Gordian
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Posts posted by Gordian
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Ha!
Great job. : )
This also explains why I didn't encounter this bug on later installs, since I figured I don't need the component. Is it really the core component or just the auto-pause one? I only discarded the latter (8/9). My UI (at least) has trap auto-pause anyways.
And it was TnT after all. Yea, Magus is very responsive. I did open a (albeit lengthy) issue myself there but didn't find the time to split etc. Feel free to pick up anything you find relevant there, it's already closed.
Edit: TnT is a great mod in my opinion, really deserves more compatibility and feedback on features.
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2 hours ago, subtledoctor said:
Eh, I never switch items, I just play that anyone with Free Action just never gets hasted, end of story.
I ever was, thus still am, too impatient for that - BUT, that's just me. ; ) (And I kind of never wanted to CTRL+J through the game unless a bug mandated it.) +150% OOC MS are a very neat alternative, I think - might break the immersion for others. But then again, I'm actually considering playing at 60fps.
Must admit that I only tested the arcane version of Haste with the divine version of FoM and nothing else but this combination seems WAI.
I will look into this for my next install (one I might actually end up playing, but it'll be a while...) Then again, this would only be relevant for fights and I'll have to debate this with myself, heh.
I can imagine it being hard to implement but would be interested in what nuances you're alluding to specifically.
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Oh, that's "great", haha.
Interesting findings - might yield clues as to what gave birth to it.
I don't think that I have the install of that save still, so my testing capabilities might be limited.
18 minutes ago, Gwaihir said:-I can also tell it to speak to someone, and nothing happens, and then this creature 'turns' into whatever character stands nearest, even a commoner. (god, I wish I could paste screenshots; if anyone can explain me why I have a max total size of 2.12 kb for attachements, please do )
I think, that the forum offers 1MB of upload storage per account, you can check there and delete your old stuff, if you want to.
Did you try @subtledoctor's NI suggestion?
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I was quoting SR's (that's why I assumed SRR as well) readme from memory. This is a clear deviation from its vanilla description, hinting at (to me at least) not blocking Haste. I never tested the interaction, as I mainly playtested early-mid BG1. I do know that the klatu component didn't install, but this can have a gazillion of reasons, so one would have to test.
Reasonable, but annoying when it comes to having to switch items. That's what my younger self thought about it when trying to move the party quickly from A to B back in ~2000. Now with tweaks that allow for faster OOC movement, I might prefer the nerf to Free Action myself.
I see where you're getting at when it comes to generalising SR and SRR.
Edit: I just tested it, as I still have an install (without the klatu component): SRR's Free Action doesn't block Haste. Can't say anything about SR but I would expect it to behave the same way in this regard due to its description.
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12 hours ago, Gwaihir said:
3) This is the weirdest one.
I remember having issues with invisible party members myself and got the impression that it was related to familiars (namely TnT components), unsure though. Tabbing displayed an invisible "Uninjured" entity, I couldn't get rid of. From what you wrote, it seems that these are two distinct issues.
It happened in/after Beregost for me and I could rectify by reloading a previous save and doing Beregost again. I also vaguely remember handling the aforementioned fight differently.
We do have similar install lists - it figures.
What are the tools available for pinpointing the culprit?
8 hours ago, subtledoctor said:At any rate, this should be fixed by the spiffy new version of NPC_EE I just made.
Will definitely check out your new version once I get back to installing/testing - sounds great!
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On 1/28/2022 at 8:41 PM, Guest Morgoth said:
3) Olvyn tweaks: https://github.com/OlvynChuru/Olvyn-Tweaks
4) Jimfix: https://forums.beamdog.com/discussion/66358/mod-jimfix-ascension-scs-fixes-general-tweaks-updated-for-scs-v33
5) Thalantyr weapon upgrade: https://forums.beamdog.com/discussion/75981/thalantyr-item-upgrade-bg-ee-eet3) Works as far as I can tell, did not use/check all its components (the Infravision one for instance) though.
- Enemy Random Targeting: no idea whether sensible to use with SCS
- Ad: Area Transitions: I sometimes encountered a bug, where I got the "You must gather..." message, even though it was gathered. This might be due to an "invisible familiar" bug or something else, couldn't pinpoint. Mainly happened after Beregost. An idea was to counteract this issue with this component - never tested though.
4) The spell-related message components work in my installs. "Reveal Hidden Doors" installs but I never checked whether it works. The animation fixes installed and fixed a select few spells - never checked their animation.
5) Works flawlessly, from what I can tell.
Ad klatu's Free Action: I'm not entirely sure, but I think it is (partly?) included in SR(R) - that's also why it didn't install for me, iirc. If memory serves right, this might also be an option to consider.
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52 minutes ago, jastey said:
I was referring to the nerfing component "Spawn less Monsters depending on Game Difficulty"
Ah, I omitted this on purpose since I only play on Insane difficulty. But I should probably include it at the end under "adjustable difficulty". Maybe I should check all components for such adjustments again, so other users do I get a choice.
53 minutes ago, jastey said:They could definitely need testeing.
I can't promise testing them very soon, but I might in the foreseeable future. I'm currently looking into the tweaks section and trying to get a good overview of overlap and issues. Maybe Tweaks and Tricks' components will have more EET compatibility soon. : )
Haven't been able to playtest as much I would like, but have been testing a few mods. Especially the ones I used EET_mod_converter on.
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Hi, @Wise Grimwald!
This is just my personal install list with no ambitions to a) be working for everyone or b) provide fixes for specific issues - this is up to the respective mods' authors. The local changes I made to some mods are mainly amateurish tweaks on working mods for achieving my still infantile vision of "balance".
In addition I'm very fresh myself but I can give this a try regardless. (Best ask on Discord or create your own topic in this sub-forum, for instance.)
First and foremost: from what I know this mod needs to be installed on BG:EE and not after EET - this might be the cause for your issues. EET provides compatibility for a few left-over mods installed on BG:EE. EET changes area names and the mod might have patched the wrong (or none?) areas as a result. You can check this list for your next install.
- I'm not too familiar with the mod, as I just included it yesterday (no idea whether I'll keep it either) and haven't tested it at all.
- As far as I know, there is a thread on Beamdog pertaining to this mod and the mod hasn't been updated in quite a while (1.5c in 2018). From my browsing through the pages, I get the impression that you're familiar with it. I can't imagine a deliberate change from another mod to specifically affect the behaviour you're describing, but that doesn't mean that it hasn't been done.
- The only other mod I'm not familiar with is SETUP-BGEEAR. From my last research a version of this (not saying that this is the one) was one changed for EET but not by the authors themselves.
- As it is minor and you already have a fix (thanks for bringing this to my attention, as I might run into the same issue), this shouldn't pose a huge problem for your run.
The short answer: If this really bugs you and installing it on BG:EE doesn't fix it, you can try posting it (again?) on the mod's thread or PM its author on Beamdog. If the mod isn't maintained anymore, then you're out of luck from an official standpoint. You could try to change the mod locally (which might and probably will come with its own issues) or ask someone to do it for you (I'm not right address for this).
Hope I could help or provide you with a working approach.
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Sounds great if applicable - also the ticks part!
Shields vs. TWF/DW (or balancing weapons/armours overall) is a different beast entirely. But making shields a more enticing choice is something sorely needed, I think (even after SoB's and IR(R)'s changes). I like the breath weapon defense buff idea.Rant:
SpoilerI tried the following but not sure whether it will turn out okay:
I tuned down DR from YARAS (using IRR though, wish it was dynamic - I added all my games items to its lists, but hey, the flipside you can customise every item individually ) to 5% per increment (also gave elven, scale and mithral properties +DR in varying degrees - I like the fact that you can add elven and mithral/scale properties at the same time, overtuned it may be; sadly no differentiation between enchantment levels currently; and expanded YARAS' nerfs to cover more DR innates) and gave 5/10/20 DR to shields starting from small (probably should give large shields an extra -1 THAC0) to compete with DW defensively at least. Tying this (partly) to the shield fighting style would be preferable but it is harder to code (for me) and I don't know whether it would buff shield-wielding enemies to the same degree.
Then I reduced DW's damage output by 5 - this is very crude, but you'd need ~-5 damage, deduced by modelling damage at various levels, in addition to SoB's nerfs. Moebius toolkit by @suy is very handy for these comparisons. There is a better approach (I'm not referring to -STR when wielding 1h), but I'd need to check and see whether it's feasible for me currently. I also made changes to ranged weapons so that they stay relevant late game while nerfing them a bit in the early game and made little tweaks to each melee weapon to make all weapon choices viable (+/-15% margin) while keeping individuality and allowing for interesting choices.
Also contemplated writing my own mod for tweaking armors, weapons and styles, but it has already been done several times and I neither know the game (and my modded version of it) nor modding well enough for it to be a reasonable endeavour at the moment.
In an ideal world you'd have an ini which let's you fine tune every aspect of weapons and armours/shields, including crit/damage type/apr/str or dex damage multipliers etc. materials and enchantments, changing all installed items dynamically and properly editing descriptions in a unified manner (oBG2 and EE as options maybe). This would have saved me several days of my time, heh. No idea if anybody else would want such a mod, but you could have community devised settings for various playstyles.
Sidenote: tools like the randomiser could dynamically account for installed mods and purge duplicates, there is a unique items mod already, I think. (Yes, you can do that yourself as well.)
Spells are a different dragon but actually easily balanced with opcodes when it comes to a blanket damage change, I suppose.
It might be overtuned, I will have to test. Also enemies without feats/amours/shields might have too little DR now, might do something like the difftweak mod but for all non-humanoid enemies.
You could of course argue the other direction: buffing everything else. But I feel like it would lead me to (once more) increase overall enemy hp (messing with saves/AC/thac0 is even worse imo) - which I might end up doing regardless.
Wish there was a mod/choice to keep "critters" negligible while providing meaningful enemies with more staying power. (As an additional way of fine tuning difficulty - give meainingful enemies more hp or something.) This would have to be balanced against their available spells etc.
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This mod does not install, please see the open issue on git, @subtledoctor.
- a disgruntled and impatient customer
edit: Here's hoping @-ing works when editing.
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49 minutes ago, boof said:
If such an effect could be built into the breath attack itself, like cumulative -30 resistance with something like a 5-10 round duration, it would actually make the increased breath frequency on the scs difficulty slider a buff it was supposed to be, instead of a nerf (as everyone relevant to the dragon fight is going to be immune to the breath, the dragon taking time to do the breath and doing no damage is time he could've spent swinging at fools and doing damage).
This already is a neat tweak for dragons (exact values, stacking rules and crossmod implications (SCS, SR come to mind) would need to be checked, I suppose), what do you think, @subtledoctor? But we should probably move this discussion elsewhere.
This would also make dodging/not being affected by a dragon's breath quite crucial and would make good use of EEex' timers. I'm not advocating turning the game into an "avoid void zones" one, but tactical positioning and movement should be a factor, I feel.
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7 minutes ago, subtledoctor said:
Well, my "Random Tweaks" mod has a whole section on creatures, but as yet there are precisely two tweaks. Stuff like this - on-hit effects, auras, defensive effects - would be quite simple to code up. Feel free to throw around ideas over there and there's a decent chance they could become a reality.
You posted two excellent implementations yourself, I feel. One could create multiple components to add said effects to various creatures to give players a choice and/or fine tune their difficulty.
I also contemplated writing something along those lines myself but I don't think that I'm there yet and should probably start with something smaller on the one hand and UA already houses many features which could be applied to enemies in addition to giving those options to players - also alluding to our conversation on feats for AI F/T.
I will check out the thread and try to contribute if I come up with something concise and (more or less) sensible.
8 minutes ago, subtledoctor said:In my browsers (Firefox & Safari), when I highlight any text in a post, a little button appears that offers to quote just the highlighted text. I don't really like this forum software, but that part is neat.
Heh... this was the first thing I tried a few weeks ago, but I must have missed the pop-up somehow (Firefox), thanks indeed!
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1 hour ago, boof said:
Maybe something that lowers resistance to their element, as right now it's just a matter of throwing up one spell to be immune to the dragon's strongest weapon.
According to the wiki Firkraag (at least) has this already, that's why I didn't bother proposing. If that's not true for all dragons, then that might be a good addition. You could also make it set the resistance to a certain amount or maybe there's some middle ground between cumulative and set.
1 hour ago, boof said:Now that I think about it, I'm rarely getting wing buffeted, and that was what tended to make dragon fights chaotic in the past.
I haven't fought dragons in a long time, so I can't comment on frequency (even more so in a modded game). What I can state is, that I don't really like its implementation too much, but launching characters into the air or whirling them around might not be feasible without EEex (I think Olvyn Spells managed to do something like this). I wholeheartedly agree with the rest of your paragraph btw.
1 hour ago, subtledoctor said:Could reduce the directed attacks and add an invisible Blade Barrier effect, idea being anyone who gets close enough to melee is close enough to be raked by dragon claws every round. (And easy enough to exclude invisible/hidden attackers from such damage.) That way no matter how many people pile on, the dragon's defensive damage output will scale, and it becomes a question of comparing the damage output of each side. And of course the dragon could use breath/wing buffet/spells during that time.
That's an elegant way of implementing/emulating multidirectional attacks! This train of thought could be applied to more enemies than just dragons, I suppose.
1 hour ago, subtledoctor said:Could easily add on-hit effects to dragon attacks, like knockdown or stun, to simulate the sheer force of being hit not just by a claw, but by a claw that is bigger than your whole body. That would allow dragons to possibly stun-lock attackers a bit, and would allow dragon attacks to be effective against those with Stoneskin up. (Arguably giants and similarly large creatures should have this as well.)
Yep, that would be one way of giving them "feats" - also agree on the large creatures part. Wondering whether maybe there should be different versions of this - differing in the effect being blocked by Freedom of Movement or not, when using being stunned as an example. As in a powerful enough dragon overcoming this protection. Angel's mih_eq has various tiers for creatures like dragons or vampires, thus an elder+ version of a creature could overcome some protections that are directed against their natural abilities.
1 hour ago, subtledoctor said:Dunno what else... lots of options to be creative here... and if they are fairly straightforward ideas, like passive effects, they could be applied by another mod and work with SCS without changing any scripting.
Do SCS scripts check for states like "stunned" by default? I'm thinking of targeting behaviour etc here.
Adding such (mainly passive) abilities to various creatures might really be an interesting mod to spice up the game. It would also benefit from SCS' difficulty slider and/or fine tuning options.
On quoting: I'm pretty new to writing in forums: is there a way of quoting a specific passage without having to quote everything and deleting the rest? Might just be my lack of knowledge, but seems tedious.
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Hm...
One could maybe give them abilities (I'm thinking in analogy to MnG feats or similar - if I had the choice, all enemies would get similar abilities and use them via SCS scripts) as at will abilities being quick/free actions to make them independent of their casting potential and boosting their action economy versus a full party. Another (additional?) option would be to give them multi-directional attacks for facing multiple opponents (I'm thinking bite, claws, tails, wings - they have 2 of those, iirc) but this might not be feasible at all.
Also: them being in a much higher size category than humans should result in them having a much larger range (don't know their default range, but it's an easy check in NI). I think there already was a mod idea on enemy ranges - totally in favour, where it is sensible. Will likely need a script overhaul though...I really like what Angel did with his alternate damage for large creatures component in mih_tweaks. Ideas like this one add granularity and immersion.
On spells: extending the set of spells the AI can use seems to be a herculean task, from what I've read here (and UA-like abilities might be in the same boat), else I'd also propose a dynamic check for installed spells and HLAs (maybe even more so) and adding them to the AI's arsenal.
Again something I don't know the status quo about: how does SCS AI react to being debuffed (SoS spells/abilities often in preparation of SoD/outright die ones)? Does is prioritise getting rid of them immediately?
Ad targeting: I don't know its current state well enough as a baseline, but making smart (i.e. INT/WIS maybe lore even) enemies analyse the situation and focusing the biggest threat would make for interesting gameplay. ME_tweaks makes enemies change their target faster (no idea whether that's needed with SCS), which prevents some kiting cheese.
A dragon should be one of the most fearsome enemies, preferably not just due to stats and its aura (could be different auras too). There's the Super Firkraag mod too, don't know what it changed/did though.
The gist of my notions is: we give the player so many useful and shiny tools, but most enemies have to resort to their (beefed up) vanilla ones, if I'm not mistaken. UA already houses many of the tools conceivable, we'd just have to make enemies use them too. (Probably with several layers of scaling using sliders.) This would be an angle for making fights more interesting and hopefully requiring some innovative thinking/extra care when facing many of Faerûn's inhabitants.
(Afterthought: The more I read in this thread, the more I'm gravitating to reverting to 2.5 and SCS 33.4 (not going to as of yet, but still). Even though dragons might be the same. Patience and an SCS update or two will definitely be the better choice.)
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2 hours ago, jastey said:
This one won't install if you have Another fine Hell (it's one or the other because AfH gives another revised SoD ending - in my opinion the best of my options).
Ah, seems I missed this - thanks!
2 hours ago, jastey said:Is the list what you want to install at any rate? I am asking because the last component of NTotSC isn't listed - just want to make sure you are aware..
I'm still tinkering, but eventually, yes. Are you referring to there?
ntotsc:10;Northern Tales of the Sword Coast - Improved Lesser Fiends
ntotsc:11;Northern Tales of the Sword Coast - Improved Haeball
ntotsc:12;Northern Tales of the Sword Coast - Improved GhotalIs component 10 working at the moment?
Apparently replacing
SpoilerACTION_BASH_FOR "%MOD_FOLDER%/tactical/scripts" "^ntind.*\.baf$"
BEGIN
COMPILE EVALUATE_BUFFER "%BASH_FOR_FILESPEC%"
ENDwith
SpoilerCOMPILE EVALUATE_BUFFER "%MOD_FOLDER%/tactical/scripts/ntfiends.baf"
COMPILE EVALUATE_BUFFER "%MOD_FOLDER%/tactical/scripts/ntmaurez.baf"
COMPILE EVALUATE_BUFFER "%MOD_FOLDER%/tactical/scripts/ntsuccub.baf"might remedy that, I've been told.
Will test adding the 3 components to the next install - would you group them with the rest of the mod or move them further down?
2 hours ago, jastey said:You can skip those. They get overwritten by Transitions main component. They get replaced by Transitions if installed, so it doesn't matter whether they are installed.
Quests and NPCs (maybe more so than other parts) are still very much WIP, but I might have missed that regardless, due to the forgiving install behaviour and already having read a bit on both mods - thanks again! : )
I suppose you're implying skipping components 5 to 15 then.
Also: if you have any input regarding NPCs and quest choices (inclusion as well as omissions) - I'm all ears! Currently checking some resurrected mods by @Gwendolyne, already included many.
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Thanks, looking forward to testing it in the upcoming days/weeks. : )
You mentioned taking a break. If you end up going for it: have a great time recovering your energy!
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It's been some time, so I figure an update is due.
