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Oloriniel

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Everything posted by Oloriniel

  1. Day 8 Nashkel, Carnival, Nashkel Mines Replaced Kagain with Valerie, Imoen with Flara. Then replaced Valerie with Xan Cleared: Kylee's Dagger, into the Womanhood, finished Chapter 2 New Quests: Joseph's Wife, Winter Wolf Pelts, Stronghold and its Shadows, Ice and Ore, Carnival and the Missing Brother, the Melting Man, Babysitting in Nashkel, Nashkel Monster, the Serpents of Abbathor Found: 2 more of Camryn's books (6 total), ankheg plate, ore for Breagar, a rabbit for Ugh XP: 3755/class (3/2/3) Body Count: 256 Gold: 3301 Okay, so I wound up staying on "Improved" Difficulty; forgot to move it back up after Zordral. The Nashkel mines were a trip with fewer kobolds. The hobgoblins and gnolls made sense; it was a bit puzzling to see black bears, lynxes, and cheetahs. The ooze and lightning mephits were interesting. And the 12th level Sahuagin Baronial Guards were tough, doing 20+ hp missile damage and one-shotting my sorcerers! Keeping them alive was a pain, but Flara and Valerie both disappear if you don't recruit them in Chapter 2. I don't think Valerie has any more quests, so when I needed a slot for Xan, I let her go. I haven't played Flara before, so I've no idea where or when her quests are; hopefully I can safely leave her someplace and pick her up again later. Liking her, and Moidre so far; gonna be a shame to rotate them out (for other NPC's I'll then be reluctant to part with...!) Also, wights and their level drain when you've barely got 2nd level cleric spells are no joke (and, naturally, it was Jaheira who got drained...) I got more XP out of this stage than I expected (expecially with the mod-added 25% nerf, which really hurts in the early game with a triple-class character!) Twice I was interrupted while resting by a single orc...who messed up my party in a big, big way. On death, he awarded 9000 xp. Not sure what his creature code is, I didn't know there were any generic orcs that tough! I made a point of not installing Scale of Balance' armor system this time; for me personally, I thought it nerfed DEX too much, as well as reducing AC in exchange for DR. I much prefer having to use pips for armor proficiency, thanks to Skills and Abilities (a shield proficiency, to remove that THAC0 reduction, would be nice!). But I must have installed something similar; for example, ankheg plate is reduced to AC 2 (but I only lose 5% of DEX, not 5 points, for a lower DR %). Shouldn't Jaheira be able to wear that? It's not metal....
  2. MiH does, and I do have that installed. I think it just uses alternate damage dice for certain weapons against Large creatures (which was a feature in 1st and prob. 2nd edition). It doesn't say anything about penalties for dwarves. My recollection is that they had an AC bonus when Giants et al attacked them, and a bonus of +1 when attacking orcs. I figured the display showed 'fixed' variables, that applied all the time, and 'conditional' variables (like a +2 weapon that does +3 against specific opponents) wouldn't display. Also, Moidre doesn't have the same issue. Her THACO is 19, which is her base, +3 for STR/proficiency, and -3 for her shield. At the circus, Aerie just asked me to save Bentha from Zordral. Who, as soon as hostilities began, triggered a Chain Contingency giving him Improved Mantle and 2 Summon Efreeti. On top of his previously cast Stoneskin, Mirror Image, and Shield. Charname is 2/1/2; Jaheira and Khalid are 3rd, Moidre, Flara, Valerie and Brandock are 2nd. Having cast an 8th and 9th level spell, this guy must be at least 18th. Dropped difficulty from Hardcore to Tactical. Same buffs. Dropped difficulty from Tactical to Improved. Now it's Contingency giving him Spell Deflection, plus a previously cast Stoneskin. At this difficulty level, I was able to kill him.
  3. Day 5 Beregost, Coast Way, Trade Way North, Trade Way South Charname, Haiass, Imoen, Grey, Jaheria, Khalid, Brandock, Moidre, Kagain Cleared: Slime Quest, Dudley Family's Necklace, near-brawl at Feldpost's, book for Firebead, Raughner's Ruffian Roughnecks, A Fine Pair of Boots, Mirianne's Husband, Roomokum opponents: Assassin at the Red Sheaf, Hobgoblins, ghouls, ghasts, giant spiders, dire wolves, kobolds, xvarts, dire wolves 2 more of Camryn's books found; wand of lightning looted from Travenhurst Manor New quests: Gurke's Cloak, Amber Flower, Beetles Dreams & and Old Man, Bartus the Romantic, Bartleby the Longwalker, Entar's Son, The Quest for Jumper, Breagar is looking for Iron XP: 1392/class (2/1/2) Body Count: 156 Gold: 971 Kagain's "to hit" is too low. 2nd level, THACO base 19. +3 to hit for 3 pips in axe, -1 for shield penalty should be 17. But it looks like he has a 2 point penalty for being a dwarf?
