Jump to content

AstroBryGuy

Gibberlings
  • Posts

    625
  • Joined

  • Last visited

Everything posted by AstroBryGuy

  1. I'm not sure about that one. The only Forgotten Realms reference to "The Way" I can remember was a religion in Kara-Tur. Doesn't appear that is what Khalid is referring to.
  2. I think Ajantis' line is meaning something like this, "We are not brigands who prowl the countryside for profit! A member of the Order only keeps what he needs to sustain himself and his retainers, and a tithe to the Order. The rest he gives for the benefit of the sick and destitute." The grammar from Kagain is also bad, "is it truth", "Should have knew", "kept silence". I don't know if that's meant to be his 'voice' (but Kagain's vanilla dialogs don't show that kind of speech pattern), or if they are errors that should be fixed.
  3. Temnix/Chimeric is against modder prefixes. https://forums.beamdog.com/discussion/comment/795932/#Comment_795932
  4. What version of the mod are you running? Is it the latest version, or an earlier version?
  5. Sorry about that, I thought that GitHub was the preferred download hosting site for BWS (that's what the template says). Looking at the .ini file on BitBucket, it looks like ALIEN changed it to something at lynxlynx.info (no idea what that site is, a mirror I suppose?).
  6. I didn't see any issues with the links, but maybe something was still pointing to the old version. My apologies for the bug!
  7. Hi Jastey, That should be fixed the latest release. https://github.com/Gibberlings3/BG1NPC/releases/latest I'll double-check the download links to make sure it's pointing at the right file. Regards, AstroBryGuy EDIT: Didn't see your second post until after I replied. Yes, that's the problem. I did the fix back in March. https://github.com/Gibberlings3/BG1NPC/commit/735914008a9115aafbd556fb4360eab0991a92c5 I'll check the downloads and make sure the fix is in the latest version. It should be.
  8. @AlexVale - If you purchased the game from Steam or GOG, did you run modmerge (https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1) before installing mods?
  9. @Creepin - That issue was fixed in the latest release. https://github.com/Gibberlings3/BG1NPC/releases/latest
  10. @Gyrelink - no problem. I'll check it out next time I play through BGEE. @Creepin - if you un-DEPRECATE that section and copy over the portraits folder from v22.7, that should work.
  11. @Gyrelink - The script blocks look ok. If the cut scene isn't firing, then one of the following conditions isn't being met: AreaCheck("%CloakwoodWyverns%") Global("X#JaheiraQuest","GLOBAL",3) Global("X#JaheiraHealsB","GLOBAL",0) Dead("jadruid8a") Dead("jadruid8b") Dead("jadruid6a") Dead("jadruid6b") Dead("jadruid6") InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) InMyArea(Player1) !StateCheck(Player1,CD_STATE_NOTVALID) !Dead("beador") CombatCounter(0) !See([ENEMY]) It's possible that one of the druids is not setting their death variable properly. Can you send me a save just after the cut-scene failed to fire? For the Amarande encounter, the default state has an added trigger, Global("X#JaheiraQuest","GLOBAL",0). If Jaheira is unavailable for dialog, but X#JaheiraQuest is greater than 0, then Amarande will not have a valid state.
  12. Yes, the new packages should install fine. Yes, uninstall first, then delete the old bg1npc folder, then install the new version.
  13. Did not install correctly(clean BG install and the firset mod to try and add BGEE &SoD v2.3 22.7 installed correctly before this new one . Install Component [The BG1 NPC Project: Banters, Quests, and Interjections]? nstall, or [N]ot Install or [Q]uit? i Sorry, I tested v22.8 before uploading, and didn't see this error. I've tracked it down and uploaded a new set of packages on GitHub. https://github.com/Gibberlings3/BG1NPC/releases/tag/v22.8a
  14. v22.8 is released to fix a problem the Faldorn - Izefia quest. This release also deprecates the Non-Joinable NPC Portraits component to comply with copyright issues. https://github.com/Gibberlings3/BG1NPC/releases/latest Changes for Version 22.8 - 2017-03-25 * Fixed issue with Faldorn-Izefia quest. #26 * Deprecating Non-Joinable NPC Portraits component due to copyright issues
  15. Jastey, Unmodded, IZEFIA.DLG only has 6 states (last state number = 5). There's one ICT interjection in X#JAINT.d (processed first) and another in X#FAINT.d. I assume you're referring to the interjection added by X#FAINT.d, since it interjects on State 1, which has the EscapeArea(). So, instead of the ALTER_TRANS, I rewrote the ICT as an INTERJECT to avoid copying the EscapeArea() command. INTERJECT ~%tutu_var%IZEFIA~ 1 X#FALDORNIZEFIA1 == ~%FALDORN_JOINED%~ IF ~InParty("faldorn") InMyArea("faldorn") !StateCheck("faldorn",CD_STATE_NOTVALID)~ THEN @56 == ~%tutu_var%IZEFIA~ IF ~InParty("faldorn") InMyArea("faldorn") !StateCheck("faldorn",CD_STATE_NOTVALID)~ THEN @57 DO ~SetGlobal("X#ReportIzefia","GLOBAL",1)~ EXIT