Here's the current list with comments:
Spoiler____________________________BGEE____________________________
DlcMerger:3;DLC Merger - Merge all available DLCsBG1UB:0;BG1 Unfinished Business - Ice Island Level Two Restoration
BG1UB:11;BG1 Unfinished Business - Scar and the Sashenstar's Daughter
BG1UB:12;BG1 Unfinished Business - Quoningar, the Cleric
BG1UB:13;BG1 Unfinished Business - Shilo Chen and the Ogre-Magi
BG1UB:14;BG1 Unfinished Business - Edie, the Merchant League Applicant
BG1UB:16;BG1 Unfinished Business - Creature Corrections
BG1UB:17;BG1 Unfinished Business - Creature Restorations
BG1UB:18;BG1 Unfinished Business - Creature Name Restorations
BG1UB:19;BG1 Unfinished Business - Minor Dialogue Restorations
BG1UB:21;BG1 Unfinished Business - Store, Tavern and Inn Fixes and Restorations
BG1UB:22;BG1 Unfinished Business - Item Corrections and Restorations
BG1UB:29;BG1 Unfinished Business - Duke Eltan in the Harbor Master's Building
BG1UB:30;BG1 Unfinished Business - Nim Furlwing Encounter
BG1UB:32;BG1 Unfinished Business - Svlast, the Fallen Paladin Encounter
BG1UB:33;BG1 Unfinished Business - Mal-Kalen, the Ulcaster Ghost
BG1UB:34;BG1 Unfinished Business - Chapter 6 Dialogue RestorationsDARKHORIZONSBGEE:0;DarkHorizonsBGee - "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition
SOA:0;soa - Default version: areas connected by travel triggers//karatur manually unless edited: pulled most recent version from Beamdog and replaced: BACKUP ~\KaraTur\Kbackup~ with BACKUP ~KaraTur\backup~ as advised by Alien
karatur:0;karatur - T'Was a Slow Boat from Kara-Tursaradas_magic:0;saradas_magic - saradas_magic
BG1AERIE:0;BG1Aerie - Aerie for BG:EE//edited EET compatibility.tbl for mih_metamod
mih_metamod:1;mih_metamod - Running fixes for Aerie in BG1
mih_metamod:2;mih_metamod - Running fixes for Stone of Askavar
k9RoughWorld:0;k9RoughWorld - Install Scaled Spawning (BGEE Only)
k9RoughWorld:1;k9RoughWorld - Install Sparse Resting (BGEE Only)
k9RoughWorld:2;k9RoughWorld - Install Chapter 7 Hardcore Component
k9RoughWorld:3;k9RoughWorld - Install Improved Beggars Component
k9RoughWorld:4;k9RoughWorld - Install New Reputation Names Component
k9RoughWorld:5;k9RoughWorld - Install Reputation Rebalanced ComponentTenyaThermidor:0;TenyaThermidor - Tenya Thermidor for BG:EE
k9SharteelNPC:0;k9SharteelNPC - Install Shar-Teel NPC Mod
verrsza:0;verrsza - Verr'Sza - the rakshasa NPC for BG1EE
white:0;white - White NPC for BG:EE, BGT and TuTu
SIRENE:0;Sirene NPC for BG:EE - Sirene NPC for Baldur's Gate: Enhanced Edition
SIRENE:3;Sirene NPC for BG:EE - Inquisitor
____________________________EET____________________________EET:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - EET core (resource importation)
LEUI:0;lefreut's Enhanced UI (BG2EE skin) - lefreut's Enhanced UI - Core component
LEUI:1;lefreut's Enhanced UI (BG2EE skin) - lefreut's Enhanced UI - BG2 vanilla bams for spells
LEUI:2;lefreut's Enhanced UI (BG2EE skin) - lefreut's Enhanced UI - BG2 vanilla fonts for descriptions
EEUITWEAKS:1000;EEUITweaks - Mods Options
EEUITWEAKS:1050;EEUITweaks - Adul's Unhide Chargen Options
EEUITWEAKS:1070;EEUITweaks - Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI
EEUITWEAKS:2000;EEUITweaks - Transparent Sidebars
EEUITWEAKS:2070;EEUITweaks - Dee's Permanent Thieving Button
EEUITWEAKS:3000;EEUITweaks - Leveling Progress Bars Tweaks
EEUITweaks:3010;EEUITweaks - Leveling Progress Bars Options
HIDDENGAMEPLAYOPTIONS:10;HiddenGameplayOptions - Add in-game option "Enable Debug Mode"
HIDDENGAMEPLAYOPTIONS:11;HiddenGameplayOptions - Add in-game option "Enable UI Edit Mode"
HIDDENGAMEPLAYOPTIONS:12;HiddenGameplayOptions - Add in-game option "Show Strrefs"
HIDDENGAMEPLAYOPTIONS:13;HiddenGameplayOptions - Add in-game option "Hotkeys On Tooltips"
HIDDENGAMEPLAYOPTIONS:14;HiddenGameplayOptions - Add in-game option "Show trigger icons on tab"
HIDDENGAMEPLAYOPTIONS:16;HiddenGameplayOptions - Add in-game option "Limit druidic spells for Cleric/Ranger"
HIDDENGAMEPLAYOPTIONS:17;HiddenGameplayOptions - Add in-game option "3E Sneak Attack"
HIDDENGAMEPLAYOPTIONS:18;HiddenGameplayOptions - Add in-game option "Critical Hit Screen Shake"
HIDDENGAMEPLAYOPTIONS:19;HiddenGameplayOptions - Add in-game option "Show extra combat info"
HIDDENGAMEPLAYOPTIONS:20;HiddenGameplayOptions - Add in-game option "Show Game Date and Time on Pause"
HIDDENGAMEPLAYOPTIONS:22;HiddenGameplayOptions - Add in-game option "Reverse Mouse Wheel Zoom"
HIDDENGAMEPLAYOPTIONS:23;HiddenGameplayOptions - Add in-game option "Pause Game on Map Screen"
HIDDENGAMEPLAYOPTIONS:24;HiddenGameplayOptions - Add in-game option "Enable Fog"
HIDDENGAMEPLAYOPTIONS:25;HiddenGameplayOptions - Add in-game option "Disable Movies"
HIDDENGAMEPLAYOPTIONS:27;HiddenGameplayOptions - Add in-game option "XP Bonus in Nightmare Mode"
HIDDENGAMEPLAYOPTIONS:32;HiddenGameplayOptions - Add in-game option "Show Area of Effect Range"
HIDDENGAMEPLAYOPTIONS:33;HiddenGameplayOptions - Add in-game option "Enhanced Path Search"
HIDDENGAMEPLAYOPTIONS:34;HiddenGameplayOptions - Add in-game option "Expire Trap Highlights"
HIDDENGAMEPLAYOPTIONS:35;HiddenGameplayOptions - Add in-game option "Show Learnable Spells"
HIDDENGAMEPLAYOPTIONS:36;HiddenGameplayOptions - Add in-game option "Render Search Map"
HIDDENGAMEPLAYOPTIONS:37;HiddenGameplayOptions - Add in-game option "Render Dynamic Search Map"
HIDDENGAMEPLAYOPTIONS:39;HiddenGameplayOptions - Add in-game option "Force Dialog Pause"//OR
//manually for select all using the .bat file; you can also have your portraits on the left side this way
dragonspear_ui++:0;Dragonspear UI++ - Backup M_BG.lua file
dragonspear_ui++:1;Dragonspear UI++ - Install SoD GUI Overhaul Core Component
dragonspear_ui++:2;Dragonspear UI++ - Add Transparent Tooltip Background
dragonspear_ui++:3;Dragonspear UI++ - Update several strings in Dialog.tlk
dragonspear_ui++:9;Dragonspear UI++ - 6
HIDDENGAMEPLAYOPTIONS:10;Reveal Hidden Gameplay Options - Add in-game option "Enable Debug Mode"
HIDDENGAMEPLAYOPTIONS:11;Reveal Hidden Gameplay Options - Add in-game option "Enable UI Edit Mode"
HIDDENGAMEPLAYOPTIONS:12;Reveal Hidden Gameplay Options - Add in-game option "Show Strrefs"
HIDDENGAMEPLAYOPTIONS:13;Reveal Hidden Gameplay Options - Add in-game option "Hotkeys On Tooltips"
HIDDENGAMEPLAYOPTIONS:14;Reveal Hidden Gameplay Options - Add in-game option "Show trigger icons on tab"
HIDDENGAMEPLAYOPTIONS:16;Reveal Hidden Gameplay Options - Add in-game option "Limit druidic spells for Cleric/Ranger"
HIDDENGAMEPLAYOPTIONS:17;Reveal Hidden Gameplay Options - Add in-game option "3E Sneak Attack"
HIDDENGAMEPLAYOPTIONS:18;Reveal Hidden Gameplay Options - Add in-game option "Critical Hit Screen Shake"
HIDDENGAMEPLAYOPTIONS:19;Reveal Hidden Gameplay Options - Add in-game option "Show extra combat info"
HIDDENGAMEPLAYOPTIONS:20;Reveal Hidden Gameplay Options - Add in-game option "Show Game Date and Time on Pause"
HIDDENGAMEPLAYOPTIONS:22;Reveal Hidden Gameplay Options - Add in-game option "Reverse Mouse Wheel Zoom"
HIDDENGAMEPLAYOPTIONS:23;Reveal Hidden Gameplay Options - Add in-game option "Pause Game on Map Screen"
HIDDENGAMEPLAYOPTIONS:24;Reveal Hidden Gameplay Options - Add in-game option "Enable Fog"
HIDDENGAMEPLAYOPTIONS:25;Reveal Hidden Gameplay Options - Add in-game option "Disable Movies"
HIDDENGAMEPLAYOPTIONS:27;Reveal Hidden Gameplay Options - Add in-game option "XP Bonus in Nightmare Mode"
HIDDENGAMEPLAYOPTIONS:28;Reveal Hidden Gameplay Options - Add in-game option "Trigger Bored Sounds"
HIDDENGAMEPLAYOPTIONS:29;Reveal Hidden Gameplay Options - Add in-game option "Frame Rate" (experimental)
HIDDENGAMEPLAYOPTIONS:30;Reveal Hidden Gameplay Options - Add in-game option "Action Feedback"
HIDDENGAMEPLAYOPTIONS:32;Reveal Hidden Gameplay Options - Add in-game option "Show Area of Effect Range"
HIDDENGAMEPLAYOPTIONS:33;Reveal Hidden Gameplay Options - Add in-game option "Enhanced Path Search"
HIDDENGAMEPLAYOPTIONS:34;Reveal Hidden Gameplay Options - Add in-game option "Expire Trap Highlights"
HIDDENGAMEPLAYOPTIONS:35;Reveal Hidden Gameplay Options - Add in-game option "Show Learnable Spells"
HIDDENGAMEPLAYOPTIONS:36;Reveal Hidden Gameplay Options - Add in-game option "Render Search Map"
HIDDENGAMEPLAYOPTIONS:37;Reveal Hidden Gameplay Options - Add in-game option "Render Dynamic Search Map"
HIDDENGAMEPLAYOPTIONS:39;Reveal Hidden Gameplay Options - Add in-game option "Force Dialog Pause"//probably most experimental part: used eet_modconverter and renamed bmps which the converter couldn't - seems to work from what the initial playtesting showed
k9EveOfWar:0;k9EveOfWar - Install Main Components
k9EveOfWar:1;k9EveOfWar - Cloakwood Forest Side Quests
k9EveOfWar:2;k9EveOfWar - Install Merchant North of Friendly Arm Inn Encounter
k9EveOfWar:4;k9EveOfWar - Add Remorhaz to Ice Island
k9EveOfWar:5;k9EveOfWar - Install Drizzt and Companions
k9EveOfWar:6;k9EveOfWar - Install Nashkel PnP Additions
k9EveOfWar:7;k9EveOfWar - Install Werewolf Island Improvements
k9EveOfWar:8;k9EveOfWar - Install Bandit Camp PnP Improvements
k9EveOfWar:9;k9EveOfWar - Install Taugos Alternative Encounter
k9EveOfWar:10;k9EveOfWar - Install Firewine Ruins PnP Corrections
k9EveOfWar:11;k9EveOfWar - Install New Merchants Mod
k9EveOfWar:12;k9EveOfWar - Install Alternative Dialogs Mod
k9EveOfWar:13;k9EveOfWar - Install Fog
k9EveOfWar:21;k9EveOfWar - Install Innocence Reconcieved Component
k9EveOfWar:24;k9EveOfWar - Install Serpent's Cowl
k9EveOfWar:27;k9EveOfWar - Install Tiax NPC ModIMOEN_FOREVER:0;Imoen 4 Ever - Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2
IMOEN_FOREVER:1;Imoen 4 Ever - Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA
IMOEN_FOREVER:2;Imoen 4 Ever - Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw
IMOEN_FOREVER:3;Imoen 4 Ever - Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3
IMOEN_FOREVER:10;Imoen 4 Ever - Imoen 4 Ever in SoD: Imoen Remains in Group in Korlasz' Dungeon
IMOEN_FOREVER:11;Imoen 4 Ever - Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000)
IMOEN_FOREVER:12;Imoen 4 Ever - Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace
IMOEN_FOREVER:13;Imoen 4 Ever - Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath
IMOEN_FOREVER:14;Imoen 4 Ever - Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12
IMOEN_FOREVER:20;Imoen 4 Ever - Imoen's chest moves with the campaign, too
C#ENDLESSBG1:0;Endless BG1 Mod - Endless BG1: Main Component (Required)
C#ENDLESSBG1:1;Endless BG1 Mod - More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace)
C#ENDLESSBG1:2;Endless BG1 Mod - Short Public Hero Tribute
//C#ENDLESSBG1:5;Endless BG1 Mod - Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)
//C#ENDLESSBG1:6;Endless BG1 Mod - Duke Eltan Is in the Palace
//C#ENDLESSBG1:7;Endless BG1 Mod - Flaming Fist After Final Fight
//C#ENDLESSBG1:8;Endless BG1 Mod - jastey's Version
//C#ENDLESSBG1:10;Endless BG1 Mod - First Refugees Come to Baldur's Gate
//C#ENDLESSBG1:11;Endless BG1 Mod - Ophyllis the Treasurer is Inside Palace Dungeon
//C#ENDLESSBG1:12;Endless BG1 Mod - Denkod in Thieves' Guild Comments on Sarevok's Death
//C#ENDLESSBG1:15;Endless BG1 Mod - Fenster the Palace Healer Is in the Palace
C#ENDLESSBG1:16;Endless BG1 Mod - Captain Corwin Is in the PalaceTRANSITIONS:0;Transitions - Main component: Allow continued play after Sarevok and/or Irenicus is defeated
TRANSITIONS:10;Transitions - Use BGI ending movie as a dream and give new bhaal-spawn power at first rest
TRANSITIONS:20;Transitions - Equipped
TRANSITIONS:30;Transitions - Those supporters that are still alive when Sarevok dies immediately flee the area (to give more clean-up quests)
TRANSITIONS:70;Transitions - Duke Eltan's reward option: House near Ducal Palace
TRANSITIONS:72;Transitions - Duke Eltan's reward option: Gray house in NW Beregost
TRANSITIONS:140;Transitions - Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeatedc#anotherfinehell:0;Another Fine Hell for SoD - Another Fine Hell - Optional Ending for SoD and BGII Closure
c#anotherfinehell:1;Another Fine Hell for SoD - Get the Hells Out - Quest Option with Extended BGII Content
c#anotherfinehell:2;Another Fine Hell for SoD - PC's and Imoen's chest in Palace should have their contentsod2bg2_iu:0;Sod2BG2:EE Item Upgrade - SoD to BG2:EE Item upgrade by Daeros_Trollkiller
sod2bg2_iu:1;Sod2BG2:EE Item Upgrade - Remove "Corny Jokes" effect from Jester's Bracers (BG2EE, BGEET)
sod2bg2_iu:3;Sod2BG2:EE Item Upgrade - Update names, appearances, icons, and lore values of existing dragonscale-based items to be consistent across Baldur's Gate 1, 2, and with new items introduced by this mod. ***These changes are cosmetic only***
sod2bg2_iu:4;Sod2BG2:EE Item Upgrade - Update resist type for original Shadow Dragonscale Armor for consistency with new variants: Acid -> Magic Damage)
sod2bg2_iu:7;Sod2BG2:EE Item Upgrade - All importable items with randomized Voidhammer +3/Voidsword +3
sod2bg2_iu:8;Sod2BG2:EE Item Upgrade - Change Cromwell's equipment to be more in-line with his forging skills
sod2bg2_iu:9;Sod2BG2:EE Item Upgrade - Varscona +2
sod2bg2_iu:21;Sod2BG2:EE Item Upgrade - Mail of the Dead +2
sod2bg2_iu:26;Sod2BG2:EE Item Upgrade - Helm of BalduranSOTSC:0;Shades of the Sword Coast - Shades of the Sword Coast - Expansion Pack for BGEE
DSOTSC:0;Dark Side of the Sword Coast - Dark Side of the Sword Coast (DSotSC)
DSOTSC:1;Dark Side of the Sword Coast - DSotSC Wizard spells
DSOTSC:2;Dark Side of the Sword Coast - DSotSC Priest spells
DSOTSC:3;Dark Side of the Sword Coast - More common encounters in vanilla areas
DSOTSC:4;Dark Side of the Sword Coast - Distribute DSotSC items also in vanilla content
NTOTSC:0;Northern Tales of the Sword Coast - Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET
NTOTSC:2;Northern Tales of the Sword Coast - Keelor the Dwarf
NTOTSC:3;Northern Tales of the Sword Coast - Llindellyn's Lucky Arrow
NTOTSC:5;Northern Tales of the Sword Coast - Pilar and Gheldehar
NTOTSC:9;Northern Tales of the Sword Coast - Fighting Encountersiwdification:30;IWDification - IWD Arcane Spell Pack
iwdification:40;IWDification - IWD Divine Spell PackA7-TOTLM-BG2EE:0;Trials of the Luremaster for Baldur's Gate - Trials of the Luremaster for Baldur's Gate
A7-TOTLM-BG2EE:31;Trials of the Luremaster for Baldur's Gate - Reduce by 50 percent
CTB:0;Check the Bodies - Check The Bodies
CTB:1;Check the Bodies - Candlekeep Chores
CTB:2;Check the Bodies - Candlekeep Chores Fast Forward (for CtB v2.2 or later)
CTB:3;Check the Bodies - Other Improvementsbg1re:103;Baldur's Gate Romantic Encounters Modification (BG1RE) - BG-style Version [Adult content] and Show/Install all Components with Warnings.
bg1re:1;Baldur's Gate Romantic Encounters Modification (BG1RE) - Bardolan's Briefing, by berelinde
bg1re:2;Baldur's Gate Romantic Encounters Modification (BG1RE) - Scar's Spare Time, by jastey
bg1re:3;Baldur's Gate Romantic Encounters Modification (BG1RE) - Kim's Preoccupation, by jastey (WARNING - refer to the readme!)
bg1re:4;Baldur's Gate Romantic Encounters Modification (BG1RE) - Extension of Bjornin Encounter (Personal Wound Treatment), by jastey
bg1re:5;Baldur's Gate Romantic Encounters Modification (BG1RE) - No Starch in the Maypole
bg1re:6;Baldur's Gate Romantic Encounters Modification (BG1RE) - Duke Eltan's Spare Minute, by jastey
bg1re:7;Baldur's Gate Romantic Encounters Modification (BG1RE) - Husam's Personal Preparation, by jastey
bg1re:8;Baldur's Gate Romantic Encounters Modification (BG1RE) - Laurel's Post-Hunting, by jastey
bg1re:9;Baldur's Gate Romantic Encounters Modification (BG1RE) - Bartus' Seduction, by jastey
bg1re:10;Baldur's Gate Romantic Encounters Modification (BG1RE) - Lina's Massage, by jastey
bg1re:11;Baldur's Gate Romantic Encounters Modification (BG1RE) - First Night with Quentin, by Kulyok
bg1re:12;Baldur's Gate Romantic Encounters Modification (BG1RE) - Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!)
bg1re:13;Baldur's Gate Romantic Encounters Modification (BG1RE) - Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!)
bg1re:14;Baldur's Gate Romantic Encounters Modification (BG1RE) - No Regrets
bg1re:15;Baldur's Gate Romantic Encounters Modification (BG1RE) - Purchased Love, by Thimblerig
bg1re:16;Baldur's Gate Romantic Encounters Modification (BG1RE) - Hull: Heavy Duty, by Lava
bg1re:17;Baldur's Gate Romantic Encounters Modification (BG1RE) - Late Night with Jaheira, by Kulyok
bg1re:18;Baldur's Gate Romantic Encounters Modification (BG1RE) - Sil's Blessing, by Lava
bg1re:19;Baldur's Gate Romantic Encounters Modification (BG1RE) - Melicamp: The Poultry Boy, by Lava
bg1re:20;Baldur's Gate Romantic Encounters Modification (BG1RE) - Reading with Rinnie, by Western Paladin
bg1re:21;Baldur's Gate Romantic Encounters Modification (BG1RE) - Molly the Husband-Grabber, by Kulyok
bg1re:22;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Mourning of Centeol, the Spider Lady, by Lava
bg1re:23;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Essential End, by Lava (WARNING - refer to the readme!)
