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Mad Mate

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Everything posted by Mad Mate

  1. Few small bugs from latest beta: Shar's Blessing (VICARM.ITM) Minion of Shar: summon shadows ability doesn't work, because SHADESU3.EFF is not installed and/or found. Bolt of Lightning +2 (BOLT03.ITM) Bolt is missing sound (EFF_M22C.WAV). This is vanilla bug, BG1UB corrects it, but IR brings back missing wav. Hurricane explained here everything and I think correct sound should be EFF_M23C.WAV. and last really small one: Carsomyr +5 (SW2H19.ITM) has wrong Overhand Swing in Melee Ability. It is 40%, but it shoud be 34%. Demi, I wish you good recovery and Bike Revisions!
  2. batsu.cre have ratsu.itm equipped. Should be batsu.itm
  3. Thanks Salk! It works now. Definitely "must have" mod. I like it a lot.
  4. Great mod, Salk! Just found some bug that leads to CTD. It happens only in TOB. It is easy to reproduce. Start TOB, Cast FF, then choose familiar (any one), CTD with: ASSERTION FAILED! Return Address: 0x8BA209 File: ObjCreature.cpp Line: 12162 Expression: pCreature != NULL && creatureSize > 0 Message: (null) In BG1 part of BGT spell works fine and in BG2 I couldn't test it (spell fails indoors). Using clean BGT (weidu.log):
  5. Arda, thank you for this. I always wanted to understand DS better. I have just 1 question: As I see in ds.tph altered spells of SR goes to "ag#dsal2.2da" in override, but SCS, RR & aTweaks use older DS that looks for altered spells & applies new changes in "ag#dsalt.2da". Wouldn't this be a problem? @Demi I think Spell Shield still doesn't work. No protections from any spells. (vanilla BG2+fixpack)
  6. If it is not yet fixed, probably WiP (latest beta): -Conjure Animals (SPPR604.SPL) don't work: missing BEARDISU.EFF -Animal Summoning III (SPRA306.SPL), same as above -Animal Growth (SPPR525.SPL) don't work: missing SPPR525.EFF (not installed) -Animal Summoning III (SPPR320.SPL) don't work: missing WOLFSU.EFF (not installed) Thanks!
  7. I just inspected shape-shifting, and I was wrong. It works as intended. If you click on any token, you get item in your inventory that you have to equip in your weapon slot. When you enable it, shape-shifting works. I tried all tokens and they work this way. Sorry for false alarm.
  8. I can confirm this. When I click on any token, ingame, nothing happens.
  9. Any progress? Looking forward to version 3!
  10. Try this one: http://www.shsforums.net/topic/57677-i-need-three-mods-please/?do=findComment&comment=572576
  11. Thanks CamDawg! I just tried to install on BGT and I can't install any kit except Tempus. This error happen: [*.IDS] forgotten ERROR: cannot convert bio or %bio% to an integer Stopping installation because of error. And I have 1 request and 1 question: Can you put HLAs in separate components (like RR have), for compatibility with Refinements? And question: Would SCS-component “Improved shapeshifting” break something in DR Druids? Thank you for your work! SETUP-DIVINE_REMIX.RAR
  12. I second this! Is there any possibility for unified Infinity engine THE ENGINETM? So we have some new stable grounds to build from...
  13. Salk is right, but that is because in item_rev\itm dir there is correct "shld05.it" and faulty "shld05.itm".
  14. Just 2 minor thing in latest beta: -in components\main\item_content.tpa (lines 153 & 156) MAIN_BRACERS_OF_SPEED.tpa should be BRACERS_OF_SPEED.tpa or effect won't be installed -in components\main\shared_effects.tpa (line 286) eff is not projectile
  15. Hi! Firstly I want to thank you for your work and dedication! I'm planning on my new BGT playthrough, so if you need another betatester for SR & IR, I'm willing to help. Thanks!
  16. Thank you for this mod! I'll begin playing with it right now! :-) Maybe just 1 typo in tp2 or it is intended: same designated number for Saving Throws and XP Progression so just 1 of them gets installed. Thank you again. Waiting for rest of pallys like kreso. :-)
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