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Caedwyr

Gibberlings
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Everything posted by Caedwyr

  1. I hope things are going well and that some work continues.
  2. I'm glad to hear you are still around and Delainy hasn't been abandoned.
  3. Like wanderer said, you will probably have best luck if you install the BPscripts after installing PnP celestials. The PnP celestials ship with their own scripts, so you may need to do some editting in NI to reassign a different script to them. Also the celestials are treated like any normal pet, so you get experience for their kills.
  4. I'm glad to hear that Tashia is done. I look forward to playing Delainy, as always.
  5. I'll take a look at updating this to fix some of these bugs and to implement Polish translation over the next few days. One of the things I've been meaning to do, but have lacked the motivation is to change how the spells are patched so it is less destructive and more compatible with other mods.
  6. That would be very welcome. I hate playing a mod that is only half-done and doesn't include material to the end of the game. ToB isn't the best ending, but it is the only one the game currently has, and not having content for it makes the mod feel unfinished.
  7. I"m glad to hear that progress is continuing, ableit glacially. I've made a promise with myself to do another run through of BG2 once Delainy comes out, and hopefully there will be several other high quality newish mods out by then. I'm also praying for more cross mod banter and communication since I'd love to take a party full of mod characters, but if I do that I might as well install the TDD NPC pack.
  8. Caedwyr

    A FAQ...

    Also, Charisma isn't just physical looks. It also is about force of personality, and capability of convincing others that you are right. Take for example paladins or some of the demons. Both of these groups have have charisma, but they don't necessarily have to look beautiful. Its all about how strong their personalities are.
  9. Oversight is a mod by Kish. I'm not sure about the fatal error, but when I've been unable to delete files it almost always turns out that the file is not there and the directory is just reporting wrong. Closing and opening the directory has normally fixed that problem. However, that doesn't really have much to do with PnP Celestials. Maybe a computer guru would know more about the situation than I do.
  10. Has anyone dug through the Bioware boards to see if there are any new bugs reported there that haven't shown up on the other forums?
  11. Caedwyr

    FAQ

    Yeah, Githzerai are often chaotic neutral, but behave about as extremely Lawful Neutral as you can get. Probably only the Modorns are more lawful from some perspectives. Its one of those things that I've always wondered what was going on when they assigned racial alignments.
  12. Just a bit more info would be appreciated to help track down your problem. Are you unable to summon a Monadic Deva or a Movanic deva? The way you spelled it above makes it a bit unclear. Just to be clear, in 99% of all planar zones (not on the prime material plane) the deva that should be summoned is the Astral Deva. For the prime material plane, it is the Movanic Deva. In two zones that are only found in certain mods (though I am planning on adding an additional zone to the list when I get around to updating this mod) you can summon the Monadic deva. So the Monadic is pretty much just an easter egg type inclusion. Most people won't even see it. As for the messed up dialogue strings, it seems that I was a bit disorganized in which particular stings I used weidu to assign and which I just trusted that my install was the original unmodded and unchangeable version (I can't figure out why I did this either... Go figure.) Hopefully I should have all those fixed in the next version, as well as some fancy weidu code that will make this mod a bit more compatible with some other mods which change similar things. As for the Planetar spouting out funny lines, it may be related to the other problems. Galatygon is the one who did the scripts, so I'll see what he knows about this. As for when I'll get these changes done, don't hold your breath. I have a huge number of things to do in real life, not the least including finishing off my final term of university, finding a post graduation job, and some little things know as an undergrad thesis. Still, stranger things have happened.
  13. I'd like to add that the PnP Celestials mod has a French Translation in its newest (and current) version, courtesy of Matrim Cauthon.
  14. Well, I'm stumped as to what is causing the problem. Unfortunately I don't have the experience to be able to spot the problem immediately and I will be without access to the computer I created the mod on for the next month or more due to work. If someone else can find and fix the problem then please go ahead. Otherwise I'll see what I can do in a month or more.
  15. Ah, that must be the issue then. Please let people know if it works after adding those lines to the .tra and .tp2. If they do then either myself or Camdawg/Ibodek can add them to the uploaded files.
  16. In the end I just packaged the .bcs with the mod. If you get the chance I'd appreciate a copy of your .baf file. It'd be nice for me to have a copy that wasn't all funky when decompiled. About the scripts. I noticed that many of the spells are cast by an invisible creature and not the devas/planetars. For example you will frequently see the message "casts Aid", "casts x" instead of "Planetar casts Aid" or "Planetar casts x". Is this just a cosmetic issue or will it prevent the deva/planetar from being interrupted? If its just cosmetic then that isn't game breaking, but if it affects the spell casting process then it is a bit more serious. I hate it when the computer cheats against me and having it do so for my party isn't much better. Either way, if/when you can spare the time I'd appreciate a look at it. Thanks for the nice additions though and I hope people enjoy this small upgrade.
  17. The version 2 for Macs can be downloaded from this thread until Camdawg updates the main site, etc. You can find the PC version 2 and the new readme in the first post in this thread. Edit: Since I cannot upload .rar files as attachements on this board I've uploaded the file as a .zip. Hopefully this won't cause too great problems for anyone. Edit: Fixed a path separator in the tp2. - Idobek Cam edit - Removed file from thread as it is now on the main site P&P Celestials Mod page P&P Celestials Full Readme G3 Downloads Page
  18. Ok, then to further the question. Is it better practice for mods in general to use Weidu to compile the .baf file on the user's computer or is it better to package a pre-compiled .bcs file?
  19. I'm curious, does the Mac version treat .bcs files that have been compiled in Windows the same as on a Win9X system or should I distribute the .baf and compile it during the installation?
  20. Version 1.01 uploaded. Fixed Backup folder issues and changed the .cre name of the planetar so it Summon Planetar will bypass the Celestial summoning limit.
  21. Nope, only the non-fallen Celestials. The evil version of the celestials being fallen, doesn't really make sense lore-wise. A Celestial falls when their alignment/actions varies from the the alignment set by their deity. This can mean that a Lawful Good Planetar can fall if he/she becomes Neutral Good. Also, with the fall comes a loss of powers, resistances, immunities. If the fallen Celestial becomes evil enough, then they turn into one of the lower-planar fiends/creatures. Sorry, no new nasty enemies for you to fight. Also, they don't have new scripts, so it wouldn't be much of a challenge to fight these guys. If someone feels like making a script for them, then please do, otherwise it'll be a while before I start developing my IE skills in that direction.
  22. Heh, I thought I had got those files. Oh well, I'll just be uploading a version 1.01 later today with a couple of minor changes.
  23. Thanks for the kind words. Please feel free to tear this apart from a modding perspective. I'm sure there are many things I could have done better, espeically with my Weidu packaging. I am already aware that the new deva summon bypasses the limit on celestials, but the Planetar summon does not. I'll be changing the Planetar so it will also bypass the limit, since I never liked summoning caps and the player can summon as many demons as they desire with the Gate Spell, and other more evil spells.
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