Jump to content

Awachi

Modders
  • Posts

    168
  • Joined

Everything posted by Awachi

  1. Have these unutilized features been documented anywhere? This one is huge for me, and it's by pure chance I found out.
  2. Further, as implemented by BD, uses the generic long sword +1 bam, thus increasing the suckitude. No reason for Zeela to have it at all.
  3. Really, we need a Canadian opinion.
  4. Personally I think it's bad design to prevent further recruitment. Edwin does this too. A newb's just going to reload rather than miss out, otherwise the player's using meta knowledge to avoid the initial talk until he's ready for that npc to join. I think a combo of 1-3; recycle just enough lines to recruit.
  5. This is not my experience either, and I've only been playing the EE since 2.6. Several runs have I unpetrified her and then left without talking or recruiting, and she's still there waiting later in Chapters.
  6. Do you happen to know if a spell prevented moving would it still cancel the casting if you misclicked like this?
  7. Just reminding myself to check my email for registration confirmation that was supposed to arrive so I can register my prefix F4.
  8. This reminds me of when crafting invaded rpgs. Cromwell was decent, but Cespenar was just obnoxious. Too many top tier weapons were upgradable, making finding a new one half as exciting because you knew it probably wasn't its best version. Then NWN just went full baloney. Every other creature dropped a clump of hair or pelt or horn or ichor or whatever, so you've got a weird pantry in your backpack, hoping to stumble across a literal recipe. Sometimes dev intent is asinine and should be ignored. Games aren't religions.
  9. When I know enough to ask the question properly, I won't need it answered. That is exactly how I interpreted it: Attacking someone with X resistance? Set their resistance to 0. Let's say this is the case either way, how are you achieving this as an equipped effect? Zero items have 326 there. On-hit effects are in abundance, so I'm hoping there's customizable target effect filtering that doesn't rely on scripts similar to EFF/IDS bonuses to thac0.
  10. Couldn't you have an equipped effect that sets the physical resistance of the target to 0 if [stat:phys res > 0]?
  11. I propose adding back in a 3 second loading screen, occurring each Master Area change, and randomly once every 10-20 (sub? Servant?) areas. The old "incorrect" one about importing your character to NWN should stay in. Developer intent is 100% on seeing these. Definitely a part of the game experience. If there's another way to see these in-game without needing player input, I'd accept that as a reasonable substitute.
  12. I put Ursa on the same level as Gandhi nuking everyone in Civ: Bug or not, it's canon at this point.
  13. Can someone describe what exactly goes in the ITM file that achieves this? I only know EFF targeting, and STATS isn't an IDS.
  14. I wish I could get NI on my phone.
  15. I've only been doing this a few weeks, so wait until a veteran comes along before wasting too much time on my response. Here's what weidu could do: scan for all CREs with the various physical resistances create EFFs that multiply damage of the type resisted by an amount that essentially negates the resistance apply those EFFs to the appropriate weapons that deal the relevant damage types and have them target the appropriate CREs
  16. Created weapons have timers to remove them, but that works great because they're also unequipable. A script run to remove all X items seems almost as simple.
  17. Figured. Maybe that's why the originals allowed full druid access, as compensation. Eyy, nature boy. Vose are some nice spells you've got vere. Real erffy and green. Would be a shame if somefin 'appened to 'em. Accidents 'appen, if you know wha' I mean.
  18. I don't know if this is considered a bug, but in a C/R multi the ranger spell slots aren't being added to the cleric's. There is no other multi to compare, but essentially the ranger is losing his spell slots simply because he's also a divine caster and the engine is just taking the higher level class's slots. An 11/10 C/R only has the allotment of a C11, not the assumed C11+R10. If rangers accessed arcane magic instead, there'd be no issue.
  19. Oof, yeah. I'll gladly pay my debt. Do we like whiteboard presentation via MS Paint?
  20. "Natural form" refers to the unaltered CRE anim?
  21. ... account for checks becoming unnecessary? LSS: is there something I can do now writing a mod that will help its transition to the next patch? And remember, I am an idiot.
  22. I'm a long way off, but I eventually want to make summoning a demon a quest in itself (starting long before reaching the actual casting level), and then it's a pact with one demon. Almost like a big, evil familiar with its own agenda.
  23. The concept of summoning is wack anyway. Teleport in enslaved creatures? Absurd. Instant (relatively) outer plane summons instead of days/weeks long ritual prep and casting following months/years of research? Should just stick to the basic meatshield/fodder role and use whatever CRE fits best.
  24. This is like idioms in a foreign language. Thanks.
×
×
  • Create New...