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Angel

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Posts posted by Angel

  1. On 8/25/2020 at 8:05 PM, Endarire said:

    Our group is looking forward to new news regarding quest pack updates!

    It's nearing completion, almost all the parts I want to include in my next run are there.  Several are still untested though and might be buggy or unbalanced.  Still, if people want to see it so badly, I suppose I could cobble a release out of what I have right now.

  2. 1 hour ago, subtledoctor said:

    Yes.  Or more like a (fictitious) "Greater Globe of Invulnerability," since the normal GOI only blocks 4th-level spells but liches block 5th-level spells.  It also makes sense as a permanent undispellable spell effect rather than some kind of inherent feature of their body, given that description of BECMI liches to apply permanent spell effects to themselves.  (I very very vaguely recall BECMI giving more emphasis to the use of Permanency spells than later editions did.)

    "Major Globe of Invulnerability" is an 8th circle spell in my own spell pack.  It's one of only two spells that I completely made up, the other being Ramazith's Slime Summons.

    And yes, that was pretty much my thought too.  For my tactical mod I'm actually giving some liches a few salient abilities from Van Richten's Guide to the Lich so I am pretty deep into researching liches at the moment. 😉

     

  3. I could not find a reference to liches canonically being immune to spell levels 1-5 in any 2e source material I have.  However, the Ravenloft book "Van Richten's Guide to the Lich" does describe several uncommon "salient abilities" for making liches tougher and more unique, and invites a DM to make up their own.  It may be something the developers added to "spice up" their liches.  (I'm pretty sure the devs had access to Van Richten's guides, because their classifications of vampires matches those in "Van Richten's Guide to Vampires" almost exactly in both naming and stats.)

    Personally I think the idea of liches, the ultimate masters of magic, being immune to low-level spells does make quite a bit of sense even if it isn't an explicit rule.  It could be treated as them having a permanent (Minor) Globe of Invulnerability, which also doesn't prevent self-buffing.  Mm, perhaps I'll use that approach for my own tactical mod...

    Anyway, just my thoughts on the matter, take it or leave it.

  4. 9 hours ago, DavidW said:

    I suppose I should ask: is it actively good that Icharyd dispels defenses? My inclination is not, but sometimes accidents lead to serendipitous results, and if people like it I'll keep it.)

    My suggestion would be to move the second part of the battle to a copy of the area map that is always nighttime (and could have some other quirks if you really want to go all out, like having the ruins float in a starry void like Candlekeep during the Spellhold dream in BG2), and give Icharyd access to Remove Magic that could be disabled in the .ini and/or tied to the difficulty.

  5. 6 hours ago, DavidW said:

    2) It's not actually intentional for him to dispel your spells. I think that must be a side effect of my making it dark: it gets implemented by moving the game timer forward. I'll mark that up as a bug.

    Changing day to night advances the in-game clock, causing spells and effects with a duration to run out (and the party to be fatigued if you're unlucky).  This is the only annoying thing in a fight that I find otherwise challenging but enjoyable.  I usually take the ruins on around level 5-6.

  6. 43 minutes ago, Bartimaeus said:

    I was unable to complete the Zombie Farm quest - I searched and searched and did a few complete circuits (including the entire top right), but was unable to find all the zombies that were apparently supposed to be there (I also didn't see any Juju Zombies which I thought the component description mentioned adding - BGT game, of course).

    I don't actually rename them, I just change their stats.  Guess I should rename them too.  As for finishing the quest, you need to kill all 40 zombies, most likely you missed one somewhere.  Some are a bit out of the way, like behind the farm.  The global "ZombiesDead" keeps track, you can set it to 40 and it will end the quest.  But I have played it myself and I'm 100% sure it can be finished normally.

    EDIT: Ah, found the cause.  It's a BGT quirk, EE is unaffected.  I'll try to implement a workaround.

