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Posts posted by zelazko
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ERROR: cannot convert lev_max or %lev_max% to an integer
SCS's 'mage_edits_main' function has encountered a file it doesn't know how to patch, ELDOTH.CRE (probably the file was broken by a previous mod). The error message was 'Not_found'. SCS has skipped it and continued with installation, but this may cause instabilities.
How do you repair cre file level max. I tried to manipulate the XP/Power Level but no luck there.
The SCS Smarter Mages installs with warnings and this is the only warning there. Since Eldoth.cre is only a joinable npc his AI shouldn't matter that much but still I like my weidu install to be clean by the book.
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[The Suna Seni/Valygar Relationship] from Unfinished Business - would this component still be incompatible with the TS Lite? I am assuming that is no longer the case. Since Valygar Romance was cut out from the TS Lite but always better get confirmation by the official TS Lite author.
According to BiG World Project [The Suna Seni/Valygar Relationship] from the Unfinished Business needs to be installed for Corthala Romantique to work with UB.
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I just completed the first quest out of two added by a mod called Jan's Extended Quest v1.5.0. I finished the mod added follow up Jan's bioware quest without any issues. There are multiple ways player can choose how to deal with the quest. All cutscenes fired correctly in the mod. Jan's Extended Quest logs entries are in the main journal section not in the current quests list. There is also one French voiced dialogue. The text of the mentioned dialogue is in English so this isn't a huge turn off. I'd recommend for the people to try this mod on EET and add it officially to the list.
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I am doing my Nth install attempt. I am installing NPCs so I went to check if EET_End would install successfully which it did but with one creep line at the end.
QuoteFatal Error: Sys_error("Bad file descriptor")
Is this something serious?
When I go check the EET_END debug txt file there is no mention of the error.
According to Bubb it's a file copy somewhere...
I uploaded EET END debug log
https://drive.google.com/file/d/1HqSzyAmrRI8BWhzchyClpUm7GDOF46Dg/view?usp=share_link
130,514 lines won't fit into a single post.
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Some conflict with Longer Road Irenicus would be cool when you have both Irenicus and wraith Yoshimo in the party.
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Cool feature of the Tortured Souls Lite would be integration bridge patch for Yoshimo Remorse. The player redeems Yoshimo so his wraith form that appears in the pocket plane in Throne of Bhaal. Yoshimo Remorse makes Yoshimo available in form of wraith that can be recruited in Throne of Bhaal pocket plane first visit.
Also conflict if you have Yoshimo and LongerRoad's Irenicus in the party would be satisfying.
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ERROR: [tooltip.2da] -> [override/tooltip.2da] Patching Failed (COPY) (Failure("Failed to find enough lines to perform an INSERT_2DA_ROW")) Stopping installation because of error.
I see numerous people get this issue. The solution for users is to remove tooltip.2da from the override folder and go install the mod. After SoD to BG2EE Item Upgrade successfully installed. Go to your newly created tooltip.2da inside override folder and compare the contents with the tooltip.2da that you removed prior to SoD to BG2EE Item Upgrade installation. Merge both files so the missing content from your removed tooltip.2da gets copied into newly created tooltip.2da.
https://www.diffchecker.com/text-compare/
This website will help you compare both text for differences and similarities and will help you know what content to copy and paste from the pre-installation of SoD to BG2EE Item Upgrade tooltip.2da
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tipun's IWD1_EET
tipun's IWD2_EET
tipun's Icewind_EET
HoW_EET-001
subtledoctor IWD-EET-Integration mod
Argent77's TotLM-in-BG2EEWould that be a correct install order?
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Is it normal for Breagar and other modded added NPCs banters to go into endless loop when EET_End is not installed? Without EET_End installed it will do it on the minimal setup I posted above. I had not exactly same issue but something similar with Minsc in BG2. His dialogue for joining in Irenicus dungeon was broken and he wouldn't not be able to to join the party. After EET_END install everything worked.
