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Greenhorn

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Posts posted by Greenhorn

  1. Class and stronghold specific quests in BG1?! Sounds like cool idea and real novelty. Too bad that it isn't compatible with old vanilla BG ( and yes, I agree this is unreasonable request because it involves boatloads of bother for how many players out there ... 10 maybe ) else I would try it immediately. Thumbs up for the idea! :thumbsup:

  2.  

     

    I want to use him again if i need to. is this possible?

    Of course it is possible, you can use those public liaisons as often as you like. But now on the thing that is confusing you, those guys do come back but only after a couple of days ( presumably they gone on grand tour with their new album which is named after your CHARNAME ). :D

  3.  

    Anyway, I tried second option and it worked like the charm! Thank you for your explanations and help. :beer:

     

     

    Hi Greenhorn.

     

    Sorry, for the issues with the 64-bit WeiDU. There are mods that require 64-bit WeiDU now (e.g., DLC Merger), so I figured using the x64 WeiDU was the best bet. I also wasn't aware Windows was still doing a 32-bit-only version; MacOS went 64-bit over 10 years ago.

     

    I'll have to create a new workflow to also create 32-bit WeiDU archives.

     

    Hey AstroBryGuy, yes, this issue came as complete ( unpleasant ) surprise for me, never even been aware of this potentially serious problem. I would be very grateful if more modders don't forget and take into account us technologically backward players. :laugh2:

  4. Feel free to slurp up all the tweak components from Aurora while you're at it (which is like all of them except the first two). Oh, and if you could just ahead and make it all EE-compatible while you're at it, that would be terrific. Mkay? Thanks!

     

    [Edit: I see your post now about "economic" tweaks, but they're still tweaks, and Tweaks already contains some, no? I'd say those SCS components sound like tweaks too. In any case, a Canadian goose that's flown to Mexico for the winter is still a Canadian goose.]

    Well, if we already discuss about big tweaks conglomerate ( catchy name, no :p ) I think this little gem certainly can't be overlooked:

    http://www.shsforums.net/topic/24586-p5tweaks/

  5. It's not discrimination lol, 32-bits are past, just like Windows XP. There is nothing which prevents you from having 64-bit OS.

     

    There are two problems, one that you can't execute weidu 64-bit, second is that weidu 32-bit can't auto-update 64-bit versions and it hangs. The solution is simple: install 64-bit OS to avoid such problems in the future for other mods or:

     

    - delete setup-bg1ub.exe

    - download http://weidu.org/~thebigg/weidu.exe

    - rename to setup-bg1ub.exe

     

    Hope that this will help you.

    Actually, there are many things which prevent me to upgrade it, I'm not so keen to erase content of whole PC ( even with the backup something can go wrong, it wouldn't be the first time and I can't afford to lose some files from work ) just to upgrade it to its 64 version. But yes, you are right, I'm well aware that time has overrun my trusty old piece of junk of PC. Anyway, I tried second option and it worked like the charm! Thank you for your explanations and help. :beer:

  6. On 8/26/2018 at 10:40 PM, AstroBryGuy said:

     

    Hello all,
     
    BG1UB v16.0 is released!
     
    This release blocks components from installing on BGEE v2.5 that are made redundant by the new additions. It also contains updates for other platforms, including bug fixes and updates for classic BG1, Tutu, and BGT.
     
     
    Changes in this release:
    • Block the following components from being installed on BGEE v2.5:
      • The Mysterious Vial
      • Finishable Kagain Caravan Quest
      • Kivan and Tazok
      • Branwen and Tranzig
      • Place Entar Silvershield in His Home
      • Prism and the Emeralds
    • Moving code blocks for most components to external .tpa files
    • Kivan & Tazok: Add dialogue for Kivan-Tazok recognition to more dialog states in TAZOK.DLG
    • Store, Tavern and Inn Fixes and Restorations:
      • Adding BGT to Red Sheaf Inn rumor fix.
      • Fixed Nashkel Inn name conflict with BGFixPack Game Text Update
      • Update Elfsong Tavern to use TAV0705.STO
    • Creature Corrections:
      • Fix issue with DROTH CreateCreature() command on BG1 w/o TotSC
      • Give Taurgosz Khosann FR-canon colors in BGEE v2.5
    • Nim Furlwing Encounter: Fix issue with reward scroll
    • Chapter 6 Dialogue Restorations: Fixed issue installing on BG1-TotSC
     