  16. Sounds good, Jastey. I'll put the changes on my todo list. https://github.com/Gibberlings3/BG1NPC/issues/26
  17. Ugh. Closing quests. I'll put it on my todo list. https://github.com/Gibberlings3/BG1NPC/issues/25
  18. The BERRUNS.BMP portrait for Berun Ghastkill had a negative height in the header. This is valid by the BMP format (a negative height just means the bitmap is stored "top-down" rather than "bottom-up"), but apparently unsupported by IE. I've fixed the images with negative height headers. The fix is uploaded to GitHub. I'll have to package a new release later. https://github.com/Gibberlings3/BG1NPC/commit/82855f7421cef317608559a2b96f8ce84846d107 EDIT: v22.7 released with fixed files. http://gibberlings3.net/forums/index.php?app=downloads&showfile=908
  19. I've added a note about ModMerge to the download pages for BG1NPC here at G3.
  20. DavidW - I've had the same problem with the Osmadi encounter as others. Sometimes it crashes. Sometimes not. Here is a link to a save game. The only mod loaded is SCS: https://us.v-cdn.net/5019558/uploads/editor/4f/dq5abtjvvzeb.zip I recorded a screen capture while testing and saved the last frame before crash-to-desktop. Here's the URL: https://us.v-cdn.net/5019558/uploads/editor/3b/9s1ja9c580rz.png Osmadi wasn't casting a spell. Looking at the crash report, I did see something interesting, it crashed while doing a SelectWeaponAbility action. Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.beamdog.baldursgateenhancededition 0x000000010728e2fd CResRef::operator==(char const*) const + 29 (ChUtil.cpp:1207) 1 com.beamdog.baldursgateenhancededition 0x000000010708d6c7 CItem::Demand() + 25 (citem.cpp:256) 2 com.beamdog.baldursgateenhancededition 0x0000000107246f96 CGameSprite::SelectWeaponAbility(unsigned char, unsigned char, unsigned char, unsigned char) + 166 (objcreatureai.cpp:17150) 3 com.beamdog.baldursgateenhancededition 0x000000010720ff90 CGameSprite::ExecuteAction() + 2248 (objcreatureai.cpp:1161) 4 com.beamdog.baldursgateenhancededition 0x000000010720f39f CGameSprite::DoAction(int) + 379 (objcreatureai.cpp:802) 5 com.beamdog.baldursgateenhancededition 0x000000010723f9e0 CGameSprite::ProcessAI() + 7012 (objcreatureai.cpp:1866) 6 com.beamdog.baldursgateenhancededition 0x00000001071c4acb CGameSprite::AIUpdate() + 2439 (objcreature.cpp:2957) 7 com.beamdog.baldursgateenhancededition 0x0000000106fa0e68 CGameArea::AIUpdate() + 2866 (cgamearea.cpp:2765) 8 com.beamdog.baldursgateenhancededition 0x0000000106f5dcf7 CScreenWorld::AsynchronousUpdate(int) + 3069 (infscreenworld.cpp:3450) 9 com.beamdog.baldursgateenhancededition 0x0000000107280a3e CChitin::AsynchronousUpdate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 134 (Chitin.cpp:404) 10 com.beamdog.baldursgateenhancededition 0x000000010726300f CBaldurChitin::AsynchronousUpdate(unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) + 115 (cbaldurchitin.cpp:846) 11 com.beamdog.baldursgateenhancededition 0x0000000107283f80 CChitin::Update() + 304 (Chitin.cpp:2448) 12 com.beamdog.baldursgateenhancededition 0x000000010728411b CChitin::WinMain() + 111 (Chitin.cpp:2531) 13 com.beamdog.baldursgateenhancededition 0x0000000107261eaa main + 193 (cbaldurchitin.cpp:291) 14 libdyld.dylib 0x00007fffa0d665ad start + 1 I noted the Osmadi had Backbiter, SPER03.ITM. I did a little tweak to replace SPER03 with SPER01 (just made a copy of SPER01, renamed it SPER03, and dropped it in the override). So far, I haven't had a crash since.
  21. v22.6 is released to fix a problem with BGT. https://github.com/Gibberlings3/BG1NPC/releases/latest Changes: * Fixed: missing entar.cre for BGT install? https://github.com/Gibberlings3/BG1NPC/issues/23
  22. A bug with the Romance Challenges dragons slipped through... Version 22.5 is now released with a fix. https://github.com/Gibberlings3/BG1NPC/releases/tag/v22.5
  23. Version 22.4 is released. Get it at: https://github.com/Gibberlings3/BG1NPC/releases/tag/v22.4 Changes for Version 22.4 - 2017-01-04
  24. Not sure what is going on, as I don't have an EET install. I don't know what EET does to the DLG files. Sorry.
  25. The script block that sets the X#DyFlirt5 variable should trigger at a party rest after the final dream. If you have a save from before you manually tweaked the variable, I'd be interested to see the variable states and figure out why the block isn't firing. IF %BGT_VAR% Global("Chapter","GLOBAL",%tutu_chapter_7%) Global("X#DyFlirt5","GLOBAL",0) Global("X#DynahMatch","GLOBAL",1) !Global("X#DynaheirRomanceInactive","GLOBAL",1) Global("%bgdreams%","GLOBAL",%bgdream6%) InParty(Myself) !StateCheck(Player1,CD_STATE_NOTVALID) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) PartyRested() THEN RESPONSE #100 SetGlobal("X#DyFlirt5","GLOBAL",1) END
×
×
  • Create New...