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ktchong

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Everything posted by ktchong

  1. From the Winter Wolf Pelts entry in the Baldur's Gate Wiki: We can conjecture from how and why BGEE fixed that bug: the original intention of the game developers was for the Nashkel storekeeper to buy more than one winter wolf pelts. So, the change SCS made to the Nashkel storekeeper and winter wolf pelts is: • Not documented; • Installed into the game without the user's knowledge or permission, without giving the user a chance to opt out during installation; • Contradicts the wordings in the associated journal entry; • Goes against the original intention of the game, which is for storekeeper to keep buying winter wolf pelts. Why would SCS even make that change? Seems to me the only reason was to make is to make the game more difficult for no good reason, by going outside the stated intention and scope of the mod, (which was to enhance the combat AI of enemies.)
  2. Does SCS make undocumented change to BGEE so the player can only sell one pelt to the Nashkel store? The second/final journal entry for the "Winter Wolf Pelt" quest says: In Nashkel I found a merchant eager to buy winter wolf pelts. Pelts. Plural. Not sure why buying/selling anything in stores is any of the business of SCS. This mod was supposed to modify and improve the combat AI of enemies. Moreover, this change — which is beyond the stated purpose and scope of the mod — is not documented anywhere in the readme.
  3. 1. The journal entry "A worried Farmer" is not correctly capitalized. The W should be capitalized, so the title should be: "A Worried Farmer" 2. The journal entry "Drunk near Beregost Temple" is also not correctly capitalized. The N should be capitalized: "Drunk Near Beregost Temple" (See the other similar journal entry in the screen capture attached below: "Half-ogres Near Beregost") So the capitalization of those two journal entries, "A Worried Farmer" and "Drunk Near Beregost", will stay consistent with other journal entries from the game. Here is a tool that automatically capitalizes a title: https://capitalizemytitle.com/ 3. After "A Worried Farmer" is completed, its final journal entry is not logged correctly. The final entry is logged after the date/time, instead of before the date/time as other journal entries. A screen capture of the journal entry is attached.
  4. This mod/script is not usable in BG:EE. After I had selected a character's [Record] → [Customize] → [Script] → [Enhanced Powergaming Scripts], the [Customize Script] menu did not respond to the [Done] confirmation at all. The Enhanced Powergaming Script was stuck at the [Customize Script] menu and could not be selected for any character. The only way I could exit the menu was by pressing the [ESC] key, which cancelled the selection, and the character's script remained unchanged. The Enhanced Powergaming Script overrode the default custom script. That means I no longer had an option to customize the AI for any character at all, and I could only use preset scripts. EDIT: The problem still persisted after I had uninstalled your script, but I found another way to overcome the problem. I had to select another script first and press [Done] to accept, went back out to the character's [Record] screen, and THEN returned to [Script] to select the [Enhanced Powergaming Scripts] and press [Done] for it to be accepted. Basically, select another script first, and then select Enhanced Powergaming Scripts. That was the only way it would take. WeiDU.log
  5. These mods include similar "setup" files that do not have a file extension: • Baldur's Gate Mini Quests and Encounters includes a file called "setup-bgqe" without a file extension. • BG1 NPC Project has one as well. It is "setup-bg1npc" without an extension. • BG1 Unfinished Business has "setup-bg1ub" with no extension. • Endless BG1 has "setup-c#endlessbg1" with no extension. Do all those files without an extension do anything? Can they be deleted?