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I meant if you sail to Brynnlaw without Yoshimo will he come to brynnlaw per Imoen4Ever component and not go through the TSLite quest. As far as I remember his betrayal isn't affected if one does not travel to Kara Tur with Kachioko.
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Spoiler
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Beta 1
~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #2 // Game Text Update: Beta 1
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4~IWD1_EET/SETUP-IWD1_EET.TP2~ #1 #0 // Use <CHARNAME> instead of <GABBER> etc.
~IWD1_EET/SETUP-IWD1_EET.TP2~ #1 #1 // Icewind Dale: Heart of Winter in Baldur's Gate Enhanced Edition Trilogy
~IWD2_EET/SETUP-IWD2_EET.TP2~ #1 #0 // Icewind Dale 2 in Baldur's Gate Enhanced Edition Trilogy
~ICEWIND_EET/ICEWIND_EET.TP2~ #1 #0 // IceWind_End
~TDDZ/TDDZ.TP2~ #0 #0 // TDD - Core: v1.3.1
~TDDZ/TDDZ.TP2~ #0 #1 // TDD - Trollford: v1.3.1
~TDDZ/TDDZ.TP2~ #0 #2 // TDD - Eshpurta: v1.3.1
~TDDZ/TDDZ.TP2~ #0 #3 // TDD - Purskal: v1.3.1
~TDDZ/TDDZ.TP2~ #0 #4 // TDD - Riatavin: v1.3.1
~TDDZ/TDDZ.TP2~ #0 #5 // TDD - Onset of the Darkest Day: v1.3.1~SOS/SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.16
~SOS/SETUP-SOS.TP2~ #0 #1 // Selence arrives to Waukeens Promenade after the meeting with Gaelan in the slums: 1.16
~CTB/SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 3.0
~CTB/SETUP-CTB.TP2~ #0 #1 // Candlekeep Chores: 3.0
~CTB/SETUP-CTB.TP2~ #0 #2 // Candlekeep Chores Fast Forward (for CtB v2.2 or later): 3.0
~CTB/SETUP-CTB.TP2~ #0 #3 // Other Improvements: 3.0
~TETHYRFORESTPATCH/SETUP-TETHYRFORESTPATCH.TP2~ #0 #0 // Tethyr Forest Patch: 3b
~ROT/SETUP-ROT.TP2~ #0 #0 // Region Of Terror: v4.0
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #1 // Install SoD GUI Overhaul Core Component: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #2 // Add Transparent Tooltip Background: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #3 // Update several strings in Dialog.tlk: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #9 // Select Number of Quicksave Slots -> 6: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #10 // Update portrait Picker: 22.01.3
~DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2~ #0 #11 // Fix Blurry Portraits: 22.01.3~CANDLELIGHT-FOR-UIPP/CANDLELIGHT-FOR-UIPP.TP2~ #0 #10 // Candle skin pack for Dragonspear UI++ mod -> Candlelight skin: 0.2.0
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 4.1
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #0 #103 // Update key bindings -> for priest and mage spells: 4.1
~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #1 // Restore BG1 movies to BG:EE -> Add missing movies: v2.3.1
~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #2 // Show all movies in options without need to unlock them in game: v2.3.1
~BGEECLASSICMOVIES/BGEECLASSICMOVIES.TP2~ #0 #3 // Restore BG1 Chapter and Dream Screens: v2.3.1
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.2
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.2
~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.2
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #7 // Will O'Hara NPC: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #8 // Will O'Hara: Install English Soundset: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #13 // Reduce Number of Shaman Cloaks -> Remove Cloaks from generic Orc Priests: 5.0.0~BONEHILLEET/SETUP-BONEHILLEET.TP2~ #0 #0 // Secret of BoneHill (EET v33
~VAULTEET/SETUP-VAULTEET.TP2~ #0 #0 // The Vault (Ikki's rework for EET compatibility): v8.1
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #16 // Imoen 4 Ever in SoD: Unify Imoen's Portrait -> Use Imoen's SoD Portrait after Korlasz' Crypt: v10
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v10
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 15~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 15
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 15
~TRANSITIONS/TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #30 // Clean-up Quests -> Those supporters that are still alive when Sarevok dies immediately flee the area (to give more clean-up quests): v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #70 // Duke Eltan's reward option: House near Ducal Palace: v2.4~TRANSITIONS/TRANSITIONS.TP2~ #0 #71 // Duke Eltan's reward option: Cabin in High Hedge: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #72 // Duke Eltan's reward option: Gray house in NW Beregost: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #73 // Duke Eltan's reward option: House across from Flaming Fist compound: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #130 // Use abbreviated capture scene leading to BG2: v2.4