    I've tested installation on BG1, Tutu, and BGEE. If you encounter any problems installing the mod, please let me know here or in the BG1UB forum at Pocket Plane: http://forums.pocketplane.net/index.php/board,79.0.html

     

    You know, I thought that I seen it all, but this newest problem with BG1UB left me flabbergasted. So I decided to start new run of vanilla BG:TotSC and naturally downloaded updated versions of mods that I intended to play. When I tried to install BG1UBv.16 windows I saw this:

     

    and then all my mods locked up, like this:

     

    I deleted any trace of BG1UB in BG folder and installed older 15.2 version which was perfectly fine and unlocked other mods. So what in hell is wrong with v.16? :help:

  7. Tweaks has a couple of components that deal with item icons, so it depends on what you're asking:

    • Icon Improvements does three things: improves armor ground icons (before and after), improves mage robe inventory icons (before and after), and restores the icon for the case of plenty.
    • Unique Icons changes icons of items that use the same icon (before and after), e.g. in BG2 the Ring of Human Influence and Ring of Regeneration, or the 817 items in IWD that all use the Ring of Protection +1 icon.
    • Unique Containers basically assigns the various bags of holding unique colors (before and after).

    The linked issue was fixed a while ago. When I consolidated everything into Anthology, I had to setup the various graphics to work in all engines.

    Thanks for reply ( I didn't even see it until now). I meant first case. So in the nutshell, this means I can safely install them both and error reported for the Improved inventory BAMs mod is fixed?

  8. On 8/2/2018 at 6:55 PM, CamDawg said:

    If you can provide a copy of t-abiblk.itm I can take a look.

    As requested:

     

     

    As for Khalid's hit points, I tried to investigate exact formula for multi class hit points. I found several ( sometimes contradictory ) explanations. If Khalid's hit points roll as you wrote ( random roll of 1-10 + 3 / 2 for fighter and RR of 1-4 + 2 / 2 for mage classes ) then indeed it is possible for him to roll only 2hp on first fighter level up. One formula specified that constitution hp always give bonus as follows: constitution of 17 for fighter/other multiclass always split hp bonus flat for 2 hp for fighter and 1hp for other class. Hence my confusion on the matter. Thanks for reply and explanation.

  9. "ShoalHit" and all the rest are displayed properly except "LastBug" which is not set at all. Yes, I tried force talking with her and even charmed her ( dangerous task mind you, that damsel is one dangerous femme fatal ) but she never changed her circle from red to blue because global "LastBug" never triggered for some reason. I'm in no position to repeat the quest however, as I ended her suffering on dry land and left the area long ago.

  10. I think that there is maybe incompatibility between BG1Fixpack and BG1UB. Though maybe BG1UB has nothing with this and it is sole BG1Fixpack fault. When you sacrifice one companion to that nereid after you hit her couple of times she is supposed to initiate dialogue which brings her ogre master Droth to the scene. Unfortunately I never got that dialogue though she tried couple of times to change color of her circle and say something. Even tried to charm her, without effect. Looking what went wrong I discovered that one of the mods change her dialogue to "correct" it and add some nonsensical Global named "Lastbug". It can be seen here:

     

    // creator : E:\The original saga\Baldur's Gate\NearInfinity.jar (v2.1-20180205)
    // game : E:\The original saga\Baldur's Gate
    // resource : SHOAL.DLG
    // source : Override\SHOAL.DLG
    // dialog : dialog.tlk
    // dialogF : (none)