  6. Received a warning when re-installing the Shapeshift Correction component of jTweaks v3.1. Otherwise, everything else was installed smoothly, (mostly.) [setup-jtweaks.exe] WeiDU version 24900 {setup-atweaks.exe} Queried (pid = 408) version = 24900 {setup-dragonspear_ui++.exe} Queried (pid = 436) version = 24900 Using Language [English] Using .\lang\en_us\dialog.tlk . . . Installing [Shapeshift corrections -> All transformations] [3.1] Copying and patching 1 file ... WARNING: no effects altered on SPCL612.SPL Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 2 files ... Copying and patching 2 files ... Copying and patching 2 files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 13 files ... [.\lang\en_us\dialog.tlk] created, 91583 string entries INSTALLED WITH WARNINGS Shapeshift corrections -> All transformations . . . WeiDU.log is attached. jTweaks are the last components in the log. WeiDU.log
  7. You do not have to fix the interface issue (overlapping slider bar and button) with A7 Hidden Gameplay Options. The problem is Dragonspear UI++ added the "UI SETTINGS" button, then Stratagems added the "FINE-TUNE DIFFICULTY" button, and then finally A7 added the "FRAME RATE" slider bar; which overcrowd the middle panel in the "Gameplay" option menu. IMO, the best solution is for A7 to move the "FRAME RATE" slider bar out of the "Gameplay" menu and into the "Graphics" menu. Adjusting the frame rate is supposed to be a graphical option, not really a gameplay one. The middle panel in the "Graphics" menu has only one slider bar "FONT SIZE" and nothing else, (i.e., no button,) so it has plenty of empty space. Anyway, I already posted on the Beamdog forums and gave the suggestions. It should be a simple fix.
  8. I installed these four tweak mods in these order: EET Tweaks v1.12 Random Graion Tweaks (zgtweaks) v1.12 aTweaks v4.53 ToToR fork jmerry's Tweak Collection (jtweak) v3.1 I did not install everything from those mods. I selected only some components from each mod. I did not get any conflict or issue from combining aTweaks + jtweaks, (or with any of the mods and components.) An abstract of the what I installed from those four mods (edited from WeiDU.log) is attached below. I will install A7's Reveal Hidden Gameplay Options the last because it has a graphical/interface glitch. I will install it the last so it will be easier for me to patch it with a fix later. (Otherwise, I would have installed the Hidden Gameplay Options immediately after the Tweak Anthology.) I likely will not install A7's Shader Pack. Having to reinstall the mod every time I want to change the lighting settings does not appeal to me. WeiDU log abstract - edited.txt
  9. I have a question about this component: Does it equip Algernon's Cloak (I think it is originally not equipped) and other similar items, and make them more difficult or impossible to pickpocket? (i.e., because the mod component makes the owners equip/wear all those items.)
  10. Components from Sword Coast Stratagems (SCS) and A7 Hidden Gameplay Options have a graphical conflict: In the Gameplay options menu, the "FINE-TUNE DIFFICULTY" button overlaps with/is obstructing the "FRAME RATE" slider control. A screen capture of the Gameplay options menu is attached. The overlapping problem is right in the center of the screen. • The "FINE-TUNE DIFFICULT" button was added by the SCS mod v35.9. • The "FRAME RATE" button" was added by the A7 Hidden Gameplay Options mod v4.6. • The "UI SETTINGS" button was added by the Dragonspear UI++ mod v2.42, which I believe is no longer being maintained or updated. I am using the Dragonspear UI. • Screen resolution is 1920 x 1080. • Also posted to: https://forums.beamdog.com/discussion/64524/mod-reveal-hidden-gameplay-options-for-all-ee-games-patched-to-v2-0-or-higher/ (on page 9) • Suggested fix: for A7 (author of Hidden Gameplay Options), move the "FRAME RARE" slider out of the overcrowded Gameplay menu into the Graphics menu that is mostly empty and has lots of space. And do not add any more slider or button to the Gameplay option menu. It is already full.
  11. This is for SCS version 35.9. I installed the mod on BG:EE, (i.e., the first game.) I did NOT install any of three main IWD:EE components into BG:EE, (i.e., arcane spells, divine spells, bard songs,) ... ... EXCEPT component #2050, "Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells", which I DID install. The problem: the mod still offered me the option to install this component: Revised Elementals: Requires either IWDEE or a mod (SCS, SoM, ToF, or IWDification) that introduces the IWD spells into BGEE or BG2EE. Which should have required an IWD:EE component, (arcane spells, divine spells, or bard songs,) which I did not install. (I chose not to install the "Revised Elements" component, even though it was offered to me.)
