Gordian
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Posts posted by Gordian
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Since I decided to ultimately go with IRR's armour overhaul, I had to add my game's items, which weren't present yet, to armor_list.tpa and shield_list.tpa.
Here's a list of uncommented armours without type allocation - robes should already be purged:
(I did allocate types locally but they will probably not be fit for general use. Can post them as well, if desired. I also edited the original file to better suit my ideas.)
Spoiler~#lsrvarm~ =>
~a7#leat1~ =>
~acq18002~ =>
~b2#achan~ =>
~b2#plt01~ =>
~bgsx07~ =>
~bgsx22~ =>
~bgsx39~ =>
~bgsx52~ =>
~bgsx53~ =>
~bgsx54~ =>
~bgsx55~ =>
~bgsx57~ =>
~bgsx61~ =>
~bgsx74~ =>
~c02aulem~ =>
~c02plat~ =>
~c0aule01~ =>
~c0aule02~ =>
~c0aulema~ =>
~c0autt05~ =>
~c0bwar1~ =>
~c0bwar2~ =>
~c0mleat~ =>
~c0sleat~ =>
~c0wlpl01~ =>
~cdgplate~ =>
~cispgrd3~ =>
~cmtlea01~ =>
~d0platwi~ =>
~dsthleat~ =>
~dtkbdrgc~ =>
~dtkbdrgl~ =>
~dtkbdrgp~ =>
~dtkgdrgp~ =>
~dtkhmail~ =>
~dtkhplt~ =>
~dtklea1f~ =>
~dtklea1g~ =>
~dtklea2a~ =>
~dtklea3~ =>
~dtklea3a~ =>
~dtklea3b~ =>
~dtklea3c~ =>
~dtklea3d~ =>
~dtklea3e~ =>
~dtklea3f~ =>
~dtklea3g~ =>
~dtklea4~ =>
~dtklea4a~ =>
~dtklea5~ =>
~dtklea5a~ =>
~dtklea6~ =>
~dtklea6a~ =>
~dtklea8~ =>
~dtklea9~ =>
~dtkleat3~ =>
~dtknecr2~ =>
~dtknecro~ =>
~dtkplt1f~ =>
~dtkplt1g~ =>
~dtkplt2~ =>
~dtkplt3~ =>
~dtkplt3a~ =>
~dtkplt3b~ =>
~dtkplt3c~ =>
~dtkplt3d~ =>
~dtkplt3e~ =>
~dtkplt3f~ =>
~dtkplt3g~ =>
~dtkplt4~ =>
~dvdevaea~ =>
~dvdevaga~ =>
~isnfxy7~ =>
~iswarm~ =>
~k9chanmo~ =>
~k9leat08~ =>
~l#2sde1~ =>
~l#2sds08~ =>
~l#2sdsja~ =>
~l#curss2~ =>
~l#farm~ =>
~l#fcha~ =>
~l#harha~ =>
~l#nini1~ =>
~l#nsarm~ =>
~l#shoua~ =>
~l#suma~ =>
~l#ulcar~ =>
~l#ulcla~ =>
~l0skin2~ =>
~l0unarm~ =>
~mh#chan1~ =>
~mh#chan2~ =>
~mh#chan3~ =>
~mh#drag1~ =>
~mh#drag2~ =>
~mh#hide1~ =>
~mh#hide2~ =>
~mh#iwd08~ =>
~mh#plat1~ =>
~mh#plat3~ =>
~mh#plat4~ =>
~mocm01~ =>
~mocm02~ =>
~mofp01~ =>
~mofp02~ =>
~mofp03~ =>
~molea01~ =>
~molea02~ =>
~molea03~ =>
~mopm01~ =>
~mopm02~ =>
~nparm~ =>
~ntplat02~ =>
~ntplat03~ =>
~ntplat04~ =>
~o#llch1~ =>
~olchan01~ =>
~olzgflea~ =>
~purecour~ =>
~rh#mail~ =>
~usltr3a~ =>
~usltr4a~ =>
~usltr5a~ =>
~vexed3~ =>
~x3rleat~ =>
~x3wchain~ =>
~xarmow4~ =>
~xarmow5~ =>
~xchan03~ =>
~xleat03~ =>Shields with types:
Spoiler~c0bwsh1~ => 1
~cispgrd2~ => 1
~k9shldwa~ => 1
~l#faibu~ => 1
~l#ormbuc~ => 1
~l#ormbus~ => 1
~l0buc2~ => 1
~mobsh01~ => 1
~olshld02~ => 1~_ishld02~ => 2
~!samauna~ => 2
~a7_shld4~ => 2
~a7_shld5~ => 2
~a7_shld6~ => 2
~a7_shld7~ => 2
~a7_shldc~ => 2
~a7_shldd~ => 2
~a7_shlde~ => 2
~a7_shldf~ => 2
~bgsx24~ => 2
~bw05ish1~ => 2
~dtkshld4~ => 2
~l#kobi1~ => 2
~l#nila6~ => 2
~l0buck~ => 2
~mh#iwd15~ => 2
~mobsh02~ => 2
~mossh02~ => 2
~bgsx65~ => 3
~c#ajshl3~ => 3
~dtkbdrgs~ => 3
~dtkbldsh~ => 3
~dtkrdrgs~ => 3
~dtksdrgs~ => 3
~dtkshld5~ => 3
~dtksishd~ => 3
~dtksola1~ => 3
~dtksolag~ => 3
~dtkwdshd~ => 3
~ghshield~ => 3
~l#fwmshi~ => 3
~mh#iwd13~ => 3
~mh#shld1~ => 3
~mh#shld2~ => 3
~mh#shld3~ => 3
~mh#shld4~ => 3
~mh#shld8~ => 3
~momsh01~ => 3
~momsh02~ => 3
~momsh03~ => 3
~momsh04~ => 3
~momsh05~ => 3
~mossh01~ => 3
~b2#shd01~ => 3
~l#zsod3~ => 4
~mh#iwd14~ => 4
~mh#shld9~ => 4
~ushld3a~ => 4
~ushld4a~ => 4Formatting went a little awry when copy/pasting.
Installed mods can be found here.
Also, there's a duplicate entry in the original shield_list.tpa: ~newss02~ => 2.
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On 1/19/2022 at 12:54 AM, Gwaihir said:
You've got The cowled menace and then Unofficial item pack. Without changing anything, the latter breaks part of the former. Have you checked this?
Thanks for the catch!
- I'll put Cowled Menace after the item pack. Actually in the middle of rearranging things/going through readmes.
- edit: modified the item pack's tp2 to only add the item and not mess with the Zallanora otherwise.
- I disabled SR(R)'s HLA->innate component as it goes before many HLAs and will check whether the SCS component achieves all priest/mage HLAs->innates. edit: -> this works
On 1/18/2022 at 5:59 PM, jastey said:Thanks!
You're welcome!
I ended up editing EET's compatibility table and installing EET on this BGEE WeiDU:
Spoiler~DLCMERGER\DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> Merge all available DLCs: 1.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.3
~SOA\SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
~DARKHORIZONSBGEE\SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
~SIRENE\SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~SIRENE\SETUP-SIRENE.TP2~ #0 #3 // Choose an alternate class for Sirene? -> Inquisitor
~BG1AERIE\SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
~MIH_METAMOD\SETUP-MIH_METAMOD.TP2~ #0 #1 // Running fixes for Aerie in BG1: v1
~MIH_METAMOD\SETUP-MIH_METAMOD.TP2~ #0 #2 // Running fixes for Stone of Askavar: v1
~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur- For Karatur I edited its setup file a little to accomodate Fixpack changes. Tested it in BGEE and works fine on first glance. Also: replacing BACKUP ~\KaraTur\Kbackup~ with BACKUP ~KaraTur\backup~ will make it work with PI.
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Contentwise the only mod I'd like to add (that I know of) would be Eve of War - apart from that it is going to be omissions (item packs, tweaks etc.) if anything.
I got a single warning about a dialog in Eve of War, which I "fixed" by simply relaying to a line of text which is actually there://WARNING: internal label [42] not found in processed DLG [K9CYRIC1]The file in question was k9demon.d and I changed the line from 42 to 0. Now the dialogue might be nonsensical at this point, but fine enough for now.If I'm not mistaken, then EET doesn't actually patch k9roughworld and I set the same behaviour for Eve of War. Some components might have been partly broken by EET deleting files but everything downstream should be safe. This is just for testing for now.Edit: this is obsolete as I provided native compatibility for the mod with EET_modconverter and some tinkering on my part. I haven't tested the BGEE-only spawns component yet. - Also reincluded Another Fine Hell and added the subrace mod.
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Currently rebalancing weapons and armor by tweaking IRR and SoB files; getting evasion and MnG feats for enemy thieves; checking for known SCS 34.x bugs and whether there are any fixes around; contemplating including @jmerry's jtweaks (many sound great in the readme)
but the installer seems bugged currently - it's a parse error, so it should be an easy fix, checking. editxy: INCLUDE ~jtweaks/resource/functions.tph~ seems to be (one of) the culprits.
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On 1/12/2022 at 10:22 PM, subtledoctor said:
So weird! I'd love to know your system specs. I think of my hardware as fairly middle-of-the-road, but it has no problems. Maybe it's a platform issue? Could the game be more efficient/well-tuned when compiled for MacOS/iOS?
EDIT - also there should be a file in /override called "D5ZCLONS.2DA" which lists every spell included in the system. In my game with SR + IWDification this has 650 entries. I'd love to know how many are in yours. (Also the 5E system assumes this will not go above 999 entries because it names support spells with a prefix plus a 3-digit number... if there are more than thousand entries I could see it being a bit of a problem. But... could you possibly have 350 more spells than me? That would surprise me.)
Sorry, I missed this edit. I did install 5E for checking said file, it has 792 entries (thus stopping at 888). Also checked ingame (with 5e being installed after every other mod, thus kind of invalidated) and the inital lockups took about 20sec. Couldn't test casting lockups as 5E doesn't work when installed this late. (I used current the current version from git.)
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31 minutes ago, jastey said:
I don't understand the list.
This is a list generated by EET's BGEE_to_EET_mod_checker, readme in the spoiler:
SpoilerThis mod can be used to test if the mod installed on BG:EE is compatible with EET installation on BG2:EE. It generates a list of possible mod conflicts with BG:EE/BG2:EE resources that should be resolved during EET installation.
A list of already compatible BG:EE mods can be found in 'EET/tbl/compatibility.tbl' file that can be opened in text editor. Mods listed there can be installed on BG:EE before installing EET on BG2:EE - they will be converted with vanilla BG:EE files to work on BG2:EE engine as part of EET games merging procedure. If EET detects mod installed on BG:EE that is not listed in the above mentioned file, the installation will be aborted. It is a safety measure to avoid problems during EET installation that could result in installation errors. It also eliminates risk that the BG2 portion of the game will be affected by BG:EE mods. If your BG:EE mod is not listed in the compatibility list file you can either request me checking it out or use this tool yourself and find out if there are any possible conflicts. Here is how you can use this tool:
1. Move 'BGEE_to_EET_mod_checker' directory and 'setup-BGEE_to_EET_mod_checker.exe' file into your BG:EE folder.
2. You need to be sure that the 'override' folder within the BG:EE directory contains only files added/modified by mod that you want to check with this tool. In order to do so delete or move all files that are currently in 'override' folder, than when the folder is empty install your mod (If your mod biffs any files during installation you need to change the code to move all files to 'override' folder instead of biffing them).
3. Double click the 'setup-BGEE_to_EET_mod_checker.exe' file and wait for the message that the mod has been successfully installed. It doesn't change anything during installation, but checks each file located in the override directory and compare them with a list of resources that may conflict with EET.
4. Open up the 'BGEE_to_EET_mod_checker/list.txt' file. If it is empty your mod should be already compatible with EET installation without any additional compatibility patches. There are following messages that can be present within the file:
- Incompatibility BG1: filename
- Incompatibility BG2: filename
- ANIMATE.IDS / EXTANIM.2DA / EXTSPEED.2DA file detectedThe first type of warning is for files that are part of vanilla BG:EE game, but are also used in BG2:EE. I've decided to delete these files during EET installation, to make sure that BG2 portion of the game is not affected by the changes done by BG:EE mods unintentionally. It is also a safety measure to prevent a situation that a mod installed on BG2:EE before EET (which is not recommended) is affected. If you decide to modify these files anyway you will need to create compatibility patches for your mod (more info below).
The second type of warning means that your mod has resources that are already used by BG2:EE and are not part of vanilla BG:EE game. They should not be moved over from BG:EE during EET installation to avoid conflicts unless it is intended. Most of the time these warning are harmless because most mods just use BG2:EE files that are not present in BG:EE in unchanged state - in such case they should be deleted during EET installation via compatibility patches. If your mod adds these files in a modified form or your filenames simply conflict with BG2:EE resources but are used for different purpose, than you need to create compatibility patches for your mod (more info below). Keep in mind that you should delete them anyway and modify copies already existing in BG2:EE via COPY_EXISTING command.
The last one is related to a new common animation standard for BG:EE games introduced by Viader's Extended Animations that has been merged into EET. If your mod adds new animations files you should check if they follow this common standard - if yes than you can ignore this warning. If no than you should adopt your mod to be compatible with it.