bg1re:24;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Harvestmen Lair, by Lava (mature content)
bg1re:25;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Great Zudini, by Kulyok (mature content)
bg1re:26;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Messenger, by Thimblerig
bg1re:27;Baldur's Gate Romantic Encounters Modification (BG1RE) - Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!)
bg1re:28;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Novelists, by Thimblerig
bg1re:29;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Honest Lies of Two Riversides, By Lava
bg1re:30;Baldur's Gate Romantic Encounters Modification (BG1RE) - Necromancer's Trouble, by jastey
bg1re:31;Baldur's Gate Romantic Encounters Modification (BG1RE) - Dinner with Thalantyr, by jastey
bg1re:32;Baldur's Gate Romantic Encounters Modification (BG1RE) - Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl
bg1re:33;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Surgeon's Dream, by Kulyok
bg1re:34;Baldur's Gate Romantic Encounters Modification (BG1RE) - All That Left Was, by Lava and Thimblerig
bg1re:35;Baldur's Gate Romantic Encounters Modification (BG1RE) - A Childhood Friend, by Kulyok
bg1re:36;Baldur's Gate Romantic Encounters Modification (BG1RE) - Arlene the Working Girl, by Kulyok
bg1re:37;Baldur's Gate Romantic Encounters Modification (BG1RE) - Della May from Thay, by Kulyok
bg1re:38;Baldur's Gate Romantic Encounters Modification (BG1RE) - A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!)
bg1re:39;Baldur's Gate Romantic Encounters Modification (BG1RE) - Phoenix Flame, by Kulyok (mature content)
bg1re:40;Baldur's Gate Romantic Encounters Modification (BG1RE) - Mikala the Monk, by Twani
bg1re:41;Baldur's Gate Romantic Encounters Modification (BG1RE) - The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina
bg1re:42;Baldur's Gate Romantic Encounters Modification (BG1RE) - Camryn and Tamah, by tibicina
bg1re:43;Baldur's Gate Romantic Encounters Modification (BG1RE) - Minor Disclosures, by jastey
bg1re:44;Baldur's Gate Romantic Encounters Modification (BG1RE) - Cloakwood Lovers, by tibicinaASCENSION:0;Ascension - Rewritten Final Chapter of Throne of Bhaal
ASCENSION:10;Ascension - Balthazar can be redeemed
ASCENSION:20;Ascension - Improved Sarevok-Player Interactions
ASCENSION:30;Ascension - Improved Imoen-Player Interactions in Throne of Bhaal
ASCENSION:50;Ascension - Improved Slayer Transformation
ASCENSION:60;Ascension - David Gaider's expanded epilogues for Bioware NPCs
ASCENSION:1000;Ascension - Tougher Abazigal
ASCENSION:1100;Ascension - Tougher Balthazar
ASCENSION:1200;Ascension - Tougher Demogorgon
ASCENSION:1300;Ascension - Tougher Gromnir
ASCENSION:1400;Ascension - Tougher Illasera
ASCENSION:1500;Ascension - Tougher Yaga-Shura
ASCENSION:2200;Ascension - Extended Epilogues for additional Beamdog NPCs, by shawne
ASCENSION:2400;Ascension - Slightly improved cutscenes, by DavidW
WHEELS:0;Wheels of Prophecy - The Wheels of ProphecyARESTORATIONP:0;arestorationp - Restored Locations
ARESTORATIONP:1;arestorationp - Restored Characters and Dialogs
ARESTORATIONP:2;arestorationp - Restored Sounds
ARESTORATIONP:3;arestorationp - Restored Items
ARESTORATIONP:4;arestorationp - Restored Wish Options
ARESTORATIONP:5;arestorationp - Restored XP for Minor Things
ARESTORATIONP:6;arestorationp - Lich Deril
ARESTORATIONP:7;arestorationp - Restored Random Encounters
ARESTORATIONP:8;arestorationp - Minor Restorations
ARESTORATIONP:11;arestorationp - Restored Final Slayer Dream
ARESTORATIONP:12;arestorationp - Alternate Slayer Change
ARESTORATIONP:13;arestorationp - Restored Waukeen's Promenade CutsceneBGQE:0;Baldur's Gate Mini Quests and Encounters Modification - Slime Quest
BGQE:1;Baldur's Gate Mini Quests and Encounters Modification - Beregost Family Quest
BGQE:2;Baldur's Gate Mini Quests and Encounters Modification - Babysitting Quest, including the Carnival Encounter...
BGQE:3;Baldur's Gate Mini Quests and Encounters Modification - Nashkel Monster Quest
BGQE:4;Baldur's Gate Mini Quests and Encounters Modification - Fallen Paladin Quest
BGQE:5;Baldur's Gate Mini Quests and Encounters Modification - Undying Love Quest
BGQE:6;Baldur's Gate Mini Quests and Encounters Modification - Lovesick Half-Orc
BGQE:7;Baldur's Gate Mini Quests and Encounters Modification - Unexpected Help Quest
BGQE:8;Baldur's Gate Mini Quests and Encounters Modification - Many Little Paws
BGQE:9;Baldur's Gate Mini Quests and Encounters Modification - Drunk near Beregost Temple
BGQE:10;Baldur's Gate Mini Quests and Encounters Modification - A Warm Place for Noober
BGQE:11;Baldur's Gate Mini Quests and Encounters Modification - Brage's Sword
BGQE:12;Baldur's Gate Mini Quests and Encounters Modification - Legal Sea Charts Sources
BGQE:13;Baldur's Gate Mini Quests and Encounters Modification - Additions to the Lady's Hall and the Bitch Queen's Temple
BGQE:14;Baldur's Gate Mini Quests and Encounters Modification - A Worried Farmer
BGQE:15;Baldur's Gate Mini Quests and Encounters Modification - Bodies for a Good Cause
BGQE:16;Baldur's Gate Mini Quests and Encounters Modification - Finish Cordyr's Quest without killing SilC#SODTWEAKS:3;Jastey's Tweaks for SoD and EET (and BGT) - Activate All NPC-PC Dialogues Always
C#SODTWEAKS:5;Jastey's Tweaks for SoD and EET (and BGT) - More Dialogue Choices & Prevent Dead Ends
C#SODTWEAKS:20;Jastey's Tweaks for SoD and EET (and BGT) - Make Portal Close from Dragonspear Castle (Aun Argent survives always)
C#SODTWEAKS:21;Jastey's Tweaks for SoD and EET (and BGT) - Hephernaan takes Dragonspear Vault KeySIRINESCALL:0;The Lure of the Sirine's Call - The Lure of the Sirine's Call
SIRINESCALL:1;The Lure of the Sirine's Call - Extended Lighthouse Area//used EET_mod_converter, a quick test up to Skie joining worked flawlessly
TheVanishingOfSkieSilvershield:0;TheVanishingOfSkieSilvershield - The Vanishing of Skie Silvershield – a new quest for BGEE that lets Eldoth and Skie join your party soonerSKIECOST:0;SkieCost - Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE
SKIECOST:1;SkieCost - Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC
SKIECOST:2;SkieCost - Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2UB:0;Unfinished Business - The Kidnapping of Boo by Cliffette
UB:1;Unfinished Business - The Suna Seni/Valygar Relationship
UB:2;Unfinished Business - Kalah and What He Was Promised
UB:3;Unfinished Business - "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain
UB:4;Unfinished Business - Gorje Hilldark and the Extended Illithium Quest
UB:5;Unfinished Business - The Pai'Na/Spider's Bane Quest
UB:6;Unfinished Business - Restored Crooked Crane Inn
UB:7;Unfinished Business - Restored Encounters
UB:8;Unfinished Business - Artemis Entreri in Bodhi's Lair
UB:9;Unfinished Business - Corrected "Xzar's Creations"
UB:10;Unfinished Business - Restored Hell Minions, by SimDing0
UB:15;Unfinished Business - NPC Portrait Restorations
UB:17;Unfinished Business - Corrected Character Names and Biographies
UB:18;Unfinished Business - Restored Minor Dialogs
UB:19;Unfinished Business - Restored Bhaalspawn Powers, by David Gaider
UB:21;Unfinished Business - Throne of Bhaal Minor Restorations
UB:25;Unfinished Business - The Murder of Acton Balthis, by KulyokBG1NPC:0;The BG1NPC Project - The BG1 NPC Project: Required Modifications
BG1NPC:10;The BG1NPC Project - The BG1 NPC Project: Banters, Quests, and Interjections
BG1NPC:22;The BG1NPC Project - Speed: 30 minutes real time minimum between LoveTalks
BG1NPC:32;The BG1NPC Project - Speed: 30 minutes real time minimum between LoveTalks
BG1NPC:42;The BG1NPC Project - Speed: 30 minutes real time minimum between LoveTalks
BG1NPC:52;The BG1NPC Project - Speed: 30 minutes real time minimum between LoveTalks
BG1NPC:62;The BG1NPC Project - Speed: 30 minutes real time minimum between LoveTalks
BG1NPC:72;The BG1NPC Project - Speed: 30 minutes real time minimum between LoveTalks
BG1NPC:110;The BG1NPC Project - Banter Timing: Normal (about 27 minutes between banter dialogs)
BG1NPC:130;The BG1NPC Project - SixofSpades Extended Sarevok's Diary
BG1NPC:241;The BG1NPC Project - Kivan uses halberds
BG1NPC:200;The BG1NPC Project - The BG1 NPC Project: Player-Initiated DialoguesFRAMED:0;Framed - Use custom voice-overs for new chapter movies
turnabout:0;Turnabout - Ascension: Turnabout
LongerRoad:0;The Longer Road - Longer RoadRE:0;Romantic Encounters MOD for Baldur's Gate II - Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters
RE:1;Romantic Encounters MOD for Baldur's Gate II - Storms and Lightning, by berelinde (Weathermistress Ada, adult content)
RE:2;Romantic Encounters MOD for Baldur's Gate II - Aimi's Magic, by berelinde (adult content)
RE:3;Romantic Encounters MOD for Baldur's Gate II - Anishai's Deft Hands, by cmorgan
RE:4;Romantic Encounters MOD for Baldur's Gate II - An Evening with Aran, by Kulyok
RE:5;Romantic Encounters MOD for Baldur's Gate II - Bjornin's Desire, by jastey (adult content)
RE:6;Romantic Encounters MOD for Baldur's Gate II - Bodhi's Allure, by Kulyok (adult content)
RE:7;Romantic Encounters MOD for Baldur's Gate II - Trademeet with Guildmistress Busya, by magrat
RE:8;Romantic Encounters MOD for Baldur's Gate II - The Gambling Cambion, by Kulyok
RE:9;Romantic Encounters MOD for Baldur's Gate II - Chanelle's Gifts, by cmorgan (adult content)
RE:10;Romantic Encounters MOD for Baldur's Gate II - A Night with Coran, by magrat
RE:11;Romantic Encounters MOD for Baldur's Gate II - Cyric's Test, by Kulyok
RE:12;Romantic Encounters MOD for Baldur's Gate II - A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
RE:13;Romantic Encounters MOD for Baldur's Gate II - A Lonely Dryad, by Kulyok (adult content)
RE:14;Romantic Encounters MOD for Baldur's Gate II - Edwin's Softer Side, by Kulyok
RE:15;Romantic Encounters MOD for Baldur's Gate II - Eldoth' Exploits, by Kulyok
RE:16;Romantic Encounters MOD for Baldur's Gate II - Elhan's Expansion, by Kulyok
RE:17;Romantic Encounters MOD for Baldur's Gate II - Firkraag's Unsheathed Sword
RE:18;Romantic Encounters MOD for Baldur's Gate II - Gaelan's Contract, by Evaine Dian
RE:19;Romantic Encounters MOD for Baldur's Gate II - A Walk with Garren Windspear, by Kulyok
RE:20;Romantic Encounters MOD for Baldur's Gate II - Enter Haer'Dalis, by Kulyok
RE:21;Romantic Encounters MOD for Baldur's Gate II - Hendak's Heart, by jastey
RE:22;Romantic Encounters MOD for Baldur's Gate II - Ilona, a Merchant's Daughter, by Kulyok
RE:23;Romantic Encounters MOD for Baldur's Gate II - Jarlaxle's Fascinations, by Catseye
RE:24;Romantic Encounters MOD for Baldur's Gate II - A Night with Lais in Imnesvale, by Kulyok
RE:25;Romantic Encounters MOD for Baldur's Gate II - Laran's Promise, by berelinde (adult content)
RE:26;Romantic Encounters MOD for Baldur's Gate II - The Love Song of Logan, Lord Coprith, by Ajnos
RE:27;Romantic Encounters MOD for Baldur's Gate II - Mekrath and Nymphology, by Kulyok
RE:28;Romantic Encounters MOD for Baldur's Gate II - Mira's Special Stock, by berelinde
RE:29;Romantic Encounters MOD for Baldur's Gate II - Noober Returns, by cmorgan
RE:30;Romantic Encounters MOD for Baldur's Gate II - Rebecca the Gypsy, by Kulyok
RE:31;Romantic Encounters MOD for Baldur's Gate II - Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
RE:32;Romantic Encounters MOD for Baldur's Gate II - Old Ribald's Speciality, by Evaine Dian
RE:33;Romantic Encounters MOD for Baldur's Gate II - Sir Ryan Trawl, by Kulyok
RE:34;Romantic Encounters MOD for Baldur's Gate II - Saemon, a Pirate, by Kulyok (adult content)
RE:35;Romantic Encounters MOD for Baldur's Gate II - Dreaming of Sendai, by Kulyok
RE:36;Romantic Encounters MOD for Baldur's Gate II - Sheri the Bardess, by cmorgan (adult content)
RE:37;Romantic Encounters MOD for Baldur's Gate II - Solaufein in the Lust Chambers, by jastey
RE:38;Romantic Encounters MOD for Baldur's Gate II - Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
RE:39;Romantic Encounters MOD for Baldur's Gate II - Spell Research with Teos, by Kulyok
RE:40;Romantic Encounters MOD for Baldur's Gate II - A fling with Yoshimo, by Kulyok
RE:41;Romantic Encounters MOD for Baldur's Gate II - Isabelle's Fears, by gertjanvh (adult content)
RE:42;Romantic Encounters MOD for Baldur's Gate II - Anne's Rescue, by gertjanvh (adult content)
RE:43;Romantic Encounters MOD for Baldur's Gate II - The Queen, by Domi
RE:44;Romantic Encounters MOD for Baldur's Gate II - Valygar Romance, by Kulyok
RE:45;Romantic Encounters MOD for Baldur's Gate II - Rehearsal with Chandra, by Western Paladin
RE:46;Romantic Encounters MOD for Baldur's Gate II - Goldander Blackenrock: After a Party, by magrat
RE:47;Romantic Encounters MOD for Baldur's Gate II - A Chat with Viekang, by magrat
RE:48;Romantic Encounters MOD for Baldur's Gate II - Bravery or Folly? by Aeryn (Sarevok, adult content)
RE:49;Romantic Encounters MOD for Baldur's Gate II - Blame the Moon, by Aeryn (Cernd)
RE:50;Romantic Encounters MOD for Baldur's Gate II - Cernick's Confession, by Cal Jones
RE:51;Romantic Encounters MOD for Baldur's Gate II - Valygar Romance ToB, by Kulyok
RE:52;Romantic Encounters MOD for Baldur's Gate II - Minsc. Takes. A Bath, by Thimblerig
RE:53;Romantic Encounters MOD for Baldur's Gate II - Nizidramanii'yt's Vanity, by Thimblerig
RE:54;Romantic Encounters MOD for Baldur's Gate II - Date Night, by SisterVigilanteEILISTRAEE:0;Eilistraee - Yes, but don't patch the existing save games
AC_QUEST:0;Ascalon's Questpack - A Job Well-Paid
AC_QUEST:1;Ascalon's Questpack - A Feast for the Gnolls
AC_QUEST:2;Ascalon's Questpack - Jumper
AC_QUEST:3;Ascalon's Questpack - The Lost Son
AC_QUEST:4;Ascalon's Questpack - Quest uses hut near Thalantyr in High Hedge.
AC_QUEST:6;Ascalon's Questpack - The Great Carlini
AC_QUEST:7;Ascalon's Questpack - A Home for the Gibberlings
AC_QUEST:8;Ascalon's Questpack - Fangirls
AC_QUEST:9;Ascalon's Questpack - The Serpents of Abbathor
AC_QUEST:10;Ascalon's Questpack - A Halfling among the Eyeless
bst:0;BS Balduran's Seatower - The BS Company presents Balduran's Seatower
INNERSHADE:0;Innershade - Yes, but don't patch the existing save games
OOZE:0;Athkatlan Grounds: The Ooze's Lounge - Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums
SOUTHERNEDGE:0;SouthernEdge - Yes, but don't patch the existing save games
TOTDG:0;TotDG - Yes, but don't patch the existing save games
SOS:0;Shadows over Soubar - Shadows Over Soubar
SOS:1;Shadows over Soubar - Selence arrives to Waukeens Promenade after the meeting with Gaelan in the slums
ExtraExpandedEnhancedEncounters:0;Extra Enhanced Expanded Encounters! - EEEE: Melia Quicknight, Crossroads
ExtraExpandedEnhancedEncounters:1;Extra Enhanced Expanded Encounters! - EEEE: Bimmy's Badgering Bandits
ExtraExpandedEnhancedEncounters:2;Extra Enhanced Expanded Encounters! - EEEE: Reinforced Gnoll Stronghold
ExtraExpandedEnhancedEncounters:3;Extra Enhanced Expanded Encounters! - EEEE: Bear Encounter near the Gnoll Stronghold
ExtraExpandedEnhancedEncounters:4;Extra Enhanced Expanded Encounters! - EEEE: Xan's New Grove (new items in Mulahey's cave)
ExtraExpandedEnhancedEncounters:5;Extra Enhanced Expanded Encounters! - EEEE: Daenni's Bridge Bandits
ExtraExpandedEnhancedEncounters:6;Extra Enhanced Expanded Encounters! - EEEE: The Fire Drake in the Wyvern Cave
ExtraExpandedEnhancedEncounters:7;Extra Enhanced Expanded Encounters! - EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.)
EMAD:0;emad - A Z-rated Adventure - an IM4 Non-Entry
EMAD:1;emad - The Promise of a Troll
EMAD:2;emad - A Bhaalspawn's Best Friend
EMAD:3;emad - Under Her Spell
EMAD:5;emad - Character Medley
SHARDSOFICE:0;shardsofice - The Price Of Friendship
SHARDSOFICE:1;shardsofice - Some of My Best Friends Are Slimes
SHARDSOFICE:2;shardsofice - You Could Restore the Summon Cow Spell, But Why?