    BEGIN ~SHOAL~

    IF ~NumTimesTalkedTo(0)
    ReactionGT(LastTalkedToBy,HOSTILE_UPPER)
    ~ THEN BEGIN 0 // from:
    SAY #1974 /* ~Please help me, will you? I am alone on this desolate dry-land and who knows what lurks in these woods.~ */
    IF ~~ THEN REPLY #1978 /* ~Accompany me and I will make certain you are safe!~ */ GOTO 2
    IF ~~ THEN REPLY #1979 /* ~You would only slow me down.~ */ GOTO 1
    END

    IF ~~ THEN BEGIN 1 // from: 0.1
    SAY #1975 /* ~Then might I have a parting kiss? I doubt I'll see you again.~ */
    IF ~~ THEN REPLY #1980 /* ~Far be it from me to turn down a kiss from a comely lass.~ */ DO ~Kill(LastTalkedToBy)
    SetGlobal("ShoalKiss","GLOBAL",1)
    Enemy()
    ~ EXIT
    IF ~~ THEN REPLY #1981 /* ~It is not my place to do so. I hardly know you.~ */ GOTO 3
    END

    IF ~~ THEN BEGIN 2 // from: 0.0
    SAY #1976 /* ~Wonderful! Perhaps a kiss to show my appreciation?~ */
    IF ~~ THEN REPLY #1982 /* ~Far be it from me to turn down a kiss from a comely lass.~ */ DO ~Kill(LastTalkedToBy)
    SetGlobal("ShoalKiss","GLOBAL",1)
    Enemy()
    ~ EXIT
    IF ~~ THEN REPLY #1983 /* ~It is not my place to do so. I hardly know you.~ */ GOTO 3
    END

    IF ~~ THEN BEGIN 3 // from: 1.1 2.1
    SAY #1977 /* ~I am truly sorry, but I must insist!~ */
    IF ~~ THEN DO ~Kill(LastTalkedToBy)
    SetGlobal("ShoalKiss","GLOBAL",1)
    Enemy()
    ~ EXIT
    END

    IF ~Global("ShoalHit","GLOBAL",1)
    Global("LastBug","GLOBAL",0)
    ~ THEN BEGIN 4 // from:
    SAY #1986 /* ~No! This is no longer fun! I cannot die for this! They are my actions, but not my intent! I can but do as I am bid by the master!~ */
    IF ~Global("ShoalKiss","GLOBAL",1)
    ~ THEN REPLY #1987 /* ~Restore my fallen and explain your actions, else I shall continue!~ */ DO ~SetGlobal("ShoalHit","GLOBAL",2)
    SetGlobal("LastBug","GLOBAL",1)
    ~ GOTO 5
    IF ~Global("ShoalKiss","GLOBAL",0)
    ~ THEN REPLY #1988 /* ~Explain yourself, lest I fertilize my garden with you.~ */ DO ~SetGlobal("ShoalHit","GLOBAL",2)
    SetGlobal("LastBug","GLOBAL",1)
    ~ GOTO 5
    IF ~~ THEN REPLY #1989 /* ~These are mere words to try and save your skin! You'll not fool me! Die and wash away!~ */ DO ~SetGlobal("ShoalHit","GLOBAL",2)
    SetGlobal("LastBug","GLOBAL",1)
    ~ EXIT
    END

    IF ~~ THEN BEGIN 5 // from: 4.0 4.1
    SAY #1990 /* ~I would not be here at all, but my shawl is held by ogre Droth. It is my essence he commands, so to him I listen. It was a lark for a while, but no longer. I do not want to harm you further, but if he so wills, then I must. It is all I can do.~ */
    IF ~~ THEN REPLY #1991 /* ~Then I shall fight as best I can, to release you from his grasp.~ */ GOTO 6
    IF ~~ THEN REPLY #1992 /* ~It is your fate and I leave you to it.~ */ GOTO 7
    IF ~~ THEN REPLY #1993 /* ~Lies and falsehoods! I trust you not! Die by my hand!~ */ EXIT
    END