Creating compatibility patches for conflicting mod:
Instead of writing a long and confusing tutorial I recommend you checking out existing patches for BG:EE mods located in 'EET/compat/' directory. For example let's take a look at Drizzt Saga:
- The folder they are located in is named 'drizztsaga'. The name of this folder is not free to choose - it should be named exactly the same as the mod, so the EET can automatically detect the presence of this mod within BG:EE weidu.log file;
- Inside you can find 'list.txt' file - this is the file generated with this tool, that have been used to locate all the resource conflicts. As you can see there are additional comments added that explains each of the report and inform where the problem lays, and if it can be ignored or need patching. It is not used anywhere, but it's always good to provide proper documentation - please add it also for your mod. As you can see the only problems detected are related to new animations added by Drizzt Saga into BG:EE;
- 'mcor.*' files are direct copy of BG2:EE resources - so the warnings are harmless and the files should be deleted - mod will use BG2:EE version already present in game;
- 'mtan.*' files are almost the direct copy of BG:EE vanilla MARILITH animation, just recolored. Mod author should use unique slot for this creature instead of overwriting the existing one, so we will delete these files as well and use the vanilla MARILITH entry;
- Drizzt Saga modifies STARTARE.2DA and XPCAP.2DA in order to lift the XP CAP in BG:EE. BG2:EE doesn't have 162k XP limit, so there is no point in implementing it via Drizzt Saga. These 2 files will be deleted during EET installation and this is not a problem;
- ANIMATE.IDS has been detected. Upon closer inspection I found out that the mod does not use the common BG:EE animation standard and is overwriting existing vanilla animation entries instead. This need additional patching to resolve the issue.
All additional patching is done via 'include.tph' file located within the 'EET/compat/drizztsaga/' directory. You should use exactly the same name for this file in your mod (EET includes these patches automatically).After creating compatibility patch for your mod send it to me and I will check it out and add it to EET installation. You can also implement it yourself by just adding the entry to 'EET/tbl/compatibility.tbl' and your patch directory to 'EET/compat/' - if the additional patch is even necessary (0 in tbl file means no patching is required, 1 - forces installer to use 'include.tph' with patches). If you have a problem with creating it send me the link to your mod and I will help you out or even create it myself. This tutorial may sound confusing but it really is very fast and easy to make BG:EE mod (theoretically) compatible with EET. Most mods don't need any compatibility patches and those that do need them often require minimum time investment (for example creating patches for such a huge mod as BG1NPC Project and Drizzt Saga took me just a few minutes). The exception are tweak mods that leaves tons of junk data in override folder (for example if mod copies all CRE files to override there will be tons of warnings). Tweak mods are usually compatible with both BG:EE and BG2:EE at the same time, so there is no point in installing them on BG:EE before installing EET on BG2:EE.
Or are you referring to its contents? Here is the WeidU log that "created" the list:
Spoiler// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DLCMERGER/DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> Merge all available DLCs: 1.3
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #0 // Install Main Components: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #1 // Cloakwood Forest Side Quests: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #2 // Install Merchant North of Friendly Arm Inn Encounter: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #4 // Add Remorhaz to Ice Island: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #5 // Install Drizzt and Companions: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #6 // Install Nashkel PnP Additions: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #7 // Install Werewolf Island Improvements: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #8 // Install Bandit Camp PnP Improvements: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #9 // Install Taugos Alternative Encounter: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #10 // Install Firewine Ruins PnP Corrections: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #11 // Install New Merchants Mod: v1.24
~K9EVEOFWAR/SETUP-K9EVEOFWAR.TP2~ #0 #12 // Install Alternative Dialogs Mod: v1.24 -
18 hours ago, Graion Dilach said:
Huh? Which mods? I think all BWP fixpack fixes are incorporated in the sources by now and/or not relevant for EEs.
Nothing that made it into the "final" list, apparently (karatur and cliffhistory). I checked every mod for BWP fixes. Haven't gone through all of its readme entries to evaluate whether my current mods would benefit from a patch or two from there - it's latest iteration is way more recent than some of the mods I'm using but I would have to check them on a mod by mod basis as the individual fix could be older (which BWP won't patch/would warn you about anyways).
Edit: I checked: polytweaks' troll component would.
- Cliffhistory yields parse errors and I'll omit it from the next reinstall. I might reinclude the spawns from k9roughworld and karatur (without BWP-FP) though.
- Ad Eve of War: its compatibility list generated by EET mod checker isn't that long actually (and I suppose only the BG1 part is relevant), I would still have to spend quite a bit of time for a local compatibility fix (mainly baldur.bcs, I think), as I'm new to this. Won't have the time on my hands, I fear. Probably just have to wait till its creator (not going to ping ; ) ) releases an EET-compatible version.
-
Here's the list of the new components (without Sarevok and NPCs), for the interested:
- edit: new components as in not present in k9roughworld and not NPC only etc. - the former and k9sharteelnpc are already compatible
Spoiler
Incompatibility BG1: BALDUR.BCS
Incompatibility BG1: OHBCOM05.BMP
Incompatibility BG1: OHHSILK.BMP
Incompatibility BG1: OHNCCAT.BMP
Incompatibility BG1: RINGWOLF.ITM
Incompatibility BG1: SLEEPDW.CRE
Incompatibility BG1: STATES.BAM
Incompatibility BG1: STATES2.BAM
Incompatibility BG1: WOLFWE01.CRE
Incompatibility BG2: AEGIS.ITM
Incompatibility BG2: AEGIS2.ITM
Incompatibility BG2: AR1203.MOS
Incompatibility BG2: AR1203.TIS
Incompatibility BG2: AR1203.WED
Incompatibility BG2: AR1203HT.BMP
Incompatibility BG2: AR1203LM.BMP
Incompatibility BG2: AR1203SR.BMP
Incompatibility BG2: BRUENAXE.ITM
Incompatibility BG2: BRUENPLA.ITM
Incompatibility BG2: CATTIBOW.ITM
Incompatibility BG2: FANATM05.WAV
Incompatibility BG2: FIRE_1.BAM
Incompatibility BG2: FIRE_2A.BAM
Incompatibility BG2: GOHBCOM5.BAM
Incompatibility BG2: OHBCOM05.ITM
Incompatibility BG2: OHBIOM05.BAM
Incompatibility BG2: OHHISILK.BAM
Incompatibility BG2: OHHSILK.ITM
Incompatibility BG2: OHNICAT.BAM
Incompatibility BG2: REGISAMU.ITM
Incompatibility BG2: SMOKE.BAM -
1 hour ago, jastey said:
What is "it"? What exactly clashes, please elaborate.
SOD2BG2 has to go before Another Fine Hell, because the former won't install (I do not have an error log readily at hand but can produce one for you) if the order is switched.
Edit: aforementioned error:
Spoiler//Copying and patching 1 file ...
//Compiling 3 scripts ...
//[override/bdireni.baf] PARSE ERROR at line 1 column 0-1
//Near Text: SC
// syntax error
//[override/bdireni.baf] ERROR at line 1 column 0-1
//Near Text: SC
// Parsing.Parse_error
//ERROR: parsing [override/bdireni.baf]: Parsing.Parse_error
//ERROR: error compiling [override/bdireni.baf]: Parsing.Parse_error
//ERROR: compiling [override/bdireni.baf]!
//Stopping installation because of error.
//Stopping installation because of error.
//ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
//Will uninstall 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//Uninstalled 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//ERROR: Parsing.Parse_error
//Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
//Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
//Using Language [English]
//[.\lang\en_us\dialog.tlk] created, 275976 string entries
//NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
//
//WARNING: sod2bg2_iu : 0 has encounter errors durring installation, exited with ExitCode = 2
//INSTALLATION FINISHED.Install log and WeiDUs
Spoiler//[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [Another Fine Hell - Optional Ending for SoD and BGII Closure] [Alpha_211220]
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//loading 1 tra file
//Copying 1 file ...
//Appending to files ...
//Copying 1 file ...
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//Processing quests and journals
//Copying and patching 1 file ...
//Appending to files ...
//Processing quests and journals
//Copying and patching 1 file ...
//Processing quests and journals
//Copying and patching 1 file ...
//Processing quests and journals
//Copying and patching 1 file ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Extending game scripts ...
//Compiling 1 script ...
//Copying 1 file ...
//Appending to files ...
//Copying and patching 1 file ...
//Variable 2: 0
//Variable 4: 0
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//[.\lang\en_us\dialog.tlk] created, 275957 string entries
//SUCCESSFULLY INSTALLED Another Fine Hell - Optional Ending for SoD and BGII Closure
//[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [Get the Hells Out - Quest Option with Extended BGII Content] [Alpha_211220]
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//Creating file c#afhpss.itm; 114 bytes
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//[.\lang\en_us\dialog.tlk] created, 275962 string entries
//SUCCESSFULLY INSTALLED Get the Hells Out - Quest Option with Extended BGII Content
//[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [PC's and Imoen's chest in Palace should have their content] [Alpha_211220]
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//SUCCESSFULLY INSTALLED PC's and Imoen's chest in Palace should have their content
//[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Couldn't open the readme: file not found.
//Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] [v2.0.2]
//Installing.......
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkpfir.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpfir.pro
//Adding projectile file sod2bg2_iu/pro/dtkshrod.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshrod.pro
//Adding projectile file sod2bg2_iu/pro/dtkshout.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshout.pro
//Adding projectile file sod2bg2_iu/pro/dtkdagg1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdagg1.pro
//Adding projectile file sod2bg2_iu/pro/dtksnow.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtksnow.pro
//Adding projectile file sod2bg2_iu/pro/dtkwave.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkwave.pro
//Adding projectile file sod2bg2_iu/pro/dtkaxel.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkaxel.pro
//Adding projectile file sod2bg2_iu/pro/dtkwhirl.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkwhirl.pro
//Adding projectile file sod2bg2_iu/pro/dtkwind.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkwind.pro
//Adding projectile file sod2bg2_iu/pro/dtkicel.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkicel.pro
//Adding projectile file sod2bg2_iu/pro/dtkicely.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkicely.pro
//Adding projectile file sod2bg2_iu/pro/dtkicelx.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkicelx.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkdrain.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdrain.pro
//Adding projectile file sod2bg2_iu/pro/dtkjest.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkjest.pro
//Adding projectile file sod2bg2_iu/pro/dtkchaos.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkchaos.pro
//Adding projectile file sod2bg2_iu/pro/dtkexalt.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkexalt.pro
//Adding projectile file sod2bg2_iu/pro/dtkpenc.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpenc.pro
//Adding projectile file sod2bg2_iu/pro/dtkpenc2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpenc2.pro
//Adding projectile file sod2bg2_iu/pro/dtkpenc3.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpenc3.pro
//Adding projectile file sod2bg2_iu/pro/dtkmagsp.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkmagsp.pro
//Adding projectile file sod2bg2_iu/pro/dtkaxham.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkaxham.pro
//Adding projectile file sod2bg2_iu/pro/dtkthrs1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkthrs1.pro
//Adding projectile file sod2bg2_iu/pro/dtkthrs2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkthrs2.pro
//Adding projectile file sod2bg2_iu/pro/dtkfball.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkfball.pro
//Adding projectile file sod2bg2_iu/pro/dtkhoar1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkhoar1.pro
//Adding projectile file sod2bg2_iu/pro/dtkhoar2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkhoar2.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkffblt.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkffblt.pro
//Adding projectile file sod2bg2_iu/pro/dtkcorro.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcorro.pro
//Adding projectile file sod2bg2_iu/pro/dtkdarkn.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdarkn.pro
//Adding projectile file sod2bg2_iu/pro/dtkfaeri.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkfaeri.pro
//Adding projectile file sod2bg2_iu/pro/dtkshblt.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshblt.pro
//Adding projectile file sod2bg2_iu/pro/dtkgshd.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkgshd.pro
//Adding projectile file sod2bg2_iu/pro/dtkgshd2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkgshd2.pro
//Adding projectile file sod2bg2_iu/pro/dtksbltx.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtksbltx.pro
//Adding projectile file sod2bg2_iu/pro/dtkdflam.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdflam.pro
//Adding projectile file sod2bg2_iu/pro/dtkedis.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkedis.pro
//Adding projectile file sod2bg2_iu/pro/dtkdfblx.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdfblx.pro
//Adding projectile file sod2bg2_iu/pro/dtkcquag.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcquag.pro
//Adding projectile file sod2bg2_iu/pro/dtkcqug2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcqug2.pro
//Adding projectile file sod2bg2_iu/pro/dtkcata.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcata.pro
//Adding projectile file sod2bg2_iu/pro/dtkcata2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcata2.pro
//Adding projectile file sod2bg2_iu/pro/dtkmael.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkmael.pro
//Adding projectile file sod2bg2_iu/pro/dtkmael2.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkmael2.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtksuns.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtksuns.pro
//Adding projectile file sod2bg2_iu/pro/dtkholo.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkholo.pro
//Adding projectile file sod2bg2_iu/pro/dtkcrus.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkcrus.pro
//Adding projectile file sod2bg2_iu/pro/dtkantix.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkantix.pro
//Adding projectile file sod2bg2_iu/pro/dtkantiy.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkantiy.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkfwhi.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkfwhi.pro
//Adding projectile file sod2bg2_iu/pro/dtkscor.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkscor.pro
//Adding projectile file sod2bg2_iu/pro/dtksilbr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtksilbr.pro
//Adding projectile file sod2bg2_iu/pro/dtkwdbre.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkwdbre.pro
//Adding projectile file sod2bg2_iu/pro/dtkblubr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkblubr.pro
//Adding projectile file sod2bg2_iu/pro/dtkshabr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshabr.pro
//Adding projectile file sod2bg2_iu/pro/dtkvenbr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkvenbr.pro
//Adding projectile file sod2bg2_iu/pro/dtkblabr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkblabr.pro
//Adding projectile file sod2bg2_iu/pro/dtkdevd.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdevd.pro
//Adding projectile file sod2bg2_iu/pro/dtkkfrz.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkkfrz.pro
//Adding projectile file sod2bg2_iu/pro/dtkdglor.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdglor.pro
//Adding projectile file sod2bg2_iu/pro/dtkdag1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdag1.pro
//Adding projectile file sod2bg2_iu/pro/dtkvbst.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkvbst.pro
//Adding projectile file sod2bg2_iu/pro/dtkashi.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkashi.pro
//Adding projectile file sod2bg2_iu/pro/dtkashi1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkashi1.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkbite1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkbite1.pro
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 3 scripts ...