  7. 18 minutes ago, InKal said:
      Reveal hidden contents

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.12
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: 3.2.5
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Optional: Add portraits for 63 major NPCs in Fishing for Trouble: 3.2.5
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v15
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v7
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 14
    ~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v11
    ~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v11
    ~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v11
    ~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v11
    ~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v11
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_5
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_5
    ~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest
    ~LENSHUNT/LENSHUNT.TP2~ #0 #0 // The Broken Lanthorn: V0.4
    ~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v5
    ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v7
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // The Tangled Oak Isle: the new area of Athkatla -> Yes, but don't patch existing save games: 1.03
    ~THERUNE/SETUP-THERUNE.TP2~ #0 #2 // Athkatla Rune: V0.3
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v26
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v26
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v26
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v26
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v26
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v26
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v26
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v26
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v26
    ~UB/SETUP-UB.TP2~ #0 #11 // Gorf the Squisher Fix, by Gebhard Blucher: v26
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v26
    ~UB/SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v26
    ~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v26
    ~UB/SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v26
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v26
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v26
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v26
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v26
    ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v26
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v26
    ~EVANDRA/SETUP-EVANDRA.TP2~ #0 #0 // Evandra NPC: v2.2
    ~EVANDRA/SETUP-EVANDRA.TP2~ #0 #1 // Crossmod Content: v2.2
    ~THEBEAURINLEGACY/THEBEAURINLEGACY.TP2~ #0 #1000 // The Beaurin Legacy for BG2:SoA & ToB & BGII:EE: v3.6.2
    ~THEBEAURINLEGACY/THEBEAURINLEGACY.TP2~ #0 #2000 // Change Minyae's class to Enchanter (from Enchanter/Thief): v3.6.2
    ~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v9
    ~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #107 // Alternate Tyris Portraits -> Alternate Portrait 7: v9
    ~SHEENA/SETUP-SHEENA.TP2~ #0 #0 // Install A Half Dragon Tale: v3.1
    ~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #0 // Solaufein's Rescue: Jastey's Solaufein NPC for BGII: 2.0 Beta
    ~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #1 // Give Solaufein in Ust Natha the Mod's Portrait: 2.0 Beta
    ~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #3 // Install alternative portrait #2 from Chinasky: 2.0 Beta
    ~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #4 // Install additional Detection for Drow PC: 2.0 Beta
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #1 // Install SOA Banter Accelerator script? (Increases the frequency of interparty banter): v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v16
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v16
    ~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #0 // All Things Mazzy: Version 2.00
    ~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #1 // For the Evil: Additional content that might disturb a truly good player.: Version 2.00
    ~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #2 // For the Good: Additional content that might annoy a truly evil player.: Version 2.00
    ~ULDAR/SETUP-ULDAR.TP2~ #0 #0 // Uldar, the half-orc Barbarian: v1.0
    ~STAR/STAR.TP2~ #0 #0 // SilverStar NPC: v2.0
    ~SAERILETH/SETUP-SAERILETH.TP2~ #0 #0 // Saerileth Romance Mod (BG2:SoA & TOB NPC) created by nethrin and Sillara: v20
    ~KITANYA/SETUP-KITANYA.TP2~ #0 #0 // Kitanya for BG2EE: v7.1
    ~KITANYA/SETUP-KITANYA.TP2~ #0 #1 // Allow multiple romances: v7.1
    ~KIMPIRATE/KIMPIRATE.TP2~ #0 #0 // Kim the Pirate: V2
    ~EHLASTRA/EHLASTRA.TP2~ #0 #0 // Ehlastra ToB: v0.3
    ~CHLOE/CHLOE.TP2~ #0 #0 // Chloe for EET (Original Contents): v1.6 EE
    ~CHLOE/CHLOE.TP2~ #0 #1 // Chloe EET (Extended contents - ATTENTION ONLY ENGLISH): v1.6 EE
    ~C#GREYTHEDOG/SETUP-C#GREYTHEDOG.TP2~ #0 #0 // Grey The Dog NPC: 4
    ~DEARNISE/DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v6
    ~SETUP-KETO.TP2~ #0 #0 // Keto-SOA NPC V2: V5
    ~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #0 // berelinde's Keldorn Romance: 5
    ~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #4 // Romance Match -> Romance is available to LG/NG/CG/LN/N protagonists: 5
    ~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #5 // More youthful-looking portrait by Senka: 5
    ~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #8 // Select Keldorn's dialogue timer: -> Speed (Default): minimum 30 minutes (SoA)/45 minutes (ToB) real time between dialogues: 5
    ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v12
    ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v12
    ~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v12
    ~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat: v12
    ~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v12
    ~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v12
    ~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v12
    ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v12
    ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v12
    ~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v12
    ~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v12
    ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v12
    ~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v12
    ~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v12
    ~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v12
    ~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v12
    ~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v12
    ~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v12
    ~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v12
    ~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v12
    ~RE/SETUP-RE.TP2~ #0 #51 // Valygar Romance ToB, by Kulyok: v12
    ~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v12
    ~RE/SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v12
    ~RE/SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v12
    ~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.4
    ~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.4
    ~SIMENPC/SIMENPC.TP2~ #0 #0 // Sime NPC: v0.3