TGC1E:0;TGC1E - Normal edition
LUCY:0;lucy - Lucy the Wyvern
WHITEQUEEN:0;WhiteQueen - Yes, but don't patch the existing save games
SNAKES:0;The Slithering Menace - The Slithering Menace (for BGII:ToB only)
BACKBRYNNLAW:0;Back to Brynnlaw MOD for Baldur's Gate II - Back to Brynnlaw mod for Baldur's Gate II
ALTERNATIVES:0;Alternatives - Alternatives
IMOEN_FOREVER:9;Imoen 4 Ever - Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth
SELLSWORDS:0;The Sellswords MOD for Baldur's Gate II - The Sellswords mod for Baldur's Gate II
REUNION:0;The Reunion MOD for Baldur's Gate II: Throne of Bhaal - The Reunion mod for Baldur's Gate II
G3ANNIVERSARY:0;"The Gibberlings Three Anniversary Mod" - The Gibberlings Three Anniversary Mod
TANGLEDISLE:0;Athkatlan Grounds: The Tangled Oak Isle - Yes, but don't patch existing save games
WILLOWISP:0;willowisp - Will NPC, shaman stronghold and new shaman kit for BG2EE
WILLOWISP:1;willowisp - Change shaman .tlk string to remove "Ineligible for any stronghold" line
WILLOWISP:2;willowisp - New items for shamans and undead NPCs
WILLOWISP:3;willowisp - Optional: Drider and Dark Treant Enemies
WILLOWISP:5;willowisp - [CHEAT] Enable shaman stronghold for all classes//should be fine before SCS
COWLEDMENACE:1000;cowledmenace - Main Component
COWLEDMENACE:2100;cowledmenace - Appropriate Items for High-Level Spellcasters
COWLEDMENACE:3000;cowledmenace - Mages cast Gate far from themselvessaradas_magic_2:1;Saradas Magic for BG2 - Saradas has a mage sprite (optional)
npcflirt:0;Bioware NPC Flirt Packs - Aerie Flirt Pack For SOA
npcflirt:2;Bioware NPC Flirt Packs - Aerie Flirt Pack For TOB
npcflirt:4;Bioware NPC Flirt Packs - Jaheira Flirt Pack for SOA
npcflirt:6;Bioware NPC Flirt Packs - Jaheira Flirt Pack for TOB
npcflirt:8;Bioware NPC Flirt Packs - Viconia Flirt Pack for SOA
npcflirt:10;Bioware NPC Flirt Packs - Viconia Flirt Pack for TOB
npcflirt:12;Bioware NPC Flirt Packs - Anomen Flirt Pack for SOA
npcflirt:14;Bioware NPC Flirt Packs - Anomen Flirt Pack for TOBD0QUESTPACK:5;d0questpack - Additional Shadow Thieves Content
D0QUESTPACK:6;d0questpack - Alternative Harper/Xzar Plot
D0QUESTPACK:7;d0questpack - Extended Reynald Sequence
D0QUESTPACK:8;d0questpack - Intrigue In The Copper Coronet
D0QUESTPACK:9;d0questpack - Rahul Kanakia's Potion Quest
D0QUESTPACK:10;d0questpack - Revised Hell Trials
D0QUESTPACK:11;d0questpack - IO2 Dialogue & Combat Enhancement
D0QUESTPACK:13;d0questpack - Saving Sanik In Brynnlaw
D0QUESTPACK:14;d0questpack - Burglary Of The Bookkeeper
D0QUESTPACK:15;d0questpack - New Fate For The Dryads' Acorns
D0QUESTPACK:16;d0questpack - The Tragedy Of Besamen
D0QUESTPACK:17;d0questpack - Further Slaver Involvement
D0QUESTPACK:19;d0questpack - Nazariel The Lich
D0QUESTPACK:20;d0questpack - Reward Negotiation
D0QUESTPACK:21;d0questpack - Infernal ThieveryDW_LANTHORN:20;dw_lanthorn - Expanded Version (adds four new locations where lenses can be found)
BRIDGESBLOCK:0;Athkatlan Grounds: Bridge's Block - Athkatlan Grounds: The Bridge's Block
THECALLING:0;The Calling - The Calling
THECALLING:20;The Calling - Peaceful Werewolf Isle Resolution
THECALLING:40;The Calling - Exotic Item Pack
FADINGPROMISES:0;Fading Promises - Fading Promises
SLANDOR:0;slandor - The Minotaur and Lilacor
C#SB_SILBER:0;c#sb_silber - Adalon's Blood - Modification for BGII by Gandalf the white
TOD:0;TOD - Tower Of Deception Mod (Requires Throne Of Bhaal)
TOD:1;TOD - Improved Astral Shard Guardian
TOD:2;TOD - Encounter with Ustrain
DC:0;Dungeon Crawl MOD for Baldur's Gate II - Dungeon Crawl
ASSASSINATIONS:0;Assassinations - Assassinations mod for Baldur's Gate II
gbthfkp:0;Expanded Thief Stronghold - Expanded Thief Stronghold
A7-TESTYOURMETTLE:0;Test Your Mettle! - Test Your Mettle!
A7-TESTYOURMETTLE:11;Test Your Mettle! - Reduce by 50%
A7-TESTYOURMETTLE:20;Test Your Mettle! - Make "Spacewarp" available to stores
ajantisbg2:0;Sir Ajantis NPC for BGII - Sir Ajantis NPC for BGII
ajantisbg2:1;Sir Ajantis NPC for BGII - Install the unique BG(II):EE BAM for Ajantis' Family Shield
ajantisbg2:3;Sir Ajantis NPC for BGII - Installation of adult romance content
npc_tweak:0;npc_tweak - Anomen
HIDDENADVENTURE:0;Hidden Adventures - Lady Elgea's extended plot
HIDDENADVENTURE:1;Hidden Adventures - Anomen's extended plot
HIDDENADVENTURE:2;Hidden Adventures - Jerlia's Ore Shop
HIDDENADVENTURE:3;Hidden Adventures - Elven holy water in the Temple of Lathander
HIDDENADVENTURE:4;Hidden Adventures - Wave Blade in Treasury
HIDDENADVENTURE:5;Hidden Adventures - Silver Dagger in Irenicus Dungeon
HIDDENADVENTURE:6;Hidden Adventures - Bards can spend the night at their stronghold (Five Flagons)
HIDDENADVENTURE:7;Hidden Adventures - A bard for the bard stronghold
HIDDENADVENTURE:8;Hidden Adventures - Silver Sword
HIDDENADVENTURE:9;Hidden Adventures - A Tunnel for Saradush
ISNF:0;ISNF - Colours of Infinity: I Shall Never Forget
FISHINGFORTROUBLE:0;Fishing for Trouble - Fishing for Trouble by Yovaneth
FISHINGFORTROUBLE:1;Fishing for Trouble - Fishing for Trouble - Major character portraits
jtweaks:290;jtweaks - Noober's Game
YOSHIMOSREMORSE:0;YoshimosRemorse - Yoshimo's RemorseArtisansKitpack:0;The Artisan's Kitpack - Artisan's Kitpack: Arcane Archer Fighter Kit
ArtisansKitpack:1;The Artisan's Kitpack - Artisan's Kitpack: Vanguard Fighter Kit
ArtisansKitpack:2;The Artisan's Kitpack - Artisan's Kitpack: The Art of Slaughter (Berserker Rework)
ArtisansKitpack:3;The Artisan's Kitpack - Artisan's Kitpack: Art of the Sword Saint (Kensai Rework)
ArtisansKitpack:4;The Artisan's Kitpack - Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc
ArtisansKitpack:5;The Artisan's Kitpack - Artisan's Kitpack: Dark Hunter Ranger Kit
ArtisansKitpack:6;The Artisan's Kitpack - Artisan's Kitpack: Divine Champion Paladin Kit
ArtisansKitpack:7;The Artisan's Kitpack - Artisan's Kitpack: Mystic Fire Paladin Kit
ArtisansKitpack:8;The Artisan's Kitpack - Artisan's Kitpack: Way of the Anti-Paladin (Blackguard Rework)
ArtisansKitpack:9;The Artisan's Kitpack - Artisan's Kitpack: Elementalist Druid Kit
ArtisansKitpack:10;The Artisan's Kitpack - Artisan's Kitpack: Hivemaster Druid Kit
ArtisansKitpack:11;The Artisan's Kitpack - Artisan's Kitpack: Rogue Archer Thief Kit
ArtisansKitpack:12;The Artisan's Kitpack - Artisan's Kitpack: Magekiller Thief Kit
ArtisansKitpack:13;The Artisan's Kitpack - Artisan's Kitpack: Trickster Thief Kit
ArtisansKitpack:14;The Artisan's Kitpack - Artisan's Kitpack: Way of the Assassin (Assassin Rework)
ArtisansKitpack:15;The Artisan's Kitpack - Artisan's Kitpack: Pale Master Sorcerer Kit
ArtisansKitpack:18;The Artisan's Kitpack - Artisan's Kitpack: Warhorn Shaman KitEMILY:0;Emily - Emily NPC for BG1EE
EMILY:2;Emily - Arcane Archer/Mage (Fighter/Mage Kit)
VIENXAY:0;Vienxay - Vienxay NPC for BG1EE
RECORDER:0;Recorder - Recorder NPC MoD
Helga:0;Helga - Helga NPC Mod
Kale:0;Kale - Kale NPC for BG1EE and SoD
Kale:1;Kale - Warden(Fighter Kit)
SKITIANPCS:0;SkitiaNPCs - Skitia NPCs for Baldur's Gate 2
SKITIANPCS:2;SkitiaNPCs - Arcane Archer/Mage (Fighter/Mage Kit))
SKITIANPCS:4;SkitiaNPCs - No Romance Theme Music
THEBEAURINLEGACY:1000;The Beaurin Legacy - The Beaurin Legacy for BG2:SoA & ToB & BGII:EE
coranbgfriend:0;Coran's BG Extended Friendship Talks - Coran's Extended BG Friendship Talks
WINGS:0;Wings - Wings for BG2:EE
WINGS:1;Wings - Restore missing banters?
XAN:0;Xan NPC MOD for Baldur's Gate II - Xan NPC MOD for Baldur's Gate II
XAN:1;Xan NPC MOD for Baldur's Gate II - Change Xan's class to Fighter/Mage
XAN:6;Xan NPC MOD for Baldur's Gate II - Xan's Alternate Voice by Joey Bracken
FADE:0;Fade NPC - Fade: An NPC for Baldur's Gate II: SoA and ToB
FADE:1;Fade NPC - Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component)
FADE:2;Fade NPC - Fade EE: give Fade Shadowdancer kit
CORAN:0;Coran NPC MOD for Baldur's Gate II - Coran NPC MOD for Baldur's Gate II
CORAN:1;Coran NPC MOD for Baldur's Gate II - Delete old Coran from the Forest of Tethyr (RECOMMENDED)
BRANWEN:0;Branwen NPC for BGII - Branwen BG2 NPC mod for players and modders
KIVAN:100;kivan - Kivan of Shilmista
KIVAN:202;kivan - Specialist-Mage, Diviner
ANGELO:0;Angelo NPC for BGII - Angelo NPC MOD for Baldur's Gate II
VARSHOON:0;Varshoon - Varshoon - an illithid NPC for BG2
VARSHOON:1;Varshoon - New paperdoll for illithids (inventory illustration)
Walahnan:0;Walahnan - Walahnan NPC for BGEE
WalahnanBG2:0;Walahnan BG2 - Walahnan NPC for BG2EE
VerrBG2:0;VerrBG2 - Verr'Sza - the rakshasa NPC for BG2EE
ADRIAN:0;Adrian NPC for BGII - Adrian is a Sorcerer
ADRIAN:10;Adrian NPC for BGII - Phaelin's soundset
ADRIAN:20;Adrian NPC for BGII - Crossmod content
SIRENE_BG2:0;Sirene NPC for BG2:EE - Sirene NPC for BG2:EE
SIRENE_BG2:3;Sirene NPC for BG2:EE - Inquisitor
gavin:0;gavin - Gavin NPC for Tutu, BGT, and BG:EE
gavin:10;gavin - Gavin: Player Initiated Dialogue
gavin_bg2:0;gavin_bg2 - Gavin for BG2
ISRA:0;Isra NPC for BG - Isra NPC Mod for BG:EE, EET, BGT and TuTu
ISRA:2;Isra NPC for BG - Gavin/Isra crossmod content
ISRA_BG2:0;Isra NPC for BGII - Isra for BGII
ISRA_BG2:1;Isra NPC for BGII - Isra Crossmod Content
EVANDRA:0;evandra - Evandra NPC
EVANDRA:1;evandra - Crossmod Content
AjantisBG1:0;Ajantis BG1 Expansion Modification - Installs Ajantis BG1 Expansion Modification
AjantisBG1:1;Ajantis BG1 Expansion Modification - Install the unique BG:EE BAM for Ajantis' Family ShieldBG1NPCSOA:0;BG1NPCSoA - Water Gardens. New Athkatla's district & new quests
Aura_BG1:0;Aura NPC for BG:EE and EET - Aura NPC for Baldur's Gate: Enhanced Edition
FinchNPC:0;FinchNPC - Finch NPC
FOUNDLING:0;Foundling - Yes, but don't patch the existing save games
AllThingsMazzy:0;AllThingsMazzy - All Things Mazzy
AllThingsMazzy:1;AllThingsMazzy - For the Evil: Additional content that might disturb a truly good player.
AllThingsMazzy:2;AllThingsMazzy - For the Good: Additional content that might annoy a truly evil player.
AllThingsMazzy:4;AllThingsMazzy - Optional Soundset for Clara NPC
HerThiMoney:0;Heroes, Thieves and Moneylenders - Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team)
HerThiMoney:10;Heroes, Thieves and Moneylenders - Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team)
HerThiMoney:20;Heroes, Thieves and Moneylenders - Component 3. Shadow-Covered Love & Death (by Alisia & Austin)
HerThiMoney:30;Heroes, Thieves and Moneylenders - Component 4. The Missing Troll Case (by Alisia & Austin)
HerThiMoney:40;Heroes, Thieves and Moneylenders - Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin)
DJINNICOMPANION:0;Afaaq, the Djinni Companion - Full Version (includes quests, banters and more)
DJINNICOMPANION:200;Afaaq, the Djinni Companion - Remove Afaaq's banter soundtrack?iwdification:60;IWDification - Two Handed Axe Item Pack
iwdification:140;IWDification - Add High Quality ItemsBUTCHERY:10;BuTcHeRy - DrAzTiK's revisited fight against Tazok and DigDag [install before Stratagems]
BUTCHERY:11;BuTcHeRy - Rebalancing some generic creatures [install before Stratagems]
BUTCHERY:12;BuTcHeRy - Rebalancing Tazok and DigDag [install before Stratagems]
BUTCHERY:20;BuTcHeRy - Groumf and Bourrinos Encounter at Firkraag's Hideout entrance [install before Stratagems]
BUTCHERY:21;BuTcHeRy - Groumf and Bourrinos Encounter at Brynnlaw [install before Stratagems]
BUTCHERY:22;BuTcHeRy - Groumf and Bourrinos Encounter in the Underdark [install before Stratagems]
BUTCHERY:32;BuTcHeRy - Add battle songs in some areas that do not have any [install before or after Stratagems]
BUTCHERY:40;BuTcHeRy - DrAzTiK's Creatures [install before Stratagems, some following components need it]D0QUESTPACK:1;d0questpack - All Creature & Area Improvements
D0QUESTPACK:4;d0questpack - With Additional Random EncountersMIH_EQ:0;mih_eq - Revised Corporal Undead
MIH_EQ:1;mih_eq - Revised Dragons
MIH_EQ:4;mih_eq - Revised Lycanthropes (EXPERIMENTAL)
MIH_EQ:5;mih_eq - Revised Magical Beasts
MIH_EQ:6;mih_eq - Revised Monstrous Spiders
MIH_EQ:7;mih_eq - Revised Oozes, Slimes & Jellies
MIH_EQ:8;mih_eq - Revised Vampires
MIH_EQ:9;mih_eq - Enhanced Battles: Ankheg Pit
MIH_EQ:10;mih_eq - Enhanced Battles: Candlekeep Catacombs
MIH_EQ:11;mih_eq - Enhanced Battles: Mutamin's Garden
MIH_EQ:12;mih_eq - Enhanced Battles: Ramazith's Tower
MIH_EQ:13;mih_eq - Enhanced Battles: The Spider Plague
MIH_EQ:14;mih_eq - Enhanced Battles: Thieves' Maze & Undercity
MIH_EQ:15;mih_eq - Enhanced Battles: Ulcaster Ruins
MIH_EQ:16;mih_eq - Enhanced Battles: Xvart Village
MIH_EQ:17;mih_eq - Enhanced Battles: Zombie Farm
MIH_EQ:18;mih_eq - Enhanced Battles: Durlag's Tower
MIH_EQ:19;mih_eq - The Surgeon's Plight
MIH_EQ:20;mih_eq - Sarevok's Assassins
MIH_EQ:22;mih_eq - Minor Quest Tweaks (BG1)
MIH_EQ:23;mih_eq - Enhanced Battles: Bridgefort
MIH_EQ:24;mih_eq - Enhanced Battles: Cyric's Temple
MIH_EQ:25;mih_eq - Enhanced Battles: Dwarven Dig Site
MIH_EQ:26;mih_eq - Enhanced Battles: Korlasz' Tomb
MIH_EQ:27;mih_eq - Enhanced Battles: Vampire Encounters
MIH_EQ:28;mih_eq - Complete more/all Vision Quest encounters
MIH_EQ:29;mih_eq - Increase Enemy Group Size
MIH_EQ:30;mih_eq - Enhanced Battles: Athkatla Liches
MIH_EQ:31;mih_eq - Enhanced Battles: Firkraag's Lair
MIH_EQ:32;mih_eq - Enhanced Battles: Graveyard Catacombs
MIH_EQ:33;mih_eq - Enhanced Battles: Lower Reaches
MIH_EQ:34;mih_eq - Enhanced Battles: Slum Sewers
MIH_EQ:35;mih_eq - Enhanced Battles: Spellhold
MIH_EQ:36;mih_eq - Enhanced Battles: Suldanessenar
MIH_EQ:37;mih_eq - Enhanced Battles: Temple Ruins
MIH_EQ:38;mih_eq - Enhanced Battles: Trademeet
MIH_EQ:39;mih_eq - Enhanced Battles: Underdark
MIH_EQ:40;mih_eq - Enhanced Battles: Amkethran
MIH_EQ:41;mih_eq - Enhanced Battles: Forest of Mir
MIH_EQ:42;mih_eq - Enhanced Battles: Pocket Plane
MIH_EQ:43;mih_eq - Enhanced Battles: Saradush
MIH_EQ:44;mih_eq - Enhanced Battles: Sendai's Enclave
MIH_EQ:45;mih_eq - Enhanced Battles: Watcher's Keep
MIH_EQ:47;mih_eq - Minor Quest Tweaks (ToB)cernd:0;Cernd Friendship - Cernd Friendship for BG2: ToB
haerdalis_friendship:0;Haer'dalis Friendship - Haer'Dalis Friendship for BG2: ToB
korganfriendship:0;Korgan Friendship - Korgan Friendship for BG2: ToB
mazzy:0;Mazzy Friendship - Mazzy Friendship
sarevokfriendship:0;Sarevok Friendship - Sarevok Friendship for BGII: ToB
valygarfriendship:0;Valygar Friendship - Valygar Corthala Friendship
viconia:0;Viconia Friendship - Viconia Friendship
minscfriendship:0;Minsc Friendship - Minsc Friendship for BG2 and ToB
Tiax:0;Tiax NPC MOD for Baldur's Gate II - Tiax NPC MOD for Baldur's Gate II
XanBG1Friend:0;Xan's friendship path for BG1 - Xan's friendship path for BG1
yoshimo:0;Yoshimo Friendship - Yoshimo Friendship Mod for BGII: SoA
IMOENFRIENDSHIP:0;Imoen Friendship - Imoen Friendship
CHATTYIMOEN:0;chattyimoen - Chatty Imoen: Expanded Character Sounds
CHATTYIMOEN:1;chattyimoen - Chatty Imoen: Add NPC Interactions
neera:0;Neera Expansion - Neera Expansion
neera:3;Neera Expansion - 1 hour
NEERABANTERS:10;neerabanters - Neera Banters: Dialogue Banters and Interjections
NEERABANTERS:20;neerabanters - Neera Banters: Interaction Banters
BANTERPACK:0;Banter Packs - Pocket Plane Banter Pack for BG2: Shadows of Amn
BANTERPACK:1;Banter Packs - Install SOA Banter Accelerator script?(Increases the frequency of interparty banter)
BANTERPACK:2;Banter Packs - Pocket Plane Banter Pack for BG2: Throne of Bhaal
BANTERPACK:3;Banter Packs - Install TOB Banter Accelerator script?(Increases the frequency of interparty banter)
IEPBANTERS:0;IEP Extended Banters - Extended NPC-NPC Interaction SoA
IEPBANTERS:1;IEP Extended Banters - Extended Minsc/Aerie Interaction ToB
IEPBANTERS:2;IEP Extended Banters - Imoen "Retrospection" dialogue for BGII: ToB
IEPBANTERS:4;IEP Extended Banters - NPC Conflict Revisions
IEPBANTERS:5;IEP Extended Banters - Restored Aerie/Jaheira/Anomen interjection in Underdark
CROSSMODBG2:0;Crossmod Banter Pack for Baldur's Gate II - Crossmod Banter Pack for Shadows of Amn
CROSSMODBG2:1;Crossmod Banter Pack for Baldur's Gate II - Crossmod Banter Pack for Throne of Bhaal
CROSSMODBG2:2;Crossmod Banter Pack for Baldur's Gate II - Crossmod Romance ConflictsKLATU:1040;klatu - Give Hexxat an Inactive Fighter Class
HAMMERS:0;hammers - Thrown Hammers
HAMMERS:15;hammers - Thrown Spiritual Hammers
HAMMERS:25;hammers - Normal throwing hammers
HAMMERS:35;hammers - +1 throwing weapons
HAMMERS:50;hammers - Additional magic items
THALAN:0;thalan - Thalantyr - Item Upgrade
AL_ITEM_PACK:0;al_item_pack - Arcane Treasury mod
ABYSTORE:0;The Unusual Oddities Shop - Unusual Oddities Shop
BOLSA:0;Bolsa - Bolsa
BOM:0;BoM - Boards of Magick item pack!
