Jump to content


Retired Gibberlings
  • Posts

  • Joined

  • Last visited

Everything posted by Domi

  1. Well, slow and steady. All Alliana's voice-work is now in, the sound tags re-referenced, and I'm pretty close to being done prelim code on her romantic interlude. I also got some good news that Elhan's voice is coming, so yay! And more re-referncing. Ouch. Inspired by Indira from Bio boards, I decided to cease my consummate testing and retesting of the mod untill all code is done. It just feels too unefficient to re-run the whole module ofr each encounter. So, deep breath in, and code, code, and code.... I've also done some Flirtpack work (unsurprisingly a lion's share of it in editing the voice files), I think a lot of folks will really appreciate Neeshka's voice. Sometimes I have a feeling that 50% of my modding nowadays is working with the voices. How things have changed! But I've also alsmot finished writting a really long dialogue for my next module... and I am still in the honey-moon stage of that development and so actually love how it's turning out. (Where does the satisfaction always go after the release? Dunno.)
  2. Heh, unfortunately, Miller uses 16-character file names instead of 20-character ones, so until I have completely switched off, I'll have to edit the sound references in my dlg files. But it is definetly easier and less time consumming than selecting and manually editing the RogueDao's set.
  3. Sure http://nwvault.ign.com/View.php?view=NWN2T...=7780&id=66
  4. I've just gotten a wonderful present - Adam Miller (Dark Waters etc) sent me and is uploading on the Vault his lip-synching utility! That's going to save me *insane* amount of time that I used to spend on editing each RogueDao FXE manually!
  5. It's amazing how much time one can spend working on NWN2 stuff without opening the Toolset. I have edited the soundfiles for Alianna now, and they work in game. Yay! Still need to do lip-sincronization. Heh. It's Neeshka's day next, so the joys of FXE editing will have to wait for a day or so.
  6. I don't remember the interjection, but off-hand it's most probably a typo, and should be 'slavers', not 'slaves'. If not, I can take a look at the dialogue to see if I can remember 3 years down the road how it was justified. And thank you for a kind word about Coran. He gets so little love, poor boy.
  7. I got all Alianna's lines to date from Ace, so that makes three out of four companions almost completely voiced to that point in the game. So, I am busy editing and intergrating the voice now; it should take me a few days. I like the colder, with an edge of arrogance voice Ace did for her. I am getting really curious to hear it in the game and see how it will go with the character. Hmm, I think it will be time soon to poke my Elhan actor to have all the companions brought up to date in terms of voice.
  8. Thank you, I am glad you liked Rizdaer Never underestimate the charms of a drow male.
  9. Seems that something was glitching in your game, so you missed a couple of conversations, and Deheriana scheduled herself to die. To correct this, just set: ("P#AerieSupport","GLOBAL",3) and then ("P#DeherianaLives","GLOBAL",2) that should 'push' the restoration banter right away.
  10. No, no. I am very determined to finish it. It is about 75% done in my view from the complete workload, so it makes absolutely no sense not to finish it. It's just kind of tough to find time with all that Real Life TM, so I am picking and chosing what to work on.
  11. Let the game run for a bit quietly. The talks scheduled every 15 minutes, so Aerie should talk to her again, or her healing sequence schould kick in. If it doesn't, try this: SetGlobal("P#DeherTrial","GLOBAL",1) via Clua, or set it to 1 in the ShadowKeeper It should push forward the dialogue. If not, please, send me the saved game, I will see what's stopping it.
  12. The voicefiles are in now, and I finished roughing in Elhan's cutscene. Alianna is next, and then I am up for a serie of test runs....
  13. I am all for folks interpreting anything in the mod any way that works for them. It's intended as one of her 'I am the centre of the Universe, worship me' moments. I did attempt to give Salomeya some vunerability and insecurity, but never enough to justify the 'PC = phsycotherapist' relationship. I played with the idea, but it's just not her case.
  14. Well, nothing much really happened in the past 2 weeks, because of the exam and that house selling bussiness, but I'll check in anyways. Basically, the last thing I have done before diving into studying the law and ethics in Engineering, is coded part of Elhan's romantic interlude cutscene; while I was studying, I've also recieved more files for Saemon and Nyalee, so that is next to intergrate (and finish Elhan's and Alianna's scenes). Also, I found out that the Quest XP tag in the journal is only for a reference, so I have to go through my files, find all the journal entries and add XP. (Shakes her head.) So much to do, so little time! I am trying very hard to not get overwhelmed by the amount of stuff that needs to be done on this project, Kivan and the flirtpack, but it is one of those difficult points in time when it is almost impossible to do.
  15. Domi