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Ancient Tomb: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Firkraag's Lair: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Lower Reaches: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Shadow Temple: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Slum Sewers: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Trademeet Tomb: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #19 // Enhanced Forest of Mir: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #20 // Enhanced Saradush Prison: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #21 // Enhanced Watcher's Keep: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Enhanced Ankhegs: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Basilisks: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Dread Wolves: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Mustard Jellies: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Winter Wolves: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Wraith Spiders: v3.1
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.0
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #0 #102 // Deal with skipped NPCs -> All available NPCs: 3.0
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v1.0.1
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #1 // Force all import-able SoD items to be available in their normal locations -> All importable items with Voidsword +3: v1.0.1
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #3 // ****Optional****  Change Cromwell's equipment to be more in-line with his forging skills: v1.0.1
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original Version (new upgrades in a list): v44
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original Version (new upgrades in a list): v44
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v44
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #1 // BG1-style Wands of Frost & -Lightning: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #5 // 3e-style Girdles of Strength (and similar items): v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Miscellaneous Item Improvements (see readme): v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #10 // Sensible Shops (see readme): v4
    ~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.8
    ~SETUP-ITEM_PACK.TP2~ #0 #2 // Tweaked Items: v1.8
    ~SETUP-ITEM_PACK.TP2~ #0 #3 // Convenient Free Action Items: v1.8
    ~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.8
    ~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.8
    ~SETUP-ITEM_PACK.TP2~ #0 #6 // More Work for Cromwell: v1.8
    ~SETUP-ITEM_PACK.TP2~ #0 #7 // Pocket Store: v1.8
    ~EE_COSMETIC_ITEM/EE_COSMETIC_ITEM.TP2~ #0 #0 // Enhanced Edition Cosmetic Item Enhancement by Daeros_Trollkiller: v0.9.2
    ~EE_COSMETIC_ITEM/EE_COSMETIC_ITEM.TP2~ #0 #3 // Remove annoying visual effects from equipped items: blur, cloak of mirroring, reflection shield - does not affect spells.: v0.9.2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #0 // Made in Heaven: Arcane Spells: v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #1 // Made in Heaven: Divine Spells: v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #2 // Made in Heaven: Paladin Powers: v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #3 // Restore Cure Blindness/Deafness (EXPERIMENTAL): v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #4 // Level 4 Animate Dead for Wizards (EXPERIMENTAL): v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #5 // Protection from Evil blocks Domination: v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #6 // Prevent damage during Timestop: v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #7 // Remove All Time Stop Immunity: v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #8 // No Elemental Mind Battle: v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #9 // Spell Improvements (see readme): v2
    ~MIH_SP/SETUP-MIH_SP.TP2~ #0 #10 // Temples sell Priest Scrolls: v2
    ~SIMULARCUM_FIX/SIMULARCUM_FIX.TP2~ #0 #0 // Simularcum Fix
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #0 // Artisan's Kitpack: Arcane Archer Fighter Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #1 // Artisan's Kitpack: Vanguard Fighter Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #2 // Artisan's Kitpack: The Art of Slaughter (Berserker Rework): 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #3 // Artisan's Kitpack: Art of the Sword Saint (Kensai Rework): 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #4 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #5 // Artisan's Kitpack: Dark Hunter Ranger Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #6 // Artisan's Kitpack: Divine Champion Paladin Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #7 // Artisan's Kitpack: Mystic Fire Paladin Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #8 // Artisan's Kitpack: Hivemaster Druid Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #9 // Artisan's Kitpack: Rogue Archer Thief Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #10 // Artisan's Kitpack: Magekiller Thief Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #11 // Artisan's Kitpack: Way of the Assassin (Assassin Rework): 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #12 // Artisan's Kitpack: Pale Master Sorcerer Kit: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #13 // Artisan's Kitpack: 3e-accurate Dragon Disciple -> Original Stat Bonuses: 1.7
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #15 // Artisan's Kitpack: Warhorn Shaman Kit: 1.7
    ~DREAMWALKER/SETUP-DREAMWALKER.TP2~ #0 #0 // Dreamwalker Shaman Kit: 1.3
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #0 // Undead Predator (Ranger Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #1 // Holy Redeemer (Cleric Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #2 // Deathslayer (Wizard Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #3 // Undead Hunter Revision (Paladin Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #4 // Death Tricker (Thief Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #5 // Burial Defender (Fighter Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #6 // Grave Mourner (Bard Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #7 // Circle Enforcer (Druid Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #8 // Jaheira, the Circle Enforcer: 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #9 // Pallid Mask (Monk Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #10 // Dreadful Witch (Shaman Kit): 3.8
    ~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #11 // Imprisoned Soul (Sorcerer Kit): 3.8
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #11 // Viconia Revamped -> Multi-class: Assassin/Cleric: v6.1
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #51 // Portraits for Viconia -> Use Baldur's Gate 2 portrait: v6.1
    ~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v6.1
    ~WSR/WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
    ~WSR/WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
    ~WSR/WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
    ~WSR/WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.14
    ~RELIEVEWIZARDSLAYER/RELIEVEWIZARDSLAYER.TP2~ #0 #0 // Relieve Wizard Slayer: 1.7
    ~RELIEVEWIZARDSLAYER/RELIEVEWIZARDSLAYER.TP2~ #0 #1 // Valygar, the Wizard Slayer: 1.7
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.92
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 4.0
    ~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #30 // Apply Shamanic Dance improvements to Shaman kits: 4.0