FR_ROV:0;FR_ROV - Freedom's Reign (SoA or ToB)
ROLLES:0;Rolles Safyer - Rolles Safyer
ITEMUPGRADE:0;Item Upgrade - Original Version (new upgrades in a list)
ITEMUPGRADE:1;Item Upgrade - Original Version (new upgrades in a list)
UNDERREP:0;underrep - Underrepresented Items From Icewind Dale 2
RUPERT:0;rupert - Rupert the Dye Merchant
dsr:0;Demon Summoning Ritual - Demon-summoning ritual (WeiDU)
DARRON:0;Darron - Darron
UNOFFICIAL ITEM PACK:0;Unofficial Item Pack - Unofficial Item Pack
//edited the mod to only add the hourglass and not mess with Zallanora
UNOFFICIAL ITEM PACK:4;Unofficial Item Pack - New Items
UNOFFICIAL ITEM PACK:6;Unofficial Item Pack - Better archery shop
SPSTUFF:4;The Sorcerer's Place Collection - Creslyn's BG2 Item Pack
forgotten-armament:1;Forgotten Armament - Install Forgotten Armament Items
forgotten-armament:8;Forgotten Armament - Replace Boots of Speed (Paws of the Cheetah)
HEARTWOOD:0;Heart of the Wood - Heart of the Wood (WeiDU version)
VALHORN:0;valhorn - Improved Horns of Valhalla
stuffofthemagi:0;Stuff of the Magi - Use new, less cheesy items AND Add them to creatures' equipment (recommended)
d2-weapon:0;D2-Weapon - D2-Weapon - A Souls-inspired Weapon Pack
mih_ip:0;mih_ip - Made in Heaven: Item Pack
mih_ip:1;mih_ip - Icewind Dale items for Baldur's Gate 1 & 2
mih_ip:2;mih_ip - Planescape Torment items for Baldur's Gate 1 & 2
mih_ip:13;mih_ip - Add Potions of Extra Healing in BG1
mih_ip:15;mih_ip - Sensible Shops (see readme)
song_and_silence:1;Song and Silence: A Mod for Bards and Thieves - Add new bardic store and thief items
BARDICWONDERS:5;BardicWonders - Bardic Wonders: Items
RR:7;rr - Additional equipment for Thieves and Bards
RR:8;rr - Upgradeable Equipment
STORMCALLER:0;StormCaller - Storm Caller Shaman Kit
SPIRITWALKER:0;Spiritwalker - Spiritwalker Shaman Kit
SpiritHunter:0;SpiritHunter - Spirit Hunter Shaman Kit
DREAMWALKER:0;Dreamwalker - Dreamwalker Shaman Kit
A7#IMPROVEDSHAMANICDANCE:0;Improved Shamanic Dance - Improved Shamanic Dance
A7#IMPROVEDSHAMANICDANCE:10;Improved Shamanic Dance - Expanded Shamanic Dance for high level characters
A7#IMPROVEDSHAMANICDANCE:30;Improved Shamanic Dance - Apply Shamanic Dance improvements to Shaman kits
A7#IMPROVEDSHAMANICDANCE:20;Improved Shamanic Dance - Add spell "Shamanic Pact"
A7#IMPROVEDSHAMANICDANCE:40;Improved Shamanic Dance - Shaman-specific items
A7#IMPROVEDARCHER:100;Improved Archer Kit - Add +4 arrows, bolts and powerful bows to the game
//added eet for game is predication --> Thalantyr sells the mods staves now
msfm:1;More Style for Mages - Add Wizard's Staff with 14 new color sets
msfm:2;More Style for Mages - Add Staff of Wizardry
msfm:3;More Style for Mages - Add custom inventory animation to the Staff of Wizardry
msfm:10;More Style for Mages - Add circlets
msfm:11;More Style for Mages - Add Circlet of Revelation
msfm:12;More Style for Mages - Add Wizard's Hat
msfm:14;More Style for Mages - Add a stone of teleportation
msfm:15;More Style for Mages - Add robes with original colorsets
msfm:17;More Style for Mages - Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes modITEM_REV:0;item_rev - Item Revisions by Demivrgvs
//tinkered quite a bit to get the IRR version working as a ranged weapon with dispel on hit (save vs. spell negates) - thus changed the .itm file in NI
msfm:4;More Style for Mages - Add ranged attack only//edited these 3 to fit my tastes: added items from my game to component 8, changed the probabilities of component 11 and commented out some item changes in component 12
mih_ip:8;mih_ip - Holy Symbols are Belts
mih_ip:11;mih_ip - P&P Mace of Disruption (and similar items)
mih_ip:12;mih_ip - Miscellaneous Item Improvements (see readme)REFINEMENTS:11;refinements - Choose which classes get revised HLAs
REFINEMENTS:105;refinements - Cleric HLAs
REFINEMENTS:106;refinements - Druid HLAs
REFINEMENTS:108;refinements - Wizard HLAs
mih_sp:5;mih_sp - Made in Heaven: Epic Spellpack (EXPERIMENTAL)
STRATAGEMS:4240;Sword Coast Stratagems - Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)
STRATAGEMS:3580;Sword Coast Stratagems - Restoration and Lesser Restoration spells heal ability-score damage
spell_rev:0;spell_rev - Spell Revisions
spell_rev:10;spell_rev - Deva and Planetar Animations
spell_rev:20;spell_rev - Mirror Image Fix
spell_rev:30;spell_rev - Dispel Magic Fix
spell_rev:55;spell_rev - Spell Deflection blocks AoE spells
spell_rev:65;spell_rev - Revised Warrior HLAs
spell_rev_2_6_break_invisibility:0;spell_rev_2_6_break_invisibility - fix SR spells breaking invisibility in EE 2.6iwdification:90;IWDification - Expanded Polymorph Self
wildmage:0;Wild Mage Additions - Ironman
wildmage:2;Wild Mage Additions - Retain Rhialto's items
WEASELS!:0;Weasels! - Weasels! Because the IE games needed more weasels!
DRAGONSUMMON:0;Red Dragon Summoning - Red Dragon Summoning Spell
divine_remix:11;divine_remix - Only add spells if not present from other mods
B_SPELLS:103;B_Spells - Install New Spells onlyC0Warlock:0;Warlock Kit - Warlock Kit
SHADOWADEPT:0;Shadow Magic - Shadow Magic: Main Component
SHADOWADEPT:1;Shadow Magic - Shadow Magic: Shadow Monk monk kit
SHADOWADEPT:2;Shadow Magic - Shadow Magic: Quests and Encounters (BG:EE)
SHADOWADEPT:3;Shadow Magic - Shadow Magic: Enhanced Shade Lord (BG2:EE)//last prompts
HOUSETWEAKS:11;AionZ's House Rules - House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat)
HOUSETWEAKS:16;AionZ's House Rules - House Tweaks: Hoodless Thief Avatarsmih_sp:0;mih_sp - Made in Heaven: Spell Restorations
mih_sp:1;mih_sp - Made in Heaven: Arcane Spellpack
mih_sp:2;mih_sp - Made in Heaven: Divine Spellpack
mih_sp:6;mih_sp - Revised Animate Dead (EXPERIMENTAL)
mih_sp:7;mih_sp - Revised Monster/Animal Summoning
mih_sp:9;mih_sp - No Elemental Mind Battle
mih_sp:10;mih_sp - True Meteor Swarm (EXPERIMENTAL)
mih_sp:16;mih_sp - Sixth Circle Spell Scrolls in Siege of Dragonspeard5_random_tweaks:5010;SD's Random Tweaks - Cure and Similar Spells Bypass Spell Protections
d5_random_tweaks:2105;SD's Random Tweaks - Add 1-Round Blindness Effect to Color Spray
d5_random_tweaks:2108;SD's Random Tweaks - Change Protection from Petrification into 'Mirrored Eyes'
d5_random_tweaks:1152;SD's Random Tweaks - Improve Faerie Fire
d5_random_tweaks:2201;SD's Random Tweaks - Add Missile Avoidance to Blur
d5_random_tweaks:2209;SD's Random Tweaks - Make Luck Affect Whole Party
d5_random_tweaks:2213;SD's Random Tweaks - Add Lingering Effects to SR's Stinking Cloud
d5_random_tweaks:2215;SD's Random Tweaks - Make Web Slow Instead of Hold
d5_random_tweaks:2217;SD's Random Tweaks - Change Agannazar's Scorcher to Melf's Fiery Missiles
d5_random_tweaks:2224;SD's Random Tweaks - Improve Glitterdust
d5_random_tweaks:2251;SD's Random Tweaks - Add Deafening Effect On Hit to Decastave
d5_random_tweaks:1207;SD's Random Tweaks - Make Goodberry an Out-of-Combat Mass Regeneration
d5_random_tweaks:1212;SD's Random Tweaks - Tweak Slow Poison
d5_random_tweaks:1251;SD's Random Tweaks - Improve Damage and Damage Type of Alicorn Lance
d5_random_tweaks:2305;SD's Random Tweaks - Make Haste and Slow Properly Cancel Each Other
d5_random_tweaks:2321;SD's Random Tweaks - Make Spell Thrust Target Actors
d5_random_tweaks:2324;SD's Random Tweaks - Make Hold Undead and Control Undead Bypass MR
d5_random_tweaks:1323;SD's Random Tweaks - Improve Casting Time of Exaltation and Spiritual Clarity
d5_random_tweaks:1351;SD's Random Tweaks - Add Faerie Fire and Slow On Hit to Moonblade
d5_random_tweaks:1352;SD's Random Tweaks - Increase Range of Icelance
d5_random_tweaks:2413;SD's Random Tweaks - Allow Target of Otiluke's Sphere to Use Inventory Screen
d5_random_tweaks:2418;SD's Random Tweaks - Set Fire Shield and Acid Sheath Spells to be Breachable
d5_random_tweaks:2451;SD's Random Tweaks - Make Shadow Monster Summons More Illusionary
d5_random_tweaks:1404;SD's Random Tweaks - Change Neutralize Poison into 'Remove Afflictions'
d5_random_tweaks:1451;SD's Random Tweaks - Make Smashing Wave Party-Friendly
d5_random_tweaks:2508;SD's Random Tweaks - Improve Function of SR's Waves of Fatigue
d5_random_tweaks:2518;SD's Random Tweaks - Change Damage Type and School of Phantom Blade
d5_random_tweaks:2523;SD's Random Tweaks - Change Sunfire into 'Missile Storm'
d5_random_tweaks:1603;SD's Random Tweaks - Set Blade Barrier to be Breachable
d5_random_tweaks:1609;SD's Random Tweaks - Make False Dawn Bypass Magic Resistance
d5_random_tweaks:1611;SD's Random Tweaks - Make Wondrous Recall Restore all 1st- and 2nd-level Spells
d5_random_tweaks:1613;SD's Random Tweaks - Make Physical Mirror Block 1 Attack Per Three Seconds
d5_random_tweaks:1707;SD's Random Tweaks - Make Sunray Bypass Magic Resistance
d5_random_tweaks:1710;SD's Random Tweaks - Add Slow Effect to Holy Word
d5_random_tweaks:2808;SD's Random Tweaks - Set Moment of Prescience to Not Breachable
d5_random_tweaks:2811;SD's Random Tweaks - Move Symbol: Fear to 7th Level
d5_random_tweaks:2916;SD's Random Tweaks - Move Shapechange to 8th Level
d5_random_tweaks:2915;SD's Random Tweaks - Move Black Blade of Disaster to 8th level
d5_random_tweaks:3000;SD's Random Tweaks - Set Spell Weapon APR to 2
d5_random_tweaks:3010;SD's Random Tweaks - Add Backstab Immunity to the Ring of Danger Sense
d5_random_tweaks:3020;SD's Random Tweaks - Proper Missile Deflection for the Gloves of Missile Snaring
d5_random_tweaks:3030;SD's Random Tweaks - Improve Detonating Weapons
d5_random_tweaks:3050;SD's Random Tweaks - Make IR's Rod of Absorption Truly Instantaneous
d5_random_tweaks:3060;SD's Random Tweaks - Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus
d5_random_tweaks:3070;SD's Random Tweaks - Make the Dwarven Thrower Hammer Usable by Non-Dwarves
d5_random_tweaks:3080;SD's Random Tweaks - Improve Azlaer's Harp and Methild's Harp
d5_random_tweaks:3100;SD's Random Tweaks - Metamagic Instead of MR for Cloak of the Weave
d5_random_tweaks:4010;SD's Random Tweaks - Add a Saving Throw Against Level Drain Effects
d5_random_tweaks:4020;SD's Random Tweaks - Improve Monster Ability Scoresd5_random_tweaks:1202;SD's Random Tweaks - Make Barkskin Block One Attack Each Round
d5_random_tweaks:3040;SD's Random Tweaks - Add Revised Barkskin to 'Skin of the Forest' Armor
d5_random_tweaks:2708;SD's Random Tweaks - Change Mantle into 'Iron Skin'MIH_TWEAKS:3;mih_tweaks - Protection from Evil blocks Domination
TNT:39;Tweaks and Tricks - Working protection from poison
TNT:41;Tweaks and Tricks - Spider form ignores web
TNT:43;Tweaks and Tricks - no loss
TNT:45;Tweaks and Tricks - True True Sight
TNT:46;Tweaks and Tricks - Sensible Otiluke's Resilient Sphere
TNT:47;Tweaks and Tricks - Greater Command AoEnpc_ee:104;NPC_EE - Make Imoen a bard
npc_ee:181;NPC_EE - Make Dynaheir a sorcerer
npc_ee:222;NPC_EE - Make Coran a ranger
npc_ee:242;NPC_EE - Make Branwen a multiclass fighter/cleric
npc_ee:261;NPC_EE - Make Safana a fighter/thief
npc_ee:302;NPC_EE - Make Xzar a necromancer/cleric
npc_ee:464;NPC_EE - Make Alora a cleric/thief
npc_ee:483;NPC_EE - Make Xan a fighter/mage
npc_ee:583;NPC_EE - Make Viconia a cleric/thief
npc_ee:621;NPC_EE - Make Neera a sorcerer
npc_ee:682;NPC_EE - Make Yoshimo a multiclass fighter/thief
npc_ee:762;NPC_EE - Make Mazzy a paladin
npc_ee:902;NPC_EE - Make Fade a multiclass mage/thiefWSR:100;Wizard Slayer Rebalancing - Wizard Slayer kit revision
WSR:302;Wizard Slayer Rebalancing - Moderate changesBEARWALKER:0;BearWalker - BEAR WALKER KIT for Enhanced Editions.
