
     10513  

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-cliffhistory-0.log:
        7  Extending game scripts ...
        8  Compiling 3 dialogue files and 9 scripts ...
        9: [action list near line 250, column 18 of CliffHistory\compile/history.d] PARSE WARNING at line 252 column 1-221
       10  Near Text: )
       11      [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
       12  A troupe of wild mages who have managed to create a monster by accident have enlisted my aid in finding a dispel scroll to rid themselves of the beast.  I am to return to the Five Flagons theatre when I have the scroll.] was expected to be an integer
       13: [action list near line 266, column 17 of CliffHistory\compile/history.d] PARSE WARNING at line 268 column 1-221
       14  Near Text: )
       15      [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
       16  A troupe of wild mages who have managed to create a monster by accident have enlisted my aid in finding a dispel scroll to rid themselves of the beast.  I am to return to the Five Flagons theatre when I have the scroll.] was expected to be an integer
       17: [action list near line 287, column 43 of CliffHistory\compile/history.d] PARSE WARNING at line 289 column 1-221
       18  Near Text: )
       19      [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
       ..
       63  Extending game scripts ...
       64  Compiling 3 dialogue files and 9 scripts ...
       65: [action list near line 250, column 18 of CliffHistory\compile/history.d] PARSE WARNING at line 252 column 1-221
       66  Near Text: )
       67      [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
       68  A troupe of wild mages who have managed to create a monster by accident have enlisted my aid in finding a dispel scroll to rid themselves of the beast.  I am to return to the Five Flagons theatre when I have the scroll.] was expected to be an integer
       69: [action list near line 266, column 17 of CliffHistory\compile/history.d] PARSE WARNING at line 268 column 1-221
       70  Near Text: )
       71      [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
       72  A troupe of wild mages who have managed to create a monster by accident have enlisted my aid in finding a dispel scroll to rid themselves of the beast.  I am to return to the Five Flagons theatre when I have the scroll.] was expected to be an integer
       73: [action list near line 287, column 43 of CliffHistory\compile/history.d] PARSE WARNING at line 289 column 1-221
       74  Near Text: )
       75      [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-iwdification-30-Error.log:
      867  Copying and patching 1 file ...
      868  Copying and patching 1 file ...
      869: SFO warning: Not copying resource S1-8M1.ITM of spell WIZARD_MONSTER_SUMMONING_5: namespace conflict
      870  Copying 1 file ...
      871  Appending to files ...
      ...
      979  Copying and patching 1 file ...
      980  Copying and patching 1 file ...
      981: SFO warning: Not copying resource S5-20.ITM of spell WIZARD_MONSTER_SUMMONING_3: namespace conflict
      982  Appending to files ...
      983  Copying and patching 1 file ...
      ...
     2037  Copying and patching 1 file ...
     2038  Copying and patching 1 file ...
     2039: WARNING: no effects added to SPWI629.spl
     2040: WARNING: no effects added to SPWI629.spl
     2041: WARNING: no effects added to SPWI629.spl
     2042: WARNING: no effects added to SPWI629.spl
     2043: WARNING: no effects added to SPWI629.spl
     2044: WARNING: no effects added to SPWI629.spl
     2045: WARNING: no effects added to SPWI629.spl
     2046: WARNING: no effects added to SPWI629.spl
     2047: WARNING: no effects added to SPWI629.spl
     2048: WARNING: no effects added to SPWI629.spl
     2049: WARNING: no effects added to SPWI629.spl
     2050: WARNING: no effects added to SPWI629.spl
     2051: WARNING: no effects added to SPWI629.spl
     2052: WARNING: no effects added to SPWI629.spl
     2053: WARNING: no effects added to SPWI629.spl
     2054: WARNING: no effects added to SPWI629.spl
     2055: WARNING: no effects added to SPWI629.spl
     2056: WARNING: no effects added to SPWI629.spl
     2057: WARNING: no effects added to SPWI629.spl
     2058: WARNING: no effects added to SPWI629.spl
     2059: WARNING: no effects added to SPWI629.spl
     2060: WARNING: no effects added to SPWI629.spl
     2061: WARNING: no effects added to SPWI629.spl
     2062  Copying and patching 2 files ...
     2063  Copying and patching 1 file ...
     ....
     2077  Copying and patching 1 file ...
     2078  [.\lang\en_us\dialog.tlk] created, 282475 string entries
     2079: INSTALLED WITH WARNINGS     IWD Arcane Spell Pack
     2080  [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
     2081  Using Language [English]
     ....
     2946  Copying and patching 1 file ...
     2947  Copying and patching 1 file ...
     2948: SFO warning: Not copying resource S1-8M1.ITM of spell WIZARD_MONSTER_SUMMONING_5: namespace conflict
     2949  Copying 1 file ...
     2950  Appending to files ...
     ....
     3058  Copying and patching 1 file ...
     3059  Copying and patching 1 file ...
     3060: SFO warning: Not copying resource S5-20.ITM of spell WIZARD_MONSTER_SUMMONING_3: namespace conflict
     3061  Appending to files ...
     3062  Copying and patching 1 file ...
     ....
     4116  Copying and patching 1 file ...
     4117  Copying and patching 1 file ...