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #1 // House Tweaks: Expanded Shapeshifting: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #2 // House Tweaks: Expanded Racial Bonuses: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #4 // House Tweaks: Monk Can Use Quarterstaves: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #5 // House Tweaks: Increased Constitution Bonuses: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #6 // House Tweaks: Warrior HLAs: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #9 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE😞 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #11 // House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat): 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Useful Plot Items: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Faster Troll Unconsciousness: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 1.91
    ~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Race Text Patch: 1.91
    ~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
    ~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #150 // Category Portraits (Recommended) -> Random: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
    ~PPE/SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
    ~RECOLOREDBUTTONS/SETUP-RECOLOREDBUTTONS.TP2~ #0 #2 // Recolored character's toolbar buttons (BG2:EE😞 v4.1
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #1500 // Main -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #2600 // Followers -> Variant B: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #3500 // BG1NPC -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #4500 // Dark Horizons -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #5500 // Drizzt Saga -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #6500 // Dark Side of the Sword Coast -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #7500 // Eilistraee's Song -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #8500 // Innershade -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #9500 // I Shall Never Forget -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #10500 // Rogue Rebalancing -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #11500 // Sellswords -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #12500 // Tales Of The Deep Gardens -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #13500 // T'was A Slow Boat -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #14500 // Finch -> Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #15500 // Gavin -> Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #16000 // Indira: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #17000 // Isra: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #18000 // Valerie: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #19500 // The White Queen -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #20500 // The Darkest Day -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #21000 // Tower of Deception: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #22500 // Siege of Dragonspear -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #23500 // Tortured Souls -> Lore Alternative: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #80300 // Standardized Edwin -> BG2 Edwin: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #81100 // Standardized Iomen -> BG2 Iomen: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #82300 // Standardized Jaheira -> BG2 Jaheira: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #83500 // Standardized Minsc -> BG2 Minsc: 0.71
    ~THEPICTURESTANDARD/THEPICTURESTANDARD.TP2~ #0 #84100 // Standardized Viconia -> BG2 Viconia: 0.71
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2050 // Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3100 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4180 // Make Freedom scrolls available earlier: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6024 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal and Shadows of Amn get HLAs (very challenging and not really recommended!): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends -> Fiends have about 50 percent more hit points than normal: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6561 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCS scripts and abilities: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCS scripts and abilities: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8043 // Increase difficulty of level-dependent monster groupings -> Maximum difficulty: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8081 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v31
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v31
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers -> Fixes only: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With PnP Druid/Cleric Spell Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2350 // Alter Multiclass Restrictions -> Allow humans to multiclass: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-class Restrictions -> Allow non-humans to dual-class: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2530 // Lightning Bolts Don't Bounce (Angel): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP for NPCs (the bigg) -> For All Creatures in Game: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3290 // Personalize automatic save names -> Use scheme: 000000000-Protagonist-Save-Name: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4140 // Don't Auto-Assign Advanced AI Scripting to Party: v9
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #0 // Core Component: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #100 // Westley Weimer's Improved Ilyich: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #110 // Westley Weimer's "The Ritual": v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #120 // Westley Weimer's Improved TorGal and De'Arnisse Keep: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #130 // Westley Weimer's Improved Sahuagin City: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #150 // Westley Weimer's Improved Irenicus: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #160 // Westley Weimer's Improved Guarded Compound in the Temple District: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #170 // Westley Weimer's Improved Twisted Rune: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #180 // Westley Weimer's "Kuroisan", the Acid Kensai: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #190 // Westley Weimer's "Red Badge" Poison-Based Encounter: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #200 // Gebhard Blucher's Improved Mae'Var: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #210 // Gebhard Blucher's Lich in the Docks: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #230 // Kensai Ryu's Tougher Kangaxx and Guardians -> Install Westley Weimer's Kangaxx and Kensai Ryu's guardians: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #240 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #250 // Kensai Ryu's Improved Crypt King: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #370 // Kensai Ryu's Improved Copper Coronet: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #400 // Mike Barnes' Improved North Forest: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #410 // Mike Barnes' Marching Mountains: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #432 // Westley Weimer's Tougher Druid Grove -> Install Tougher Druid Grove creatures - no Tougher Faldorn: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #0 #460 // Westley Weimer's Fighter-Class Archer Kit: v0.73 alpha 2016022103