    IF ~~ THEN BEGIN 6 // from: 5.0
    SAY #1994 /* ~Oh... that could be interesting... yes, do that.~ */
    IF ~~ THEN DO ~ClearAllActions()
    ChangeEnemyAlly(Myself,NEUTRAL)
    ForceSpell(Myself,SHOAL_REVIVE)
    CreateCreature("DROTH",[2500.500],0)
    ActionOverride("Droth",MoveToPoint([2900.525]))
    ~ EXIT
    END

    IF ~~ THEN BEGIN 7 // from: 5.1
    SAY #1995 /* ~Then you had best go now, for Droth is close by and this may get difficult for both of us.~ */
    IF ~~ THEN DO ~ClearAllActions()
    ChangeEnemyAlly(Myself,NEUTRAL)
    CreateCreature("DROTH",[2500.500],0)
    ActionOverride("Droth",MoveToPoint([2900.525]))
    ~ EXIT
    END

    IF ~Global("ShoalLeaving","GLOBAL",0)
    Dead("Droth")
    ~ THEN BEGIN 8 // from:
    SAY #1996 /* ~By the waters of home, I am free once more! You must pardon me for leaving so quick, but I'll not spend another second on this hard-land. It was a fun game, but it is stale now. Thank you and goodbye!~ */
    IF ~~ THEN DO ~SetGlobal("ShoalLeaving","GLOBAL",1)
    AddexperienceParty(750)
    EscapeArea()
    ~ EXIT
    END

    IF ~Global("ShoalLeaving","GLOBAL",1)
    Dead("Droth")
    ~ THEN BEGIN 9 // from:
    SAY #1997 /* ~Leave me be, silly dirt-fish.~ */
    IF ~~ THEN EXIT
    END

    IF ~~ THEN BEGIN 10 // from:
    SAY #1999 /* ~It is not my fault, ogre Droth. They are stronger than I.~ */
    IF ~~ THEN EXTERN ~DROTH~ 1
    END

    IF ~~ THEN BEGIN 11 // from:
    SAY #2000 /* ~As you say, so it shall be.~ */
    IF ~~ THEN REPLY #2008 /* ~By what right do you keep this creature captive, ogre? Return what is rightfully hers.~ */ EXTERN ~DROTH~ 2
    IF ~~ THEN REPLY #2009 /* ~I wish only to leave in peace. Let me go and no harm will come to anyone.~ */ EXTERN ~DROTH~ 3
    IF ~~ THEN REPLY #2010 /* ~You and your lying accomplice shall harm no one else, ogre!~ */ EXTERN ~DROTH~ 4
    END

    IF ~~ THEN BEGIN 12 // from:
    SAY #20728 /* ~Leave me be, silly dirt-fish.~ */
    IF ~~ THEN EXIT
    END

     

    Checking variables with SCKeeper I found Global from original game "ShoalHit" but no trace of "Lastbug".

    Don't know which mod add that global but I seen that both BG1Fixpack and component 19 of BG1UB try to correct her dialogue. In present form on my install that quest can't be completed, Droth will not appear and you sacrifice one companion in vain. I deeply regret that I didn't follow my original intent to not bother with her and just practice archery on her for nice hefty 5000 EXP. :(

     

  11. Not bug per see, but that scroll of animal summoning from Nim Furlwing ( did I misspell it, sorry for my very bad english :p ) has range only of 1 and target living actor. I run on group of eight Black talon elites in Peldvale and since that scum requires melee approach I decided to buy me some time with the meatshield until I'm able to charge for hand to hand combat. Needless to say that poor mutts get pincushioned not even on halfway through. Nevertheless their sacrifice bought me enough time to finish the job. They will not be forgotten. :( I suggest to change that scroll to target any point and with the range of 30 or visual range of sight, like most other scrolls.

  12. Yes, seems that author/s of BG1fixpack weren't skilled as some of today's modding wizards ( far from it that I'm not grateful for their hard work too ) and level of knowledge was much smaller then than it is now. Anyway thanks for your continued support and help, your hard efforts of maintaining compatibility for different platforms and removing of numerous mistakes are greatly appreciated.