//[override/bdireni.baf] PARSE ERROR at line 1 column 0-1
//Near Text: SC
// syntax error
//[override/bdireni.baf] ERROR at line 1 column 0-1
//Near Text: SC
// Parsing.Parse_error
//ERROR: parsing [override/bdireni.baf]: Parsing.Parse_error
//ERROR: error compiling [override/bdireni.baf]: Parsing.Parse_error
//ERROR: compiling [override/bdireni.baf]!
//Stopping installation because of error.
//Stopping installation because of error.
//ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
//Will uninstall 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//Uninstalled 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//ERROR: Parsing.Parse_error
//Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
//Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
//Using Language [English]
//[.\lang\en_us\dialog.tlk] created, 275976 string entries
//NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
//
//WARNING: sod2bg2_iu : 0 has encounter errors durring installation, exited with ExitCode = 2
//INSTALLATION FINISHED. -
Ah, hi @Daeros_Trollkiller!
As I haven't tested thoroughly myself so far: what's the mod's EET compatibility status as of now or rather if there are issues, do you know a fix for them?
Ad install order: you can find the one I used in my thread - let me know whether a different placement would've been better. The cosmetic adjustments come very late btw.
It clashes with Another Fine Hell, it seems. That's why it's very early (although I omitted the latter this install).
-
On 1/17/2022 at 2:57 AM, subtledoctor said:
That’s what I did, with TnB+SCS, and it worked. Maybe it’s a combination of SCS with Refinements, or some other mod.
Yes, probably. Not something I'm going to delve into for now, as npc_ee and Level One NPCs provide a functional replacement. This could be a very deep hole with not much benefit, I feel.
One could omit Refinements from the install and check: maybe the SCS component "reapplies" Refinements during its install and breaks RS/MOoF.
Things I had to do/did, which are not mentioned in the thread/reflected in the list: (this will probably be moved to the first post)
- edited PI ini to skip at warnings -> ExpDisablePauseOnWarning = true
-
used BWP fixpack on select mods - sometimes used masters if reasonable/needed
- configured various mods via their ini files
- used IRR (SDs IR branch as base) and SRR (didn't find the break invis flags, thus included SDs hotfix)
- used the DSUI bat file (rclick->edit) for select all
- modified the ARESTORATIONP setup file to fix random encounters, can be found on g3, I think
- modified msfm setup for EET, but I don't remember what I had to do exactly
- edit QDMFIST.ITM for MOoF @Aquadrizzt will probably soon provide an update
- (edited spheres for FnP; btw had to edit and use the original fnp file, if using the override version, the mod can't be uninstalled, as weidu doesn't offer the custom version when uninstalling)
- modified KLATU setup file to make Manual of War work on EET
- SCS: added a missing ")" for smarter priests (not always needed) and added content to empty SSL files as per the thread on G3; something for a later run might be adding new kits/abilities to enemies, but that's probably not trivial (you'd need to know what the AI can use properly etc), also changing ranges of enemy weapons/monsters
- use cutstom portraits for story NPCs from various sources and copy to override (my mod setup misses quite a few portraits if omitted)
-
(use custom EPS) -
(use AHK scripts,
scaled UI,setting the resolution to FHD (res changer) and a program for playing borderless maximised)
Ad install/warnings
The install went through without errors, apart from EPS at the end, which needed a custom version from Morpheus, it seems. I updated the list in the first post.
For the inclined I'm including logs (lacking Level One NPCs, EPS and difftweak) with warnings etc. HerThiMoney received an update which resolved install issues.
Here's a filtered list with warnings that might or might not be relevant (mainly spells or items not being altered by UA mods or iwdification, a parse warning with cliffhistory, an SCS smarter mages warning without warnings in the install - only at the end etc.) - maybe you can quickly go through them, @subtledoctor in case one of them is problematic. I omitted the ones we already talked about.
SpoilerSearching 1266 files for "warning"
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-BARDICWONDERS-4-Error.log:
83 Copying and patching 1 file ...
84 Copying and patching 1 file ...
85: WARNING: no effects altered on SPSH004.spl
86: WARNING: no effects altered on SPSH004.spl
87: WARNING: no effects altered on SPSH004.spl
88: WARNING: no effects altered on SPSH004.spl
89: WARNING: no effects altered on SPSH004.spl
90 Compiling 1 script ...
91 Copying and patching 1 file ...
92 Copying and patching 1 file ...
93 [.\lang\en_us\dialog.tlk] created, 498226 string entries
94: INSTALLED WITH WARNINGS Bardic Wonders: Deathsinger Kit
95 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
96 Using Language [English]
..
177 Copying and patching 1 file ...
178 Copying and patching 1 file ...
179: WARNING: no effects altered on SPSH004.spl
180: WARNING: no effects altered on SPSH004.spl
181: WARNING: no effects altered on SPSH004.spl
182: WARNING: no effects altered on SPSH004.spl
183: WARNING: no effects altered on SPSH004.spl
184 Compiling 1 script ...
185 Copying and patching 1 file ...
186 Copying and patching 1 file ...
187 [.\lang\en_us\dialog.tlk] created, 498139 string entries
188: INSTALLED WITH WARNINGS Bardic Wonders: Deathsinger Kit
189C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-BUTCHERY-51-Error.log:
6 ar5203.bcs: d9yaoldx.baf block not found. Pass...
7 [.\lang\en_us\dialog.tlk] created, 512820 string entries
8: INSTALLED WITH WARNINGS Butchery of Yaga-Shura revisited [install after Ascension and Stratagems]
9C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-B_SPELLS-103-Error.log:
209 Copying and patching 1 file ...
210 Copying and patching 1 file ...
211: WARNING: no effects added to spwi312.spl
212 Copying and patching 1 file ...
213 Copying and patching 1 file ...
214: WARNING: no effects added to spin146.spl
215 Copying and patching 1 file ...
216: WARNING: no effects added to spin977.spl
217 Copying and patching 1 file ...
218 Copying and patching 1 file ...
...
795 Copying and patching 1 file ...
796 [.\lang\en_us\dialog.tlk] created, 499565 string entries
797: INSTALLED WITH WARNINGS Add New Spells -> Install New Spells only
798 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
799 Using Language [English]
...
976 Copying and patching 1 file ...
977 Copying and patching 1 file ...
978: WARNING: no effects added to spwi312.spl
979 Copying and patching 1 file ...
980 Copying and patching 1 file ...
981: WARNING: no effects added to spin146.spl
982 Copying and patching 1 file ...
983: WARNING: no effects added to spin977.spl
984 Copying and patching 1 file ...
985 Copying and patching 1 file ...
...
1485 Copying and patching 1 file ...
1486 Copying and patching 1 file ...
1487: INSTALLED WITH WARNINGS Add New Spells -> Install New Spells only
1488 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
1489 Using Language [English]
....
1696 Copying and patching 1 file ...
1697 Copying and patching 1 file ...
1698: WARNING: no effects added to spwi312.spl
1699 Copying and patching 1 file ...
1700 Copying and patching 1 file ...
1701: WARNING: no effects added to spin146.spl
1702 Copying and patching 1 file ...
1703: WARNING: no effects added to spin977.spl
1704 Copying and patching 1 file ...
1705 Copying and patching 1 file ...
....
2282 Copying and patching 1 file ...
2283 [.\lang\en_us\dialog.tlk] created, 499480 string entries
2284: INSTALLED WITH WARNINGS Add New Spells -> Install New Spells only
2285
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-d5_random_tweaks-1609-Error.log:
5 Creating 1 directory
6 Copying and patching 1 file ...
7: WARNING: no effects altered on sppr609.spl
8: INSTALLED WITH WARNINGS Make False Dawn Bypass Magic Resistance
9 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
10 Using Language [English]
..
13 Creating 1 directory
14 Copying and patching 1 file ...
15: WARNING: no effects altered on sppr609.spl
16: INSTALLED WITH WARNINGS Make False Dawn Bypass Magic Resistance
17
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-d5_random_tweaks-1707-Error.log:
5 Creating 1 directory
6 Copying and patching 1 file ...
7: WARNING: no effects altered on sppr707.spl
8: INSTALLED WITH WARNINGS Make Sunray Bypass Magic Resistance
9 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
10 Using Language [English]
..
13 Creating 1 directory
14 Copying and patching 1 file ...
15: WARNING: no effects altered on sppr707.spl
16: INSTALLED WITH WARNINGS Make Sunray Bypass Magic Resistance
17C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-Faiths_and_Powers-21-Error.log:
375 Copying and patching 1 file ...
376 Copying and patching 1 file ...
377: WARNING: no effects added to spwi312.spl
378 Copying and patching 1 file ...
379 Copying and patching 1 file ...
380: WARNING: no effects added to spin146.spl
381 Copying and patching 1 file ...
382: WARNING: no effects added to spin977.spl
383 Copying and patching 1 file ...
384 Copying and patching 1 file ...
...
398 Copying and patching 1 file ...
399 Copying and patching 1 file ...
400: WARNING: no effects altered on SPPR236.spl
401 Copying 1 file ...
402 Copying 1 file ...
...
427 Adding spell CLERIC_DICTATE
428 Copying and patching 1 file ...
429: WARNING: no effects altered on b_p3xx.spl
430 Added spell CLERIC_DICTATE
431 Copying and patching 1 file ...
...
491 Copying 1 file ...
492 Copying and patching 1 file ...
493: WARNING: no effects altered on SPPR605.spl
494: WARNING: no effects altered on SPPR605.spl
495: WARNING: no effects altered on SPPR605.spl
496 Adding spell CLERIC_CONJURE_WATER_ELEMENTAL
497 Copying and patching 1 file ...
...
3755 Copying and patching 1 file ...
3756 [.\lang\en_us\dialog.tlk] created, 500480 string entries
3757: INSTALLED WITH WARNINGS Create a sphere system -> FnP: the Faiths & Powers original sphere system
3758 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
3759 Using Language [English]
....
4132 Copying and patching 1 file ...
4133 Copying and patching 1 file ...
4134: WARNING: no effects added to spwi312.spl
4135 Copying and patching 1 file ...
4136 Copying and patching 1 file ...
4137: WARNING: no effects added to spin146.spl
4138 Copying and patching 1 file ...
4139: WARNING: no effects added to spin977.spl
4140 Copying and patching 1 file ...
4141 Copying and patching 1 file ...
....
4155 Copying and patching 1 file ...
4156 Copying and patching 1 file ...
4157: WARNING: no effects altered on SPPR236.spl
4158 Copying 1 file ...
4159 Copying 1 file ...
....
4184 Adding spell CLERIC_DICTATE
4185 Copying and patching 1 file ...
4186: WARNING: no effects altered on b_p3xx.spl
4187 Added spell CLERIC_DICTATE
4188 Copying and patching 1 file ...
....
4248 Copying 1 file ...
4249 Copying and patching 1 file ...
4250: WARNING: no effects altered on SPPR605.spl
4251: WARNING: no effects altered on SPPR605.spl
4252: WARNING: no effects altered on SPPR605.spl
4253 Adding spell CLERIC_CONJURE_WATER_ELEMENTAL
4254 Copying and patching 1 file ...
....
7901 Copying and patching 1 file ...
7902 [.\lang\en_us\dialog.tlk] created, 500534 string entries
7903: INSTALLED WITH WARNINGS Create a sphere system -> FnP: the Faiths & Powers original sphere system
7904 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
7905 Using Language [English]
....
8278 Copying and patching 1 file ...
8279 Copying and patching 1 file ...
8280: WARNING: no effects added to spwi312.spl
8281 Copying and patching 1 file ...
8282 Copying and patching 1 file ...
8283: WARNING: no effects added to spin146.spl
8284 Copying and patching 1 file ...
8285: WARNING: no effects added to spin977.spl
8286 Copying and patching 1 file ...
8287 Copying and patching 1 file ...
....
8301 Copying and patching 1 file ...
8302 Copying and patching 1 file ...
8303: WARNING: no effects altered on SPPR236.spl
8304 Copying 1 file ...
8305 Copying 1 file ...
....
8330 Adding spell CLERIC_DICTATE
8331 Copying and patching 1 file ...
8332: WARNING: no effects altered on b_p3xx.spl
8333 Added spell CLERIC_DICTATE
8334 Copying and patching 1 file ...
....