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1090 // lefreut's Character Creation Screens -> Default Button Position: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1040 // Portrait Selectors -> Mr2150's Portrait Picker (Scaleable UI): 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1042 // Mr2150's Backup M_BG.lua: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1044 // Mr2150's Update Portraits: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2020 // Feedback Message Box Re-sizers -> Adul's Message Box Resize Button: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2030 // Adul's Better Quick Loot: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2900 // lefreut's Improved Record Screen: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3020 // Journal Fixes and Tweaks -> Mr2150's Journal Fixes: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3028 // lefreut's Customize Screens Tweaks: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3051 // lefreut's Improved Inventory Screen -> Without Item Comparison: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4005 // lefreut's Store Screen Tweaks -> Default Button Position: 3.6
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #4040 // Spell Books -> Kilivitz's Classic Spellbooks: 3.6
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #110 // Ajantis Ilvarstarr: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #120 // Alora: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #140 // Coran: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #170 // Eldoth Kron: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #180 // Faldorn: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #190 // Garrick: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #230 // Khalid: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #270 // Quayle: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #280 // Safana: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #290 // Shar-Teel Dosan: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #300 // Skie Silvershield: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #310 // Tiax: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #330 // Xan: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #340 // Xzar: 1.1
    ~S9SOUNDSETSVOL1/SETUP-S9SOUNDSETSVOL1.TP2~ #0 #350 // Yeslick Orothair: 1.1
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #100 // FThief1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #110 // FThief2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #120 // F_Barb: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #130 // F_Bard: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #140 // F_Drow: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #150 // F_Fgt01: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #160 // F_Fgt02: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #170 // F_Fgt03: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #180 // F_Fgt04: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #190 // F_Fgt05: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #200 // F_HOrc1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #210 // F_HoW1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #220 // F_HoW2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #230 // F_HoW3: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #240 // F_Mage1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #250 // F_Mage2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #260 // F_Mage3: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #270 // F_Mage4: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #280 // F_Mage5: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #290 // F_Monk1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #300 // F_Sorc1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #310 // MThief1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #320 // MThief2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #330 // M_Barb: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #340 // M_Bard: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #350 // M_Drow: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #360 // M_Fgt01: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #370 // M_Fgt02: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #380 // M_Fgt03: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #390 // M_Fgt04: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #400 // M_Fgt05: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #410 // M_HOrc1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #420 // M_HoW1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #430 // M_HoW2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #440 // M_HoW3: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #450 // M_Mage1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #460 // M_Mage2: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #470 // M_Mage3: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #480 // M_Mage4: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #490 // M_Mage5: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #500 // M_Monk1: 1.01
    ~S9SOUNDSETSVOL2/SETUP-S9SOUNDSETSVOL2.TP2~ #0 #510 // M_Sorc1: 1.01
    ~S9SOUNDSETSVOL3/SETUP-S9SOUNDSETSVOL3.TP2~ #0 #100 // Annah-of-the-Shadows: 1.00
    ~S9SOUNDSETSVOL3/SETUP-S9SOUNDSETSVOL3.TP2~ #0 #110 // Dak'kon: 1.00
    ~S9SOUNDSETSVOL3/SETUP-S9SOUNDSETSVOL3.TP2~ #0 #120 // Fall-From-Grace: 1.00
    ~S9SOUNDSETSVOL3/SETUP-S9SOUNDSETSVOL3.TP2~ #0 #130 // Ignus: 1.00
    ~S9SOUNDSETSVOL3/SETUP-S9SOUNDSETSVOL3.TP2~ #0 #140 // Morte: 1.00
    ~S9SOUNDSETSVOL3/SETUP-S9SOUNDSETSVOL3.TP2~ #0 #160 // The Nameless One: 1.00
    ~S9SOUNDSETSVOL3/SETUP-S9SOUNDSETSVOL3.TP2~ #0 #170 // Vhailor: 1.00
    ~NPC_EE/NPC_EE.TP2~ #0 #621 // Choose a class for Neera -> Make Neera a sorcerer: v4.0
    ~NPC_EE/NPC_EE.TP2~ #0 #723 // Choose a class for Nalia -> Make Nalia a multiclass cleric/mage: v4.0
    ~NPC_EE/NPC_EE.TP2~ #0 #762 // Choose a class for Mazzy -> Make Mazzy a paladin: v4.0
    ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices: v4.0
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #0 // Enable Dualclassing into Kits: 0.29
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #1 // Grant second-class Specialists their Bonus Spell Slots: 0.29
    ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #2 // Grant second-class Kits their Proper Proficiency Selection: 0.29
    ~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #530 // Randomise scrolls: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #570 // Randomise the appearance of cursed items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
    ~ABYSTORE/ABYSTORE.TP2~ #0 #0 // Unusual Oddities Shop: 5.0
    ~FIRKRAAG/FIRKRAAG.TP2~ #0 #0 // Super Firkraag Mod for BG2: v1.6
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
    ~TASHIA/SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required): v1.3
    ~TASHIA/SETUP-TASHIA.TP2~ #0 #3 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Baldurized Dialogues: v1.3
    ~TASHIA/SETUP-TASHIA.TP2~ #0 #4 // Alternate portrait for Tashia. -> Tashia's Alternate Portrait 1 -  Created by Amalthea.: v1.3
     