wildmage:3;Wild Mage Additions - Original avatar
MilitiaOfficer:0;Militia Officer - Install Militia Officer kit for FightersRR:3;rr - Proper racial adjustments for thieving skills
RR:4;rr - Bard kit revisions
RR:9;rr - Use PnP thievery potions and prevent their effects from stacking
RR:11;rr - Chosen of Cyric encounter
RR:12;rr - Shadow Thief Improvements
RR:999;rr - BG2-style icons for RR content
IHATEUNDEAD:0;I Hate Undead - Undead Predator (Ranger Kit)
IHATEUNDEAD:1;I Hate Undead - Holy Redeemer (Cleric Kit)
IHATEUNDEAD:2;I Hate Undead - Deathslayer (Wizard Kit)
IHATEUNDEAD:3;I Hate Undead - Undead Hunter Revision (Paladin Kit)
IHATEUNDEAD:4;I Hate Undead - Death Tricker (Thief Kit)
IHATEUNDEAD:5;I Hate Undead - Burial Defender (Fighter Kit)
IHATEUNDEAD:6;I Hate Undead - Grave Mourner (Bard Kit)
IHATEUNDEAD:7;I Hate Undead - Circle Enforcer (Druid Kit)
IHATEUNDEAD:9;I Hate Undead - Pallid Mask (Monk Kit)
IHATEUNDEAD:10;I Hate Undead - Dreadful Witch (Shaman Kit)
IHATEUNDEAD:11;I Hate Undead - Imprisoned Soul (Sorcerer Kit)A7#IMPROVEDARCHER:0;Improved Archer Kit - Improved Archer Kit
A7#IMPROVEDARCHER:10;Improved Archer Kit - Add fighter kit: Marksman
A7#IMPROVEDARCHER:30;Improved Archer Kit - Add thief kit: Sharpshooter
druidsor:0;druidsor - Geomantic Sorcerer Kit
iwdification:70;IWDification - IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression
iwdification:71;IWDification - IWD Class Updates: Druid: Allow Elves to be Druids
iwdification:100;IWDification - IWD Class Updates: Paladin: IWD Abilities and Skills
mih_sp:3;mih_sp - Revised Paladin PowersBARDICWONDERS:0;BardicWonders - Bardic Wonders: Abettor of Mask Kit
BARDICWONDERS:1;BardicWonders - Bardic Wonders: Dancer Kit
BARDICWONDERS:2;BardicWonders - Bardic Wonders: Storm Drummer Kit
BARDICWONDERS:3;BardicWonders - Bardic Wonders: Troubadour Kit
BARDICWONDERS:4;BardicWonders - Bardic Wonders: Deathsinger KitMonasticOrders:0;MonasticOrders - Core Revisions
MonasticOrders:1;MonasticOrders - Expanded Races for Monks
MonasticOrders:2;MonasticOrders - Multiclassing for Monks
MonasticOrders:3;MonasticOrders - New Kits for Monks
MonasticOrders:4;MonasticOrders - Item Restriction Patchd2-modfixes:0;d2-modfixes - for Artisan's Kitpack v2.1
d2-modfixes:1;d2-modfixes - for Bardic Wonders v1.3
d2-modfixes:3;d2-modfixes - for Monastic Orders v0.41RR:2;rr - Thief High Level Ability revisions
RR:5;rr - Bard High Level Ability revisionsREFINEMENTS:101;refinements - Fighter HLAs
REFINEMENTS:102;refinements - Barbarian HLAs
REFINEMENTS:103;refinements - Ranger HLAs
REFINEMENTS:104;refinements - Paladin HLAs
REFINEMENTS:107;refinements - Monk HLAs
REFINEMENTS:109;refinements - Bard HLAs
REFINEMENTS:110;refinements - Thief HLAs
REFINEMENTS:40;refinements - Universal lesser mage robes
REFINEMENTS:50;refinements - Sword Angel - New Fighter Kit
WSR:200;Wizard Slayer Rebalancing - Wizard Slayer High Level Ability revision
WSR:999;Wizard Slayer Rebalancing - BG2-style icons for WSR contentCDTWEAKS:2240;The Tweaks Anthology - Un-Nerfed THAC0 Table
CDTWEAKS:2250;The Tweaks Anthology - Un-Nerfed Sorcerer Spell Progression Table
CDTWEAKS:2260;The Tweaks Anthology - Un-nerfed table [Blucher]
CDTWEAKS:2270;The Tweaks Anthology - Un-nerfed table [Blucher]
CDTWEAKS:2280;The Tweaks Anthology - Un-nerfed table [Blucher]
CDTWEAKS:2293;The Tweaks Anthology - Use cleric level progression changes with un-nerfed druid spell table [Blucher]
iwdification:160;IWDification - IWD Class Updates: Paladin: Use IWD Spell Progression
iwdification:170;IWDification - IWD Class Updates: Ranger: Use IWD Spell ProgressionTOMEANDBLOOD:11;Tome and Blood - Rebalanced Spell Schools
TOMEANDBLOOD:1201;Tome and Blood - No Opposition Schools
TOMEANDBLOOD:13;Tome and Blood - Revised Illusionary Clones
TOMEANDBLOOD:14;Tome and Blood - Revised Invisibility and True Seeing
TOMEANDBLOOD:16;Tome and Blood - Improved Identify spell (usable by Arcanist/Multi Sorcerers)
TOMEANDBLOOD:20;Tome and Blood - Revised Dragon Disciples
TOMEANDBLOOD:31;Tome and Blood - Sorcerer: Favored Soul
TOMEANDBLOOD:33;Tome and Blood - Sorcerer: Sylvan Disciple
TOMEANDBLOOD:55;Tome and Blood - Metamagic spells, fill sequencers free (usable by Arcanist/Multi Sorcerers)
TOMEANDBLOOD:62;Tome and Blood - Level One Cantrips
TOMEANDBLOOD:40;Tome and Blood - Revised Specialists
TOMEANDBLOOD:67;Tome and Blood - Choose-Your-Own Familiar
TOMEANDBLOOD:68;Tome and Blood - Pooky's Mod: Imbue Familiars
TOMEANDBLOOD:71;Tome and Blood - Change spells every level
TOMEANDBLOOD:80;Tome and Blood - Multiclass SorcerersA7-GOLEMCONSTRUCTION:0;A7-GolemConstruction - Golem Construction Ability for Spellcasters
A7-GOLEMCONSTRUCTION:20;A7-GolemConstruction - Golems for enemy spellcasters
A7-GOLEMCONSTRUCTION:25;A7-GolemConstruction - Greater variety of enemy golem types
A7-GOLEMCONSTRUCTION:30;A7-GolemConstruction - Fighter Stronghold golems may continue to serve you
A7-GOLEMCONSTRUCTION:35;A7-GolemConstruction - Make golems vulnerable to specific spell effects
A7-GOLEMCONSTRUCTION:40;A7-GolemConstruction - Reduce weapon immunities and resistances for constructed golems
A7-GOLEMCONSTRUCTION:50;A7-GolemConstruction - Add "Teleport" ability to golems
MIH_EQ:2;mih_eq - Revised Golems
A7-CHAOSSORCERER:0;The Chaos Sorcerer: A Wild Magic Kit for Sorcerers - "Chaos Sorcerer" kit
A7-CHAOSSORCERER:30;The Chaos Sorcerer: A Wild Magic Kit for Sorcerers - Add "Primordial Artifacts"Faiths_and_Powers:21;Faiths and Powers - FnP: the Faiths & Powers original sphere system
Faiths_and_Powers:31;Faiths and Powers - Install Cleric kits
Faiths_and_Powers:33;Faiths and Powers - Install Druid kits
Faiths_and_Powers:35;Faiths and Powers - Install Paladin kits
Faiths_and_Powers:37;Faiths and Powers - Install Ranger kits
Faiths_and_Powers:80;Faiths and Powers - Apply sphere systemWILL_TO_POWER:200;Will to Power - Add the Psionicist, rogue/psion
WILL_TO_POWER:300;Will to Power - Add the Soulblade, fighter/psion
WILL_TO_POWER:400;Will to Power - Add the Psypher, ranger/psion
WILL_TO_POWER:500;Will to Power - Add the Cerebremancer, mage/psion
WILL_TO_POWER:900;Will to Power - Dark Sun Mode: Everyone Is a Wild Talent//5E_SPELLCASTING:100;5E Spellcasting - Change All Casters to 5E System
//5E_SPELLCASTING:900;5E Spellcasting - Set Bonus Spell Slot Items to Work for 5E Casters//edited to provide evasion for all thieves / fighter feats for all fighters and tweaked enemy feats - in analogy to SoB's code, author said that the changes are fine and should work
MIGHT_AND_GUILE:200;Might & Guile - Feat System
MIGHT_AND_GUILE:205;Might & Guile - Revised Archery
MIGHT_AND_GUILE:210;Might & Guile - Bard Overhaul: Multiclass Bards
MIGHT_AND_GUILE:220;Might & Guile - Revised Multiclassing and Multiclass Kits
MIGHT_AND_GUILE:240;Might & Guile - Improved Rangers
MIGHT_AND_GUILE:250;Might & Guile - Revised Berserker and Rage
MIGHT_AND_GUILE:265;Might & Guile - Revised Monk Fists
MIGHT_AND_GUILE:310;Might & Guile - Add the Corsair (fighter kit)FNP_MULTICLASS:91;Faiths and Powers Multiclass - Multiclass Druids
FNP_MULTICLASS:92;Faiths and Powers Multiclass - Multiclass Shamans
FNP_MULTICLASS:95;Faiths and Powers Multiclass - Multiclass Cleric kits (install AFTER all other kit mods!!)low_magic:402;low_magic - Increase Based on Spell Level
cd_appraiser:0;Bardic Appraisal - Bardic Appraising
CDLORE:10;Lore From Learning - Books Provide Lore Bonuses
CDLORE:20;Lore From Learning - Weapon Knowledge Provides Lore Bonuses
CDLORE:30;Lore From Learning - Party Members Provide Lore Bonuses
CDLORE:40;Lore From Learning - Defeating Monsters Provides Lore Bonuses
STRATAGEMS:3501;Sword Coast Stratagems - Introduce BG2 spell scrolls into BG1MIH_TWEAKS:1;mih_tweaks - Cap charges of Wands and Staves
MIH_TWEAKS:0;mih_tweaks - Alternative Damage on Large CreaturesHOUSETWEAKS:0;AionZ's House Rules - House Tweaks: Expanded Racial Enemies
HOUSETWEAKS:4;AionZ's House Rules - House Tweaks: Monk Can Use Quarterstaves
HOUSETWEAKS:7;AionZ's House Rules - House Tweaks: Improved Dialogues (BG:EE)
HOUSETWEAKS:8;AionZ's House Rules - House Tweaks: Not-So-Indestructible Rats
HOUSETWEAKS:9;AionZ's House Rules - House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE)
HOUSETWEAKS:10;AionZ's House Rules - House Tweaks: Cloak of Dragomir only decreases stats in daylight
HOUSETWEAKS:13;AionZ's House Rules - House Tweaks: Faster Troll Unconsciousness
HOUSETWEAKS:14;AionZ's House Rules - House Tweaks: Restore Reputation Increase Sound Effect for BG2CDTWEAKS:30;The Tweaks Anthology - Change Nalia's Avatar to Thief
CDTWEAKS:40;The Tweaks Anthology - Change Viconia's Skin Color to Dark Blue
CDTWEAKS:90;The Tweaks Anthology - Disable Portrait Icons Added by Equipped Items
CDTWEAKS:110;The Tweaks Anthology - Icon Improvements
CDTWEAKS:130;The Tweaks Anthology - Force All Dialogue to Pause Game
CDTWEAKS:140;The Tweaks Anthology - Fix Boo's Squeak
CDTWEAKS:182;The Tweaks Anthology - Unique icons and names
CDTWEAKS:1040;The Tweaks Anthology - Improved Athkatlan City Guard
CDTWEAKS:3151;The Tweaks Anthology - Remove all of the above
CDTWEAKS:2010;The Tweaks Anthology - Separate Resist Fire/Cold Icon into Separate Icons [Angel]
CDTWEAKS:1075;The Tweaks Anthology - Send BioWare NPCs to an Inn [DavidW/Zed Nocear]
CDTWEAKS:1220;The Tweaks Anthology - Allow Cromwell to Upgrade Watcher's Keep Items
CDTWEAKS:1225;The Tweaks Anthology - Instant forging (original BG2 default)
CDTWEAKS:1230;The Tweaks Anthology - Allow Cespenar to Use Cromwell Recipes
CDTWEAKS:1251;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Alora to Gullykin
CDTWEAKS:1253;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival
CDTWEAKS:1254;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road
CDTWEAKS:1255;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Tiax to Beregost
CDTWEAKS:1256;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Viconia to South Beregost Road
CDTWEAKS:1270;The Tweaks Anthology - Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]
CDTWEAKS:1340;The Tweaks Anthology - Make the Planar Sphere Stronghold Available to All Classes
CDTWEAKS:1341;The Tweaks Anthology - Make the de'Arnise Keep Stronghold Available to All Classes
CDTWEAKS:1342;The Tweaks Anthology - Make the Temple Strongholds Available to All Classes
CDTWEAKS:1343;The Tweaks Anthology - Make the Thieves Guild Stronghold Available to All Classes
CDTWEAKS:1344;The Tweaks Anthology - Make the Playhouse Stronghold Available to All Classes
CDTWEAKS:1345;The Tweaks Anthology - Make the Noble Order of the Radiant Heart Stronghold Available to All Classes
CDTWEAKS:1346;The Tweaks Anthology - Make the Druid Grove Stronghold Available to All Classes
CDTWEAKS:1347;The Tweaks Anthology - Make the Imnesvale Cabin Stronghold Available to All Classes
CDTWEAKS:2035;The Tweaks Anthology - Two-Handed Axes
CDTWEAKS:2090;The Tweaks Anthology - Remove experience cap
CDTWEAKS:2140;The Tweaks Anthology - Expanded Dual-Class Options
CDTWEAKS:2192;The Tweaks Anthology - Hybrid of both methods
CDTWEAKS:2300;The Tweaks Anthology - Triple-Class HLA Tables
CDTWEAKS:2312;The Tweaks Anthology - Arcane and divine magic
CDTWEAKS:2339;The Tweaks Anthology - Remove Summoning Cap for Regular Summons
CDTWEAKS:2371;The Tweaks Anthology - Allow non-humans to dual-class
CDTWEAKS:2357;The Tweaks Anthology - Install options one and two (everyone can multi-class anything)
CDTWEAKS:2420;The Tweaks Anthology - Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes
CDTWEAKS:2430;The Tweaks Anthology - Loosen equipment restrictions for druid multi- and dual-classes
CDTWEAKS:2520;The Tweaks Anthology - Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]
CDTWEAKS:2530;The Tweaks Anthology - Lightning Bolts Don't Bounce [Angel]
CDTWEAKS:2540;The Tweaks Anthology - Speed Up de'Arnise Keep Stronghold Quests
CDTWEAKS:2560;The Tweaks Anthology - Allow Monks to Wear Helmets
CDTWEAKS:3008;The Tweaks Anthology - Allow HP Rolls Through Level 20 [Angel]
CDTWEAKS:3010;The Tweaks Anthology - For all creatures in game
CDTWEAKS:3031;The Tweaks Anthology - 100% learn spells and no maximum cap
CDTWEAKS:3050;The Tweaks Anthology - Remove Fatigue from Restoration Spells
CDTWEAKS:3060;The Tweaks Anthology - Remove "You Must Gather Your Party..." Sound [Weimer]
CDTWEAKS:3083;The Tweaks Anthology - Stacks of 120
CDTWEAKS:3093;The Tweaks Anthology - Stacks of 120
CDTWEAKS:3103;The Tweaks Anthology - Stacks of 120
CDTWEAKS:3113;The Tweaks Anthology - Stacks of 120
CDTWEAKS:3121;The Tweaks Anthology - NPCs can be angry about reputation but never leave [Salk]
CDTWEAKS:3125;The Tweaks Anthology - Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]
CDTWEAKS:3160;The Tweaks Anthology - Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]
CDTWEAKS:3197;The Tweaks Anthology - Double frequency
CDTWEAKS:3205;The Tweaks Anthology - Stores Purchase All Item Types
CDTWEAKS:3230;The Tweaks Anthology - Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]
CDTWEAKS:3272;The Tweaks Anthology - 75% chance to recover after a successful hit
CDTWEAKS:3280;The Tweaks Anthology - Give Every Class/Kit Four Weapon Slots
CDTWEAKS:3290;The Tweaks Anthology - Use scheme: 000000000-Protagonist-Save-Name
CDTWEAKS:3320;The Tweaks Anthology - No Depreciation in Stores
CDTWEAKS:3330;The Tweaks Anthology - Make Party Members Less Likely to Die Irreversibly
CDTWEAKS:3345;The Tweaks Anthology - Movement speed by 150 percent and casting speed
CDTWEAKS:3354;The Tweaks Anthology - Every 15 minutes (cycle through four saves)
CDTWEAKS:4020;The Tweaks Anthology - ToB-Style NPCs
CDTWEAKS:4025;The Tweaks Anthology - Allow NPC Pairs to Separate
CDTWEAKS:4031;The Tweaks Anthology - Use BG2 values
CDTWEAKS:4041;The Tweaks Anthology - Use BG2 values
CDTWEAKS:4050;The Tweaks Anthology - Change Jaheira to Neutral Good Alignment
CDTWEAKS:4061;The Tweaks Anthology - Use BG2 values
CDTWEAKS:4071;The Tweaks Anthology - Use BG2 values
CDTWEAKS:4150;The Tweaks Anthology - Move Boo Into Minsc's Pack
CDTWEAKS:4170;The Tweaks Anthology - Ensure Shar-Teel Doesn't Die in the Original Challenge
HiddenGameplayOptions:38;Reveal Hidden Gameplay Options - Add in-game options for Tweak Anthology's "Create Interval Saves"
mih_metamod:3;mih_metamod - Running fixes for Tweaks Anthology
DRUIDGROVEMAKEOVER:0;DruidGroveMakeover - Druid Grove Area Visual MakeoverMETWEAKS:200;METweaks - Make quest experience divided among party members
METWEAKS:600;METweaks - Allow Shamans to move while dancing
METWEAKS:900;METweaks - Let Rangers and Paladins cast spells at their full caster level
METWEAKS:1000;METweaks - Give Monks a cooler Deflect Missiles ability
METWEAKS:1400;METweaks - Power Up Ranger Charm Animal
METWEAKS:1500;METweaks - Turn Paladin Detect Evil into a passive ability that can be toggled on and off
METWEAKS:2000;METweaks - Allow cursed scrolls to be used on enemies
METWEAKS:2400;METweaks - Make enemies change their attack targets more quickly
METWEAKS:2600;METweaks - No Party Required area transitions
METWEAKS:2800;METweaks - Make it possible to enter the Nashkel Mines through the back cave entrance
METWEAKS:3000;METweaks - Make it possible to enter the catacombs beneath Candlekeep early
METWEAKS:3100;METweaks - Make it so the Jacil and Wiven encounters aren't replaced by other questsTNT:0;Tweaks and Tricks - Smarter familiars
TNT:1;Tweaks and Tricks - More resilient familiarsEET_TWEAKS:2042;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Vanilla friendly progressive
EPICTHIEVING:0;EpicThieving - Epic Locks
EPICTHIEVING:100;EpicThieving - Epic Traps
EPICTHIEVING:200;EpicThieving - Epic Trap Setting
EPICTHIEVING:300;EpicThieving - Epic Pickpocketing
EPICTHIEVING:400;EpicThieving - Epic Detect Illusions
TNT:2;Tweaks and Tricks - Improved trap detection: instant detection
TNT:3;Tweaks and Tricks - Improved trap detection: increase trap sense range
TNT:4;Tweaks and Tricks - disclose trap type
TNT:7;Tweaks and Tricks - works in combat
TNT:10;Tweaks and Tricks - Trap intuition: toggle Find Traps automatically
TNT:12;Tweaks and Tricks - on the supposed trap
TNT:13;Tweaks and Tricks - Trap intuition: play "trap found" sound
TNT:14;Tweaks and Tricks - Improved trap detection: core (REQUIRED for any of previous traps components to work)//needs to address lua instead of ini for framerate, check for fix - edit: this is fixed by the author but the component still doesn't install as of 26.01.
TNT:16;Tweaks and Tricks - Additions only
TNT:20;Tweaks and Tricks - ReintroduceTNT:22;Tweaks and Tricks - No talking when hiding in shadows
TNT:27;Tweaks and Tricks - Both of the above options
TNT:32;Tweaks and Tricks - AoE
TNT:33;Tweaks and Tricks - Potion of Really Mirrored Eyes
TNT:35;Tweaks and Tricks - Improved Shandalar's cloak
TNT:38;Tweaks and Tricks - Distinct quest items
TNT:52;Tweaks and Tricks - Sensible Blade spins
TNT:58;Tweaks and Tricks - Just a few selected enemies
TNT:65;Tweaks and Tricks - Improved strongholds
TNT:66;Tweaks and Tricks - Save Melicamp
TNT:68;Tweaks and Tricks - More map notes
TNT:74;Tweaks and Tricks - Each stat except Wisdom gets +1, Wisdom gets +3
POLYTWEAK:70;polytweak - Improved Umberhulks
POLYTWEAK:83;polytweak - Improved Minotaurs
POLYTWEAK:800;polytweak - Distinctive Icons for Blackrazor and Flametonguejtweaks:10;jtweaks - Wilson's strength doesn't stack indefinitely
jtweaks:20;jtweaks - Vernus can be raised
jtweaks:30;jtweaks - Fix Black Pits oversights
jtweaks:40;jtweaks - Enchant Weapon works in contingencies
jtweaks:50;jtweaks - Joinable NPCs don't have null kits
jtweaks:60;jtweaks - NPCs don't go in inaccessible locations
jtweaks:70;jtweaks - Close polymorph immunity loopholes
jtweaks:81;jtweaks - All transformations
jtweaks:90;jtweaks - Wish Hardiness doesn't stack with itself
jtweaks:100;jtweaks - Hold Person doesn't display multiple strings
jtweaks:120;jtweaks - Dueling fireshields don't go infinite
jtweaks:140;jtweaks - Inquisitor True Sight is consistent with other versions of the spell
jtweaks:150;jtweaks - Temple cures work better
jtweaks:160;jtweaks - Bala's Axe dispels reasonably well
jtweaks:170;jtweaks - Celestials cast all of their spells at high levels
jtweaks:190;jtweaks - Death Ward protects against Aec'Letec's Death Gaze
jtweaks:200;jtweaks - Elemental protection spells increment resistances
jtweaks:210;jtweaks - Vorpal weapons don't chunk
jtweaks:220;jtweaks - Resurrection can heal the living
jtweaks:230;jtweaks - Loosen restrictions on what clones can do
jtweaks:240;jtweaks - Undead Hunters are better at Turn Undead
jtweaks:250;jtweaks - Loosen NPC item restrictions
jtweaks:260;jtweaks - Green Slime poison can be cured
jtweaks:270;jtweaks - Barrityl's Bigger and Better Burden
jtweaks:280;jtweaks - Allies against Bodhi are better prepared for vampires
A7-ACHIEVEMENTS:1;Achievements! - Detailed Statistics//edited armours and shields heavily per ini and added YARAS DR reduction (exact same code) for spdwd02, spcl907, spwish12, dw#wish4 and d5clan1; also changed ramillia and c0ilms in NI
ITEM_REV:1040;item_rev - With Movement Speed Penalties
ITEM_REV:3;item_rev - With Casting Speed Penalties for Arcane Casters
ITEM_REV:1101;item_rev - Stealth is Penalized by Armor and Shields
ITEM_REV:1030;item_rev - Store Revisions
A7-MAGICSTORE:2;Magic Store of Vergadain - Free of charge
ITEM_REV:10;item_rev - Revised Shield Bonuses
ITEM_REV:12;item_rev - Items of Protection Can Be Worn with Magical Armor
ITEM_REV:19;item_rev - More Weapons Usable for Backstabbing
ITEM_REV:1080;item_rev - Enchantment Doesn't Affect Speed Factor of Weapons
ITEM_REV:1200;item_rev - Revised Critical Hit Aversion
ITEM_REV:1091;item_rev - Clerics and Druids
ITEM_REV:1060;item_rev - Kensai Can Wear Bracers
bart_tweaks:2000;bart_tweaks - Non-Upgradeable Carsomyr for IR
//edited txt
ITEM_REV:17;item_rev - Weapon Changes
//SCALES_OF_BALANCE:100;Scales of Balance - IWO - Yet Another Revised Armor System
SCALES_OF_BALANCE:1012;Scales of Balance - Replace Enchanted Equipment with Mastercraft//edited: commented out some changes and added +0.5apr for short bows
SCALES_OF_BALANCE:102;Scales of Balance - IWO - Functional Weapon Tweaks//prof merges have to go later due to calling short bow prof
CDTWEAKS:2160;The Tweaks Anthology - Rebalanced weapon proficiencies
SCALES_OF_BALANCE:109;Scales of Balance - IWO - All Potions Usable by Any Class//-5 dmg to dw using d5_twf1.spl
//better solution would be str bonus dmg x0.5, created various damage graphs for comparison with moebius toolkitSCALES_OF_BALANCE:122;Scales of Balance - WPO - Systemic Proficiency Changes
SCALES_OF_BALANCE:125;Scales of Balance - WPO - APR on Spec
SCALES_OF_BALANCE:160;Scales of Balance - STO - Saving Throw Overhaul
SCALES_OF_BALANCE:200;Scales of Balance - SBO - Stat Bonus Overhaul
SCALES_OF_BALANCE:201;Scales of Balance - SBO - Stat-based Bonus Spells
SCALES_OF_BALANCE:206;Scales of Balance - Generous (above-average) hit points
SCALES_OF_BALANCE:210;Scales of Balance - XPO - Slower, standardized XP Tables
subrace:100;subrace - Change subrace colors (Hair and Skin)EET_END:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - End - Standard installation
JIMFIX:100;Jimfix - Check for and fix incorrect spell animations
JIMFIX:201;Jimfix - All spells with a casting time greater than 1
JIMFIX:300;Jimfix - Add expiration notifications for buffs
JIMFIX:600;Jimfix - Add expiration notifications for item buffs
JIMFIX:500;Jimfix - Reveal all hidden doors
EET_TWEAKS:3000;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Disable hostile reaction after charm
EET_TWEAKS:3010;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - PnP spell scroll caster levels
EET_TWEAKS:4020;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Higher framerates support
EET_TWEAKS:4040;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Import party items to SoA
EET_TWEAKS:4050;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Books/Scrolls categorization
EET_TWEAKS:4060;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Wand Case
EET_TWEAKS:4070;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Key Ring
POLYTWEAK:50;polytweak - PnP mind flayer attacksSTRATAGEMS:3505;Sword Coast Stratagems - Wider selection of random scrolls
STRATAGEMS:3540;Sword Coast Stratagems - Inquisitors dispel at 1.5 x their level (not twice their level)
STRATAGEMS:4000;Sword Coast Stratagems - Faster Bears
STRATAGEMS:4020;Sword Coast Stratagems - More realistic wolves and wild dogs
STRATAGEMS:4030;Sword Coast Stratagems - Improved shapeshifting
STRATAGEMS:4051;Sword Coast Stratagems - Reputation increases at about 1/2 the normal rateSTRATAGEMS:4115;Sword Coast Stratagems - Thieves assign skill points in multiples of five
STRATAGEMS:4145;Sword Coast Stratagems - Remove the tutorial NPCs from Candlekeep
STRATAGEMS:4150;Sword Coast Stratagems - Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla
STRATAGEMS:4161;Sword Coast Stratagems - License costs 15,000 gp
STRATAGEMS:4171;Sword Coast Stratagems - Gaelan wants 60,000 gold pieces
STRATAGEMS:5080;Sword Coast Stratagems - Improved textscreens in Tales of the Sword CoastSTRATAGEMS:5900;Sword Coast Stratagems - Initialise AI components (required for all tactical and AI components)
STRATAGEMS:6000;Sword Coast Stratagems - Smarter general AI
STRATAGEMS:6010;Sword Coast Stratagems - Better calls for help
STRATAGEMS:6030;Sword Coast Stratagems - Smarter Mages
STRATAGEMS:6040;Sword Coast Stratagems - Smarter Priests
STRATAGEMS:6100;Sword Coast Stratagems - Potions for NPCs
STRATAGEMS:6200;Sword Coast Stratagems - Improved Spiders
STRATAGEMS:6300;Sword Coast Stratagems - Smarter sirines and dryads
STRATAGEMS:6310;Sword Coast Stratagems - Slightly smarter carrion crawlers
STRATAGEMS:6320;Sword Coast Stratagems - Smarter basilisks
STRATAGEMS:6500;Sword Coast Stratagems - Improved golems
STRATAGEMS:6510;Sword Coast Stratagems - Improved fiends and celestials
STRATAGEMS:6520;Sword Coast Stratagems - Smarter genies
STRATAGEMS:6540;Sword Coast Stratagems - Smarter dragons
STRATAGEMS:6560;Sword Coast Stratagems - Smarter mind flayers
STRATAGEMS:6570;Sword Coast Stratagems - Smarter githyanki
STRATAGEMS:6580;Sword Coast Stratagems - Improved Vampires
STRATAGEMS:6590;Sword Coast Stratagems - Smarter Throne of Bhaal final villain
STRATAGEMS:6800;Sword Coast Stratagems - Smarter Illasera
STRATAGEMS:6810;Sword Coast Stratagems - Smarter Gromnir
STRATAGEMS:6820;Sword Coast Stratagems - Smarter Yaga-Shura
STRATAGEMS:6830;Sword Coast Stratagems - Smarter Abazigal
STRATAGEMS:6840;Sword Coast Stratagems - Ascension versions of Irenicus and Sendai use SCS abilities and AI
STRATAGEMS:6850;Sword Coast Stratagems - Ascension demons use SCS abilities and AI
STRATAGEMS:7000;Sword Coast Stratagems - Improved doppelgangers
STRATAGEMS:7010;Sword Coast Stratagems - Tougher Black Talons and Iron Throne guards
STRATAGEMS:7020;Sword Coast Stratagems - Improved deployment for parties of assassins
STRATAGEMS:7030;Sword Coast Stratagems - Improved kobolds
STRATAGEMS:7040;Sword Coast Stratagems - Relocated bounty hunters
STRATAGEMS:7050;Sword Coast Stratagems - Improved Ulcaster
STRATAGEMS:7060;Sword Coast Stratagems - Improved Balduran's Isle
STRATAGEMS:7070;Sword Coast Stratagems - Improved Durlag's Tower
STRATAGEMS:7080;Sword Coast Stratagems - Improved Demon Cultists
STRATAGEMS:7090;Sword Coast Stratagems - Improved Cloakwood Druids
STRATAGEMS:7100;Sword Coast Stratagems - Improved Bassilus
STRATAGEMS:7110;Sword Coast Stratagems - Improved Drasus party
STRATAGEMS:7130;Sword Coast Stratagems - Improved Red Wizards
STRATAGEMS:7140;Sword Coast Stratagems - Improved Undercity assassins
STRATAGEMS:7150;Sword Coast Stratagems - Improved Carsa/Kahrk interaction
STRATAGEMS:7200;Sword Coast Stratagems - Tougher chapter-two end battle
STRATAGEMS:7210;Sword Coast Stratagems - Tougher chapter-three end battle
STRATAGEMS:7220;Sword Coast Stratagems - Tougher chapter-four end battle
STRATAGEMS:7230;Sword Coast Stratagems - Tougher chapter-five end battle
STRATAGEMS:7250;Sword Coast Stratagems - Improved final battle
STRATAGEMS:7900;Sword Coast Stratagems - Improved minor encounters
STRATAGEMS:8000;Sword Coast Stratagems - Make the starting dungeon slightly harder
STRATAGEMS:8010;Sword Coast Stratagems - Improved Shade Lord
STRATAGEMS:8020;Sword Coast Stratagems - Spellcasting Demiliches
STRATAGEMS:8040;Sword Coast Stratagems - Tie difficulty of level-dependent monster groupings to the difficulty slider
STRATAGEMS:8050;Sword Coast Stratagems - Improved Random Encounters
STRATAGEMS:8060;Sword Coast Stratagems - Improved de'Arnise Keep ("Tactics Remix")
STRATAGEMS:8070;Sword Coast Stratagems - Improved Unseeing Eye
STRATAGEMS:8080;Sword Coast Stratagems - Improved Bodhi
STRATAGEMS:8085;Sword Coast Stratagems - Ascension version of Bodhi uses Improved-Bodhi abilities
STRATAGEMS:8090;Sword Coast Stratagems - Party's items are taken from them in Spellhold
STRATAGEMS:8100;Sword Coast Stratagems - Improved battle with Irenicus in Spellhold
STRATAGEMS:8110;Sword Coast Stratagems - Improved Sahuagin
STRATAGEMS:8130;Sword Coast Stratagems - Rebalanced troll regeneration
STRATAGEMS:8140;Sword Coast Stratagems - Improved Drow
STRATAGEMS:8150;Sword Coast Stratagems - Improved Watcher's Keep
STRATAGEMS:8160;Sword Coast Stratagems - Improved Fire Giant temple
STRATAGEMS:8170;Sword Coast Stratagems - Improved Sendai's Enclave
STRATAGEMS:8180;Sword Coast Stratagems - Improved Abazigal's Lair
STRATAGEMS:8190;Sword Coast Stratagems - Improved Minor Encounters
BUTCHERY:41;BuTcHeRy - Butchery in Irenicus Dungeon (Dwarves) [install after Stratagems]
BUTCHERY:43;BuTcHeRy - Butchery in the Forest of Tethyr (Animals and Druids) [install after Stratagems]
BUTCHERY:44;BuTcHeRy - Butchery in the planar sphere (Demonic creatures) [install after Stratagems]
BUTCHERY:45;BuTcHeRy - 3 butcheries in Spellhold (Golems, Vampires and Trolls) [install after Stratagems]
BUTCHERY:46;BuTcHeRy - Butchery outside de'Arnise Keep (Trolls) [install after Stratagems]
BUTCHERY:47;BuTcHeRy - Butchery in Windspear Hills (Orcs) [install after Stratagems]
BUTCHERY:48;BuTcHeRy - Butchery in Umar Hills (Wolves) [install after Stratagems]
BUTCHERY:49;BuTcHeRy - 2 butcheries in Trademeet and outside Watcher's Keep (Animals) [install) after Stratagems]
BUTCHERY:50;BuTcHeRy - 2 butcheries of Golems in Suldanessellar and Watcher's Keep (Machine of Lum the Mad floor) [install after Stratagems]
BUTCHERY:51;BuTcHeRy - Butchery of Yaga-Shura revisited [install after Ascension and Stratagems]
BUTCHERY:52;BuTcHeRy - Butchery in the Druid Grove area (Animals and Druids) [install after Stratagems]
BUTCHERY:54;BuTcHeRy - Butchery in Bodhi's Hideout (chapter 2, before Underdark) - Vampires [install after Stratagems]
BUTCHERY:55;BuTcHeRy - Butchery in Bodhi's Hideout (chapter 6, after Underdark) - Vampires [install after Stratagems]
BUTCHERY:56;BuTcHeRy - 2 butcheries of Sahuagins in Sahuagin City and Watcher's Keep (Githyanki Encampment) [install after Stratagems]
BUTCHERY:57;BuTcHeRy - 4 butcheries of spiders in Pai'Na's Hideout entrance, Temple City (Unseeing Eye Plot), Watcher's Keep first floor (Altar level) and in the area outside Sendai's Hideout [install after Stratagems]
BUTCHERY:58;BuTcHeRy - 6 butcheries of skeletons in the lower tombs of Athkatla, Shadow Temple Land, Spellhold, Watcher's Keep (Last Seals), and 2 in Nyalee's Hideout [install after Stratagems]
bart_tweaks:2010;bart_tweaks - Revised Shapeshifting Tokens for SCS
POLYTWEAK:80;polytweak - Improved Yuan-Ti
KLATU:1000;klatu - The Gloves of Goodman Hayes
KLATU:1010;klatu - The Manual of War
KLATU:1020;klatu - Prepared Wishes
KLATU:1050;klatu - Appropriate XP Rewards for Cowled Enforcers
KLATU:1080;klatu - CtB: Fixed Harp of Myth Drannor
KLATU:2040;klatu - Fix Wild Mage Items and Spells
KLATU:2050;klatu - Prevent Wish Spells from Interrupting Caster
KLATU:2110;klatu - Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)
KLATU:2120;klatu - Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)
KLATU:2130;klatu - Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic)JAHEIRARECAST:1;jaheirarecast - Use BG1+BG2 Character Sounds
JAHEIRARECAST:2;jaheirarecast - Jaheira Recast: Dialog Voiceover
HQ_SOUNDCLIPS_BG2EE:0;High Quality soundclips for BG2:EE extended content - Install high quality soundclips for new BG2EE content
zg_iwd_voices:0;zg_iwd_voices - Icewind Dale Voice Pack for EE 2.6+
zg_bgnpc_voices:0;zg_bgnpc_voices - Baldur's Gate NPC Voice Pack for EE 2.6+
zg_pst_voices:0;zg_pst_voices - Planescape Torment Voice Pack for EE 2.6+
zg_iwd2_voices:0;zg_iwd2_voices - Icewind Dale II Voice Pack for EE 2.6+
BGEECLASSICMOVIES:1;BG:EE Classic Movies - Add missing movies
BGEECLASSICMOVIES:3;BG:EE Classic Movies - Restore BG1 Chapter and Dream Screens
EET_TWEAKS:4080;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Replace movies///////////ORDER?!\\\\\\\\\\\
PPE:0;PPE - Portraits Portraits Everywhere (PPE) - core component
PPE:100;PPE - Sequenced
PPE:20;PPE - Replace Low Quality TOB & SOA Portraits
PPE:25;PPE - Edwin/Edwina
PPE:40;PPE - Vampire NPCs
PPE:30;PPE - Ust Natha Drow NPCsthepicturestandard:1500;thepicturestandard - Lore Alternative
thepicturestandard:2300;thepicturestandard - Variant A
thepicturestandard:3500;thepicturestandard - Lore Alternative
thepicturestandard:4500;thepicturestandard - Lore Alternative
thepicturestandard:6500;thepicturestandard - Lore Alternative
thepicturestandard:7500;thepicturestandard - Lore Alternative
thepicturestandard:8500;thepicturestandard - Lore Alternative
thepicturestandard:9500;thepicturestandard - Lore Alternative
thepicturestandard:10500;thepicturestandard - Lore Alternative
thepicturestandard:11500;thepicturestandard - Lore Alternative
thepicturestandard:13500;thepicturestandard - Lore Alternative
thepicturestandard:14500;thepicturestandard - Alternative
thepicturestandard:15500;thepicturestandard - Alternative
thepicturestandard:17000;thepicturestandard - Isra
thepicturestandard:19500;thepicturestandard - Lore Alternative
thepicturestandard:21000;thepicturestandard - Tower of Deception
thepicturestandard:22500;thepicturestandard - Lore AlternativeLightingPack:1;Shader Pack: Lighting Adjustments for the Enhanced Editions - Slightly increased contrast, brightness and gamma
sod2bg2_iu:30;Sod2BG2:EE Item Upgrade - Cosmetic Enhancements for Existing Items (does not affect function)
sod2bg2_iu:31;Sod2BG2:EE Item Upgrade - Remove annoying item effects, ie: blur, shadowed, physical mirror, spell trap. (Does not affect spells)
sod2bg2_iu:32;Sod2BG2:EE Item Upgrade - Remove pulse-glow visual efects from armor, helmets, and shields.
sod2bg2_iu:34;Sod2BG2:EE Item Upgrade - BG-Style on-hit visual effects.better_spell_visuals:10;better_spell_visuals - Better Visual Feedback from Spell and Combat Protections
//moved to the end for easier uninstall
STRATAGEMS:6550;Sword Coast Stratagems - Smarter beholders
STRATAGEMS:8120;Sword Coast Stratagems - Improved Beholder hive
BUTCHERY:53;BuTcHeRy - Butchery in the Beholder Hideout (Fanatics) [install after Stratagems]atweaks:100;atweaks - Restore innate infravision to Half-Orc characters
atweaks:101;atweaks - Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack
atweaks:117;atweaks - Scrolls can only be scribed at inns and strongholds
atweaks:125;atweaks - Rangers' Animal Empathy improves with experience
atweaks:130;atweaks - Additional racial traits for Dwarves
atweaks:140;atweaks - Additional racial traits for Gnomes
atweaks:152;atweaks - Mod-added fiends are also affected
atweaks:154;atweaks - Revised Fiend Summoning
atweaks:155;atweaks - Further Revised Fiend Summoning
atweaks:156;atweaks - Fiendish gating
atweaks:160;atweaks - PnP Undead
atweaks:180;atweaks - PnP Mephits
atweaks:185;atweaks - PnP Fey creatures
atweaks:186;atweaks - Revised Call Woodland Beings spell
atweaks:190;atweaks - PnP Elementals
atweaks:191;atweaks - Increase the Hit Dice of Elemental Princes
atweaks:200;atweaks - Allow Breach to take down Stoneskin effects applied by items
atweaks:201;atweaks - Instant casting for warrior innates
atweaks:202;atweaks - Enhance the Bhaalpowers and standardize their casting time
atweaks:218;atweaks - Regain Bhaalpowers in ToB
atweaks:203;atweaks - Make druidic shapeshifting uninterruptable
atweaks:210;atweaks - Restore the Dispel Magic vulnerability to Nishruu and Hakeashars
atweaks:270;atweaks - Unbiased quest rewards
atweaks:310;atweaks - Distinctive creature coloring
atweaks:315;atweaks - Distinctive creature soundsets
atweaks:500;atweaks - Use the recommended storage capacity value (999)
atweaks:999;atweaks - BG2-style icons for aTweaks contentbart_tweaks:2022;bart_tweaks - SR/atweaks Elementals
bart_tweaks:2032;bart_tweaks - SR/atweaks Hybrid Fiends
bart_tweaks:2040;bart_tweaks - SR/atweaks Call Woodland Beings
bart_tweaks:2050;bart_tweaks - Set Summonable Flag
bart_tweaks:1010;bart_tweaks - Debug Ring
bart_tweaks:1030;bart_tweaks - Droppable NPC Items
bart_tweaks:1041;bart_tweaks - "Personal" for Ranges of 0 and "Touch" for Ranges of 1
EET_END:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - End - Standard installation
MAGIC_BATTLES_REVISED:10;Magic Battles Revised (MBR) - Revised Magic BattlesMIH_EQ:3;mih_eq - Revised Liches
//jtweaks:181;jtweaks - Antimagic rays ignore Spell Shield
//this would override SR(R)/MBR changesspell_rev:60;spell_rev - Update Spellbooks of Joinable NPCs
Trap_Overhaul:1101;Trap_Overhaul - Monk Evasion, Recovery, Anyone OpenLocks
npc_ee:2000;NPC_EE - NPC kit choicesDUAL_TO_KIT:0;DUAL_TO_KIT - Enable Dualclassing into Kits
DUAL_TO_KIT:1;DUAL_TO_KIT - Grant second-class Specialists their Bonus Spell Slots
DUAL_TO_KIT:3;DUAL_TO_KIT - Enable Dualing Kit to Kit(*)//after portrait shenanigans
dragonspear_ui++:10;Dragonspear UI++ - Update portrait Picker
dragonspear_ui++:11;Dragonspear UI++ - Fix Blurry PortraitsEEex:0;EEex - EEex
EEex:1;EEex - Enable effect menu module - (LShift-on-hover to view spells affecting creature)
EEex:2;EEex - Enable timer module - (visual indicators for modal actions, contingency spells, and spell/item cooldowns)
bubb_spell_menu_extended:0;bubb_spell_menu_extended - Bubb's Spell Menu Extended
thieving-skills-for-bards:1;Thieving Skills for Bards - Install Thieving Skills for Bards
thieving-skills-for-bards:3;Thieving Skills for Bards - Install Detect Illusion for Rangers
thieving-skills-for-bards:2;Thieving Skills for Bards - Allow more items to be usable by Bards//choose one or the other
//jtweaks:300;jtweaks - Slightly improved party AI
STRATAGEMS:5000;Sword Coast Stratagems - Ease-of-use party AI
CDTWEAKS:50;The Tweaks Anthology - Avatar Morphing Script
KLATU:2190;klatu - Modal Buff AI Script
ENHANCED-POWERGAMING-SCRIPTS:15;Enhanced Powergaming Scripts - Accelerated Pre-Buffing Speed
ENHANCED-POWERGAMING-SCRIPTS:9;Enhanced Powergaming Scripts - Install Enhanced Scripts for Summoned Celestials
ENHANCED-POWERGAMING-SCRIPTS:10;Enhanced Powergaming Scripts - Install Enhanced Scripts for SimulacrumCOLORFUL_SPECIALIST_SLOTS:3;COLORFUL_SPECIALIST_SLOTS - Specialist Mages must use 2 spell slots for Specialist School Spells, excluding empty spell levels
COLORFUL_SPECIALIST_SLOTS:4;COLORFUL_SPECIALIST_SLOTS - Edwin Amulet extra spells must also be Conjuration spells
EET_TWEAKS:2052;Baldur's Gate: Enhanced Edition Trilogy Tweaks (EET Tweaks) - Decrease to 50%
ENCHANT:0;enchant - Enchant the Missile Launchers____________________________END____________________________
//likely to be added - 100% more hp for dragons (ref: Firkraag has 414hp without it)
d5_random_tweaks:4032;SD's Random Tweaks - 100% More Hit Points
//if desired, cave: HLA tables
m7multikit:10;Multi-class Multikit Mod - Core Multikit Files
m7multikit:11;Multi-class Multikit Mod - Multiclass Multikit Builder
m7multikit:13;Multi-class Multikit Mod - Multiclass Multikit Installer____________________________Adjustable Difficulty____________________________
d5_random_tweaks:4032;SD's Random Tweaks - 100% More Hit Points
DiffTweak:30;DiffTweak - Add +2 Thac0/AC/Save
DiffTweak:36;DiffTweak - Add 50% to Enemies'HP
DiffTweak:38;DiffTweak - Add 100% to Enemies'HP
CDTWEAKS:2080;The Tweaks Anthology - Delay High Level Abilities
MIH_TWEAKS:2;mih_tweaks - Spell Level affects Saving Throws
SCALES_OF_BALANCE:202;Scales of Balance - SBO - Full Strength for 2-Hand Weapons Only
SCALES_OF_BALANCE:180;Scales of Balance - MRO - Magic Resistance Overhaul
METWEAKS:3210;METweaks - Both 1 and 2 //infravis night -4thaco/red sight range
mih_sp:11;mih_sp - Prevent damage during Timestop
mih_sp:12;mih_sp - Remove All Time Stop Immunity
//does SCS cover this?
