Jump to content

Salk

Modders
  • Posts

    3,379
  • Joined

  • Last visited

Everything posted by Salk

  1. I feel like I am flooding the board with message but I hope you can bear with my questions. Now I am wondering about whether or not you guys would recommend the Anthology Tweak "Cast Spells from Scrolls (and Other Items) at Character Level". In many ways it makes sense to me but I am wondering if there may be any bad interaction with SR or if I am possibly missing some other non desirable consequence or internal consistency with the spell system. Any advice?
  2. Hello everyone! I was wondering if someone playing with BGT played with this component installed. I found myself being quite unsure about it and I would love some feedback. Thanks!
  3. Small OT: I do wish Ascension64 could have stayed with us a little longer to develop TobEx further. Most of the new EE engine additions could have been added to it, I'm quite sure... Incidentally, I like the vanilla Petrification (I set this to 0 in the settings) so in my case it would have been particularly good to have a better solution for it.
  4. Hi there! I think a new version of IA is in the works and perhaps it will require changes in the future recommended installation order, just like it happened with the 2020 version of 1PP. This version I have on my local drive is a bit of a mystery because I have no recollection about how I got it and it does not come with new documentation (it still uses the b5 version of it). Gwendolyne is currently active developing a new IA version and that one explicitly mentions needing to be installed before 1PP. In my own notes this version I have was to be installed after 1PP just like you were recommending. But those notes were from before 1PP 4.2.0 and I am not sure they are still valid. I did download the master from github but the WIP there is missing both the .exe and a .tp2 making me think it is not supposed to be even tested by the daring. It's good that by talking about all this you got to amend your install order recommendation though. Cheers!
  5. Hello again, Bartimaeus! I have one more question about the installation order. You have Infinity Animation to be installed after 1PP. What version are you considering here? The readme file of the version I have (upcoming version 6) explicitly says that Infinity Animations should be installed before 1PP. Is there a particular reason why you recommend differently? Thanks!
  6. Hello! As I am about to install SRR, I would like to ask what recommendations you guys have (especially @Bartimaeus) for the .ini settings. A few of the settings I have already made up my mind about but there are some of them that I am really not sure which way to go: - Revised Saves - Dispel Globes - Alternative Remove Magic - AOE Lower Resistance - Resist Imprisonment Additionally, silly question perhaps but I noticed that there are several entries (ex. Petrification) whose value is set to 1 and then there is extended choice to 0 and 2. The 0 and 2 choices have a description of what they change but there is no comment about the meaning of the default value (1). How are we to interpret it? Also one more question: has Protection from Petrification been restored after it was removed by SR? If that is the case, has it been nerfed somehow? I didn't agree with Demi wanting to completely remove that spell from the game but I thought that perhaps a much shorter fixed (1 turn?) or scalable (3 rounds + 1 round / 4 Lvl?) duration may partly justify its Level 1 spell slot. Alternatively, an interesting possibility may be changing the Protection from Petrification spell to protect from turning into stone but with a ST vs petrification (-2?) to avoid slow and feeblemindedness effects. Thanks!
  7. @AL|ENI understand what you are saying. I was not starting any "holy crusade" against modders using WeiDU 247. But if possible we would need WeiDU 247 to have the flag --noautoupdate on by default so that it doesn't cause any issues. I am not capable of working on the source and @Wisp has been inactive for months. I am not sure that "wait until he produces a new version" is the right strategy here. Sorry for the off topic, jastey. It will be my last one.
  8. Got it, thanks. I am finding out WeiDU 247 to be something I would like to avoid as much as possible so perhaps if BGQE doesn't need the new functionalities it may be a good idea to downgrade back to 246.
  9. Hello there, @megapilhas! I am not able to test this but the script you quoted does seem to spawn both Balthazar and Melissan. CreateCreature("balth",[758.514],14) // Balthazar CreateCreature("dw#melis",[810.624],6) // Melissan Unless I am missing something. Try commenting out/removing those two lines from the script and see if they still spawn.
  10. I guess that for the meantime we can flag this component as non compatible with BGT.
  11. Hello jastey! Thanks for this new update. I have a question about a oddity I noticed when I installed BGQE. The .exe file is a whooping 7 Mb, compared to the usual 1 Mb of most WeiDU releases. It installed fine and all but I was wondering about its size. Can you tell me something about it? Thanks!
  12. Well, we can just hope that @Wisp will get to update WeiDU again but he may have retired from IA modding.