    There are three types of "new" enemy in the dungeon: skeleton warrior, revenant and banshee.

    Yeah, I already found out using those monsters was a bad idea.  I really should have taken a closer look before using them.  It's already fixed locally and will be in the new version.

    I actually don't do anything with Samia, but she probably reacts to the presence of Peridan.  As for Bizzen, that's not my mod and I have no cross-mod content in this mod at all, can't help you there.

  8. 17 minutes ago, Bartimaeus said:

    How many hitpoints do dread wolf have when they're down? I feel like whatever it is, it has to be too much, since I've had them live through 7th level Burning Hands and there aren't enough sources of fire in BG1 for this to be a particularly fun mechanic when a Burning Hands isn't killing them. I've just started to accept that I'll have to kill them twice, and that's a bit annoying.

    Only one right when they go down, but they do still regenerate so you have to time it just right.  I usually use a Flame Blade, but Melf's Acid Arrow, Aganazzer's Scorcher, Melf's Minute Meteors or Rasaad's Sun Soulray will also get the job done, as will fire- or acid arrows.  I'm also considering adding acid flasks and alchemist's fire to the item pack.

  9. 20 minutes ago, Luke said:

    Once you learn SSL, you'll really like doing AI stuff!

    If you do not use SSL, it's very tedious (and somewhat annoying) to write combat scripts. On top of that, you can't (easily) take into account the various spell systems without SSL...

    This probably is true, but as of now I just don't quite grasp how it works.  I'll keep trying though.  Maybe the Eye of Fear and Flame I am creating might make a good test case. ^^

  10. 22 hours ago, DavidW said:

    One of the main changes in this version is that it's radically easier to add detection effects to new spells, over and above the baseline ones included in ds.tph itself. But the use cases for that are relatively niche so ask me if you want them.

    Mm, is this something I should include in my spell pack?  I'll have to look into how this stuff actually works I guess...

  11. First of all, let me warn you that modding for old BG1 is a real pain and just not worth the effort.  You're far better off aiming for Tutu/BGT and/or EE.  And this is from someone who stubbornly stuck to BG1 modding for years after Tutu and BGT came out, and stubbornly stuck to BGT for years after EE came out. 🙂

    Here's a few more issues with the old engine that I remember struggling with:

    - Opcode 98 (HP: Regeneration) ignores timing mode and always uses duration.  This makes creating a Ring of Regeneration for example nearly impossible.

    - Targeting dead party members is bugged, this makes Raise Dead spells a real pain to use.

     

    9 hours ago, Moonboy187 said:

    Is it possible to create new areas and add them to the world map? I know that you can alter map scripts and such, but I was wondering if it was possible for example to clone an area like Gnoll Stronghold and place a copy of it somewhere else?

    Yes, but considering how crowded the BG1 map already is, it's very tricky.  You might try this old area editing tutorial: Dragonflight Design DLTCEP Tutorials

    9 hours ago, Moonboy187 said:

    Is it possible to get the BAM image files from Icewind Dale or other games and place them into BG1 and get them to work? I do not understand how it works and the only way I could differentiate the new items I added in was to create copies of the original icon and simply change the colours around. An example being could I take the Resurrection spell icon from BG2 or Icewind Dale and place it into BG1.

