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Awachi

Modders
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Everything posted by Awachi

  1. Only half-joking. Assumes you went into it not knowing the eventual limitations and compromises in store.
  2. Yeah? You might see where I'm going with this. Lemme look at iesdp file formats and see if I can ask an intelligent question. Edit: nope.
  3. And no way to run a weidu while in-game from the game itself, I assume.
  4. I really don't like when a stealth game forces you into combat through no fault of my own.
  5. I appreciate you explaining your thought process as you go through these various mods.
  6. Just a snippet as I continue learning how to make BG into the game I really want to play. I always hated how infravision was implemented. Creatures aren't hard to spot, and all INFR did was cover them in a dark red tint. Certainly, no benefits or penalties were ever implemented to go alongside it, as far as I know. So huzzah x3 to BD for giving us the animation ini. Though INFR still seems to be hardcoded into the CREs via Race, at least now it won't have any valid targets. If there's a cleaner way to write this, please let me know! COPY_EXISTING_REGEXP "^.*\.ini$" override REPLACE_TEXTUALLY ~infravision=1~ ~infravision=0~ BUT_ONLY
  7. This is freakin' awesome. Thanks! p.s. Windows thinks it's Trojan/Script: Wacatac.B!ml
  8. Could you also search for "Addexperience" (and the other XP actions) in DLGs and BCSs?
  9. I've decided to mod each game separately.
  10. If you've got the space (probably), just make a copy of the entire game folder after a clean install, and use that for restoring. Much easier than actual going through installation.
  11. Also, what's the best method for searching specific topics like this here? Pick the best keyword and sit down with a cup of tea to scroll through results?
  12. I don't even know where it would be useful. Weren't there huge stutter issues with changing player avatars?
  13. I don't know the origin, but one of my favorite quotes is "imagine how much could be achieved if no one cared who got credit". Of course, that only works in Utopia, but still a nice thought about ego and creativity. I forsee engine problems, and probably quest breakage, but I want to try introducing disguises, both through a rogue ability and an Illusion spell. I remember the first time I played ToB, and the guards in the desert town all had unique armor. I was really excited because I thought I might get to bluff my way into the fortress by having my party don that armor. Alas, it was just meaningless detail.
  14. Reading some of the older posts. 1. It's funny and tragic to see the rise and fall in activity of any particular modder. 2018 saw the departure of quite a few. 2. Disagreements can lead to really good solutions, sometimes better than a dictatorial approach. It always sucks when someone takes criticism of their work personally. On the other hand, occasionally a singular vision is by far the best way to get the job finished, particularly with mods of a grander scale.
  15. I'm quite interested in not having to perform coding gymnastics. It's certainly fun to read how the modding Olympians do it, though.
  16. I sense an opportunity for yet another 4th wall breaking mod.
  17. Well since the answer is done, how about a speculation: Can a non-party NPC level up if given xp? Is this a gui-only operation?
  18. Ok, so the things otherwise set by a 2da (thac0, saves) are valid in the CRE until it levels up. However, those things are still affected by other interactions with 2das (STR modifying the thac0, DEX modifying the AC) and equipment.
  19. Is the base thac0 given fixed or is it further modified by high STR/DEX? Does high CON add more hps than listed? Is the listed AC affected by DEX? Does the game care about knowing or memorizing too many spells for the level listed? Does anything weird happen if a CRE has wizard spells memorized (and scripted to use) even if it's not a caster class?
  20. Lots of consumables in p&p are just existing spells imbued into a liquid via ritual. Would it be weird to first standardize the spells, then the potions could simply be potionized versions? I'm leaning towards static amounts and about 10 hp per spell level.
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