8394 Copying 1 file ...
8395 Copying and patching 1 file ...
8396: WARNING: no effects altered on SPPR605.spl
8397: WARNING: no effects altered on SPPR605.spl
8398: WARNING: no effects altered on SPPR605.spl
8399 Adding spell CLERIC_CONJURE_WATER_ELEMENTAL
8400 Copying and patching 1 file ...
....
12047 Copying and patching 1 file ...
12048 [.\lang\en_us\dialog.tlk] created, 500447 string entries
12049: INSTALLED WITH WARNINGS Create a sphere system -> FnP: the Faiths & Powers original sphere system
12050
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-Faiths_and_Powers-80-Error.log:
1179 Copying and patching 1 file ...
1180 Copying and patching 1 file ...
1181: WARNING: no effects added to d5shmsw.itm
1182 Copying and patching 1 file ...
1183 Copying and patching 1 file ...
....
5616 Copying and patching 1 file ...
5617 [.\lang\en_us\dialog.tlk] created, 500772 string entries
5618: INSTALLED WITH WARNINGS Apply sphere system
5619 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
5620 Using Language [English]
....
6939 Copying and patching 1 file ...
6940 Copying and patching 1 file ...
6941: WARNING: no effects added to d5shmsw.itm
6942 Copying and patching 1 file ...
6943 Copying and patching 1 file ...
....
11377 Copying and patching 1 file ...
11378 [.\lang\en_us\dialog.tlk] created, 500826 string entries
11379: INSTALLED WITH WARNINGS Apply sphere system
11380 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
11381 Using Language [English]
.....
12700 Copying and patching 1 file ...
12701 Copying and patching 1 file ...
12702: WARNING: no effects added to d5shmsw.itm
12703 Copying and patching 1 file ...
12704 Copying and patching 1 file ...
.....
17138 Copying and patching 1 file ...
17139 [.\lang\en_us\dialog.tlk] created, 500739 string entries
17140: INSTALLED WITH WARNINGS Apply sphere system
17141
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-FNP_MULTICLASS-92-Error.log:
1298 Copying and patching 1 file ...
1299 Copying and patching 1 file ...
1300: WARNING: no effects added to d5shmsw.itm
1301 Copying and patching 1 file ...
1302 Copying and patching 1 file ...
....
6136 Copying and patching 1 file ...
6137 Copying and patching 1 file ...
6138: WARNING: no effects altered on d5shmbzb.spl
6139 Copying and patching 1 file ...
6140 Copying and patching 1 file ...
....
7694 Copying and patching 1 file ...
7695 Copying and patching 1 file ...
7696: WARNING: no effects added to d5shmsw.itm
7697 Copying and patching 1 file ...
7698 Copying and patching 1 file ...
....
7718 Copying and patching 1 file ...
7719 Copying and patching 1 file ...
7720: WARNING: no effects altered on d5shrnzb.spl
7721 Copying and patching 1 file ...
7722 Copying and patching 1 file ...
....
9257 Copying and patching 1 file ...
9258 Copying and patching 1 file ...
9259: WARNING: no effects added to d5shmsw.itm
9260 Copying and patching 1 file ...
9261 Copying and patching 1 file ...
....
9281 Copying and patching 1 file ...
9282 Copying and patching 1 file ...
9283: WARNING: no effects altered on d5shthzb.spl
9284 Copying and patching 1 file ...
9285 Copying and patching 1 file ...
....
10851 Copying and patching 1 file ...
10852 Copying and patching 1 file ...
10853: WARNING: no effects added to d5shmsw.itm
10854 Copying and patching 1 file ...
10855 Copying and patching 1 file ...
.....
10875 Copying and patching 1 file ...
10876 Copying and patching 1 file ...
10877: WARNING: no effects altered on d5shmazb.spl
10878 Copying and patching 1 file ...
10879 Copying and patching 1 file ...
.....
12408 Copying and patching 1 file ...
12409 Copying and patching 1 file ...
12410: WARNING: no effects added to d5shmsw.itm
12411 Copying and patching 1 file ...
12412 Copying and patching 1 file ...
.....
12432 Copying and patching 1 file ...
12433 Copying and patching 1 file ...
12434: WARNING: no effects altered on d5shmkzb.spl
12435 Copying and patching 1 file ...
12436 Copying and patching 1 file ...
.....
12745 Compiling 1 dialogue file ...
12746 [.\lang\en_us\dialog.tlk] created, 501364 string entries
12747: INSTALLED WITH WARNINGS Multiclass Shamans
12748C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-FNP_MULTICLASS-95-Error.log:
1226 Copying and patching 1 file ...
1227 Copying and patching 1 file ...
1228: WARNING: no effects added to d5shmsw.itm
1229 Copying and patching 1 file ...
1230 Copying and patching 1 file ...
....
3445 Copying and patching 1 file ...
3446 Copying and patching 1 file ...
3447: WARNING: Could not apply "bdstweap". Skipping.
3448 Copying and patching 1 file ...
3449 Copying and patching 1 file ...
....
3661 Copying and patching 1 file ...
3662 Copying and patching 1 file ...
3663: WARNING: Could not apply "bdstweap". Skipping.
3664 Copying and patching 1 file ...
3665 Copying and patching 1 file ...
....
3871 Copying and patching 1 file ...
3872 Copying and patching 1 file ...
3873: WARNING: Could not apply "bdstweap". Skipping.
3874 Copying and patching 1 file ...
3875 Copying and patching 1 file ...
....
4103 Copying and patching 1 file ...
4104 Copying and patching 1 file ...
4105: WARNING: Could not apply "bdstweap". Skipping.
4106 Copying and patching 1 file ...
4107 Copying and patching 1 file ...
....
4332 Copying and patching 1 file ...
4333 Copying and patching 1 file ...
4334: WARNING: Could not apply "bdstweap". Skipping.
4335 Copying and patching 1 file ...
4336 Copying and patching 1 file ...
....
4560 Copying and patching 1 file ...
4561 Copying and patching 1 file ...
4562: WARNING: Could not apply "bdstweap". Skipping.
4563 Copying and patching 1 file ...
4564 Copying and patching 1 file ...
....
4598 Copying and patching 1 file ...
4599 Copying and patching 1 file ...
4600: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
4601 Copying and patching 1 file ...
4602 Copying and patching 1 file ...
....
4805 Copying and patching 1 file ...
4806 Copying and patching 1 file ...
4807: WARNING: Could not apply "bdstweap". Skipping.
4808 Copying and patching 1 file ...
4809 Copying and patching 1 file ...
....
4847 Copying and patching 1 file ...
4848 Copying and patching 1 file ...
4849: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
4850 Copying and patching 1 file ...
4851 Copying and patching 1 file ...
....
5059 Copying and patching 1 file ...
5060 Copying and patching 1 file ...
5061: WARNING: Could not apply "bdstweap". Skipping.
5062 Copying and patching 1 file ...
5063 Copying and patching 1 file ...
....
5333 Copying and patching 1 file ...
5334 Copying and patching 1 file ...
5335: WARNING: Could not apply "bdstweap". Skipping.
5336 Copying and patching 1 file ...
5337 Copying and patching 1 file ...
....
5604 Copying and patching 1 file ...
5605 Copying and patching 1 file ...
5606: WARNING: Could not apply "bdstweap". Skipping.
5607 Copying and patching 1 file ...
5608 Copying and patching 1 file ...
....
5656 Copying and patching 1 file ...
5657 Copying and patching 1 file ...
5658: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
5659 Copying and patching 1 file ...
5660 Copying and patching 1 file ...
....
5857 Copying and patching 1 file ...
5858 Copying and patching 1 file ...
5859: WARNING: Could not apply "bdstweap". Skipping.
5860 Copying and patching 1 file ...
5861 Copying and patching 1 file ...
....
5891 Copying and patching 1 file ...
5892 Copying and patching 1 file ...
5893: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
5894 Copying and patching 1 file ...
5895 Copying and patching 1 file ...
....
6094 Copying and patching 1 file ...
6095 Copying and patching 1 file ...
6096: WARNING: Could not apply "bdstweap". Skipping.
6097 Copying and patching 1 file ...
6098 Copying and patching 1 file ...
....
6128 Copying and patching 1 file ...
6129 Copying and patching 1 file ...
6130: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
6131 Copying and patching 1 file ...
6132 Copying and patching 1 file ...
....
6343 Copying and patching 1 file ...
6344 Copying and patching 1 file ...
6345: WARNING: Could not apply "bdstweap". Skipping.
6346 Copying and patching 1 file ...
6347 Copying and patching 1 file ...
....
6385 Copying and patching 1 file ...
6386 Copying and patching 1 file ...
6387: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
6388 Copying and patching 1 file ...
6389 Copying and patching 1 file ...
....
6588 Copying and patching 1 file ...
6589 Copying and patching 1 file ...
6590: WARNING: Could not apply "bdstweap". Skipping.
6591 Copying and patching 1 file ...
6592 Copying and patching 1 file ...
....
6630 Copying and patching 1 file ...
6631 Copying and patching 1 file ...
6632: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
6633 Copying and patching 1 file ...
6634 Copying and patching 1 file ...
....
6845 Copying and patching 1 file ...
6846 Copying and patching 1 file ...
6847: WARNING: Could not apply "bdstweap". Skipping.
6848 Copying and patching 1 file ...
6849 Copying and patching 1 file ...
....
7085 Copying and patching 1 file ...
7086 Copying and patching 1 file ...
7087: WARNING: Could not apply "bdstweap". Skipping.
7088 Copying and patching 1 file ...
7089 Copying and patching 1 file ...
....
7322 Copying and patching 1 file ...
7323 Copying and patching 1 file ...
7324: WARNING: Could not apply "bdstweap". Skipping.
7325 Copying and patching 1 file ...
7326 Copying and patching 1 file ...
....
7566 Copying and patching 1 file ...
7567 Copying and patching 1 file ...
7568: WARNING: Could not apply "bdstweap". Skipping.
7569 Copying and patching 1 file ...
7570 Copying and patching 1 file ...
....
7822 Copying and patching 1 file ...
7823 Copying and patching 1 file ...
7824: WARNING: Could not apply "bdstweap". Skipping.
7825 Copying and patching 1 file ...
7826 Copying and patching 1 file ...
....
8063 Copying and patching 1 file ...
8064 Copying and patching 1 file ...
8065: WARNING: Could not apply "bdstweap". Skipping.
8066 Copying and patching 1 file ...
8067 Copying and patching 1 file ...
....
8097 Copying and patching 1 file ...
8098 Copying and patching 1 file ...
8099: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
8100 Copying and patching 1 file ...
8101 Copying and patching 1 file ...
....
8280 Copying and patching 1 file ...
8281 Copying and patching 1 file ...
8282: WARNING: Could not apply "bdstweap". Skipping.
8283 Copying and patching 1 file ...
8284 Copying and patching 1 file ...
....
8318 Copying and patching 1 file ...
8319 Copying and patching 1 file ...
8320: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
8321 Copying and patching 1 file ...
8322 Copying and patching 1 file ...
....
8518 Copying and patching 1 file ...
8519 Copying and patching 1 file ...
8520: WARNING: Could not apply "bdstweap". Skipping.
8521 Copying and patching 1 file ...
8522 Copying and patching 1 file ...
....
8770 Copying and patching 1 file ...
8771 Copying and patching 1 file ...
8772: WARNING: Could not apply "bdstweap". Skipping.
8773 Copying and patching 1 file ...
8774 Copying and patching 1 file ...
....
9040 Copying and patching 1 file ...
9041 Copying and patching 1 file ...
9042: WARNING: Could not apply "bdstweap". Skipping.
9043 Copying and patching 1 file ...
9044 Copying and patching 1 file ...
....
9301 Copying and patching 1 file ...
9302 Copying and patching 1 file ...
9303: WARNING: Could not apply "bdstweap". Skipping.
9304 Copying and patching 1 file ...
9305 Copying and patching 1 file ...
....
9556 Copying and patching 1 file ...
9557 Copying and patching 1 file ...
9558: WARNING: Could not apply "bdstweap". Skipping.
9559 Copying and patching 1 file ...
9560 Copying and patching 1 file ...
....
9814 Copying and patching 1 file ...
9815 Copying and patching 1 file ...
9816: WARNING: Could not apply "bdstweap". Skipping.
9817 Copying and patching 1 file ...
9818 Copying and patching 1 file ...
....
9852 Copying and patching 1 file ...
9853 Copying and patching 1 file ...
9854: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
9855 Copying and patching 1 file ...
9856 Copying and patching 1 file ...
....
10051 Copying and patching 1 file ...
10052 Copying and patching 1 file ...
10053: WARNING: Could not apply "bdstweap". Skipping.
10054 Copying and patching 1 file ...
10055 Copying and patching 1 file ...
.....
10305 Copying and patching 1 file ...
10306 Copying and patching 1 file ...
10307: WARNING: Could not apply "bdstweap". Skipping.
10308 Copying and patching 1 file ...
10309 Copying and patching 1 file ...
.....
10556 Copying and patching 1 file ...
10557 Copying and patching 1 file ...
10558: WARNING: Could not apply "bdstweap". Skipping.
10559 Copying and patching 1 file ...
10560 Copying and patching 1 file ...
.....
10790 Copying and patching 1 file ...
10791 Copying and patching 1 file ...
10792: WARNING: Could not apply "bdstweap". Skipping.
10793 Copying and patching 1 file ...
10794 Copying and patching 1 file ...
.....
11072 Copying and patching 1 file ...
11073 Copying and patching 1 file ...
11074: WARNING: Could not apply "bdstweap". Skipping.