  12. So I have a few tweak mods to install, and all of them say in their readme that they should be installed the last or near the last. • A7's Lighting Pack or Shader Pack: "If you plan to re-install the shader scripts with different settings, it is highly recommended to install this mod as late as possible." • A7's Reveal Hidden Gameplay Options: "It is recommended to install this mod after Tweaks Anthology and any GUI mods." (So, not last, but still very late because the Tweak Anthology is already installed near the end; in my case, CDTweaks go after Stratagems.) • aTweaks: "For best results, always install this mod after any other mods in order to ensure maximum compatibility." (This one has not been updated in a long time, so why should it still be installed "after any other mods"?) • EET Tweaks: "In terms of installation order, EET Tweaks should be installed last or close to last. Specifically, it should be installed after any mods which add or alter CRE, BCS, DLG, ITM, SPL, EFF files." • jmerry's Tweak Collection (jtweaks): "As a tweak collection, this mod should be installed last or nearly last. Whenever possible, it attempts to alter existing game resources in an interactive way." • Random Graion Tweaks (zgtweaks): "This component needs to come last in your install order. Due to the principle this mod component works, it is possible it exposes a bug in itself and/or in a different mod." (I'll only install one or two components from this one.) So. They can't all be the last. How would you arrange them?
  13. During installation of Spell Revisions v4.19 Release Candidate 1, I ran into a problem with this component: Mirror Image Fix (may be used with or without the main component) I skipped the main component (Spell Revisions) and was only installing the additional content (fixes). All the other fixes were installed successfully. Install Component [Spell Revisions]? [I]nstall, or [N]ot Install or [Q]uit? n Skipping [Spell Revisions] . . . . . Install Component [Mirror Image Fix]? [I]nstall, or [N]ot Install or [Q]uit? i Installing [Mirror Image Fix] [v4.19] Copying and patching 3796 files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 3 files ... ERROR locating resource for 'COPY' Resource [sppr951d.itm] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Mirror Image Fix], rolling back to previous state Will uninstall 8 files for [SPELL_REV/SETUP-SPELL_REV.TP2] component 20. Uninstalled 8 files for [SPELL_REV/SETUP-SPELL_REV.TP2] component 20. ERROR: Failure("resource [sppr951d.itm] not found for 'COPY'") Please make a backup of the file: SETUP-SPELL_REV.DEBUG and look for support at: marco.montagnoli83@hotmail.it Using Language [English] . . . . . SKIPPING: [Update Spellbooks of Joinable NPCs] This component requires that the main Spell Revisions component be installed. SKIPPING: [Revised Warrior HLAs] This mod is designed for the Baldur's Gate II engine and will not function on other games. SUCCESSFULLY INSTALLED Deva and Planetar Animations NOT INSTALLED DUE TO ERRORS Mirror Image Fix SUCCESSFULLY INSTALLED Dispel Magic Fix INSTALLED WITH WARNINGS Spell Deflection blocks AoE spells Press ENTER to exit. SETUP-SPELL_REV.DEBUG
  14. Just installed the mod and noticed that I had previously missed the last component on my list, "Finish Cordyr's Quest without killing Sil ". On the front page for the mod, the heading for the "XVII. Finish Cordyr's Quest without killing Sil" component is not colorized, highlighted or properly formatted like the other component headings.
  15. The vendor that initiates the "Many Little Paws" story with Minsc in the party: does the vendor already exist in the game and the mod just adds contents to the vendor, or is it a new vendor (a new NPC) that is added into the game by the mod? Thanks.
  16. ktchong

    Suggestion

    Didn't work, the Sword of Chaos (SW2H16.itm) in the Transition mod is missing the main icon. Anyway, I used EEKeeper to peek into c#stsrvs.itm... its ambiguity is canon enough. So I'd stick with it.