     4118: WARNING: no effects added to SPWI629.spl
     4119: WARNING: no effects added to SPWI629.spl
     4120: WARNING: no effects added to SPWI629.spl
     4121: WARNING: no effects added to SPWI629.spl
     4122: WARNING: no effects added to SPWI629.spl
     4123: WARNING: no effects added to SPWI629.spl
     4124: WARNING: no effects added to SPWI629.spl
     4125: WARNING: no effects added to SPWI629.spl
     4126: WARNING: no effects added to SPWI629.spl
     4127: WARNING: no effects added to SPWI629.spl
     4128: WARNING: no effects added to SPWI629.spl
     4129: WARNING: no effects added to SPWI629.spl
     4130: WARNING: no effects added to SPWI629.spl
     4131: WARNING: no effects added to SPWI629.spl
     4132: WARNING: no effects added to SPWI629.spl
     4133: WARNING: no effects added to SPWI629.spl
     4134: WARNING: no effects added to SPWI629.spl
     4135: WARNING: no effects added to SPWI629.spl
     4136: WARNING: no effects added to SPWI629.spl
     4137: WARNING: no effects added to SPWI629.spl
     4138: WARNING: no effects added to SPWI629.spl
     4139: WARNING: no effects added to SPWI629.spl
     4140: WARNING: no effects added to SPWI629.spl
     4141  Copying and patching 2 files ...
     4142  Copying and patching 1 file ...
     ....
     4156  Copying and patching 1 file ...
     4157  [.\lang\en_us\dialog.tlk] created, 282475 string entries
     4158: INSTALLED WITH WARNINGS     IWD Arcane Spell Pack
     4159  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-iwdification-40.log:
      231  Copying and patching 1 file ...
      232  Copying and patching 1 file ...
      233: SFO warning: Not copying resource EXALTAH.VVC of spell CLERIC_EXALTATION: namespace conflict
      234  Appending to files ...
      235  Copying and patching 1 file ...
      ...
      500  Copying and patching 1 file ...
      501  Copying and patching 1 file ...
      502: SFO warning: Not copying resource RECITAG.VVC of spell CLERIC_RECITATION: namespace conflict
      503  Appending to files ...
      504  Copying and patching 1 file ...
      ...
      811  Copying and patching 1 file ...
      812  Copying and patching 1 file ...
      813: SFO warning: Not copying resource CLDAMAH.BAM of spell CLERIC_MASS_CAUSE_LIGHT_WOUNDS: namespace conflict
      814  Appending to files ...
      815  Copying and patching 1 file ...
      ...
      864  Copying and patching 1 file ...
      865  Copying and patching 1 file ...
      866: SFO warning: Not copying resource WHIRLW.PRO of spell CLERIC_WHIRLWIND: namespace conflict
      867  Appending to files ...
      868  Copying and patching 1 file ...
      ...
     1105  Copying and patching 1 file ...
     1106  Copying and patching 1 file ...
     1107: SFO warning: Not copying resource CSDAMAH.BAM of spell CLERIC_CAUSE_SERIOUS_WOUNDS_IWD: namespace conflict
     1108  Appending to files ...
     1109  Copying and patching 1 file ...
     ....
     1168  Copying and patching 1 file ...
     1169  Copying and patching 1 file ...
     1170: SFO warning: Not copying resource S5-20.ITM of spell CLERIC_GIANT_INSECT: namespace conflict
     1171  Appending to files ...
     1172  Copying and patching 1 file ...
     ....
     1242  Copying and patching 1 file ...
     1243  Copying and patching 1 file ...
     1244: SFO warning: Not copying resource IDPRO282.PRO of spell INNATE_BOMBARDIER_BEETLE_CLOUD: namespace conflict
     1245  Appending to files ...
     1246  Copying and patching 1 file ...
     ....
     1975  Copying and patching 1 file ...
     1976  Copying and patching 1 file ...
     1977: SFO warning: Not copying resource EXALTAH.VVC of spell CLERIC_EXALTATION: namespace conflict
     1978  Appending to files ...
     1979  Copying and patching 1 file ...
     ....
     2244  Copying and patching 1 file ...
     2245  Copying and patching 1 file ...
     2246: SFO warning: Not copying resource RECITAG.VVC of spell CLERIC_RECITATION: namespace conflict
     2247  Appending to files ...
     2248  Copying and patching 1 file ...
     ....
     2555  Copying and patching 1 file ...
     2556  Copying and patching 1 file ...
     2557: SFO warning: Not copying resource CLDAMAH.BAM of spell CLERIC_MASS_CAUSE_LIGHT_WOUNDS: namespace conflict
     2558  Appending to files ...
     2559  Copying and patching 1 file ...
     ....
     2608  Copying and patching 1 file ...
     2609  Copying and patching 1 file ...
     2610: SFO warning: Not copying resource WHIRLW.PRO of spell CLERIC_WHIRLWIND: namespace conflict
     2611  Appending to files ...
     2612  Copying and patching 1 file ...
     ....
     2849  Copying and patching 1 file ...
     2850  Copying and patching 1 file ...
     2851: SFO warning: Not copying resource CSDAMAH.BAM of spell CLERIC_CAUSE_SERIOUS_WOUNDS_IWD: namespace conflict
     2852  Appending to files ...
     2853  Copying and patching 1 file ...
     ....
     2912  Copying and patching 1 file ...
     2913  Copying and patching 1 file ...
     2914: SFO warning: Not copying resource S5-20.ITM of spell CLERIC_GIANT_INSECT: namespace conflict
     2915  Appending to files ...
     2916  Copying and patching 1 file ...
     ....
     2986  Copying and patching 1 file ...
     2987  Copying and patching 1 file ...
     2988: SFO warning: Not copying resource IDPRO282.PRO of spell INNATE_BOMBARDIER_BEETLE_CLOUD: namespace conflict
     2989  Appending to files ...
     2990  Copying and patching 1 file ...