11075 Copying and patching 1 file ...
11076 Copying and patching 1 file ...
.....
11322 Copying and patching 1 file ...
11323 Copying and patching 1 file ...
11324: WARNING: Could not apply "bdstweap". Skipping.
11325 Copying and patching 1 file ...
11326 Copying and patching 1 file ...
.....
11604 Copying and patching 1 file ...
11605 Copying and patching 1 file ...
11606: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
11607 Copying and patching 1 file ...
11608 Copying and patching 1 file ...
.....
11822 Copying and patching 1 file ...
11823 Copying and patching 1 file ...
11824: WARNING: Could not apply "bdstweap". Skipping.
11825 Copying and patching 1 file ...
11826 Copying and patching 1 file ...
.....
12137 Copying and patching 1 file ...
12138 Copying and patching 1 file ...
12139: WARNING: Could not apply "bdstweap". Skipping.
12140 Copying and patching 1 file ...
12141 Copying and patching 1 file ...
.....
12461 Copying and patching 1 file ...
12462 Copying and patching 1 file ...
12463: WARNING: Could not apply "bdstweap". Skipping.
12464 Copying and patching 1 file ...
12465 Copying and patching 1 file ...
.....
12757 Copying and patching 1 file ...
12758 Copying and patching 1 file ...
12759: WARNING: Could not apply "bdstweap". Skipping.
12760 Copying and patching 1 file ...
12761 Copying and patching 1 file ...
.....
13106 Copying and patching 1 file ...
13107 Copying and patching 1 file ...
13108: WARNING: Could not apply "bdstweap". Skipping.
13109 Copying and patching 1 file ...
13110 Copying and patching 1 file ...
.....
13472 Copying and patching 1 file ...
13473 Copying and patching 1 file ...
13474: WARNING: Could not apply "bdstweap". Skipping.
13475 Copying and patching 1 file ...
13476 Copying and patching 1 file ...
.....
13528 Copying and patching 1 file ...
13529 Copying and patching 1 file ...
13530: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
13531 Copying and patching 1 file ...
13532 Copying and patching 1 file ...
.....
13793 Copying and patching 1 file ...
13794 Copying and patching 1 file ...
13795: WARNING: Could not apply "bdstweap". Skipping.
13796 Copying and patching 1 file ...
13797 Copying and patching 1 file ...
.....
13831 Copying and patching 1 file ...
13832 Copying and patching 1 file ...
13833: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
13834 Copying and patching 1 file ...
13835 Copying and patching 1 file ...
.....
14098 Copying and patching 1 file ...
14099 Copying and patching 1 file ...
14100: WARNING: Could not apply "bdstweap". Skipping.
14101 Copying and patching 1 file ...
14102 Copying and patching 1 file ...
.....
14132 Copying and patching 1 file ...
14133 Copying and patching 1 file ...
14134: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
14135 Copying and patching 1 file ...
14136 Copying and patching 1 file ...
.....
14439 Copying and patching 1 file ...
14440 Copying and patching 1 file ...
14441: WARNING: Could not apply "bdstweap". Skipping.
14442 Copying and patching 1 file ...
14443 Copying and patching 1 file ...
.....
14485 Copying and patching 1 file ...
14486 Copying and patching 1 file ...
14487: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
14488 Copying and patching 1 file ...
14489 Copying and patching 1 file ...
.....
14752 Copying and patching 1 file ...
14753 Copying and patching 1 file ...
14754: WARNING: Could not apply "bdstweap". Skipping.
14755 Copying and patching 1 file ...
14756 Copying and patching 1 file ...
.....
14794 Copying and patching 1 file ...
14795 Copying and patching 1 file ...
14796: WARNING: Internal ability name too long [CDHLYSYM]. Skipping.
14797 Copying and patching 1 file ...
14798 Copying and patching 1 file ...
.....
15101 Copying and patching 1 file ...
15102 Copying and patching 1 file ...
15103: WARNING: Could not apply "bdstweap". Skipping.
15104 Copying and patching 1 file ...
15105 Copying and patching 1 file ...
.....
15433 Copying and patching 1 file ...
15434 Copying and patching 1 file ...
15435: WARNING: Could not apply "bdstweap". Skipping.
15436 Copying and patching 1 file ...
15437 Copying and patching 1 file ...
.....
15745 Copying and patching 1 file ...
15746 Copying and patching 1 file ...
15747: WARNING: Could not apply "bdstweap". Skipping.
15748 Copying and patching 1 file ...
15749 Copying and patching 1 file ...
.....
16093 Copying and patching 1 file ...
16094 Copying and patching 1 file ...
16095: WARNING: Could not apply "bdstweap". Skipping.
16096 Copying and patching 1 file ...
16097 Copying and patching 1 file ...
.....
16401 Copying and patching 1 file ...
16402 Copying and patching 1 file ...
16403: WARNING: Could not apply "bdstweap". Skipping.
16404 Copying and patching 1 file ...
16405 Copying and patching 1 file ...
.....
16745 Copying and patching 1 file ...
16746 Copying and patching 1 file ...
16747: WARNING: Could not apply "bdstweap". Skipping.
16748 Copying and patching 1 file ...
16749 Copying and patching 1 file ...
.....
17071 Copying and patching 1 file ...
17072 Copying and patching 1 file ...
17073: WARNING: Could not apply "bdstweap". Skipping.
17074 Copying and patching 1 file ...
17075 Copying and patching 1 file ...
.....
17427 Copying and patching 1 file ...
17428 Copying and patching 1 file ...
17429: WARNING: Could not apply "bdstweap". Skipping.
17430 Copying and patching 1 file ...
17431 Copying and patching 1 file ...
.....
17738 Copying and patching 1 file ...
17739 Copying and patching 1 file ...
17740: WARNING: Could not apply "bdstweap". Skipping.
17741 Copying and patching 1 file ...
17742 Copying and patching 1 file ...
.....
18091 Copying and patching 1 file ...
18092 Copying and patching 1 file ...
18093: WARNING: Could not apply "bdstweap". Skipping.
18094 Copying and patching 1 file ...
18095 Copying and patching 1 file ...
.....
18350 Copying and patching 3 files ...
18351 [.\lang\en_us\dialog.tlk] created, 501485 string entries
18352: INSTALLED WITH WARNINGS Multiclass Cleric kits (install AFTER all other kit mods!!)
18353C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-iwdification-100-Error.log:
15 Copying and patching 1 file ...
16 Copying and patching 1 file ...
17: WARNING: no effects altered on spcl213.spl
18 Copying 3 files ...
19 Copying and patching 1 file ...
..
47 Copying and patching 13049 files ...
48 [.\lang\en_us\dialog.tlk] created, 498182 string entries
49: INSTALLED WITH WARNINGS IWD Class Updates: Paladin: IWD Abilities and Skills
50 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
51 Using Language [English]
..
64 Copying and patching 1 file ...
65 Copying and patching 1 file ...
66: WARNING: no effects altered on spcl213.spl
67 Copying 3 files ...
68 Copying and patching 1 file ...
..
96 Copying and patching 13049 files ...
97 [.\lang\en_us\dialog.tlk] created, 498095 string entries
98: INSTALLED WITH WARNINGS IWD Class Updates: Paladin: IWD Abilities and Skills
99
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-MAGIC_BATTLES_REVISED-10-Error.log:
136 Copying and patching 1 file ...
137 Copying and patching 1 file ...
138: WARNING: no effects added to lich.itm
139 Copying and patching 1 file ...
140: WARNING: no effects added to dw#licim.spl
141 Copying and patching 1 file ...
142 Copying 1 file ...
...
155 Copying and patching 1 file ...
156 [.\lang\en_us\dialog.tlk] created, 516315 string entries
157: INSTALLED WITH WARNINGS Revised Magic Battles
158
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-RR-7-Error.log:
549 Copying 2 files ...
550 Copying and patching 1 file ...
551: WARNING: no effects altered on MISC2P.ITM
552 Copying 1 file ...
553 Copying and patching 1 file ...
...
802 Patching RR#BUC04.ITM into store...
803 [.\lang\en_us\dialog.tlk] created, 492472 string entries
804: INSTALLED WITH WARNINGS Additional equipment for Thieves and Bards
805 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
806 Using Language [English]
...
1353 Copying 2 files ...
1354 Copying and patching 1 file ...
1355: WARNING: no effects altered on MISC2P.ITM
1356 Copying 1 file ...
1357 Copying and patching 1 file ...
....
1606 Patching RR#BUC04.ITM into store...
1607 [.\lang\en_us\dialog.tlk] created, 492385 string entries
1608: INSTALLED WITH WARNINGS Additional equipment for Thieves and Bards
1609
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-SHADOWADEPT-0-Error.log:
1000 Appending to files ...
1001 Copying and patching 1 file ...
1002: WARNING: no effects altered on C0SADAY.SPL
1003 Copying and patching 1 file ...
1004 Adding projectile file shadowadept/spells/projectiles/c0proj01.PRO ...
....
1558 Copying and patching 1 file ...
1559 Copying and patching 1 file ...
1560: WARNING: no effects altered on C0SA112.itm
1561 Copying and patching 1 file ...
1562 Copying and patching 1 file ...
....
5170 Copying and patching 1 file ...
5171 [.\lang\en_us\dialog.tlk] created, 496479 string entries
5172: INSTALLED WITH WARNINGS Shadow Magic: Main Component
5173 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
5174 Using Language [English]
....
6172 Appending to files ...
6173 Copying and patching 1 file ...
6174: WARNING: no effects altered on C0SADAY.SPL
6175 Copying and patching 1 file ...
6176 Adding projectile file shadowadept/spells/projectiles/c0proj01.PRO ...
....
6730 Copying and patching 1 file ...
6731 Copying and patching 1 file ...
6732: WARNING: no effects altered on C0SA112.itm
6733 Copying and patching 1 file ...
6734 Copying and patching 1 file ...
....
10342 Copying and patching 1 file ...
10343 [.\lang\en_us\dialog.tlk] created, 496392 string entries
10344: INSTALLED WITH WARNINGS Shadow Magic: Main Component
10345C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-sod2bg2_iu-30-Error.log:
89 Copying and patching 1 file ...
90 Copying and patching 1 file ...
91: WARNING: no effects altered on shld24.itm
92 Copying and patching 1 file ...
93 Copying and patching 1 file ...
..
127 Copying and patching 1 file ...
128 Copying and patching 1 file ...
129: WARNING: no effects added to sw2h18.itm
130 Copying and patching 1 file ...
131 Copying and patching 1 file ...
...
136 Copying and patching 1 file ...
137 Copying and patching 1 file ...
138: WARNING: no effects added to sw2h15.itm
139 Copying and patching 1 file ...
140 Copying and patching 1 file ...
...
146 Copying and patching 1 file ...
147 Copying and patching 1 file ...
148: WARNING: no effects added to kuobolt.itm
149: WARNING: no effects added to kuobolt.itm
150 Copying and patching 1 file ...
151: WARNING: no effects added to kuobolt2.itm
152: WARNING: no effects added to kuobolt2.itm
153 Copying and patching 1 file ...
154: WARNING: no effects added to dwbolt02.itm
155: WARNING: no effects added to dwbolt02.itm
156 Copying and patching 1 file ...
157: WARNING: no effects added to sahbolt.itm
158: WARNING: no effects added to sahbolt.itm
159 Copying and patching 1 file ...
160: WARNING: no effects added to dwbolt01.itm
161 Copying and patching 1 file ...
162 Copying and patching 1 file ...
163: WARNING: no effects added to dagg13.itm
164 Copying and patching 1 file ...
165: WARNING: no effects added to dagg17.itm
166 Copying and patching 1 file ...
167: WARNING: no effects added to dart03.itm
168: WARNING: no effects added to dart03.itm
169 Copying and patching 1 file ...
170: WARNING: no effects added to halb11.itm
171 Copying and patching 1 file ...
172 Copying and patching 1 file ...
...
181 Copying and patching 1 file ...
182 Copying and patching 1 file ...
183: INSTALLED WITH WARNINGS Cosmetic Enhancements for Existing Items (does not affect function)
184C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-SpiritHunter-0-Error.log:
42 Copying and patching 1 file ...
43 Copying and patching 1 file ...
44: WARNING: no effects altered on UB_SH00.ITM
45: WARNING: no effects altered on UB_SH00.ITM
46: WARNING: no effects altered on UB_SH00.ITM
47: WARNING: no effects altered on UB_SH00.ITM
48: WARNING: no effects altered on UB_SH00.ITM
49: WARNING: no effects altered on UB_SH00.ITM
50: WARNING: no effects altered on UB_SH00.ITM
51: WARNING: no effects altered on UB_SH00.ITM
52: WARNING: no effects altered on UB_SH00.ITM
53: WARNING: no effects altered on UB_SH00.ITM
54: WARNING: no effects altered on UB_SH00.ITM
55: WARNING: no effects altered on UB_SH00.ITM
56: WARNING: no effects altered on UB_SH00.ITM
57: WARNING: no effects altered on UB_SH00.ITM
58: WARNING: no effects altered on UB_SH00.ITM
59: WARNING: no effects altered on UB_SH00.ITM
60 Copying and patching 1 file ...
61 Copying and patching 1 file ...
..
