Jump to content

Greenhorn

Members
  • Posts

    646
  • Joined

  • Last visited

Posts posted by Greenhorn

  1. Hello, does anybody knows is it this still most recent version of Infinity Explorer: http://infexp.sourceforge.net/? Since my crash of hard drive I'm forced to slowly rebuild all things Baldur's gate related and lots of stuff is currently on various Githubs unknown to me ( like newest version of Near Infinity on which I stumbled by pure luck ). Most of tool, utility and even mod lists are hopelessly outdated I'm afraid... 

  2. One more bug with that likeable chaotic evil guy, :p when dismissed he said that he was heading for FAI. No trace of him there. Mighty divination magic revealed that he is in some unknown area named FRIENDLY.are. I would be grateful for any pointers how to access it in Tutu. :D  

  3. Heh, that Talos has some cynical sense of humor. So, if you ask terrible Stormlord Jeff for healing services you get this ( at least in Tutu): 

    Quote

     ASSERTION FAILED! Return Address: 0x6444E0 File: CStore.cpp Line: 241 Expression: pData != NULL Message: (null)

    Also I think that is important to mention that Talassans use same cabin in the High Hedge area that is site of the " Of wolves and man" quest from Ascalon's questpack mod so warning to everyone who uses both mods: don't take Dave until you are done with werewolf, one way or another. 

  4. One humble request for current maintainer of this mod, can Nim Furlwing encounter be relocated somewhere else, for example in right lower section of the map? Reason for this is that her and her hunting dogs are stuck in the middle of the goblin horde from Aurora shoes and boots mod. When we stumbled on her there was one hell of the battle, in addition to said goblin horde and pack of dire wolves from her encounter a pack of wild dogs and vampiric wolf also joined the fray. She can be lucky that she lost only one dog and there was no reason to snub my party for it. One modest party of 3-4 level against 50 or so opponents, it's the miracle that only Jaheira lost her head ( damn those vampiric wolves, you can't make 2 steps in Tutu without stumbling on them, great for farming experience though :)). 

  5. I'm not exactly sure where to post this so I will open new topic. While I was battling Rhialto the Marvelous ( you know, that psycho from Wild magic, spellshaper mod ) in Ironman mode I noticed that after multiple castings of Shield spell their bonus effects against missile weapons ( -2 ) stack with each other. Is this supposed to be that way? I'm playing Tutu so my apologies if this issue is already addressed. 

  6. Small bug with Flara's interjections. It seems that her interjection in that merchant's tent on the south of Nashkel carnival map prevent player to obtain first potion even if he agreed to buy and paid for it. I do hope that this is not recurring trend in this mod... 

  7. Well, I must say that I'm really glad that I reinstalled whole thing to give this mod one more chance. Currently in my team I only have Flara from this mod NPC's but her character fascinates me. I will even go so far to say that I regret that there is no romance with her. Yes, I know, romances are not your forte and someone can find this even weird ( human tiefling and red dragoness :p ). I don't know if I will keep her for a long run as there are so many different NPC's in my install and I intend to give everyone of them their chance to shine but if other three are on par with her ( I know Vynd from before ) then this mod is truly worth playing. Even now I must smile when I remember Jaheira's story of mice and men... :D

  8. 21 minutes ago, Arthas said:

    It's been a month SHS is down. Is it dead for good? 

    By the way, does anyone know if Leonardo Watson has a BWP topic somewhere else?

    Let us hope not. Although good chunk of it's mods is spread out on various Githubs there are still many mods especially in it's resurrected and miscellaneous categories which can't be found anywhere else ( or at least easy way ). 

    LW is currently in stealth mod slowly working on his new BWP version. And as Jastey pointed out he can be found on Kerzenburg but many links there are dead I'm afraid ( if I'm not mistaken and I wish I am ). 

  9. Noo, I can't be wrong, you are wrong, you must be wrong, it can't be me... :rotflmao:

    Joke on the side, you were close, but not close enough. :)

    I didn't meant that: http://www.baldursgatemods.com/forums/index.php?topic=1772.0 ( which I also installed by the way :D )

    but this: http://www.baldursgatemods.com/forums/index.php?topic=3081.0

    and this: http://www.baldursgatemods.com/forums/index.php?topic=143.0

    But seeing those error messages in Tobex, negative press in BWP guide and finding that for some reason I can't open save games in InfExp while this mod is installed I removed it. I left FinnJO stuff though. ;)

  10. Oh, Jarno you are way of the mark, like usual, lately. Can't believe that you don't recognize this mod, which is by the way much older than EE. As for those warnings in Tobex, I think it is something IDS related, but I haven't found much information about it. And if I play mods which explicitly state that they are compatible with BGT/Tutu in README and forum topics, and find problems in them and general consensus on this site is that it is my fault than it must be true. Guilty as charged. :D 

    Although this particular mod is big source of trouble judging by what Leonardo wrote in his BWP guide. 