    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-RR-7-Error.log:
      549  Copying 2 files ...
      550  Copying and patching 1 file ...
      551: WARNING: no effects altered on MISC2P.ITM
      552  Copying 1 file ...
      553  Copying and patching 1 file ...
      ...
      802  Patching RR#BUC04.ITM into store...
      803  [.\lang\en_us\dialog.tlk] created, 492213 string entries
      804: INSTALLED WITH WARNINGS     Additional equipment for Thieves and Bards
      805  


    C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-SHADOWADEPT-0-Error.log:
     1000  Appending to files ...
     1001  Copying and patching 1 file ...
     1002: WARNING: no effects altered on C0SADAY.SPL
     1003  Copying and patching 1 file ...
     1004  Adding projectile file shadowadept/spells/projectiles/c0proj01.PRO ...
     ....
     1558  Copying and patching 1 file ...
     1559  Copying and patching 1 file ...
     1560: WARNING: no effects altered on C0SA112.itm
     1561  Copying and patching 1 file ...
     1562  Copying and patching 1 file ...
     ....
     5170  Copying and patching 1 file ...
     5171  [.\lang\en_us\dialog.tlk] created, 496220 string entries
     5172: INSTALLED WITH WARNINGS     Shadow Magic: Main Component
     5173  

    Will update the first post with proper text/intro soon and also periodic gameplay impressions/issues etc.

     

    Thanks a lot for your advice and help! : ))

  9. I was referring to CHARNAME, not NPCs (they break as well) though. I did use the kit/tweaks block from a few posts ago and then checking RS/MOoF every few mods. They broke with said component and worked again (for CHARNAME) after I uninstalled it. I really like the component too, even though it has its kinks, as you mentioned.

    IIRC the behaviour was exactly the same when Refinements broke the two mods. It didn't matter whether AI was activated either. You could easily check by generating a specialist and seeing that he only had the spells that you picked for him in the chargen screen.

  10. I had them ordered as advised in their respective readmes but this made me reconsider. I haven't tested this order yet. I do have a a version with them being the other way around and EET_end coming earlier of course.

    Currently waiting for a HerThiMoney v4 crossmod dlg fix and also finally found the second culprit apart from Refinements which breaks MOoF and RS from TnB - it is the NPC customisation component from SCS. I already messaged @subtledoctor, maybe he has an idea.

    The Refinements part can be solved with reordering, will update my list accordingly, but the SCS part can only be swapped, I fear. I really like its scope and will be sad to let it go, but NPC_EE should do a similar job. Also no idea whether it is a weakness in RS/MOoF or the other components - I suspect the latter.