  4. Day 4 Coast Way Charname, Haiass, Imoen, Grey, Xzar, Montaron, Jaheira, Khalid, Brandock opponents: hobgoblins, dire wolves, bandits, xvarts, belt-fetish ogre Recovered Brandock's (ruined) book, nice boots, magic belt Met Jase, Andout XP - 513/class Body Count: 77 Gold: 590
  5. Day 3 Friendly Arm Inn Recruited: Khalid & Jaheira Rjali pickpocketed me Met: Surrey, Thorengrim Hammerfist, Lake Poet Sam, the Mirrorshades, Quentin Acquired: Golden Pantaloons; bag of holding, potion gem ammo and scroll bags, Ring of Wizardry, 2 of Camryn's books Fought: Tarnesh, hobgoblins, skeletons, kobolds Completed: Joia's Flamedance Ring New Quests: Slow Boat from Kara-Tur Brokk's Forge Magnificent KarlinI Landrin's Possessions Shadows below the F.A.I. Circles of Interest Notes: Don't rest outdoors until I've gained a few levels. Rhialto the Marvelous will pop in on me and wipe me out if I'm not ready yet. There's an ice troll NE of the FAI. Avoid until I've got fire or acid.
  6. I'll absolutely try that, when next I do an install. But it may be a while; I've finally got a working build, and I want to play for a while now. Though Rhialto the Marvelous, whoever that is, is a bit much on hardcore difficulty for my first level ass. Contingency-Protection from Normal Weapons? Spell Trigger--Armor, Sheld, Lucky Streak? Seems a bit much, this early in the game. Looks like I'm going to tone it down for a bit. Also, Imoen's a 1st level mage-thief with no memorization slots. Maybe that fixes when she levels up?
  7. Day 2 Lion's Way, Coast Way Recruited: Imoen, Grey, Xzar, Montaron Met: Kolssed, Binkos, "Old Man" Found: Diamond Fought: Diseased gibberlings, wolves, bear Loose ends: Lion's Way, werebadger in SW humanoid warband in NW halfling assassin at crossroads XP: 351/class Body Count: 49 Gold: 580
  8. I've no idea. I know I'm adding the Chaos Sorcerer and ShadowMagic, kits from the Artisan's Kitpack, Will to Power, Divine Remix, Song & Silence, Monastic Orders, Tome & Blood, Skills & Abilities, Faiths & Powers, Might & Guile. I initially had "I Hate Undead" but I dropped it a few iterations back.
  9. Good to know. Next build, I'll leave out MiH spells. Not sure what the problem could be. I put in the dummy ToBEx file, but that didn't make a difference. It's been a consistent problem in the half dozen or so installation attempts I'd tried over the last 10 days that got far enough to install the kit mods; though last time the multiclass bards did make it, so there some variability, unless I added something with 1 or more kits.
  10. Day 1 Celebrindal, female F/M/T Met Rjali, Breagar, Recorder, Grey, Imoen, Finch. Recruited Haiass and my pseudo-dragon familiar. Ran errands for Phlydia, Dreppin, Hull, Fuller, Tethtoril, and Reevor. Pilfered the guest rooms at the Inn, after convincing Thurston and Lovey to put their jewelry away. Spotted by a kinky guardsman; I've got to be more careful next time. Agreed to deliver Sister Sapienta's letter, razzed Camryn about his habit of binding love letters into the books he copies and illustrates. Said goodbye to my childhood friend Alec. Helped Sir Trun and his fiancee reconcile. Practiced my combat drills against Obe's illusions, and survived three assassination atttempts. After we left Candlekeep, we were ambushed; Gorion told me to flee. He didn't follow; in the morning, I found his body. XP: 275/class Body Count: 28 Gold: 342
  11. Installation complete. There are a handful of items that did not install. sod2bg2_iu:0;sod2bg2_iu - SoD to BG2:EE Item upgrade by Daeros_Trollkiller [override/L3Pet25.BAF] PARSE ERROR at line 1 column 0-1 per change-log, this file was altered only by AllThingsMazzy, component 0 randomiser:1100;randomiser - Mode 1: Randomise with in-game scripts. No items are lost ERROR: error loading [randomiser/ssl/ssl_out/fltier.baf] file missing; probably deleted by antivirus spell_rev:0;spell_rev - Spell Revisions ERROR: [CA#DASTR.CRE] -> [override/CA#DASTR.CRE] Patching Failed (COPY) (Invalid_argument("String.sub / Bytes.sub")) spell_rev:10;spell_rev - Deva and Planetar Animations ERROR: [ca#plan.cre] -> [override/ca#plan.cre] Patching Failed (COPY) (Invalid_argument("String.sub / Bytes.sub")) per change-log, these two were effected by PnP Celestials v7 component 0, and MIH_SP Arcane Spellpack HouseTweaks:14;HouseTweaks - House Tweaks: Faster Troll Unconsciousness ERROR: [HouseTweaks/SPELLS/TROLLREG.EFF] -> [OVERRIDE/TROLLREG.EFF] Patching Failed (COPY) (Invalid_argument("Char.chr")) changelog found nothing affecting TROLLREG.EFF