~TRANSITIONS/TRANSITIONS.TP2~ #0 #140 // Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated: v2.4~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #0 // Another Fine Hell - Optional Ending for SoD and BGII Closure: Alpha_220923
~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #1 // Get the Hells Out - Quest Option with Extended BGII Content: Alpha_220923
~C#ANOTHERFINEHELL/C#ANOTHERFINEHELL.TP2~ #0 #2 // PC's and Imoen's chest in Palace should have their content: Alpha_220923
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v9.2~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v9.2
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v9.2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v2
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v2
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #60 // SoD - Give Imoen a special wand for palace attack scene: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #70 // SoD - Allow PC to give aid to Imoen after attack in palace: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #80 // SoD - Stat-based observations and quest options: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #90 // SoD - Ditch Tour-Guide Corwin Schael: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #100 // SoD - Quest: Scouting the Coast Way Crossing: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #140 // SoD/BG2EE - Add a little snark to dialogues: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #180 // BG2EE - Give Imoen innnate Magic Missiles for attack scene: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #150 // SoD/BG2EE - Remove cut scenes that the PC shouldn't be privy to: v0.4
~THEMED_TWEAKS/THEMED_TWEAKS.TP2~ #0 #160 // SoD/BG2EE - Move dreams about Irenicus from SoD to BG2EE: v0.4
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.6
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.3
~C#BRAGE/C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 7.2
~C#BRAGE/C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 7.2~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU/EET/BG:EE edition v1.9 -> Normal edition: v1.9
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
~TRAVELLERS/TRAVELLERS.TP2~ #0 #0 // Travellers in Faerun: v0.82
~TRAVELLERS/TRAVELLERS.TP2~ #0 #1 // Arkanis Gath's Investigation: v0.82
~TRAVELLERS/TRAVELLERS.TP2~ #0 #2 // The Peddler: v0.82
~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v3.2
~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 8.2
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.8
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v30
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v30
~BG1NPC/BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #34 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #44 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #54 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #64 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #74 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour 30 minutes (extended) real time minimum between LoveTalks: v30
~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v30
~BG1NPC/BG1NPC.TP2~ #0 #114 // BGEE Banter Timing Tweak -> Banter Timing: Very slow (about 55 minutes between banter dialogs): v30
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v30
~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v30
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v30
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~BG1RE/SETUP-BG1RE.TP2~ #0 #103 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> BG-style Version [Adult content] and Show/Install all Components with Warnings.: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 9.0
~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 9.0
~BANK_OF_BALDURS_GATE/BANK_OF_BALDURS_GATE.TP2~ #0 #0 // Bank of Baldur's Gate: v0.3~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v14
~INDINPC/SETUP-INDINPC.TP2~ #0 #1 // Install Interjections for Indira (BETA): v14
~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC Mod: v13.1
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v11
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks: v5.2
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 18.3
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 18.3
~ACBRE/ACBRE.TP2~ #1 #0 // Breagar: Contents: 12.0.0