    Congrats on the release!
  16. I know (grits her teeth). Testing in NWN2 is the major pain, unfortunately, because the changes in a module do not apply unless you start the darn thing from the beginning (no good old IE 'just enter the area for the first time'). So, as I progress further in, I am becoming more and more hateful of my first areas and dialogues. Anyways, in the past two weeks I got the 3 encounters in the outdoor area tested and tweaked to the point of "leave it like that till the polishing stage". Imoen's and Luashalee's voices are now intergrated as well as more lines for Saemon. There is one spider that doesn't leave after the cutscene, so I will need to take care of that, and add a couple of Journal entries. I chickened out of coding Jaehira's encounter, and instead roughed in the romantic scenes. I am almost happy with the pace etc of the first one, Saemon's, so now I just need to run through it one more time, making sure that the last changes made it flow better, and code Alianna's and Elhan's following the same template.
  17. Heh, I've just had my first 'run in' with balance. I painstackingly created a bunch of blueprints, set up an ambush, andget my husband to test. After simmering for 40 minutes as he was shopping and rearranging his inventory (Honey, I know I said there will be fighting, but I am incapable fo creating a tough encounter), I told him 'just charge in!' when one of the companions gave a hint to rest and he wanted to load the companions with spells and rest. Well, his party was dead in two rounds.... LOL! The absolutely last thing I expected. Never a dull moment, huh?
  18. Just got Imoen's voicework. I really like it. Heh, the more cool voice acting work I get, the more I am embarrassed about my own lines (particulary Alianna's placeholders I record here and there to see the dialogue flow, until I get the proper voicing for her) Well, on to implementing it!
  19. Thanks for the kind comments. I'd like to mention that there is a way to 'force' the baby remorse talk with Coran, and that's by talking to Brielbara. It should set a far shorter timer to trigger the dialogue pretty much immediately.
  20. Hello, folks. The pulse is still beating. RL interfered (I didn't have the access to my machine from Thirsday to Monday), and I took a few hours off modding to finally finish the MotB - yay, I feel accomplished! I managed to: --> rough-coded "Luashalee, the Drow" encounter (took me a while before I got it semi-right; I am still unhappy with parts of it, but I leave it to the fine-tuning stage), --> corrected ga_move_exit to ga_force_exit so all my character actually go to a way point before dissappearing --> thanks to someone very kind who tweaked a script for me (it would have taken me the decades), the Influence now only changes when the character is actually in the party to hear the conversation --> created about 10 or so blueprints for the Harpers to attack my PC, and started to place them - and think on how I want to pace that battle, who will be preplaced, who will be spawned, and stuff like that.... I am waiting on the voices for Luashalee and Imoen to polish their cutscenes - I find that it is way easier to get it right when I have the characters talking. As always, it's slow, so damn slow! And the next encounter to code a dialogue for is Jaheira, and she has the most difficult dialogue of all of them (all other dialogues are about 20-30 states as pre-written, hers is over 40). I will be very glad if I can report back in two weeks saying that her encounter is done! As for writing, I did background writing on my next module; some flirts for Safiya and a wee bit on a character I am writing for someone else's mod.
  21. Another update: Another attempt at fixing the scripts and dialogues: I have uploaded 2 fixes on the Vault: one for dialogues (Veedle, some small corrections) and one - for the scripts (Marcus, SIx Sisters, etc). If you chose to use those, I would like to hear back if it fixes any problems. I am particulary worried about the LT5 (after the Trial). Please, let me know immediately if it causes the cutscene to 'never end'. I like this talk, but it could be that I will have to let it go or 'push' it into the Player-initiated dialogues.
  22. Hi folks, I finished the MotB, and atm, I see a lot of obstacles to make the expansion of the romance, and have no energy/will to deal with them. So, I will let it rest until my other modding is under control, to avoid a burn-out. Sorry about it, I know you would all have preffered me diving into it and stuff, but I am in no position atm. I will let you know by the end of the summer if it goes ahead or if I am completely done with modding the original campaigns and doing only my own stuff however imperfect it might be.
  23. Here is a troubleshooting guide to the most common NWN2 issues: http://nwn2forums.bioware.com/forums/viewt...1&forum=116 In particular, this one affects people the most often:
  • Create New...