    Yes, but it requires a bit of fiddling.  Icons for BG1 must be RLE encoded and must *not* be compressed.  DLTCEP's bam editor can do this, or BAM Batcher can do it in bulk.

    9 hours ago, Moonboy187 said:

    Is there a easy way to create scripts for the AI or does it simply come down to trial and error? I have noticed while tinkering that some commands(/triggers?) do not actually work. An example of this would be the ability to allow NPC's to use items like healing potions. I had created a script to allow them to see if they have one equipped or in the inventory and if the health value drops below a certain %, they should drink. However that doesn't seem to be the case at all. They simply stand idle and do not resume attacking. The way I had used to circumvent this was to simply create a spell which only NPC's had access to and allowed that to function as a heal of sorts, but it isn't realistic and is just ridiculous.

    Creating AI scripts is not easy in the best of circumstances, but as you are already discovering it's nearly impossible to make a script of any complexity on old BG1.  Many triggers and actions don't quite work like they do in BG2, or don't work at all.  And several effects that are essential to making AI mods like SCS tick simply don't exist in the engine at all.

  12. 1 hour ago, StefanO said:

    According to the mih_eq github page 2.2% of the code is written in "Roff". Quite ancient. Respect!

    I'm actually ancient enough to remember Roff (and it's actually still used here and there).  But I'm pretty sure it's just GitHub not knowing about  WeiDU syntax. ^^

  13. 12 minutes ago, DavidW said:

    Do you have AUTO_EVAL_STRINGS in your tp2 preamble?

    Yes, had it from practically day one.  Got tired of having to put EVAL everywhere.  And I don't think SFO will work without it, actually.  (The version I use is from SCS v30 or so, with a bunch of bug fixes and a few tweaks of my own.)

  14. 18 minutes ago, DavidW said:

    That makes sense. DS sorts stats.ids after appending all the new entries, but the sort used by DS 3.9x (the one in SR) is destructive, and ends up deleting duplicates. The version in SCS 33 (let's call it v.4.0) sorts nondestructively (iirc).

    I've tested this here, the version of DS I use leaves the double entry for 115 alone.  Just as an extra precaution, I'll also add EXTRAPROFICIENCY1 to stats.ids if it is missing.

  15. 25 minutes ago, Bartimaeus said:

    I had tracked it down to SR's version being the one that's crapping out, it removed an entry that polytweak uses for no apparent reason (specifically, entry 115 EXTRAPROFICIENCY1, which normally gets appended with...uh...I think it was PROFICIENCYCLUB?). I repaired it for my install, but for anyone using both MIH_EQ and SR, the same would happen, so I'd like to fix it.

    I add PROFICIENCYCLUB to stats.ids if it's missing for compatibility, this seems to be one thing that changed between EE and the old games.  (Both BGEE and BG2EE use PROFICIENCYCLUB, but BGT uses EXTRAPROFICIENCY1.)  Perhaps something chokes on the double entry for 115 in the file?

    This also means that unless polytweak somehow takes this difference into account, it will not work on EE games.

  16. 8 minutes ago, DavidW said:

    SSL itself doesn't need Detectable Spells. But you're probably using the SSL library (library.slb) that SCS uses? That has stats.ids entries that are added by DS.

    Indeed I am.  Keep in mind, I am thoroughly delving into stuff I barely understand here.  Elminster is probably mumbling under his beard at me by now. ^^  Anyway, I will of course make sure you get proper credit if I get this up from the ground at all.

    Ironically, for all my trouble in setting SSL up I still use it in only one place, for the battle script of the Huecuva (undead cleric).  My modifications to ankhegs, mustard jellies, dread wolves and winter wolves still use conventional scripts.  I do plan on changing that at some point, when I can actually write SSL scripts without destroying half a dozen alternative prime material planes in the process... 😄

  17. 21 minutes ago, Bartimaeus said:

    Where does Detectable Spells...like...come from? Like, where can I find the latest version of it? I'm running into an issue with your latest version that includes Detectable Spells where Spell Revisions' copy of Detectable Spells conflicts with the copy you included in your mod (it's removing entries in stats.ids necessary for installing some mods, such as polytweak), and I'm wondering if I should just update SR's version of DS or what - but I don't know if yours is the best/latest version.

    Mine is the one that comes with the latest version of SCS.  According to notes in the source code, it's based on the version that was used for the development of Siege of Dragonspear.  It's also supposed to be non-destructive.  I actually do not officially support my mods with IR or SR though. 🙂

    As to where it actually comes from, I do not honestly know.  Seems every tactical mod includes it in some way.  Oh look, seems DavidW just answered that...