~ACBRE/ACBRE.TP2~ #1 #13 // Change Breagar's dialog timer? (Default is 30 minutes between dialogues.) -> 1 hour 30 minutes real time between talks: 12.0.0BGEE WeidU:
Spoiler~DLCMERGER/DLCMERGER.TP2~ #0 #3 // Merge DLC into game -> Merge all available DLCs: 1.3
~SETUP-DARKHORIZONSBGEE.TP2~ #0 #0 // "Dark Horizons" Mod for Baldur's Gate: Enhanced Edition: BG:EE v213
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for BGEE/Tutu/BGT -> Default version: areas connected by travel triggers: v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
~SOA/SETUP-SOA.TP2~ #0 #0 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> Default version: areas connected by travel triggers: 2.2
~KARATUR/SETUP-KARATUR.TP2~ #0 #0 // T'Was a Slow Boat from Kara-Tur
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
~VERRSZA/VERRSZA.TP2~ #0 #0 // Verr'Sza - the rakshasa NPC for BG1EE: 6.0~WHITE/WHITE.TP2~ #0 #0 // White NPC for BG:EE, BGT and TuTu: 3.0
~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~K9SHARTEELNPC/SETUP-K9SHARTEELNPC.TP2~ #0 #0 // Install Shar-Teel NPC Mod: v1.4
~SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE~SARADAS_MAGIC/SARADAS_MAGIC.TP2~ #0 #0 // saradas_magic
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #0 // Install Scaled Spawning (BGEE Only): BETA 1.41~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #1 // Install Sparse Resting (BGEE Only): BETA 1.41
~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #3 // Install Improved Beggars Component: BETA 1.41~K9ROUGHWORLD/SETUP-K9ROUGHWORLD.TP2~ #0 #5 // Install Reputation Rebalanced Component: BETA 1.41Minimal mod setup still the same bug occurs. I am literally pulling my hair out. I thought that if I started anew the glitch wouldn't sneak in. I even skipped Breagar's crossmod and PID content. I crossed out components that weren't present in the previous weidu log where the same bug occured so they are safe bet they don't cause it. Is my PC cursed?EDIT: I installed the EET_END and Breagar dialogue fired correctly without endless loop. I guess something must have got broken in the previous install. At least this give me hope that Breagar will work correctly now! I even know which dialogue it was suppose to be that endless loop overridden.
QuoteNot a good way to travel, <CHARNAME>. Such bottlenecks are good place for waylayers.
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Install Component [Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw]
I wonder if this component would work with Tortured Souls Lite? It makes Yoshimo sneak on board of the ship and he becomes available for recruitment when Imoen of 4Ever version gets taken away in a cut scene by Valen and other vampires in Brynnlaw docks.
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@argent77 are there plans/(is it even feasible) to allow whoever is the leader of the party = npc with the top portrait - to be considered protagonist bhaalspawn? That way frequent switching of the party leader would allow fleshing out banters of the npc and not locking them out from using their default conversations, reactions and banters.
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Top lines from the README.bg1ub.english.html
BG1 Unfinished Business
A mod for BG1, BG1-TotSC, Tutu, BGT, BGEE, and EET
Version 16.4
Developed by: icelus, devSin, SimDing0, Idobek, Ascension64, CamDawg, SixOfSpades, and Dudley
Current Maintainer: AstroBryGuy, jastey
BG1UB Support Forum: http://forums.pocketplane.net/index.php/board,79.0.html
BG1UB Homepage: http://www.pocketplane.net/bg1ub
Someone who is a modder or insightful reader can figure out mod cannot be installed on any BG2EE directory game by seeing that BG2EE one is omitted. But alas I am not one of those two and most of the users too.
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23 minutes ago, Arkie said:
Hi!
Yes, this is the correct order for the current versions, but please, wait for the next beta release, if you want to try these mods.
I am a way long before I get to install Alternatives. So I should make it for the beta release. I am a slow mega mod installer who makes a lot of mistakes and needs to go back many times.
Please ping me @zelazko when beta is out.
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Quote
BG1 Unfinished Business
A mod for BG1, BG1-TotSC, Tutu, BGT, BGEE, and EET
Put the a big * star next to the EET because the mod won't install on BG2EE/after EET core is installed. I tried both v16.4 and v16.0. BG1UB will only install on BGEE as imported by EET mod.