  11. I saw this in my Tobex log:

    Quote

    [Thu 22 Aug 2019 19:19:02] CEffectSetStat::ApplyEffect(): nOpcode out of bounds (expected maximum 400)
    [Thu 22 Aug 2019 19:19:02] CEffectSetStat::ApplyEffect(): nOpcode out of bounds (expected maximum 400)
    [Thu 22 Aug 2019 19:19:02] CEffectSetStat::ApplyEffect(): nOpcode out of bounds (expected maximum 400)
    [Thu 22 Aug 2019 19:19:02] CEffectSetStat::ApplyEffect(): nOpcode out of bounds (expected maximum 400)
    [Thu 22 Aug 2019 19:19:02] CEffectSetStat::ApplyEffect(): nOpcode out of bounds (expected maximum 400)
    [Thu 22 Aug 2019 19:19:02] CEffectSetStat::ApplyEffect(): nOpcode out of bounds (expected maximum 400)
    [Thu 22 Aug 2019 19:19:02] CEffectSetStat::ApplyEffect(): nOpcode out of bounds (expected maximum 400)
    [Thu 22 Aug 2019 19:19:02] CEffectSetStat::ApplyEffect(): nOpcode out of bounds (expected maximum 400)

    Could someone please tell me what are those messages and is it something which can mess things badly? Luckily I think I found mod which cause it: Subrace Mini-Mod Pack Rebuilded version 0.76a Beta.

  12. There is CTD with Quickstride component from this mod, when you try to revert to normal walking speed with Normal stride this is what happen:

    Quote

    ASSERTION FAILED! Return Address: 0x4FF726 File: CGameEffect.cpp Line: 1536 Expression: FALSE Message: (null)

    Ideally you can choose to not use this option, but it tweaks classes and kits which get bonus movement speed ( barbarian, monk and some custom kits ) to normal walking speed. I discovered this on easy Tutu. Strange, I think there was no problem with this on my last BWS BGT game. But that was a long time ago when warrior feats were standalone component. Most probably EE effect strayed here hmm? 

  13. Duhh, more gamebreaking bugs, Might and guile gives rangers Quickstride ability but when you use normalstride ability you get this: 

    Quote

     ASSERTION FAILED! Return Address: 0x4FF726 File: CGameEffect.cpp Line: 1536 Expression: FALSE Message: (null)
     

    P.S: sorry, this is not Scales of balance issue, but IT is connected somehow :p ...

  14. Hey Ulb, I tried with this older version ( 1.3 I think ) and I'm sorry to say that problem still persist. Hmm, I will try looking at other mods in my install later this day when I catch time, maybe I will be lucky and find some clue how to properly set special abilities in Tutu, maybe there is some catch specific to that platform.

  15. Quote

    The thing is, I've never played TuTu and honestly, I have no desire to go through the effort of downloading and installing a none EE copy of BG/BG2 and get TuTu running just so I can check what the problem is.

    Well, since you put it that way I must say that I find your reasons entirely understandable. I guess that adding UBRPETA with Shadow keeper will require minimal effort from me. I checked the starting area and indeed it is FW2600. 

    BUT looking at this mod tp2 I noticed this: ACTION_IF (FILE_EXISTS_IN_GAME ~FW2600.are~) THEN BEGIN     // Check for TuTu
       EXTEND_TOP ~FW2600.BCS~   ~AnimalCompanions/files3/UBRPETS%druid%.baf~ // TuTu Start

    Looking UBERPETS.spl I found that it gives innate ability UBRPET0 which is Call animal companion ( not UBRPETA which is Find animal companion and what I think is default what you should get at level 1 according to readme ). Of course I will not presume that I'm knowledgeable about this things and maybe it is just silly of me, but it would be interesting to find confirmation did anybody actually managed to install this on older platforms without problems for BGT and Tutu right at the start at Candlekeep.  

  16. Why it should be ironic? I doubt that anyone really knows all mods that were made and many of them lost during years. But the reason you haven't heard of them is most probably that they are closed beta, still in testing and not publicly available. And yes, they are hosted in SHS. But we are way off the topic here, which should be motivating Ulb's muse for that little extra effort. Or not. :laugh2:

  17. 54 minutes ago, Arthas said:

    Amongst all the mods I've only noticed the two you've mentioned. 😛 All the others seem to be also compatible with EE/BGT.

    By the way, what do these two mods do? 

    Mostly, nobody claimed otherwise. 

    Add new quests for the most part, and they also should be compatible with BGT:laugh2:

    On the more serious note I started new game with ranger for testing, then quickly leveled him up to 3rd level. No changes so at present it seems this mod in not compatible with (easy) Tutu.  

×
×
  • Create New...