    6 minutes ago, DavidW said:

    Annoyingly, I seem to have managed to leave out version numbering on the current SCS version, and should reinstate it. But I think the version in Angel's mods is the current SCS version or near enough. In any case, taking the one from the current SCS edition is probably the best strategy. The version in SR is somewhat out of date and probably worth updating.

    Yes, it's from SCS v33.2 (haven't gotten around to checking out v33.3 yet).  I jury-rigged it yesterday because I found out SSL scripts won't properly compile without it.  Which in retrospect I should have known.  I actually wanted to avoid doing any AI stuff at all in my mods and leave it to SCS, but I guess it's not possible to at least touch on it a little with a tactical mod...

  18. 50 minutes ago, Bartimaeus said:

    Thank you.

    setup-mih_eq_xcuiRxkn0I.png

    For Horrors Beneath Candlekeep.

    setup-mih_eq_IvPErXnu2H.png

    For Battle in Suldanessenar.

    Probably harmless.  The first one is a compatibility issue with the old game (EE is my main modding target), the second one is a mistake on my part.  I'll fix them, but things probably will work anyway.

  19. 1 hour ago, Bartimaeus said:

    64 bit. Zero files in weidu_external\data\mih_eq (though the directory did already exist). The actual problem was that ssl.exe is missing entirely - it's not included in your github repository. I stole the one from Stratagems and got it working. For the Graveyard component, I'm receiving a number of "[SetGlobalTimer] argument [TEN_MINUTES] not found in [GTimes.IDS]" (among other times) parse errors. Something to be concerned about?

    Ah, I see.  Yeah, my .gitignore is set to skip .exe files in general, so that file won't be in the main tree, although release packages will have it.  I'll add an exception for this file though.

    Mm, the missing gtimes are odd, I'll look into it.  It probably will work properly if you install some other mods that add the gtimes entries first, many of them do (and I thought mine did too, but guess not).

    EDIT: Fixed.  Forgot to add them at some point I guess.  Tree has been updated with the fixes, and they will be in the next release of course.

  20. 14 minutes ago, Bartimaeus said:

    There's a component called "Ravenloft Vampires" that is not described anywhere. From what I gathered in setup_vampires.tpa and ravenloft_stats.tpa, it seems to be a stat/immunities/weapon redo/boost for generic vampires, right?

    That component has not been released yet.  You're probably installing from my working directory instead of from the actually released versions.  I don't recommend doing this as this hasn't been tested very well yet and you will likely run into many issues, especially since you're on BGT which I don't test nearly as frequently as EE.  But if you want to keep doing it, great.  I'll not refuse  a voluntary test subject. ^^

    For those who are curious, that component gives vampires enhanced resistances, loosely based on Van Richten's Guide to Vampires.  Currently, they are half damage from all spells and magical effects, a +4 on saving throws against evocation spells (EE only, flat +4 vs. wands and spells on the old engine), immunity to turning, and a more powerful energy drain and greater immunity to magical weapons for some stronger vampires.  I'm still evaluating its effects, but especially in combination with SCS's improved scripts this makes vampires very dangerous indeed.  I may still change it or tone it down.

    41 minutes ago, Bartimaeus said:

    I'm also getting an error for Horrors Beneath Candlekeep. (e: Interestingly, this is the same link as above, but it's actually an updated file.)

    Mm, this seems to be an issue with SSL scripting.  I could not replicate it, it works fine on both Linux and Windows for me.  Are you perhaps on a 32-bit version of Windows?  SSL requires an external program (perl), which for Windows is included as a custom executable mih_eq/ssl/ssl.exe, but this is 64-bit only.  Anyway, there might be some files in weidu_external/data/mih_eq/ that might give some more insight on what happened here.

  21. For the game, moving to 64-bit will likely not make much of a difference as @lynx already correctly pointed out.  Now I do not work form Beamsoft so I am not privy to their reasoning, but I know that 32-bit devices are becoming more and more obscure these days and support for it is dwindling rapidly.  For example, Microsoft is currently phasing 32-bit support out of Windows 10, new devices that want to be Microsoft certified need to be 64-bit.

    Most 64-bit systems are backwards-compatible with 32-bit code, but since there is no inherent advantage to running in 32-bit mode, running in native 64-bit mode when possible is the logical choice, and probably the most future-proof one.  The only reason not all code is 64-bit yet is that in the past lazy programmers assumed a 32-bit system and put constructions in their code that do not work on 64-bit (like assuming that an integer value is 32 bits in length, for example), these errors have to be fixed first before code can run in native 64-bit.  This can be a lengthy and costly process, as I know from experience.

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