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Tortured Souls Lite ensures compatibility with the Alternatives so it should be installed after Alternatives? (yes) Tortured Souls Sime is to be installed after Tortured Souls Lite? (yes).
Correct install order is:
1. Alternatives
2. Tortured Souls Lite (it has crossmod dlg file for Alternatives it checks if TS is installed)
3. Tortured Souls Sime (It has crossmod dlg files for Tortured Souls Lite it checks if TS is installed)
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Spoiler
#####################################################
# #
# This is the GemRB Configuration file. #
# Here are defined some default parameters for #
# basic configuration and paths definition. #
# #
# Parameters are defined as a Name=Value pair #
# The Value can be of three types: #
# - String #
# - Integer #
# - Boolean #
# #
# The String value is represented as follows #
# i.e. H:\GemRB\plugins #
# Integers are defined as follows #
# i.e. 12723 #
# Booleans are represented as 1 or 0 in this file #
# #
# Lines starting with # are ignored #
# #
##########################################################################################################
# #
# Game Type [String] Use one of the following #
# values: #
# #
# auto Attempt to autodetect game type #
# #
# bg1 Baldur's Gate #
# bg2 Baldur's Gate 2 : SoA or ToB #
# bg2ee Baldur's Gate 2 : EE (experimental!) #
# how Icewind Dale : HoW or ToTL #
# (iwd) Icewind Dale (no How or ToTL installed)#
# iwd2 Icewind Dale 2 #
# pst Planescape Torment #
# #
# demo GemRB demo #
# test Minimal test mode #
# (More will come) #
# #
#####################################################GameType=iwd2
#####################################################
# Game Name [String] Title for GemRB window, use #
# anything you wish, e.g. Baldur's Gate 3: RotFL #
# #
# Defaults to GemRB: <actual game name> #
#####################################################GameName=Icewind Dale 2
#####################################################
# Encoding [default|polish|czech|german] Language #
# used by game data. #
#####################################################Encoding=Polish
#####################################################
# Video Parameters #
#####################################################
#Resolutions supported by the original games (gemrb) are:
# * 640x480 (except in iwd2)
# * 800x600 (bg2, iwd:how, iwd2)
# * 1024x768 (bg2, iwd:how, iwd2)
# * 1280x960 (bg2, iwd:how, iwd2)
# You can use others as well!#Screen width
Width=1280#Screen height
Height=960#Bits per pixel [Integer:16,32]
Bpp=32#Fullscreen [Boolean]
Fullscreen=0# Use sprited fog of war [Boolean]. For nostalgia. By
# default it looks more like accelerated FoW in BG2.#SpriteFogOfWar=1
#####################################################
# Audio Parameters #
###################################################### Choices: openal (default), sdlaudio (faster, but limited featureset), none
#AudioDriver = openal#####################################################
# Case Sensitive Filesystem [Boolean] #
# #
# If your installed game files are residing on a #
# case sensitive filesystem (ext2 on Linux) then #
# you need to set this value to 1, it has no #
# effect on Windows #
######################################################CaseSensitive=1
#####################################################
# GUI Parameters #
#####################################################
# #
# GemRB may enhance the GUI of the Infinity Engine #
# games (so far only in bg2) creating functionally #
# new buttons or scrollbars where they weren't #
# present in original games. It may improve its #
# usability, but is not quite compatible with #
# mods changing graphics and alignment in the *.chu #
# files (e.g. the buttons will appear in old #
# coordinates and may stop being clickable). #
###################################################### Enable all gui enhancements ? [Integer]
GUIEnhancements = 15# Enable bigger parties (up to 10) or force smaller ones [Integer]