    Apart from that my install order is kind of ready to be playtested/played on my local setup.

  11. On 1/10/2022 at 4:30 PM, subtledoctor said:

    This is the subject of some slight controversy; Refinements v4's default behavior is to install its changes to mod-added kits, so this should be good. I tend to install Refinements earlier, because it changes the base class tables and most or all of my kits starts with that base table and then patch it to add or remove HLAs. As I think about it now, I don't know whether I set Refinements to handle multiclass kits... safest route is probably to install Refinements right before FnP_Multiclass (so, after single-class kits and before the majority of divine multiclass kits).

    It seems to work fine with most single class kits/systems but not Revised Specialists and Monastic Orders. It apparently breaks the two components (why?) if it is installed afterwards. I must admit that I haven't checked your online install order in a while, it states this sequence exactly.

    I changed this section of the order to this for now:

    Spoiler

    ArtisansKitpack:0;The Artisan's Kitpack - Artisan's Kitpack: Arcane Archer Fighter Kit
    ArtisansKitpack:1;The Artisan's Kitpack - Artisan's Kitpack: Vanguard Fighter Kit
    ArtisansKitpack:2;The Artisan's Kitpack - Artisan's Kitpack: The Art of Slaughter (Berserker Rework)
    ArtisansKitpack:3;The Artisan's Kitpack - Artisan's Kitpack: Art of the Sword Saint (Kensai Rework)
    ArtisansKitpack:4;The Artisan's Kitpack - Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
    ArtisansKitpack:5;The Artisan's Kitpack - Artisan's Kitpack: Dark Hunter Ranger Kit
    ArtisansKitpack:7;The Artisan's Kitpack - Artisan's Kitpack: Mystic Fire Paladin Kit
    ArtisansKitpack:8;The Artisan's Kitpack - Artisan's Kitpack: Way of the Anti-Paladin (Blackguard Rework)
    ArtisansKitpack:12;The Artisan's Kitpack - Artisan's Kitpack: Magekiller Thief Kit
    ArtisansKitpack:13;The Artisan's Kitpack - Artisan's Kitpack: Trickster Thief Kit
    ArtisansKitpack:14;The Artisan's Kitpack - Artisan's Kitpack: Way of the Assassin (Assassin Rework)
    ArtisansKitpack:15;The Artisan's Kitpack - Artisan's Kitpack: Pale Master Sorcerer Kit
    ArtisansKitpack:18;The Artisan's Kitpack - Artisan's Kitpack: Warhorn Shaman Kit
    WSR:100;Wizard Slayer Rebalancing - Wizard Slayer kit revision
    WSR:302;Wizard Slayer Rebalancing - Moderate changes

    BEARWALKER:0;BearWalker -  BEAR WALKER KIT for Enhanced Editions.
    wildmage:3;Wild Mage Additions - Original avatar
    MilitiaOfficer:0;Militia Officer - Install Militia Officer kit for Fighters

    BARDICWONDERS:0;BardicWonders - Bardic Wonders: Abettor of Mask Kit
    BARDICWONDERS:1;BardicWonders - Bardic Wonders: Dancer Kit
    BARDICWONDERS:2;BardicWonders - Bardic Wonders: Storm Drummer Kit
    BARDICWONDERS:3;BardicWonders - Bardic Wonders: Troubadour Kit
    BARDICWONDERS:4;BardicWonders - Bardic Wonders: Deathsinger Kit

    RR:3;rr - Proper racial adjustments for thieving skills
    RR:4;rr - Bard kit revisions
    RR:9;rr - Use PnP thievery potions and prevent their effects from stacking
    RR:11;rr - Chosen of Cyric encounter
    RR:12;rr - Shadow Thief Improvements
    RR:999;rr - BG2-style icons for RR content

    STORMCALLER:0;StormCaller - Storm Caller Shaman Kit
    SPIRITWALKER:0;Spiritwalker - Spiritwalker Shaman Kit
    SpiritHunter:0;SpiritHunter - Spirit Hunter Shaman Kit
    DREAMWALKER:0;Dreamwalker - Dreamwalker Shaman Kit