125 Copying and patching 1 file ...
126 [.\lang\en_us\dialog.tlk] created, 497484 string entries
127: INSTALLED WITH WARNINGS Spirit Hunter Shaman Kit
128 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
129 Using Language [English]
...
169 Copying and patching 1 file ...
170 Copying and patching 1 file ...
171: WARNING: no effects altered on UB_SH00.ITM
172: WARNING: no effects altered on UB_SH00.ITM
173: WARNING: no effects altered on UB_SH00.ITM
174: WARNING: no effects altered on UB_SH00.ITM
175: WARNING: no effects altered on UB_SH00.ITM
176: WARNING: no effects altered on UB_SH00.ITM
177: WARNING: no effects altered on UB_SH00.ITM
178: WARNING: no effects altered on UB_SH00.ITM
179: WARNING: no effects altered on UB_SH00.ITM
180: WARNING: no effects altered on UB_SH00.ITM
181: WARNING: no effects altered on UB_SH00.ITM
182: WARNING: no effects altered on UB_SH00.ITM
183: WARNING: no effects altered on UB_SH00.ITM
184: WARNING: no effects altered on UB_SH00.ITM
185: WARNING: no effects altered on UB_SH00.ITM
186: WARNING: no effects altered on UB_SH00.ITM
187 Copying and patching 1 file ...
188 Copying and patching 1 file ...
...
252 Copying and patching 1 file ...
253 [.\lang\en_us\dialog.tlk] created, 497397 string entries
254: INSTALLED WITH WARNINGS Spirit Hunter Shaman Kit
255C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-STRATAGEMS-5900-Error.log:
62 Copying and patching 1 file ...
63 Copying and patching 1 file ...
64: WARNING: no effects altered on sppr313.spl
65 Copying and patching 1 file ...
66 SFO: Cloning ITM file(s) dw#marker_file=>dw#noptn dw#marker_file=>dw#magat dw#marker_file=>dw#attac dw#marker_file=>dw#move0 dw#marker_file=>dw#nodor dw#marker_file=>dw#noinv dw#marker_file=>dw#deseq dw#marker_file=>dw#area dw#marker_file=>dw#nopre dw#marker_file=>dw#dispe and applying patch(es)...
..
4792 Clearing the variables.
4793 [.\lang\en_us\dialog.tlk] created, 512451 string entries
4794: INSTALLED WITH WARNINGS Initialise AI components (required for all tactical and AI components)
4795
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-STRATAGEMS-6030-Error.log:
3319 Copying and patching 1 file ...
3320 [.\lang\en_us\dialog.tlk] created, 512499 string entries
3321: INSTALLED WITH WARNINGS Smarter Mages
3322
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-STRATAGEMS-6100-Error.log:
297 Copying and patching 1 file ...
298 Copying and patching 1 file ...
299: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
300 Copying and patching 1 file ...
301: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
302 Copying and patching 1 file ...
303 Copying and patching 1 file ...
...
6006 Copying and patching 1 file ...
6007 Copying and patching 1 file ...
6008: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
6009 Copying and patching 1 file ...
6010: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
6011 Copying and patching 1 file ...
6012: WARNING: ADD_CRE_ITEM: Could not find empty inventory slot. Defaulting to INV16.
6013 Copying and patching 1 file ...
6014 patched 5400 files
....
11815 SFO: Applying patch(es) to CRE file(s) zargal...
11816 ...done
11817: INSTALLED WITH WARNINGS Potions for NPCs
11818C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-TNT-58-Error.log:
25 Copying and patching 1 file ...
26 Copying and patching 1 file ...
27: WARNING: cannot find block matching [.../tnt-inlined/fair_fights/dukes.baf]
28 Copying and patching 1 file ...
29: WARNING: cannot find block matching [.../tnt-inlined/fair_fights/dukes.baf]
30: INSTALLED WITH WARNINGS Fair fights -> Just a few selected enemies
31
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-12꞉48\ProjectInfinity-Weidu-Debug-WILL_TO_POWER-200-Error.log:
9902 Copying and patching 1 file ...
9903 Copying and patching 1 file ...
9904: WARNING: no effects altered on ohbantim.spl
9905 Adding D5_PSION Kit ...
9906 Appending to files ...
....
10510 Copying and patching 1 file ...
10511 [.\lang\en_us\dialog.tlk] created, 500898 string entries
10512: INSTALLED WITH WARNINGS Add the Psionicist, rogue/psion
10513C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-cliffhistory-0.log:
7 Extending game scripts ...
8 Compiling 3 dialogue files and 9 scripts ...
9: [action list near line 250, column 18 of CliffHistory\compile/history.d] PARSE WARNING at line 252 column 1-221
10 Near Text: )
11 [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
12 A troupe of wild mages who have managed to create a monster by accident have enlisted my aid in finding a dispel scroll to rid themselves of the beast. I am to return to the Five Flagons theatre when I have the scroll.] was expected to be an integer
13: [action list near line 266, column 17 of CliffHistory\compile/history.d] PARSE WARNING at line 268 column 1-221
14 Near Text: )
15 [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
16 A troupe of wild mages who have managed to create a monster by accident have enlisted my aid in finding a dispel scroll to rid themselves of the beast. I am to return to the Five Flagons theatre when I have the scroll.] was expected to be an integer
17: [action list near line 287, column 43 of CliffHistory\compile/history.d] PARSE WARNING at line 289 column 1-221
18 Near Text: )
19 [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
..
63 Extending game scripts ...
64 Compiling 3 dialogue files and 9 scripts ...
65: [action list near line 250, column 18 of CliffHistory\compile/history.d] PARSE WARNING at line 252 column 1-221
66 Near Text: )
67 [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
68 A troupe of wild mages who have managed to create a monster by accident have enlisted my aid in finding a dispel scroll to rid themselves of the beast. I am to return to the Five Flagons theatre when I have the scroll.] was expected to be an integer
69: [action list near line 266, column 17 of CliffHistory\compile/history.d] PARSE WARNING at line 268 column 1-221
70 Near Text: )
71 [EraseJournalEntry] argument [Caco-Fonick, Bard out of Hell
72 A troupe of wild mages who have managed to create a monster by accident have enlisted my aid in finding a dispel scroll to rid themselves of the beast. I am to return to the Five Flagons theatre when I have the scroll.] was expected to be an integer
73: [action list near line 287, column 43 of CliffHistory\compile/history.d] PARSE WARNING at line 289 column 1-221
74 Near Text: )
75 [EraseJournalEntry] argument [Caco-Fonick, Bard out of HellC:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-iwdification-30-Error.log:
867 Copying and patching 1 file ...
868 Copying and patching 1 file ...
869: SFO warning: Not copying resource S1-8M1.ITM of spell WIZARD_MONSTER_SUMMONING_5: namespace conflict
870 Copying 1 file ...
871 Appending to files ...
...
979 Copying and patching 1 file ...
980 Copying and patching 1 file ...
981: SFO warning: Not copying resource S5-20.ITM of spell WIZARD_MONSTER_SUMMONING_3: namespace conflict
982 Appending to files ...
983 Copying and patching 1 file ...
...
2037 Copying and patching 1 file ...
2038 Copying and patching 1 file ...
2039: WARNING: no effects added to SPWI629.spl
2040: WARNING: no effects added to SPWI629.spl
2041: WARNING: no effects added to SPWI629.spl
2042: WARNING: no effects added to SPWI629.spl
2043: WARNING: no effects added to SPWI629.spl
2044: WARNING: no effects added to SPWI629.spl
2045: WARNING: no effects added to SPWI629.spl
2046: WARNING: no effects added to SPWI629.spl
2047: WARNING: no effects added to SPWI629.spl
2048: WARNING: no effects added to SPWI629.spl
2049: WARNING: no effects added to SPWI629.spl
2050: WARNING: no effects added to SPWI629.spl
2051: WARNING: no effects added to SPWI629.spl
2052: WARNING: no effects added to SPWI629.spl
2053: WARNING: no effects added to SPWI629.spl
2054: WARNING: no effects added to SPWI629.spl
2055: WARNING: no effects added to SPWI629.spl
2056: WARNING: no effects added to SPWI629.spl
2057: WARNING: no effects added to SPWI629.spl
2058: WARNING: no effects added to SPWI629.spl
2059: WARNING: no effects added to SPWI629.spl
2060: WARNING: no effects added to SPWI629.spl
2061: WARNING: no effects added to SPWI629.spl
2062 Copying and patching 2 files ...
2063 Copying and patching 1 file ...
....
2077 Copying and patching 1 file ...
2078 [.\lang\en_us\dialog.tlk] created, 282475 string entries
2079: INSTALLED WITH WARNINGS IWD Arcane Spell Pack
2080 [C:\Users\matth\Desktop\cleanest\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
2081 Using Language [English]
....
2946 Copying and patching 1 file ...
2947 Copying and patching 1 file ...
2948: SFO warning: Not copying resource S1-8M1.ITM of spell WIZARD_MONSTER_SUMMONING_5: namespace conflict
2949 Copying 1 file ...
2950 Appending to files ...
....
3058 Copying and patching 1 file ...
3059 Copying and patching 1 file ...
3060: SFO warning: Not copying resource S5-20.ITM of spell WIZARD_MONSTER_SUMMONING_3: namespace conflict
3061 Appending to files ...
3062 Copying and patching 1 file ...
....
4116 Copying and patching 1 file ...
4117 Copying and patching 1 file ...
4118: WARNING: no effects added to SPWI629.spl
4119: WARNING: no effects added to SPWI629.spl
4120: WARNING: no effects added to SPWI629.spl
4121: WARNING: no effects added to SPWI629.spl
4122: WARNING: no effects added to SPWI629.spl
4123: WARNING: no effects added to SPWI629.spl
4124: WARNING: no effects added to SPWI629.spl
4125: WARNING: no effects added to SPWI629.spl
4126: WARNING: no effects added to SPWI629.spl
4127: WARNING: no effects added to SPWI629.spl
4128: WARNING: no effects added to SPWI629.spl
4129: WARNING: no effects added to SPWI629.spl
4130: WARNING: no effects added to SPWI629.spl
4131: WARNING: no effects added to SPWI629.spl
4132: WARNING: no effects added to SPWI629.spl
4133: WARNING: no effects added to SPWI629.spl
4134: WARNING: no effects added to SPWI629.spl
4135: WARNING: no effects added to SPWI629.spl
4136: WARNING: no effects added to SPWI629.spl
4137: WARNING: no effects added to SPWI629.spl
4138: WARNING: no effects added to SPWI629.spl
4139: WARNING: no effects added to SPWI629.spl
4140: WARNING: no effects added to SPWI629.spl
4141 Copying and patching 2 files ...
4142 Copying and patching 1 file ...
....
4156 Copying and patching 1 file ...
4157 [.\lang\en_us\dialog.tlk] created, 282475 string entries
4158: INSTALLED WITH WARNINGS IWD Arcane Spell Pack
4159
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-iwdification-40.log:
231 Copying and patching 1 file ...
232 Copying and patching 1 file ...
233: SFO warning: Not copying resource EXALTAH.VVC of spell CLERIC_EXALTATION: namespace conflict
234 Appending to files ...
235 Copying and patching 1 file ...
...
500 Copying and patching 1 file ...
501 Copying and patching 1 file ...
502: SFO warning: Not copying resource RECITAG.VVC of spell CLERIC_RECITATION: namespace conflict
503 Appending to files ...
504 Copying and patching 1 file ...
...
811 Copying and patching 1 file ...
812 Copying and patching 1 file ...
813: SFO warning: Not copying resource CLDAMAH.BAM of spell CLERIC_MASS_CAUSE_LIGHT_WOUNDS: namespace conflict
814 Appending to files ...
815 Copying and patching 1 file ...
...
864 Copying and patching 1 file ...
865 Copying and patching 1 file ...
866: SFO warning: Not copying resource WHIRLW.PRO of spell CLERIC_WHIRLWIND: namespace conflict
867 Appending to files ...
868 Copying and patching 1 file ...
...
1105 Copying and patching 1 file ...
1106 Copying and patching 1 file ...
1107: SFO warning: Not copying resource CSDAMAH.BAM of spell CLERIC_CAUSE_SERIOUS_WOUNDS_IWD: namespace conflict
1108 Appending to files ...
1109 Copying and patching 1 file ...
....
1168 Copying and patching 1 file ...
1169 Copying and patching 1 file ...
1170: SFO warning: Not copying resource S5-20.ITM of spell CLERIC_GIANT_INSECT: namespace conflict
1171 Appending to files ...
1172 Copying and patching 1 file ...
....
1242 Copying and patching 1 file ...
1243 Copying and patching 1 file ...
1244: SFO warning: Not copying resource IDPRO282.PRO of spell INNATE_BOMBARDIER_BEETLE_CLOUD: namespace conflict
1245 Appending to files ...
1246 Copying and patching 1 file ...
....
1975 Copying and patching 1 file ...
1976 Copying and patching 1 file ...
1977: SFO warning: Not copying resource EXALTAH.VVC of spell CLERIC_EXALTATION: namespace conflict
1978 Appending to files ...
1979 Copying and patching 1 file ...
....
2244 Copying and patching 1 file ...
2245 Copying and patching 1 file ...
2246: SFO warning: Not copying resource RECITAG.VVC of spell CLERIC_RECITATION: namespace conflict
2247 Appending to files ...
2248 Copying and patching 1 file ...
....