  17. This is gonna be a weird question, but which components in this mod (BG1 Mini Quests and Encounters) are based/expands on NPC or plotlines that are already in the original game vs. components that are not based/expand on anything in the game? Mod components that are NOT based on NPC or anything that is already existing in the game: • Family Treasure Quest • Babysitting in Nashkel • Monster in Nashkel • Fallen Paladin in Baldur's Gate • Undying Love in the Fishing Village • Lovesick Half-Orc • Unexpected Help • Many little paws • Bodies for a good cause (Unless one of the above components took some random NPC was already in the game but had no plot, story or any significance attached to it, and just gave them a new plot; in which case, it should belong in the list below.) Mod components that are based on or expands on something is already in the game, (e.g., existing NPC, quests, rumors, side plots, etc.): • Drunk near Beregost Temple • A Warm Place for Noober • Brage's Sword • Legal Seachart Sources • Additions to the House of the Lady and the Bitch Queen's Temple • A worried farmer • Finish Cordyr's Quest without killing Sil Are those listings correct?
  18. I had considered zipping BG1EE fresh install + DLC Merger as a backup. However, DLC Merger is still getting regular updates. The last update was in Oct 2023, which was only four months ago, and there was another one before that in September. If another update comes out in a few months, I will just roll back to the fresh install (without the DLC Merger) and reinstall the latest DLC Merger version from there.
  19. I'm testing out and comparing different UI mods at the moment. Seems like very UI mod has some problems. A problem with Lefreut's Enhanced UI: I am not using any portrait mod. When my player character talks to an NPC, the dialogue box has a blank space on the left side where the portrait is supposed to be. Is there anyway to eliminate that blank space for NPC that does not have a portrait?
  20. Got it, I'd just figured that one out. Anyway, I found an alternative solution. I just put weidu.conf into my "backup-fresh-install.zip"; (I decided to save the entire Baldur's Gate directory so I would not have to keep re-downloading and re-installing the game whenever I need to roll back all the mods and start over.)
  21. How do you deal with a situation in which the mod asks for TWO language inputs? i.e., the first one for the mod, and the second one for the game. Here is an abstract of my batch file, "00-setup-DlcMerger --install"? (I numbered my batch files so I know the order to install the mods.) @echo Install DLC Merger? @echo. : PROMPT set /p CONFIRM=Enter Y to confirm. if /i "%CONFIRM%" neq "Y" goto END setup-DlcMerger.exe --language 0 --force-install 1 &: Merge DLC into game -> Merge "Siege of Dragonspear" DLC : END endlocal I ran the batch file, and it stopped at the second language selection; (I edited out some unnecessary information like the drive and directory location.) Install DLC Merger? Enter Y to confirm. y setup-DlcMerger.exe --language 0 --force-install 1 [setup-DlcMerger.exe] WeiDU version 24900 Using Language [English] Please choose the language in which you wish to play the game. If you later wish to play the game in a different language you will need to edit the file weidu.conf and reinstall your mods. 0 [Czech] 1 [German] 2 [English] 3 [Spanish] 4 [French] 5 [hu_hu] 6 [Italian] 7 [Japanese] 8 [Korean] 9 [Polish] 10 [Portuguese] 11 [Russian] 12 [Turkish] 13 [Ukrainian] 14 [Simplified Chinese] It stopped there to wait for another input for the language to play the game. Adding "2" into did not work, (i.e., "setup-DlcMerger.exe --language 0 2 --force-install 1" did not work.)
  22. Thanks. Can I do it this way? i.e., a separate line for each component with comments. UPDATE: I've just tried it. It worked. setup-stratagems.exe --language 0 --force-install 2050 & :: Icewind Dale-inspired tweaks to Baldur's Gate/Baldur's Gate II spells: 35.9 setup-stratagems.exe --language 0 --force-install 2060 & :: Rebalancings of slightly-too-powerful spells: 35.9 setup-stratagems.exe --language 0 --force-install 2080 & :: Spells increased in power: 35.9 . . .
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