  13. In vanilla, the inn next to the Nashkel Store is simply called "Nashkel Inn" on the sign outside and on the tavern menu page. Technically, this is fine, if a bit boring. The tavern by the bridge is marked "Belching Dragon Inn" on the sign outside but "Northern Light" on the tavern menu screen. So, there is a issue in vanilla.

     

    This is fixed in BG1UB. On my test install, the taverns are renamed. "Northern Light" by the store and "Belching Dragon" by the bridge. I don't see the problem you are seeing with both taverns having the same name.

     

    Do you have Dudleyfix installed? It has a different fix for the tavern names. It leaves the "Nashkel Inn" alone, but changes the name of the tavern by the bridge to "Belching Dragon" by rewriting string #11696 in the dialog.tlk. BG1UB points the name for the "Nashkel Inn" to that string, assuming it is still "Northern Light", as per the original dialog.tlk. If you have both installed, you end up with both taverns named "Belching Dragon". It's a mod conflict.

     

    See: http://www.forgottenwars.com/dudleyfix/bg1_dialogue.htm

    Hmm, yes, that is probable explanation. Though I don't have Dudleyfix installed, I have BG1 fixpack instead: http://gibberlings3.net/forums/index.php?showtopic=9019

    Although I have this component from certain mod: Selected TWEAKS for BG1 from dudleyville.com: v3.52(108), but it never mentioned anything about Nashkel inns. Well, no big deal, so what if Belching dragon has tavern and inn monopoly in northern Amn? :D Thanks for your explanation.

  14. I repeated this maybe 10 or so times on different places, maybe this time someone will take it into account. Red sheaf bartender in Beregost is the Amnish spy! :ohmy: If somebody checked his rumors it will be plain as day that this fellow is Nashkel born and Nashkel bred. :p Small correction in "Store, Tavern and Inn Fixes and Restorations" will certainly fix this small oversight. This was found in BG:TotSC TOS GOG edition.

  15. I got this error when tried to install Separate Resist Fire/Cold Portrait Icon into Separate Icons:

     

    ERROR: illegal 2-byte read from offset 362 of 362-byte file T-ABIBLK.ITM

    ERROR: [T-ABIBLK.ITM] -> [override/T-ABIBLK.ITM] Patching Failed (COPY) (Failure("T-ABIBLK.ITM: read out of bounds"))
    Stopping installation because of error.
    ERROR Installing [separate Resist Fire/Cold Icon into Separate Icons (Angel)], rolling back to previous state
    Unable to Unlink [cdtweaks/backup/2010/OTHER.2010]: Unix.Unix_error(1, "unlink", "cdtweaks/backup/2010/OTHER.2010")
    [cdtweaks/backup/2010/UNSETSTR.2010] SET_STRING uninstall info not found
    Will uninstall 32 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 2010

    Probably not Anthology fault though, maybe item in question is wrongly coded or whatever.

    Also I think Khalid's hit points from "Khalid fighter-mage" component are messed up, if he starts F/M level 2/1 he should have more than measly 12 points. Fighters 10 + mage 4 / 2 + 3 constitution gives him 10 starting hp. If we assume that he got really bad roll on his fighter level up of only 1 hp he should still had minimal of 13 when his constitution bonus is added ( extra 2 hit points ). For the record, on mage level up he got 3 hp putting him currently at 15 hp for level 2/2.

  16.  

     

     

    I guess it is no harm if I upload this file in the hope that somebody can fix it:

    attachicon.gift-1002.rar

    This is a copy of an original area

    ARD008 aka (AR0508) Durlag's Tower, fire elemental challenge (fourth subterranean level) The area name depends on which game you use.

    So maybe it can be repaired by making a copy of the mos from that area with the name T-1002.mos.

     

    Yeah, thanks although I have no idea what other 3 are.

     

    It's not possible to make that out, they're just too small and insignificant. All are copies of original game areas but their size is corrupted. One is a tomb and the others are small inside rooms. No clue.

     

    Thank you very much for your insights guys, I will try to sort that out tomorrow.

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