Jump to content

Awachi

Modders
  • Posts

    168
  • Joined

Everything posted by Awachi

  1. I'm more wary about entry 0 getting used, that's why I asked how to find row numbers in a 2da (and then use that in a script).
  2. Ah, so first entry is 0 and count from there. Another pixel of width added to my progress bar.
  3. Goal is to read the # of the last row in the 2da. Error is "weidu can't make song an integer" (and is on the second instance, not the read) COPY_EXISTING songlist.2da override COUNT_2DA_ROWS 1 rows READ_2DA_ENTRY rows 1 1 song COPY_EXISTING_REGEXP "^.*\.are$" override READ_LONG 0x00bc songoff WRITE_LONG (songoff + 0x0c) song BUT_ONLY
  4. @Cahir I remember this mod from way back https://www.pocketplane.net/bg1-unfinished-business/
  5. That was my first attempt after the naked -1. No joy.
  6. Just making a wild guess, but I imagine this is profoundly out of date. Any current mod that adds area audio (not just NPC dialog accompaniment)?
  7. Dang, I guessed close and only tried tildes. My assumption was weidu sees quotes and declares a mismatch because it's not really a String. Thanks.
  8. Saw a thread on reddit where someone wanted the battle music to go away. I should make an account over there because it's rich with low-level opportunities like this. If someone can tell me how to write the LONG as "-1" so it will just continue normal music instead of swapping to silence, that'd be cool. I could include a check for the EEs then. f4-quietbattles.zip
  9. I don't think it's feasible. Even if I could put together a 'default' list of components, Tweaks runs on a substantially larger number of platforms. It's been 10+ years, but I used to install mods by using the weidu log from a previously completed install to make a bat file. I do not remember the process.
  10. Well, looks like we're a match, because I am a really slow proceder [sic?].
  11. Just want to get ahead of the prerequisites because I am not one to retrofit.
  12. I'm noticing that some things are defined in NI where IESDP does not. Of course my mind goes blank right when I decide to post about it. Offer stands, though. 45 wpm, 75 if using both hands.
  13. I see G3's official downloads all have the same format for readmes. Is there a guide or blank template for that? Are there any coding requirements (I see lots of lib folders, translations are neatly organized, etc) for consideration?
  14. I'm reducing options to a more... console-ized setup, so in isolation some of these problems won't exist. Mages will be amply defended inherently against magic in the same way a physical combatant is against others of his ilk. Hopefully I can learn what's needed, and it will include modifying AI to suit. You have a lot of good ideas.
  15. invisibility = 90% translucency, +8 bonus to Breath saves, +8 bonus to missile AC, +4 bonus to melee AC. Now ethereality is something else entirely. I don't see why untargetability ever had to exist.
  16. Now that would be nice. All the plot improvements but none of the battle changes. I wonder if that'd be as simple to do as commenting out relevant lines in the tp2.
  17. Instead of randomizing absolutely, you could tailor one response for class, and another for race. Where applicable.
  18. I love tangents. Apology unnecessary.
  19. Just as a DM and world-builder, it seems asinine that if invisibility were that much of a problem, everyone would carry glitter bombs or dye molotovs. It just yanks me right out of the game.
  20. I hate feeling like ideas repel discussion. Invisibility in bg is utterly fucked. It doesn't convey immateriality; it doesn't convey silence. So why does it ever convey 100% untargetability? And instead of addressing the problem at the source, everyone addresses it afterwards.
  21. Looking more for applying a few filters for quick-and-dirty, rather than a full exhibition of genuine artistry.
×
×
  • Create New...