klatu:2070;klatu - Free Action does not prevent Haste or Movement Rate Bonus ERROR: [ARCLU.ITM] -> [override/ARCLU.ITM] Patching Failed (COPY) (Failure("DELETE_BYTES out of bounds")) changelog identifies Item Rev (main), Random Tweaks 4020, and CDTweaks 90 as having changed that file Chaos Sorcerer - Recreate Spell Weave shows installed on the log, but does not appear in the WeiDU log Numerous D5 Random Tweaks were skipped, the log just says 'skipping'. Includes 1151, 2213, 1251, 2305, 2321, 2305, 2321, 1351, 1352. no spots available, so D5_Wizard_clone_other couldn't be added to support Tome and Blood's Revised Illusionary Clones. And I still have to get rid of some kits because I lost Multiclass Bards, Shamans and Cleric Kits from MaG and FnP Multiclass, due to the 256 limit. LUBA4.2DA doesn't exist, so Rogue Rebalancing component 5 didn't install And, my game doesn't require G3 Fixpack Core Fixes, but the Multikit installer is dependent on it But I've got an installation that should work. Fingers crossed
  12. That was probably my post, one page back. A component failed in PI but went through manually. But, as @Graion Dilach's already link-shamed me just above :), my log was a mess with a bunch of old and incompatible stuff, and unless the issue repeats I think it's safely ignoreable.
  13. Yeah, I've trimmed most everything I didn't ask you about. A few exceptions: Bone Hill should be fine, except I may have to use the console to move between areas. I've played through Tipun's IWD without any issues except a few items flagged undroppable; I'm willing to risk his IWD2. This is what I'm planning to go forward with, though I may still need to tweak the order in some places; I'm pretty solid on the quests, NPC's, and stores/items, but there's more complexity in the tweaks and rule changes. May even still be some redundancies.
  14. I've gone through my log and deleted a whole bunch of stuff. There are a number of items that aren't on the "Compatible" list, but are on your EET log in the repository. Klatu, the Made In Heaven mods, the DW-Lanthorn, the Bridge's Block, the Druid Grove Makeover, Recorder and Skitia's BG2 continuations. Should these be safe? Your log includes EET compatible versions of the TeamBG weapon/armor packs, that don't look like the versions I have. Do you happen to have a link? Others not on the list that appear to be compatible based on their websites include Recorder and Skitia's BG2 components, Tales of Anegh, Beyond the Law.... Wings and Jans' Extended Quest appear to be a bit more ambiguous ("should be").
  15. The dw#mg466.bcs script in my override file is 640kb. But when I open it in NI, all I see is: 1/* 2 Error: null 3 */
  16. Can't upload the files because i already used up my limit
  17. Manual install hits the same parse error.
  18. changelog finds no mods for either dw#mg466.bcs or dw#mg466.bcs.bcs. I do have dw#mg466.bcs in my override. Trying a manual install.
  19. Okay, but this does look serious, perhaps fataly so: //[DW#MG466.BCS.BCS] PARSE ERROR at line 44137 column 1-9 //Near Text: // syntax error //[DW#MG466.BCS.BCS] ERROR at line 44137 column 1-9 //Near Text: // Parsing.Parse_error //ERROR: parsing [DW#MG466.BCS.BCS]: Parsing.Parse_error //ERROR: [DW#MG466.BCS] -> [override/DW#MG466.BCS] Patching Failed (COPY) (Parsing.Parse_error) //Stopping installation because of error. //ERROR Installing [EET end (last mod in install order) -> Standard installation], rolling back to previous state //Will uninstall 3283 files for [EET_end\EET_end.tp2] component 0.
  20. Yeah, I figured a 'warning' wasn't as serious as an 'error' and failure to install. Just thought I'd flag it in case it *was* something you hadn't seen/needed to see.
  21. INSTALLED WITH WARNINGS Add random arcane spell scrolls to arcane casters up until their highest memorized level
  22. I'm going to leave it out. If I wind up having to do another reinstall, I'll catch it then.
  23. Okay, I see the problem. I had an older version in a different sub-folder, and PI seems to have copied that one into my install. But shouldn't PI have caught that? It usually flags duplicates as soon as I open the program. Right now my install is finishing ATweaks and about to go to Scales of Balance, so I presume it's way too late to squeeze this back in.
  24. Sure is, I downloaded it and added it after you mentioned that you had updated them
  25. I didn't notice that the component failed right away, and didn't uninstall it before trying the reinstall.
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