  13. Hello again, my friend. Now it all makes sense, of course. Thanks for the very detailed explanation about it all. I am sorry that your 1PP changes were rejected. Probably the maintainer (Gwendolyne, I think) thought the main priority was to preserve the body of the original modification without straying off from Erephine's vision of it. The only thing that I might find really weird is that some of your changes were plain fixes and I didn't see a single reason for not wanting them. The new 1PP structure that requires changes to the .ini is not something I am very fond of at all. This of course applies to other mods as well, including IRR. I understand its practicality but I'd rather make things happen at WeiDU install time every time it is possible. I am also not fond (like you) of having to install the main component of some modification first and then the rest later. But considering some of my own customizations (perhaps you remember Salk's Tweaks - I need to install some stuff in there not at 2 different times but 4! ). I hope you have had a nice and restorative weekend and thanks again for all the work you have done for us.
  14. Thanks for the suggestion, argent77. Are there issues with the latest version of WeiDU? I have some mod that comes with v247 and it does auto-update the mods I installed after it. I noticed that it also hangs the auto-updates too from v246 to v247. I have to close the window and restart the .exe (and then it works normally).
  15. I get an error message while trying to install v8.3 on BGT. "ERROR: error loading [wheels.tp2/lib/resource/weidu_external_readme.txt]" This breaks the installation. Apparently, the issue is here [from install_sfo.tpa]: ACTION_IF !VARIABLE_IS_SET mod_root BEGIN OUTER_SPRINT mod_root "%TP2_BASE_NAME%" ACTION_TO_LOWER mod_root END I am not sure whether I am doing it right but swapping %TP2_BASE_NAME% with %MOD_FOLDER% fixes it. I'd be curious why nobody else has ever reported this issue with version 8.3 before though?
  16. I would be another person interested in having this very nice modification for classic BG. Of course if making it compatible means to considerably lower the quality of the final result then I think @temnix would be right to not do it.
  17. Hello, Bartimaeus! I need to do some testing so I thought I would go again for a full BGT install after many months. I looked at my Installation Order file and I checked in here to confirm nothing changed but it seems quite much did in this respect. In my file I have: - SRR All Components - IRR Main Component - 1PP (with your changes) - Infinity Animation - IRR All Other Components And of course a slew of other modifications that would go in between (including a couple of my own customizations). But just to give an idea: the Unfinished Business 1 & 2 and Quest Pack would be installed after Infinity Animation and AI/Tweaks modification would be installed before IRR All Other Components. But now I read that your recommended installation order overturns this completely. What prompted this change? I am also uncertain what position a mod like Refinements should have. In my notes, it is installed after SCS and Rogue Rebalancing. Another question I have is about your 1PP fixes. Are they still needed for 1PP v4.2.0 or have they been integrated? As a side note several years ago Wisp suggested an install order of SCS -> RR -> Atweaks to resolve a compatibility issue with these three modifications together but it can as well be that newer version of SCS no longer requires that.
  18. Good job, @GrimJim! Thanks for the investigation and for offering us a solution.
  19. @pochesun, I just want to add that DavidW has been checking back on this Forum pretty much regularly despite the long pauses and when he returned he always worked in order to produce a new version of SCS, trying to gather all the existing bugs report. If this admittedly quite critical bug with the AI was reported in a timely manner I am sure DavidW'd have fixed it before leaving again but that was not the case. We should just be happy to have a previous version to fall back on and, most of all, we should be happy if DavidW ever returns here and decides he still cares enough to bother with yet another version of SCS. He's under no obligation to do so.
  20. Oh alright then, Bartimaeus. It seems like we will have to wait the return of DavidW in order to have a functional and updated version then.
  21. That's very good info. It may be worth trying to swap the 33.7 Smarter Mages code with the 33.4 and see if the bug is gone. Unfortunately I cannot yet start anything BG related. Thanks.
  22. Thanks for this update, Bartimaeus. Now the next one is going to be SRR...
  23. Well, if DavidW is not back before I start my new playthrough I'll check the changelog and see if I can find what's different compared to v33.4 rather than just give up on 33.7 completely.
  24. Has anyone individuated the new piece of code in v33.7 affecting the wizards AI and causing the weird behavior reported by tomasz86 and Chitown Willie? Rather than completely roll back to using an older version of SCS, it would be desirable to swap that particular piece of code.
×
×
  • Create New...