    IHATEUNDEAD:0;I Hate Undead - Undead Predator (Ranger Kit)
    IHATEUNDEAD:1;I Hate Undead - Holy Redeemer (Cleric Kit)
    IHATEUNDEAD:2;I Hate Undead - Deathslayer (Wizard Kit)
    IHATEUNDEAD:3;I Hate Undead - Undead Hunter Revision (Paladin Kit)
    IHATEUNDEAD:4;I Hate Undead - Death Tricker (Thief Kit)
    IHATEUNDEAD:5;I Hate Undead - Burial Defender (Fighter Kit)
    IHATEUNDEAD:6;I Hate Undead - Grave Mourner (Bard Kit)
    IHATEUNDEAD:7;I Hate Undead - Circle Enforcer (Druid Kit)
    IHATEUNDEAD:9;I Hate Undead - Pallid Mask (Monk Kit)
    IHATEUNDEAD:10;I Hate Undead - Dreadful Witch (Shaman Kit)
    IHATEUNDEAD:11;I Hate Undead - Imprisoned Soul (Sorcerer Kit)

    A7#IMPROVEDSHAMANICDANCE:0;Improved Shamanic Dance - Improved Shamanic Dance
    A7#IMPROVEDSHAMANICDANCE:10;Improved Shamanic Dance - Expanded Shamanic Dance for high level characters
    A7#IMPROVEDSHAMANICDANCE:30;Improved Shamanic Dance - Apply Shamanic Dance improvements to Shaman kits
    A7#IMPROVEDSHAMANICDANCE:40;Improved Shamanic Dance - Shaman-specific items
    A7#IMPROVEDARCHER:0;Improved Archer Kit - Improved Archer Kit
    A7#IMPROVEDARCHER:10;Improved Archer Kit - Add fighter kit: Marksman
    A7#IMPROVEDARCHER:30;Improved Archer Kit - Add thief kit: Sharpshooter
    A7#IMPROVEDARCHER:100;Improved Archer Kit - Add +4 arrows, bolts and powerful bows to the game

    druidsor:0;druidsor - Geomantic Sorcerer Kit

    REFINEMENTS:11;refinements - Choose which classes get revised HLAs
    REFINEMENTS:101;refinements - Fighter HLAs
    REFINEMENTS:102;refinements - Barbarian HLAs
    REFINEMENTS:103;refinements - Ranger HLAs
    REFINEMENTS:104;refinements - Paladin HLAs
    REFINEMENTS:105;refinements - Cleric HLAs
    REFINEMENTS:106;refinements - Druid HLAs
    REFINEMENTS:107;refinements - Monk HLAs
    REFINEMENTS:108;refinements - Wizard HLAs

    RR:2;rr - Thief High Level Ability revisions
    RR:5;rr - Bard High Level Ability revisions
    HOUSETWEAKS:6;AionZ's House Rules - House Tweaks: Warrior HLAs
    mih_sp:5;mih_sp - Made in Heaven: Epic Spellpack (EXPERIMENTAL)
    WSR:200;Wizard Slayer Rebalancing - Wizard Slayer High Level Ability revision
    WSR:999;Wizard Slayer Rebalancing - BG2-style icons for WSR content

    MonasticOrders:0;MonasticOrders - Core Revisions
    MonasticOrders:1;MonasticOrders - Expanded Races for Monks
    MonasticOrders:2;MonasticOrders - Multiclassing for Monks
    MonasticOrders:3;MonasticOrders - New Kits for Monks
    MonasticOrders:4;MonasticOrders - Item Restriction Patch

    CDTWEAKS:2240;The Tweaks Anthology - Un-Nerfed THAC0 Table
    CDTWEAKS:2250;The Tweaks Anthology - Un-Nerfed Sorcerer Spell Progression Table
    CDTWEAKS:2260;The Tweaks Anthology - Un-nerfed table [Blucher]
    CDTWEAKS:2270;The Tweaks Anthology - Un-nerfed table [Blucher]
    CDTWEAKS:2280;The Tweaks Anthology - Un-nerfed table [Blucher]
    CDTWEAKS:2293;The Tweaks Anthology - Use cleric level progression changes with un-nerfed druid spell table [Blucher]
    iwdification:160;IWDification - IWD Class Updates: Paladin: Use IWD Spell Progression
    iwdification:170;IWDification - IWD Class Updates: Ranger: Use IWD Spell Progression