# NOTE: You need to choose a big enough resolution, so
# there will be enough room for all the party portraits.
# THE GAME WILL CRASH OTHERWISE!
# Requires 10pp mod: https://github.com/lynxlynxlynx/gemrb-mods
MaxPartySize = 10# Enable or disable (0) logging
#Logging = 1#####################################################
# Debug #
###################################################### Do not play intro videos [Boolean], useful for development
#SkipIntroVideos=1# Draw Frames per Second info [Boolean]
#DrawFPS=1# Show unexplored parts of a map
#GCDebug=1536# Enable debug and cheat keystrokes, see docs/en/CheatKeys.txt
# full listing
#EnableCheatKeys=1# Developer debug mode toggle (see DebugModeBits enum)
#DebugMode=0#####################################################
# Paths #
##########################################################################################################
# Game Paths [String] #
# #
# These are the paths where the Game you want to #
# play is installed. #
# Enter the full path to the directory. #
# #
# Remember, EE versions are not supported! #
#####################################################GamePath=D:\Media\Gry\Icewind Dale 2
# only set these if the folders are not in your GamePath
#CD1=D:\Media\Gry\Icewind Dale 2
#CD2=D:\Media\Gry\Icewind Dale 2
#CD3=D:\Media\Gry\Icewind Dale 2
#CD4=D:\Media\Gry\Icewind Dale 2
#CD5=D:\Media\Gry\Icewind Dale 2#####################################################
# GemRB Cache Path [String] #
# #
# This is the path where GemRB will store the #
# cached files, enter the full path to the GemRB #
# Cache directory. #
#####################################################CachePath=D:\Media\Gry\gemrb\Cache2\
#####################################################
# GemRB Save Path [String] #
# #
# This is the path where GemRB looks for saved #
# games. #
# Enter the full path to the directory containing #
# e.g. the 'save' subdirectory. #
# #
# You do not have to specify this if you use save #
# subdir in the GamePath directory. #
#####################################################SavePath=D:\Media\Gry\Icewind Dale 2
###### HERE BE DRAGONS #############################
# You shouldn't need to change any paths below this point.#####################################################
# GemRB Path [String] #
# #
# This is the path where GemRB is stored, just #
# enter the full path to the GemRB executable #
###################################################### preconfigured path
GemRBPath=D:\Media\Gry\gemrb# path for official binaries
GemRBPath=D:\Media\Gry\gemrb#####################################################
# GemRB GUI Scripts Path [String] #
# #
# This is the path where GemRB GUI scripts are #
# stored, usually these are in the GemRB directory #
# Enter the full path to the directory containing #
# the 'GUIScript' subdirectory. #
#####################################################GUIScriptsPath=D:\Media\Gry\gemrb
#####################################################
# GemRB Plugins Path [String] #
# #
# This is the path containing GemRB plugins #
# - shared libraries (.so) on Unixes, or #
# DLLs (.dll) on windows. #
# Enter the full path to the directory. #
# #
# You may need to specify this path if running #
# GemRB from source directory on Linux. #
#####################################################PluginsPath=D:\Media\Gry\gemrb\plugins
#####################################################
# Custom Font Path [String] #
# #
# This is the path where GemRB looks for non-BAM #
# fonts (ex TTF) #
# #
#####################################################CustomFontPath=C:\Windows\Fonts
#####################################################
# Game Data Path [String] #
# #
# This is the subdirectory under GamePath where #
# game data files are stored. #
# #
# You probably do NOT want to specify this! #
#####################################################GameDataPath=CD2
#####################################################
# Game Data Override Path [String] #
# #
# This is the subdirectory under GamePath where #
# game data override files are stored. #
# #
# You probably do NOT want to specify this! #
######################################################GameOverridePath=override
#####################################################
# GemRB Data Override Path [String] #
# #
# This is the path where GemRB looks for the GemRB #
# data override directory. #
# #
# You probably do NOT want to specify this! #
######################################################GemRBOverridePath=C:/gemrb-win32-b689b91
#GemRBUnhardcodedPath=C:/gemrb-win32-b689b91#####################################################