METWEAKS:2400;METweaks - Make enemies change their attack targets more quickly//already included
MIH_EQ:3;mih_eq - Revised Liches
MIH_TWEAKS:0;mih_tweaks - Alternative Damage on Large Creatures
CDTWEAKS:2312;The Tweaks Anthology - Arcane and divine magic
____________________________"Problematic" Components____________________________
//somehow "breaks" MOoF and RS from TnB, probably in conjunction with Refinements (maybe by reapplying something from Ref?)
STRATAGEMS:4100;Sword Coast Stratagems - Improved NPC customisation and management//breaks chargen selection
iwdification:50;IWDification - IWD Class Updates: Bard: Add IWD Bard Songs
//broken on engine level
SCALES_OF_BALANCE:204;Scales of Balance - SBO - Enable Concentration Checks//breaks chargen kit selection
iwdification:50;IWDification - IWD Class Updates: Bard: Add IWD Bard Songs//doesn't install - first it was not calling baldur.lua, now still doesn't install (jaheira35.wav?)
TNT:19;Tweaks and Tricks - Reintroduce and adjust to framerate//Ascension/Butchery conflict?
MIH_EQ:46;mih_eq - Enhanced Battles: Yaga-Shura's Army//doesn't check fot EET but can be remedied with compat table of EET
MIH_METAMOD:1;mih_metamod - Running fixes for Aerie in BG1
MIH_METAMOD:2;mih_metamod - Running fixes for Stone of Askavar
MIH_METAMOD:4;mih_metamod - Resolve Gavin (BG1) vs. Stone of Askavar mod conflict____________________________Content____________________________
SCS: 2.6 v34.x vs. 2.5 33.4
Eve of war --> watch
sadly no OlvynSpells and no Poisons from EpicThieving yet for 2.6 -> waiting for EEex update; also not compatible with EPS
____________________________Randomisation____________________________//before cdt - CHECK FOR UPDATE
gaEnemyRando:4;Enemy Randomizer - Without SoD creatures
gaEnemyRando:10;Enemy Randomizer - Without SoD creatures - Exclude Chateau Irenicus
gaEnemyRando:23;Enemy Randomizer - Without SoD creatures - Exclude Chateau Irenicus - Keep enemies roughly similar in power//before scs
randomiser:500;randomiser - Randomly replace the WIS tome normally found in TotSC with one of the 6 available types
randomiser:510;randomiser - Randomly not randomise items
randomiser:520;randomiser - Kangaxx further sealed away
randomiser:530;randomiser - Randomise scrolls
randomiser:540;randomiser - Randomise the heads of the Flail of Ages
randomiser:560;randomiser - More Spell Shield scrolls
randomiser:570;randomiser - Randomise the appearance of cursed items
randomiser:1300;randomiser - Mode 2: Randomise with WeiDU. No items are lost
randomiser:5005;randomiser - Beholders have no items equipped
randomiser:5015;randomiser - Demi-liches have no items equipped
randomiser:5025;randomiser - Dragons have no items equipped
randomiser:5035;randomiser - Elementals have no items equipped
randomiser:5045;randomiser - Fiends have no items equipped
randomiser:5055;randomiser - Golems have no items equipped
randomiser:5065;randomiser - Master Brains have no items equipped
randomiser:5075;randomiser - Slimes have no items equipped
randomiser:5085;randomiser - Trolls have no items equipped
randomiser:10200;randomiser - All scrolls from 9 out of 10 stores
randomiser:10210;randomiser - Duergar merchants
randomiser:10300;randomiser - Prevent Watcher's Keep statues from disappearing//non-rnd
bart_tweaks:1020;bart_tweaks - No Random Treasures____________________________NPC customisation____________________________
level1npcs:0;level1npcs - Nythrun's Level 1 NPCs: List party-joinable NPCs(required to install any NPC components)
level1npcs:4;level1npcs - On initial joining and rejoining
level1npcs:100;level1npcs - Update game references to NPC classes/kits
level1npcs:1206;level1npcs - Imoen
level1npcs:2350;level1npcs - Finch
level1npcs:1201;level1npcs - Aerie
level1npcs:1218;level1npcs - Ajantis Ilvastarr
level1npcs:1219;level1npcs - Alora
level1npcs:1202;level1npcs - Anomen Delryn
level1npcs:1220;level1npcs - Branwen
level1npcs:1203;level1npcs - Cernd
level1npcs:1221;level1npcs - Coran
level1npcs:1222;level1npcs - Dynaheir
level1npcs:1204;level1npcs - Edwin Odesseiron
level1npcs:1223;level1npcs - Eldoth Kron
level1npcs:1224;level1npcs - Faldorn
level1npcs:1225;level1npcs - Garrick
level1npcs:1205;level1npcs - Haer'Dalis
level1npcs:1207;level1npcs - Jaheira
level1npcs:1208;level1npcs - Jan Jansen
level1npcs:1226;level1npcs - Kagain
level1npcs:1209;level1npcs - Keldorn Firecam
level1npcs:1227;level1npcs - Khalid
level1npcs:1228;level1npcs - Kivan
level1npcs:1210;level1npcs - Korgan Bloodaxe
level1npcs:1211;level1npcs - Mazzy Fenton
level1npcs:1229;level1npcs - Montaron
level1npcs:1213;level1npcs - Nalia De'Arnise
level1npcs:1230;level1npcs - Quayle
level1npcs:1231;level1npcs - Safana
level1npcs:1217;level1npcs - Sarevok Anchev
level1npcs:1232;level1npcs - Shar-Teel Dosan
level1npcs:1233;level1npcs - Skie Silvershield
level1npcs:1234;level1npcs - Tiax
level1npcs:1214;level1npcs - Valygar Corthala
level1npcs:1215;level1npcs - Viconia De'Vir
level1npcs:1235;level1npcs - Xan
level1npcs:1236;level1npcs - Xzar
level1npcs:1237;level1npcs - Yeslick Orothiar
level1npcs:1216;level1npcs - Yoshimo
level1npcs:2000;level1npcs - Angelo Dosan
level1npcs:2320;level1npcs - Fade
____________________________Portraits____________________________
//CD_ICPP:400;cd_icpp - Icewind Dale AND Icewind Dale II Portraits
//alternate portraits
ROORENART_BG2:10;RoorenArt's Portrait Pack - Rooren Art: Install portraits for NPCs
ROORENART_BG2:20;RoorenArt's Portrait Pack - Rooren Art: Install portraits for player selection//recoloured
BG1_CBPortraits:0;BG1_CBPortraits - BG1 Color Balanced Portraits
BG2_CBPortraits:0;BG2_CBPortraits - BG2 Color Balanced Portraits
____________________________Testing____________________________InfiniteSpells:0;InfiniteSpells - Infinite Mage Spells
InfiniteSpells:1;InfiniteSpells - Infinite Priest Spells
debug ring code: CLUAConsole:CreateItem("RINGKILL")I ended up tweaking mods beyond their inis to better fit my tastes
but also to make them work/install in some cases. This list is very experimental due to my delving into local metamodding (a few lines in IRR, SoB and MnG - in analogy to code that's already in said mods), I suppose. I might release a safer version which could be uploaded to the repository. I checked various issues on git, which haven't been fixed yet andincorporated a few of their proposed fixes, where they seemed appropriate and working (3 mods, even though I checked every mod that has a git link in PI) redownloaded and omitted components, list doesn't reflect that yet - huge thanks to @TotoR for his meticulous work! I should probably write a list, for my own documentation purposes alone and for others to emulate, where they see fit.Note to self: check install order against all current lists again.
edit: properly documented changes made to files and added explanations, created a repository.
- Items:
I did mess around with IRR and SoB when it comes to armour and weapon changes, using damage charts for comparing weapon types at various levels (@suy's tool is a blessing).
Also contemplated writing my own mod for tweaking armors, weapons and styles, but it has already been done several times and I neither know the game (and my modded version of it) nor modding well enough for it to be a reasonable endeavour at the moment.
In an ideal world you'd have an ini which let's you fine tune every aspect of weapons and armours/shields, including crit/damage type/apr/str or dex damage multipliers etc. materials and enchantments, changing all installed items dynamically and properly editing descriptions in a unified manner (oBG2 and EE as options maybe). This would have saved me several days of my time, heh. No idea if anybody else would want such a mod, but you could have community devised settings for various playstyles.
Sidenote: tools like the randomiser could dynamically account for installed mods and purge duplicates, there is a unique items mod already, I think. (Yes, you can do that yourself as well.)
Spells are a different beast but actually easily balanced with opcodes when it comes to a blanket damage change, I suppose.
I went the "nerf dw etc." and give armours a lot of DR route to make all weapons more or less viable (~+/- 15%) at any given level while hopefully maintaining their individuality and making for interesting weapon and armour choices. I also buffed shields by giving them DR (while still being below 100% DR even with hardiness etc, heavily inspired by YARAS) - this combined with the DW nerf should make them a viable choice. It might be overtuned, I will have to test. Also enemies without feats/amours/shields might have too little DR now, might do something like the difftweak mod but for all non-humanoid enemies.
You could of course argue the other direction: buffing everything else. But I feel like it would lead me to (once more) increase overall enemy hp (messing with saves/AC/thac0 is even worse imo) - which I might end up doing regardless.
Wish there was a mod/choice to keep critters negligible while providing meaningful enemies with more staying power. (As an additional way of fine tuning difficulty - give meainingful enemies more hp or something.) This would have to be balanced against ther available spells etc. There are means for buffing certain enemy types - I used many of them - will have to test how it works out. Firkraag has 414hp as per NI, will see whether this is alright. Which leads me to:
- Enemies:
MnG, SoB and iwdifiaction all provide evasion for enemies. If you want the (imo) best of all 3, you'd just install MnG Feats as it gives an expanded list to all thieves and adds feats to fighters and thieves on top of that. I ended up expanding the classes to include all thieves and changing the feats they get but you don't need to edit anything if you just want the aforementioned (be aware that the AI is limited in what it can use properly: i.e. only give them "passive" abilities unless you want to mess with scripts).
Ad SCS: I really don't know what its current state is when it comes to beholders, general caster AI etc. (I did check the relevant posts, I think). Also I got a warning at the end when installing "Smarter Mages" without finding any reason for said warning. (This was before changing IRR, MnG and SoB.)
- Local EET compatibility:
What's more: I used EET_mod_converter by @K4thos (this gem deserves a readme) to provide local EET compatibility for some of my desired mods in a more or less makeshift fashion due to my limited knowledge. (k9eveofwar, vanishingofskiesilvershield - msfm doesn't need it, unless you want its familiars components, then you would also need to tweak EET's familiar scripts - I already have enough mods touching familiars, I feel, thus I left it untouched)
I probably forgot quite a few things but that's what came up during a quick scan. Hope that one or the other can find a bit of useful information in this maelstrom. ; )
An afterthought on versions: I'm all for freedom of choice but there being oBG(T), EE(T) and various patch versions people play on, must be a veritable hell to write mods for. It starts with descriptions and can lead to game breaking bugs, sadly.
Wish Beamdog had released a unified game (option) at least, heh. Wishful thinking, when revenues are a concern. Them fixing things like concentration checks (an egregious oversight in my book) might at least be in the realm of possibility - else @Bubb's EEex could provide a solution one day, I hope. Maybe it's really an issue of info-flow, as they have alluded to.
And bridling the horse backwards (as they say in my mother's tongue):
- Ad PI:
First and foremost: a huge thanks to @AL|EN for his conitnued support and work on the tool.
We talked on Discord a bit and here's the gist of what I remember wanting/ideas that came up (this might deserve its own thread and not being buried here - or being posted in the proper PI thread, I suppose):
- Install behaviour: You can set PI to ignore warnings when installing via the ini ("ExpDisablePauseOnWarning = true") - this should be an option in the GUI, I think. PI does not stop at "not installed" for me even without this setting in various (but not all) cases.
- PI really needs a search function.
- When importing from WeiDU it should either (better and/or choices) rearrange your modlist accordingly/select all the subcomponents and check for rules or give you the same behaviour as with just copying plain text commands into the GUI while still checking for ordering rules.
- You could also split this: have a mod list ordered however you wish and have a different list for installing mods in your current session.
- Maybe adding default tags to mods so that they go to "NPC" etc. (again an option to not behave like this)
- PI already has a feature to check for ini configs, but it isn't used by many mods, I've been told. This is especially critical when updating mods.
- On updating: include the option to autoupdate and selectively not update certain mods and/or files of a mod (basically mimicking a git fork).
- Components with prompts: please get rid of them. That's probably something modder's would have to do. Babysitting an install is no fun.
- Let the user uninstall specific WeiDU components (with a warning of how many are before it etc.) or let him just uninstall mods in reverse install order.
- Last but not least: engine performance. I know this is very tricky but when installing many mods, features like a search function would be heavily hampered by the tool's current performance.
I know that much of this might not be feasible. These are thoughts on a free tool that is maintained by one person (afaik) while being unsalaried even. So anything from here would be nice (if it actually makes sense too) but everything is far from being a demand or such. Please read them as incentives.
-
Including all applicable components for my current test install. : )
-
On 1/23/2022 at 7:14 PM, pochesun said:
I am not sure i understand what you mean. If you imply IRR and SRR versions then, to my knowledge, they dont force you to use the latest SCS version. If i misconstrued you post please elaborate on it.
The IRR and SRR portion of that sentence was just providing additional info.
2.6 seems to clash with earlier versions of SCS if you check the changes made in v34 and v34.1 here - thus requiring you to play on 2.5 if you want to use, say, 33.4.
I don't know which "critical issues" they are referring to though.
I hope I could specify my question sufficiently.
I'm mainly concerned with 34.x breaking beholders and contemplating omitting said component for now.
edit: thanks for digging, @Angel. : )
-
I tried installing the mod but the setup seems bugged, @jmerry.
Removing INCLUDE ~jtweaks/resource/functions.tph~ and reordering the beginning helped but is probably not how it's supposed to go. Waiting for an update to test the install and possibly some components. : )
-
I've had that happen to me as well, also during test installs, most recent one while checking apr for 2h weapons with a very short list of mods:
Spoiler// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET\EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 22.01.2
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Add Transparent Tooltip Background: 22.01.2
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 22.01.2
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: 22.01.2
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3020 // Identify All Items: v10 Release Candidate 1
~ITEM_REV\ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised V1.3.800)
~ITEM_REV\ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised V1.3.800)
~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.35.1
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced weapon proficiencies: v10 Release Candidate 1
~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Systemic Proficiency Changes: v5.35.1
~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v5.35.1
~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.35.1
~ENCHANT\ENCHANT.TP2~ #0 #0 // Enchant the Missile LaunchersInterestingly: Enchant the Missile launchers doesn't seem to work in this short list (I did tweak SoB to increase short bow apr by 0.5 but unsure whether that can be it)
2.6 EET
BGEE for reference:
Spoiler~DLCMERGER\DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> Merge all available DLCs: 1.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.3
~BG1UB\SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.3
~SOA\SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
~DARKHORIZONSBGEE\SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
~SIRENE\SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~SIRENE\SETUP-SIRENE.TP2~ #0 #3 // Choose an alternate class for Sirene? -> Inquisitor
~BG1AERIE\SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
~MIH_METAMOD\SETUP-MIH_METAMOD.TP2~ #0 #1 // Running fixes for Aerie in BG1: v1
~MIH_METAMOD\SETUP-MIH_METAMOD.TP2~ #0 #2 // Running fixes for Stone of Askavar: v1
~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur -
You could check the various parameter's impact with Moebius Toolkit to get an idea. It's what I'm currently doing to "balance" weapons and armour for my game with IRR and SoB.
I actually might end up trying to reduce STR damage bonus for 1h weapons by 25% or something (already buffed neglected 1hs like daggers). You could also choose the other way and buff everything else, but not sure whether this wouldn't trivialise parts or much of the game, haven't played BG2EE and especially ToB in a long time.
You can also check IR(R)'s ir_weapon_stats.txt if you want to go this route (it doesn't include crit chance sadly, something I might add, heh).
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Glad to read that your install is coming along. : )
We're actually doing much of the same things (no wonder) as far as tp2 edits are concerned etc. Maybe we could add our install lists to @morpheus562' repository when they're more or less done and provide a current guide on what to change etc in order to get it working and also what configuration options are left. Albeit them (mine for sure at least) being of a more experimental nature than the ones currently present.
Ad spheres: I found that spell.ids doesn't catch 'em all (heh... -.-) - you might want to check for spells with NI or similar programs if you want to make sure you didn't miss any.
Also, if you (or anyone) happen(s) to try out IR(R)'s armor component (nothing wrong with YARAS though), I updated armor_list.tph and shield_list.tph here.
Btw: why are you installing al_item_pack:0;al_item_pack - Arcane Treasury mod manually again? I never experienced any install errors with it.
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This looks interesting, thanks! Will probably test a few of its components soon. : ) (EET)
Please check my install list (2.6 EET)
in General Mod Discussion
Posted
You can actually use them together if you choose to go with instant trap detection from TnT. Works with my install order and is pretty neat. Only thing missing from this setup is support for Thieving Skills for Bards (etc.).