    TOMEANDBLOOD:11;Tome and Blood - Rebalanced Spell Schools
    TOMEANDBLOOD:1201;Tome and Blood - No Opposition Schools
    TOMEANDBLOOD:13;Tome and Blood - Revised Illusionary Clones
    TOMEANDBLOOD:14;Tome and Blood - Revised Invisibility and True Seeing
    TOMEANDBLOOD:16;Tome and Blood - Improved Identify spell (usable by Arcanist/Multi Sorcerers)
    TOMEANDBLOOD:20;Tome and Blood - Revised Dragon Disciples
    TOMEANDBLOOD:31;Tome and Blood - Sorcerer: Favored Soul
    TOMEANDBLOOD:33;Tome and Blood - Sorcerer: Sylvan Disciple
    TOMEANDBLOOD:55;Tome and Blood - Metamagic spells, fill sequencers free (usable by Arcanist/Multi Sorcerers)
    TOMEANDBLOOD:62;Tome and Blood - Level One Cantrips
    TOMEANDBLOOD:40;Tome and Blood - Revised Specialists  
    TOMEANDBLOOD:67;Tome and Blood - Choose-Your-Own Familiar
    TOMEANDBLOOD:68;Tome and Blood - Pooky's Mod: Imbue Familiars
    TOMEANDBLOOD:71;Tome and Blood - Change spells every level
    TOMEANDBLOOD:80;Tome and Blood - Multiclass Sorcerers
    TOMEANDBLOOD:85;Tome and Blood - Sorcerer Kit: Mana Sorcerer

    B_SPELLS:103;B_Spells - Install New Spells only

    A7-GOLEMCONSTRUCTION:0;A7-GolemConstruction - Golem Construction Ability for Spellcasters
    A7-GOLEMCONSTRUCTION:10;A7-GolemConstruction - Replace original Golem Manual
    A7-GOLEMCONSTRUCTION:15;A7-GolemConstruction - Improve enemy spellcaster AI
    A7-GOLEMCONSTRUCTION:20;A7-GolemConstruction - Golems for enemy spellcasters
    A7-GOLEMCONSTRUCTION:25;A7-GolemConstruction - Greater variety of enemy golem types
    A7-GOLEMCONSTRUCTION:30;A7-GolemConstruction - Fighter Stronghold golems may continue to serve you
    A7-GOLEMCONSTRUCTION:35;A7-GolemConstruction - Make golems vulnerable to specific spell effects
    A7-GOLEMCONSTRUCTION:40;A7-GolemConstruction - Reduce weapon immunities and resistances for constructed golems
    A7-GOLEMCONSTRUCTION:45;A7-GolemConstruction - Identify all mod items
    A7-GOLEMCONSTRUCTION:50;A7-GolemConstruction - Add "Teleport" ability to golems

    A7-CHAOSSORCERER:0;The Chaos Sorcerer: A Wild Magic Kit for Sorcerers - "Chaos Sorcerer" kit
    A7-CHAOSSORCERER:30;The Chaos Sorcerer: A Wild Magic Kit for Sorcerers - Add "Primordial Artifacts"

    iwdification:120;IWDification - IWD Class Updates: Thief: Evasion
    iwdification:70;IWDification - IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression
    iwdification:71;IWDification - IWD Class Updates: Druid: Allow Elves to be Druids
    iwdification:100;IWDification - IWD Class Updates: Paladin: IWD Abilities and Skills
    mih_sp:3;mih_sp - Revised Paladin Powers

    Faiths_and_Powers:21;Faiths and Powers - FnP: the Faiths & Powers original sphere system
    Faiths_and_Powers:31;Faiths and Powers - Install Cleric kits
    Faiths_and_Powers:33;Faiths and Powers - Install Druid kits
    Faiths_and_Powers:35;Faiths and Powers - Install Paladin kits
    Faiths_and_Powers:37;Faiths and Powers - Install Ranger kits
    Faiths_and_Powers:80;Faiths and Powers - Apply sphere system

    WILL_TO_POWER:200;Will to Power - Add the Psionicist, rogue/psion
    WILL_TO_POWER:300;Will to Power - Add the Soulblade, fighter/psion
    WILL_TO_POWER:400;Will to Power - Add the Psypher, ranger/psion
    WILL_TO_POWER:500;Will to Power - Add the Cerebremancer, mage/psion
    WILL_TO_POWER:900;Will to Power - Dark Sun Mode: Everyone Is a Wild Talent

    //5E_SPELLCASTING:100;5E Spellcasting - Change All Casters to 5E System
    //5E_SPELLCASTING:900;5E Spellcasting - Set Bonus Spell Slot Items to Work for 5E Casters

    MIGHT_AND_GUILE:200;Might & Guile - Feat System
    MIGHT_AND_GUILE:210;Might & Guile - Bard Overhaul: Multiclass Bards
    MIGHT_AND_GUILE:220;Might & Guile - Revised Multiclassing and Multiclass Kits
    MIGHT_AND_GUILE:240;Might & Guile - Improved Rangers
    MIGHT_AND_GUILE:250;Might & Guile - Revised Berserker and Rage
    MIGHT_AND_GUILE:265;Might & Guile - Revised Monk Fists
    MIGHT_AND_GUILE:310;Might & Guile - Add the Corsair (fighter kit)

    FNP_MULTICLASS:91;Faiths and Powers Multiclass - Multiclass Druids
    FNP_MULTICLASS:92;Faiths and Powers Multiclass - Multiclass Shamans
    FNP_MULTICLASS:95;Faiths and Powers Multiclass - Multiclass Cleric kits (install AFTER all other kit mods!!)

    But something further down the line seems to break the two components again, will need further testing.

  12. 38 minutes ago, subtledoctor said:

    I think Gwaihir meant the time it takes for your spells to kick in after resting - not after every spell. That would indeed be intolerable. That’s what I see: a 1-2 second pause after waking up from resting. What’s interesting is that the next time I wake up, as long as the app has been running, is quicker. Likewise for using psionic powers from Will to Power: the first time I use any power in a play session, it pauses combat for a second; thereafter, it is completely fluid.

    It’s like my game is caching the spells in RAM when they are used, or something, so I only have to deal with the pause once. Maybe that was some kind of trick to get the game to run well on the anemic iPad hardware of ~2012? (It really was anemic back then.) Maybe your system doesn’t do that? It’s something about your platform, or your hardware, or something. Or maybe you just have a gazillion spells for the system. Like I say, I have 650, for which performance is not that different from 350. But maybe pushing that to 850 makes more of a difference? Maybe the time it takes to process spells is on a parabolic curve? 

    I’m at a loss to explain it. 

    Okay, I wasn't sure as he explicitly mentioned casting spells. I must admit that I didn't test prolonged sessions, just one fight or two fights etc. My spell.ids has 1519 lines if that's any indication - a parabolic curve would hurt there. Does WTP work similarly? I have installed it but haven't tested the powers yet. Hm... I don't think I deliberately prevented my system (Win10, 32GB RAM, quite recent hardware; it is also not tied to EEex, no idea about 2.6.6 though) from doing so. Checking WtP.

    edit: WtP works as described, a few initial lock-ups and then it runs smoothly. : )

  13. Those two were already empty as of SCS 33.7 - not sure whether it would be wise to go digging and adding their contents from an even earlier version.

    Edit: bodhi_setup.ssl has been empty since SCS v31 at least; cmraksh.ssl didn't exist back then, checking. Perhaps they've always been empty as a quick repository search indicated.

    While checking I saw that caster_shared\clericmage\druid_mages.2da is empty as well. Maybe they're all unused at the moment and might serve a purpose later down the line/haven't been scrapped.

    I'm pretty new to this thus might be missing something evident.

  14. 1 hour ago, Gwaihir said:

    Well, during my previous EET attempt some components failed to install due to errors. I think i posted the report earlier in this thread and tagged the mod author, but haven't received an answer as of yet. Taking a peek with near infinity shows that there are a lot of new Cromwell dialogs and they seem in order, I tried some of the new spells and they work pretty well, so I'm willing to leave it where it is just to see how it'll be in a full run.

    ehrm.. it's called Sod 2 BG2.. afaik this is a BG2 mod, I'm pretty sure it doesn't add anything to the first one, if that's what you mean.

    Its cosmetic components might, but I haven't tested this thoroughly. I went ahead and checked how to install it after EET, which works apparently. Tested some spells ingame (not Cromwell yet) and they work fine at least.

     

    1 hour ago, Gwaihir said:

    Sure, there are a few issues, like the missing focus spells, and it kind of broke the multiclass sorcerers from Tome and Blood (the two components are probably incompatible), but overall you can certainly find a kit of your liking that works perfectly and start playing. Paladins for instance are very cool in this mod, and while writing this I'm looking at a mage/feywarden of corellon that works flawlessly and it's very tempting.

    I'll certainly keep following your thread, you seem a lot more thorough in your testing than I could ever be 😆

    Oh, thanks for the praise - I feel I'm not being nearly thorough enough, heh.

    Hm... yea, this 0.5-1sec after casting each spell is what kills it for me. It takes out a lot of fluidity while adding flexibility for sure.

    Ah, yes. I've been ogling an Abjurist of Mystra - here's hoping it'll work with Magic Battles Revised. : )

  15. 9 hours ago, Angel said:

    What is currently there should install cleanly on BGEE and BG2EE, other versions I have not tested. 

    Everything installed fine on EET with the recent update. : )

    The HLAs are being awarded (probably still with specialist restrictions in mind). All of them are treated as innate abilities but only Silver Fire is being cast from there, rest is accessible via the regular spell menu.