2555 Copying and patching 1 file ...
2556 Copying and patching 1 file ...
2557: SFO warning: Not copying resource CLDAMAH.BAM of spell CLERIC_MASS_CAUSE_LIGHT_WOUNDS: namespace conflict
2558 Appending to files ...
2559 Copying and patching 1 file ...
....
2608 Copying and patching 1 file ...
2609 Copying and patching 1 file ...
2610: SFO warning: Not copying resource WHIRLW.PRO of spell CLERIC_WHIRLWIND: namespace conflict
2611 Appending to files ...
2612 Copying and patching 1 file ...
....
2849 Copying and patching 1 file ...
2850 Copying and patching 1 file ...
2851: SFO warning: Not copying resource CSDAMAH.BAM of spell CLERIC_CAUSE_SERIOUS_WOUNDS_IWD: namespace conflict
2852 Appending to files ...
2853 Copying and patching 1 file ...
....
2912 Copying and patching 1 file ...
2913 Copying and patching 1 file ...
2914: SFO warning: Not copying resource S5-20.ITM of spell CLERIC_GIANT_INSECT: namespace conflict
2915 Appending to files ...
2916 Copying and patching 1 file ...
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2986 Copying and patching 1 file ...
2987 Copying and patching 1 file ...
2988: SFO warning: Not copying resource IDPRO282.PRO of spell INNATE_BOMBARDIER_BEETLE_CLOUD: namespace conflict
2989 Appending to files ...
2990 Copying and patching 1 file ...C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-RR-7-Error.log:
549 Copying 2 files ...
550 Copying and patching 1 file ...
551: WARNING: no effects altered on MISC2P.ITM
552 Copying 1 file ...
553 Copying and patching 1 file ...
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802 Patching RR#BUC04.ITM into store...
803 [.\lang\en_us\dialog.tlk] created, 492213 string entries
804: INSTALLED WITH WARNINGS Additional equipment for Thieves and Bards
805
C:\Users\matth\Desktop\cleanest\PI\Logs\2022.01.16-09꞉32\ProjectInfinity-Weidu-Debug-SHADOWADEPT-0-Error.log:
1000 Appending to files ...
1001 Copying and patching 1 file ...
1002: WARNING: no effects altered on C0SADAY.SPL
1003 Copying and patching 1 file ...
1004 Adding projectile file shadowadept/spells/projectiles/c0proj01.PRO ...
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1558 Copying and patching 1 file ...
1559 Copying and patching 1 file ...
1560: WARNING: no effects altered on C0SA112.itm
1561 Copying and patching 1 file ...
1562 Copying and patching 1 file ...
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5170 Copying and patching 1 file ...
5171 [.\lang\en_us\dialog.tlk] created, 496220 string entries
5172: INSTALLED WITH WARNINGS Shadow Magic: Main Component
5173Will update the first post with proper text/intro soon and also periodic gameplay impressions/issues etc.
Thanks a lot for your advice and help! : ))
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I was referring to CHARNAME, not NPCs (they break as well) though. I did use the kit/tweaks block from a few posts ago and then checking RS/MOoF every few mods. They broke with said component and worked again (for CHARNAME) after I uninstalled it. I really like the component too, even though it has its kinks, as you mentioned.
IIRC the behaviour was exactly the same when Refinements broke the two mods. It didn't matter whether AI was activated either. You could easily check by generating a specialist and seeing that he only had the spells that you picked for him in the chargen screen.
-
Thanks for the update!
Yes, you described my engine stutters spot on.
Updated my local spheres list and did some further bugfixing. Will probably end up putting aTweaks after SCS after all. Can do a full install now, it seems. : )
-
I had them ordered as advised in their respective readmes but this made me reconsider. I haven't tested this order yet. I do have a a version with them being the other way around and EET_end coming earlier of course.
Currently waiting for a HerThiMoney v4 crossmod dlg fix and also finally found the second culprit apart from Refinements which breaks MOoF and RS from TnB - it is the NPC customisation component from SCS. I already messaged @subtledoctor, maybe he has an idea.
The Refinements part can be solved with reordering, will update my list accordingly, but the SCS part can only be swapped, I fear. I really like its scope and will be sad to let it go, but NPC_EE should do a similar job. Also no idea whether it is a weakness in RS/MOoF or the other components - I suspect the latter.
Apart from that my install order is kind of ready to be playtested/played on my local setup.
-
On 1/10/2022 at 4:30 PM, subtledoctor said:
This is the subject of some slight controversy; Refinements v4's default behavior is to install its changes to mod-added kits, so this should be good. I tend to install Refinements earlier, because it changes the base class tables and most or all of my kits starts with that base table and then patch it to add or remove HLAs. As I think about it now, I don't know whether I set Refinements to handle multiclass kits... safest route is probably to install Refinements right before FnP_Multiclass (so, after single-class kits and before the majority of divine multiclass kits).
It seems to work fine with most single class kits/systems but not Revised Specialists and Monastic Orders. It apparently breaks the two components (why?) if it is installed afterwards. I must admit that I haven't checked your online install order in a while, it states this sequence exactly.
I changed this section of the order to this for now:
SpoilerArtisansKitpack:0;The Artisan's Kitpack - Artisan's Kitpack: Arcane Archer Fighter Kit
ArtisansKitpack:1;The Artisan's Kitpack - Artisan's Kitpack: Vanguard Fighter Kit
ArtisansKitpack:2;The Artisan's Kitpack - Artisan's Kitpack: The Art of Slaughter (Berserker Rework)
ArtisansKitpack:3;The Artisan's Kitpack - Artisan's Kitpack: Art of the Sword Saint (Kensai Rework)
ArtisansKitpack:4;The Artisan's Kitpack - Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
ArtisansKitpack:5;The Artisan's Kitpack - Artisan's Kitpack: Dark Hunter Ranger Kit
ArtisansKitpack:7;The Artisan's Kitpack - Artisan's Kitpack: Mystic Fire Paladin Kit
ArtisansKitpack:8;The Artisan's Kitpack - Artisan's Kitpack: Way of the Anti-Paladin (Blackguard Rework)
ArtisansKitpack:12;The Artisan's Kitpack - Artisan's Kitpack: Magekiller Thief Kit
ArtisansKitpack:13;The Artisan's Kitpack - Artisan's Kitpack: Trickster Thief Kit
ArtisansKitpack:14;The Artisan's Kitpack - Artisan's Kitpack: Way of the Assassin (Assassin Rework)
ArtisansKitpack:15;The Artisan's Kitpack - Artisan's Kitpack: Pale Master Sorcerer Kit
ArtisansKitpack:18;The Artisan's Kitpack - Artisan's Kitpack: Warhorn Shaman Kit
WSR:100;Wizard Slayer Rebalancing - Wizard Slayer kit revision
WSR:302;Wizard Slayer Rebalancing - Moderate changesBEARWALKER:0;BearWalker - BEAR WALKER KIT for Enhanced Editions.
wildmage:3;Wild Mage Additions - Original avatar
MilitiaOfficer:0;Militia Officer - Install Militia Officer kit for FightersBARDICWONDERS:0;BardicWonders - Bardic Wonders: Abettor of Mask Kit
BARDICWONDERS:1;BardicWonders - Bardic Wonders: Dancer Kit
BARDICWONDERS:2;BardicWonders - Bardic Wonders: Storm Drummer Kit
BARDICWONDERS:3;BardicWonders - Bardic Wonders: Troubadour Kit
BARDICWONDERS:4;BardicWonders - Bardic Wonders: Deathsinger KitRR:3;rr - Proper racial adjustments for thieving skills
RR:4;rr - Bard kit revisions
RR:9;rr - Use PnP thievery potions and prevent their effects from stacking
RR:11;rr - Chosen of Cyric encounter
RR:12;rr - Shadow Thief Improvements
RR:999;rr - BG2-style icons for RR contentSTORMCALLER:0;StormCaller - Storm Caller Shaman Kit
SPIRITWALKER:0;Spiritwalker - Spiritwalker Shaman Kit
SpiritHunter:0;SpiritHunter - Spirit Hunter Shaman Kit
DREAMWALKER:0;Dreamwalker - Dreamwalker Shaman KitIHATEUNDEAD:0;I Hate Undead - Undead Predator (Ranger Kit)
IHATEUNDEAD:1;I Hate Undead - Holy Redeemer (Cleric Kit)
IHATEUNDEAD:2;I Hate Undead - Deathslayer (Wizard Kit)
IHATEUNDEAD:3;I Hate Undead - Undead Hunter Revision (Paladin Kit)
IHATEUNDEAD:4;I Hate Undead - Death Tricker (Thief Kit)
IHATEUNDEAD:5;I Hate Undead - Burial Defender (Fighter Kit)
IHATEUNDEAD:6;I Hate Undead - Grave Mourner (Bard Kit)
IHATEUNDEAD:7;I Hate Undead - Circle Enforcer (Druid Kit)
IHATEUNDEAD:9;I Hate Undead - Pallid Mask (Monk Kit)
IHATEUNDEAD:10;I Hate Undead - Dreadful Witch (Shaman Kit)
IHATEUNDEAD:11;I Hate Undead - Imprisoned Soul (Sorcerer Kit)A7#IMPROVEDSHAMANICDANCE:0;Improved Shamanic Dance - Improved Shamanic Dance
A7#IMPROVEDSHAMANICDANCE:10;Improved Shamanic Dance - Expanded Shamanic Dance for high level characters
A7#IMPROVEDSHAMANICDANCE:30;Improved Shamanic Dance - Apply Shamanic Dance improvements to Shaman kits
A7#IMPROVEDSHAMANICDANCE:40;Improved Shamanic Dance - Shaman-specific items
A7#IMPROVEDARCHER:0;Improved Archer Kit - Improved Archer Kit
A7#IMPROVEDARCHER:10;Improved Archer Kit - Add fighter kit: Marksman
A7#IMPROVEDARCHER:30;Improved Archer Kit - Add thief kit: Sharpshooter
A7#IMPROVEDARCHER:100;Improved Archer Kit - Add +4 arrows, bolts and powerful bows to the gamedruidsor:0;druidsor - Geomantic Sorcerer Kit
REFINEMENTS:11;refinements - Choose which classes get revised HLAs
REFINEMENTS:101;refinements - Fighter HLAs
REFINEMENTS:102;refinements - Barbarian HLAs
REFINEMENTS:103;refinements - Ranger HLAs
REFINEMENTS:104;refinements - Paladin HLAs
REFINEMENTS:105;refinements - Cleric HLAs
REFINEMENTS:106;refinements - Druid HLAs
REFINEMENTS:107;refinements - Monk HLAs
REFINEMENTS:108;refinements - Wizard HLAsRR:2;rr - Thief High Level Ability revisions
RR:5;rr - Bard High Level Ability revisions
HOUSETWEAKS:6;AionZ's House Rules - House Tweaks: Warrior HLAs
mih_sp:5;mih_sp - Made in Heaven: Epic Spellpack (EXPERIMENTAL)
WSR:200;Wizard Slayer Rebalancing - Wizard Slayer High Level Ability revision
WSR:999;Wizard Slayer Rebalancing - BG2-style icons for WSR contentMonasticOrders:0;MonasticOrders - Core Revisions
MonasticOrders:1;MonasticOrders - Expanded Races for Monks
MonasticOrders:2;MonasticOrders - Multiclassing for Monks
MonasticOrders:3;MonasticOrders - New Kits for Monks
MonasticOrders:4;MonasticOrders - Item Restriction PatchCDTWEAKS:2240;The Tweaks Anthology - Un-Nerfed THAC0 Table
CDTWEAKS:2250;The Tweaks Anthology - Un-Nerfed Sorcerer Spell Progression Table
CDTWEAKS:2260;The Tweaks Anthology - Un-nerfed table [Blucher]
CDTWEAKS:2270;The Tweaks Anthology - Un-nerfed table [Blucher]
CDTWEAKS:2280;The Tweaks Anthology - Un-nerfed table [Blucher]
CDTWEAKS:2293;The Tweaks Anthology - Use cleric level progression changes with un-nerfed druid spell table [Blucher]
iwdification:160;IWDification - IWD Class Updates: Paladin: Use IWD Spell Progression
iwdification:170;IWDification - IWD Class Updates: Ranger: Use IWD Spell ProgressionTOMEANDBLOOD:11;Tome and Blood - Rebalanced Spell Schools
TOMEANDBLOOD:1201;Tome and Blood - No Opposition Schools
TOMEANDBLOOD:13;Tome and Blood - Revised Illusionary Clones
TOMEANDBLOOD:14;Tome and Blood - Revised Invisibility and True Seeing
TOMEANDBLOOD:16;Tome and Blood - Improved Identify spell (usable by Arcanist/Multi Sorcerers)
TOMEANDBLOOD:20;Tome and Blood - Revised Dragon Disciples
TOMEANDBLOOD:31;Tome and Blood - Sorcerer: Favored Soul
TOMEANDBLOOD:33;Tome and Blood - Sorcerer: Sylvan Disciple
TOMEANDBLOOD:55;Tome and Blood - Metamagic spells, fill sequencers free (usable by Arcanist/Multi Sorcerers)
TOMEANDBLOOD:62;Tome and Blood - Level One Cantrips
TOMEANDBLOOD:40;Tome and Blood - Revised Specialists
TOMEANDBLOOD:67;Tome and Blood - Choose-Your-Own Familiar
TOMEANDBLOOD:68;Tome and Blood - Pooky's Mod: Imbue Familiars
TOMEANDBLOOD:71;Tome and Blood - Change spells every level
TOMEANDBLOOD:80;Tome and Blood - Multiclass Sorcerers
TOMEANDBLOOD:85;Tome and Blood - Sorcerer Kit: Mana SorcererB_SPELLS:103;B_Spells - Install New Spells only
A7-GOLEMCONSTRUCTION:0;A7-GolemConstruction - Golem Construction Ability for Spellcasters
A7-GOLEMCONSTRUCTION:10;A7-GolemConstruction - Replace original Golem Manual
A7-GOLEMCONSTRUCTION:15;A7-GolemConstruction - Improve enemy spellcaster AI
A7-GOLEMCONSTRUCTION:20;A7-GolemConstruction - Golems for enemy spellcasters
A7-GOLEMCONSTRUCTION:25;A7-GolemConstruction - Greater variety of enemy golem types
A7-GOLEMCONSTRUCTION:30;A7-GolemConstruction - Fighter Stronghold golems may continue to serve you
A7-GOLEMCONSTRUCTION:35;A7-GolemConstruction - Make golems vulnerable to specific spell effects
A7-GOLEMCONSTRUCTION:40;A7-GolemConstruction - Reduce weapon immunities and resistances for constructed golems
A7-GOLEMCONSTRUCTION:45;A7-GolemConstruction - Identify all mod items
A7-GOLEMCONSTRUCTION:50;A7-GolemConstruction - Add "Teleport" ability to golemsA7-CHAOSSORCERER:0;The Chaos Sorcerer: A Wild Magic Kit for Sorcerers - "Chaos Sorcerer" kit
A7-CHAOSSORCERER:30;The Chaos Sorcerer: A Wild Magic Kit for Sorcerers - Add "Primordial Artifacts"iwdification:120;IWDification - IWD Class Updates: Thief: Evasion
iwdification:70;IWDification - IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression
iwdification:71;IWDification - IWD Class Updates: Druid: Allow Elves to be Druids
iwdification:100;IWDification - IWD Class Updates: Paladin: IWD Abilities and Skills
mih_sp:3;mih_sp - Revised Paladin PowersFaiths_and_Powers:21;Faiths and Powers - FnP: the Faiths & Powers original sphere system