# Game Language Path [String] #
# #
# This is the subdirectory under GamePath where #
# the desired text localization of a #
# multi-language edition (EE) resides. #
# #
# You may want to change this if you do not wish #
# to use English. #
######################################################GameLanguagePath=lang/en_US
#####################################################
# GemRB Movies Path [String] #
# #
# This is the path where GemRB looks for the #
# game's movies (EE). #
# #
# You probably do NOT want to specify this! #
######################################################GameMoviesPath=movies
#####################################################
# Input Parameters #
######################################################whether or not to use software keyboard on devices that support one
#UseSoftKeyboard=1#Adds a gutter around the screen for scrolling
#TouchScrollAreas=1#####################################################
# MouseFeedback #
# Bitfield with reserved bits for disabling #
# the mouse. Those bits cannot be set via config #
# #
# Show mouse+tooltips = 0 #
# Hide mouse = 1 #
# Hide tooltips = 2 #
# Hide mouse+tooltips = 3 #
###################################################### For a strictly touchscreen device we recommend
# Changing this to 3.# default is 0
#MouseFeedback=0# force enable touch input (in case autodetection fails or for hybrids)
#TouchInput=1#####################################################
# Touch Gesture Input Parameters #
# Requires SDL 1.3 or later #
# All "NumFing" settings must be > 1 and < 5 #
# NumFingScroll and NumFingKboard cannot be equal #
######################################################NumFingScroll=2
#NumFingKboard=3
#NumFingInfo=2
#Pointer speed with thumbstick
GamepadPointerSpeed=10#Vita specific options
VitaKeepAspectRatio=1#####################################################
# END #
#####################################################Use this as your config. This config assumes that the location of your gemRB is D:\Media\Gry\gemrb and the IWD2 is D:\Media\Gry\Icewind Dale 2.
I don't have IWD2 installed to test it out.
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I successfully managed to install IWD1-IWD2-EET. How do I start checking out IWD areas?
Got the quick answer! Thanks a million @Endarire!
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I see *possible* conceptual conflict. ~WINGS\SETUP-WINGS.TP2~ #0 #0 // Wings for BG2:EE may come in conflict with MazzyMegaMod which already offers the way to restore Arie wings.
Your BGEE-Weidu log list incorrect mods that can't be imported using EET installer: Gnoll companion Bristlelick & entire Ayden mod.
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SetDialogue ("Myself") doesn't help anything.
What I was able to figure out is that something/script changes Breagar override script and dialog file and this causes the endless loop issue. Not even manually changing the script and dialogue file for Breagar npc inside the save file will revert it because this unknown script keeps changing breagar dlg and script. Unless I identify this faulty script I am condemned to be Breagarless.
I would pay good money to know how to fix this problem.
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Love it! This way we can save a slot for mostly useless generic PC Charname. How does this mod affect mod concerning Imoen like Imoen Friendship/Romance Imoen4Ever or mods that add banter talks to Imoen like MazzyMegaMod?
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Less Console Output Spam for Hide in Shadows/Find Traps/Singing Bard Songs actions.
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Same exact problem with endless loop dialogue happens to another mod NPC - Isra. But not to Brandock or Gavin. Also the glitch don't affect BG2 mod added NPCs. Breagar in BG2 is fully functional with properly working PID. I am still unable to find the script which prompts this endless dialogue loop. Something triggers endless dialogue loop for those mod added npcs using MULTIG.DLG or MULTIJ.DLG state 10 Response: Why do you wish to waste my time with idle banter?
Fixing manually cre file "cannot convert lev_max or %lev_max% to an integer"
in Sword Coast Stratagems
Posted · Edited by zelazko
pdialog.2da, NPCLVLDS.2DA, Eldoth.BCS included in the spoiler tags.
Garrick is spellless bard too and mod added fail wielding Will O'Hara too they don't cause problems with SCS Smarter Mage AI component.
I use Vanishing of Skie mod:
https://downloads.weaselmods.net/download/the-vanishing-of-skie-silvershield/
But I did AI components installs previously without any issue/warning or error after installing this mod so it's not related to this mod.
My pdialog.2da is a mess and I don't see any BG1 NPCs. I use EET 'platform'.
NPCLVLDS.2DA:
Eldoth.BCS file: