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Isewein

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Posts posted by Isewein

  1. PS in view of the occasion: The Corwin mod which was just released seems to fit my criteria above perfectly and it's one of the very few recent NPC mods I think I am actually likely to give a try in the near future. Skitia's NPCs on the other hand seem wonderfully written and fleshed out, but they seem to be designed to be taken as a whole party, and I just cannot imagine that they fit the story of the Trilogy as well as Jaheira, Khalid, Viconia etc., so I doubt I'll ever be interested in playing them properly, alas.

  2. Personally, I really appreciate content beyond the good old romance. Friendship, rivalry, Realmslore conversations etc. In Baldur's Gate specifically, we have such a plethora of well-written characters available now that if I am to try out a new one at all, they must needs have some connection to the story of the game, be that through their own stake in the matter of the Iron / Bhaalspawn crisis or at least strong ties to some of the locations or characters of the Saga.

  3. On 7/28/2023 at 11:41 PM, Guest crosiassevalley said:

    Comment about the "Add Save Penalties for Spells Cast by High-Level Casters" option.

    It is currently set to -1 every 5 levels, but in my opinion an option of -1 every 10 levels is more balanced and enjoyable. It would still have a big impact on making lower level spells more useful throughout the game, in a similar fashion to how IWD 2 works, but set like this at higher levels it's unplayable. Chromatic orb will kill almost anything, same for any death magic, holds and horror / panic like spells always work, and basically the first spellcaster to cast takes over. Spells become indefensible. There should be a middle way.

    I second this - I tried it on my last run but had to remove it again because it is just too unbalanced.

  4. Maybe we should start a petition that if enough of us buy Stray Gods he might deign to share the SHS backup and data with someone else willing to host it? 😛 Especially considering a number of us had been donating towards the hosting fees for a while...

  5. In general, it's a really bad idea though for backups to be stored in one location only. Storage is so cheap today - simply preserving the forums for posterity in a frozen state shouldn't be too difficult. If @Kaeloree indeed has access to an offline backup, I hope he can share it with others before another unfortunate incident happens.

  6. It really is rather worrying. Someone with more knowledge than me should try and write a script to let the Wayback Machine archive it once it comes back online, in order to preserve bug reports, reviews etc for posterity should one crash finally prove the last.

  7. @Christian, @Avallach: IIRC, I encountered a similar issue many years ago. The problem is that some variables are supposed to be set upon Melissan's death script firing, but that somehow proved rather unreliable. Not sure this was exactly the case, but after allying with Balthazar and dispatching Melissan, try:

    CLUAConsole:SetGlobal("DMWWGroveRevealed","GLOBAL",1)

    Then the PP should let you travel back to the Stone Heads and everything should proceed regularly from there (you'll know it worked if Balthazar and a horde of Demons appear there).

  8. Well, ChatGPT doesn't have access to the internet (yet), so it stands to reason that one particular page advertising Sandrah (likely Roxanne's own) was among the search results fed to it at its creation while continually evolving forum threads are not - otherwise it should well be able to portray the actual consensus on the mod's quality more accurately.

  9. This is a change I would really appreciate, not only for Gaal but a number of the other forced questgiver dialogues around Athkatla. It would greatly improve Chapter II/III if we didn't constantly have to suspend disbelief for all those "urgent" issues.

  10. Thank you for the explanation. Maybe you should put it as a preamble into the first post so that cursory readers understand the nature of this revised revision. Now, I'm happy to try out your changes - I assume you play with SCS yourself and its AI is able to work with SRR just as well as with SR?

  11. Without having read the 119 pages of this thread, is there a reason this still isn't integrated into a new SR version? Is it following a different general design philosophy? Is there a guide somewhere which of the two SRs I should chose as a player used to the old SR depending on my preferences?

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