Faiths_and_Powers:31;Faiths and Powers - Install Cleric kits
Faiths_and_Powers:33;Faiths and Powers - Install Druid kits
Faiths_and_Powers:35;Faiths and Powers - Install Paladin kits
Faiths_and_Powers:37;Faiths and Powers - Install Ranger kits
Faiths_and_Powers:80;Faiths and Powers - Apply sphere systemWILL_TO_POWER:200;Will to Power - Add the Psionicist, rogue/psion
WILL_TO_POWER:300;Will to Power - Add the Soulblade, fighter/psion
WILL_TO_POWER:400;Will to Power - Add the Psypher, ranger/psion
WILL_TO_POWER:500;Will to Power - Add the Cerebremancer, mage/psion
WILL_TO_POWER:900;Will to Power - Dark Sun Mode: Everyone Is a Wild Talent//5E_SPELLCASTING:100;5E Spellcasting - Change All Casters to 5E System
//5E_SPELLCASTING:900;5E Spellcasting - Set Bonus Spell Slot Items to Work for 5E CastersMIGHT_AND_GUILE:200;Might & Guile - Feat System
MIGHT_AND_GUILE:210;Might & Guile - Bard Overhaul: Multiclass Bards
MIGHT_AND_GUILE:220;Might & Guile - Revised Multiclassing and Multiclass Kits
MIGHT_AND_GUILE:240;Might & Guile - Improved Rangers
MIGHT_AND_GUILE:250;Might & Guile - Revised Berserker and Rage
MIGHT_AND_GUILE:265;Might & Guile - Revised Monk Fists
MIGHT_AND_GUILE:310;Might & Guile - Add the Corsair (fighter kit)FNP_MULTICLASS:91;Faiths and Powers Multiclass - Multiclass Druids
FNP_MULTICLASS:92;Faiths and Powers Multiclass - Multiclass Shamans
FNP_MULTICLASS:95;Faiths and Powers Multiclass - Multiclass Cleric kits (install AFTER all other kit mods!!)But something further down the line seems to break the two components again, will need further testing.
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38 minutes ago, subtledoctor said:
I think Gwaihir meant the time it takes for your spells to kick in after resting - not after every spell. That would indeed be intolerable. That’s what I see: a 1-2 second pause after waking up from resting. What’s interesting is that the next time I wake up, as long as the app has been running, is quicker. Likewise for using psionic powers from Will to Power: the first time I use any power in a play session, it pauses combat for a second; thereafter, it is completely fluid.
It’s like my game is caching the spells in RAM when they are used, or something, so I only have to deal with the pause once. Maybe that was some kind of trick to get the game to run well on the anemic iPad hardware of ~2012? (It really was anemic back then.) Maybe your system doesn’t do that? It’s something about your platform, or your hardware, or something. Or maybe you just have a gazillion spells for the system. Like I say, I have 650, for which performance is not that different from 350. But maybe pushing that to 850 makes more of a difference? Maybe the time it takes to process spells is on a parabolic curve?
I’m at a loss to explain it.
Okay, I wasn't sure as he explicitly mentioned casting spells. I must admit that I didn't test prolonged sessions, just one fight or two fights etc. My spell.ids has 1519 lines if that's any indication - a parabolic curve would hurt there. Does WTP work similarly? I have installed it but haven't tested the powers yet. Hm... I don't think I deliberately prevented my system (Win10, 32GB RAM, quite recent hardware; it is also not tied to EEex, no idea about 2.6.6 though) from doing so. Checking WtP.
edit: WtP works as described, a few initial lock-ups and then it runs smoothly. : )
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Those two were already empty as of SCS 33.7 - not sure whether it would be wise to go digging and adding their contents from an even earlier version.
Edit: bodhi_setup.ssl has been empty since SCS v31 at least; cmraksh.ssl didn't exist back then, checking. Perhaps they've always been empty as a quick repository search indicated.
While checking I saw that caster_shared\clericmage\druid_mages.2da is empty as well. Maybe they're all unused at the moment and might serve a purpose later down the line/haven't been scrapped.
I'm pretty new to this thus might be missing something evident.
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1 hour ago, Gwaihir said:
Well, during my previous EET attempt some components failed to install due to errors. I think i posted the report earlier in this thread and tagged the mod author, but haven't received an answer as of yet. Taking a peek with near infinity shows that there are a lot of new Cromwell dialogs and they seem in order, I tried some of the new spells and they work pretty well, so I'm willing to leave it where it is just to see how it'll be in a full run.
ehrm.. it's called Sod 2 BG2.. afaik this is a BG2 mod, I'm pretty sure it doesn't add anything to the first one, if that's what you mean.
Its cosmetic components might, but I haven't tested this thoroughly. I went ahead and checked how to install it after EET, which works apparently. Tested some spells ingame (not Cromwell yet) and they work fine at least.
1 hour ago, Gwaihir said:Sure, there are a few issues, like the missing focus spells, and it kind of broke the multiclass sorcerers from Tome and Blood (the two components are probably incompatible), but overall you can certainly find a kit of your liking that works perfectly and start playing. Paladins for instance are very cool in this mod, and while writing this I'm looking at a mage/feywarden of corellon that works flawlessly and it's very tempting.
I'll certainly keep following your thread, you seem a lot more thorough in your testing than I could ever be
Oh, thanks for the praise - I feel I'm not being nearly thorough enough, heh.
Hm... yea, this 0.5-1sec after casting each spell is what kills it for me. It takes out a lot of fluidity while adding flexibility for sure.
Ah, yes. I've been ogling an Abjurist of Mystra - here's hoping it'll work with Magic Battles Revised. : )
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9 hours ago, Angel said:
What is currently there should install cleanly on BGEE and BG2EE, other versions I have not tested.
Everything installed fine on EET with the recent update. : )
The HLAs are being awarded (probably still with specialist restrictions in mind). All of them are treated as innate abilities but only Silver Fire is being cast from there, rest is accessible via the regular spell menu.
10 hours ago, subtledoctor said:I'm not sure what that means.
I also tested RS right after its install in my order: it works fine up to there. I will check periodically during the install to narrow it down.
Edit: This wasn't meant to be a double post.
Edit 2: I've figured out what breaks RS on my quick test installer: Refinements (I'm using every component individually), probably the wizard part. Making Refinements go before RS fixes the issue in the main install. So far at least, will check after FnP multi as well.
Actually checking whether Refinements broke Monastic Orders as well, since it went after it in all of my installs.
Edit 3:
- It did in a similar fashion. Installing Refinements before MO and RS makes both of them work so far (and using an edited QDMFIST.ITM).
- Also Bardic Songs from iwdification broke chargen selection (kits all over the place, many under "Bards"), and was incompatible with RR's bard revisions if going before, thus in a bind, omitting.
off topic: I collected/wrote a few AHK-scripts for this game. Mainly instant thieving for cleric/thief on Dragonspear UI++ with Spell Menu Extended - there's probably a better implementation to be had than mine as I'm a total beginner. Still, let me know if anyone is interested or has scripts on their own. Reddit had some pertaining to "slow motion" for instance.
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Alright. : )
I'm actually installing all of the WIP components you mentioned, also creating a back-up right before mih_sp for testing/reinstall purposes. Can't guarantee that I'll jump right in tomorrow but might give the aforementioned abilities a try. -
Dragonspear UI++ has a search function at least (select all as well now, via bat edit if downloaded from master). But sorting by type/value etc. (and then maybe reverting to a chronological order) would be nifty indeed. : )
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23 hours ago, Gwaihir said:
This time I manually installed Sod2BG2 item upgrade on BG2 before starting EET; doesn't seem like it caused any problems, even to other item mods installed later.
I would advise installing it after EET, as it will probably not work if installed before/won't change anything in BGEE (if it should).
It installs fine after EET if put after Transitions for instance. (it doesn't like going after Another Fine Hell for some reason, if you install that). You can check my list, if you want to.
Also let me know how the engine handles 5E casting for you. It ended up working in my install but causing many stutters (0.5-1sec after each spell cast) which led me to omit it for now.
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My "description" was none at all, sorry for being so vague initially.
The files are installed but specialists are not receiving their bonuses according to Revised Specialists. They are listed at character generation but not applied, it seems. The specialists' spell book also lacks their school's spells (as opposed to them knowing every spell of their school by default).
I can use EE keeper to add them manually when compared to a test install (vastly different) with the component working.
This is something I've experienced in many different installs, but I couldn't pinpoint the culprit so far. It's also minor enough to not cause too much headache. But it might be an easy fix, which would save time keepering/maybe fix a bug for everyone.
Again: 2.6.6 EET, mod list can be found a few posts upstream.
Also on a very different note: does SoB add intbased crit chance when the comment aspect of the entry in the ini is removed? On a quick test, I didn't find any effects being added in EE keeper (where other stat bonuses show).
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One could probably replace brave with a few other words. ; )
I don't mind a reinstall later down the line, as I'm still playtesting.
If you want me to refrain from using the master, that's fine as well.
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- Ah, yes. This method I know of. It probably pulls from releases, I did include latest masters for several mods, thus I need to be wary.
- Thanks for the voice sets-clarification!
- I'm not using either, they are just optional. Everything after //END is not included in my default install.
- Haha, interesting. I find the groupings make it easier to analyse. I can post the WeiDU after the finished install. The part after //END was a mess. Still is, but maybe less so.
- JimFix is minor and seems to work well so far. I did check/read into SRR and IRR extensively (more or less), but still: they are huge mods with a lot of ramifications, bound to have missed more than just one or two issues. From my initial tests TNT seems to work fine, but I haven't tested every component so far. I did check the BWP-guide though.
Formatted the list, @Graion Dilach. Maybe it's a bit easier to read now. I still like the general idea of groupings though. ; )
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Ah, glad that I'm not far into the install. Will restart. with current EEEE - had the one from a few days ago. (PI didn't - is there an auto update feature?)
Also included your voice packs. Any reason you didn't include the BG/BG2 ones in your install?
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Monastic orders is very buggy on my isntall. It "works"... with way too much keepering though. Also RE is not really for me, same goes for too many NPC mods. Cleaned up the tweaks section, could still use more though. - Only things I added were iwdification components, which you are using as well. I'll let @Angel's Paladin rework go afterwards and will check ingame for redundancies. Last install the smites had no descriptions/weren't awarded to paladins. This could be an FnP-interaction as well of course.
- I will still be using both bard versions (MnG and the revision via iwdification and thieving for bards), worked on my install without iwdification.
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Revised specialists breaks somehow and needs keepering - any ideas, @subtledoctor? -
Not using any k9 mods for now, I will have to be patient. - Wish I could install the UI at the end (for easier modding), but not advisable, I fear.
Thank you all for your continued and invaluable input! : )
I might add my list to the repository, if I end up being happy with it. Still too many kinks as of now.
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Okay, I'll omit it from the install.
After playtesting a bit, I came up with a trimmed list, which is installing as we speak.
I saw that you started working on MiH_sp - great! Will include current master. : )
Sword Coast Stratagems v34 (edit: 34.3) now available
in Sword Coast Stratagems
Posted · Edited by Gordian
If playing 2.6 (with IRR and SRR) one would have to resort to v34.x, no?
That's the impression I got from checking the releases on github.