    10 hours ago, subtledoctor said:

    I'm not sure what that means.

    I also tested RS right after its install in my order: it works fine up to there. I will check periodically during the install to narrow it down.

    Edit: This wasn't meant to be a double post.

    Edit 2: I've figured out what breaks RS on my quick test installer: Refinements (I'm using every component individually), probably the wizard part. Making Refinements go before RS fixes the issue in the main install. So far at least, will check after FnP multi as well.

    Actually checking whether Refinements broke Monastic Orders as well, since it went after it in all of my installs.

    Edit 3:

    • It did in a similar fashion. Installing Refinements before MO and RS makes both of them work so far (and using an edited QDMFIST.ITM).
    • Also Bardic Songs from iwdification broke chargen selection (kits all over the place, many under "Bards"), and was incompatible with RR's bard revisions if going before, thus in a bind, omitting.

     

    off topic: I collected/wrote a few AHK-scripts for this game. Mainly instant thieving for cleric/thief on Dragonspear UI++ with Spell Menu Extended - there's probably a better implementation to be had than mine as I'm a total beginner. Still, let me know if anyone is interested or has scripts on their own. Reddit had some pertaining to "slow motion" for instance.

  16. 23 hours ago, Gwaihir said:

    This time I manually installed Sod2BG2 item upgrade on BG2 before starting EET; doesn't seem like it caused any problems, even to other item mods installed later.

     

    I would advise installing it after EET, as it will probably not work if installed before/won't change anything in BGEE (if it should).

    It installs fine after EET  if put after Transitions for instance. (it doesn't like going after Another Fine Hell for some reason, if you install that). You can check my list, if you want to.

     

    Also let me know how the engine handles 5E casting for you. It ended up working in my install but causing many stutters (0.5-1sec after each spell cast) which led me to omit it for now.

  17. My "description" was none at all, sorry for being so vague initially.

     

    The files are installed but specialists are not receiving their bonuses according to Revised Specialists. They are listed at character generation but not applied, it seems. The specialists' spell book also lacks their school's spells (as opposed to them knowing every spell of their school by default).

    I can use EE keeper to add them manually when compared to a test install (vastly different) with the component working.

    This is something I've experienced in many different installs, but I couldn't pinpoint the culprit so far. It's also minor enough to not cause too much headache. But it might be an easy fix, which would save time keepering/maybe fix a bug for everyone.

    Again: 2.6.6 EET, mod list can be found a few posts upstream.

     

    Also on a very different note: does SoB add intbased crit chance when the comment aspect of the entry in the ini is removed? On a quick test, I didn't find any effects being added in EE keeper (where other stat bonuses show).

    • Ah, yes. This method I know of. It probably pulls from releases, I did include latest masters for several mods, thus I need to be wary.
    • Thanks for the voice sets-clarification!
    • I'm not using either, they are just optional. Everything after //END is not included in my default install.
    • Haha, interesting. I find the groupings make it easier to analyse. I can post the WeiDU after the finished install. The part after //END was a mess. Still is, but maybe less so.
    • JimFix is minor and seems to work well so far. I did check/read into SRR and IRR extensively (more or less), but still: they are huge mods with a lot of ramifications, bound to have missed more than just one or two issues. From my initial tests TNT seems to work fine, but I haven't tested every component so far. I did check the BWP-guide though.

    Formatted the list, @Graion Dilach. Maybe it's a bit easier to read now.  I still like the general idea of groupings though. ; )

     

  18. Ah, glad that I'm not far into the install. Will restart. with current EEEE - had the one from a few days ago. (PI didn't - is there an auto update feature?)

     

    Also included your voice packs. Any reason you didn't include the BG/BG2 ones in your install?

    • Monastic orders is very buggy on my isntall. It "works"... with way too much keepering though. Also RE is not really for me, same goes for too many NPC mods. Cleaned up the tweaks section, could still use more though.
    • Only things I added were iwdification components, which you are using as well. I'll let @Angel's Paladin rework go afterwards and will check ingame for redundancies. Last install the smites had no descriptions/weren't awarded to paladins. This could be an FnP-interaction as well of course.
    • I will still be using both bard versions (MnG and the revision via iwdification and thieving for bards), worked on my install without iwdification.
    • Revised specialists breaks somehow and needs keepering - any ideas, @subtledoctor?
    • Not using any k9 mods for now, I will have to be patient.
    • Wish I could install the UI at the end (for easier modding), but not advisable, I fear.

    Thank you all for your continued and invaluable input! : )

    I might add my list to the repository, if I end up being happy with it. Still too many kinks as of now.

×
×
  • Create New...