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CamDawg

Gibberling Poobah
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Everything posted by CamDawg

  1. Both Every Mod and Dog and Shards of Ice have new releases, thanks to new German translations from Leonardo Watson and Jarl.
  2. Version 13 - December 28, 2018 Updated German translation; thanks Leonardo Watson!
  3. Thanks to Leonardo Watson and Jarl, three mods have been updated with new or updated German translations. BG2 Fixpack is now at v13, Shards of Ice is now at v7. and Every Mod and Dog is now at v9. Find out more about each mod at the links below: BG2 Fixpack Shards of Ice Every Mod and Dog
  4. CamDawg

    DLTCEP 7.8.0.2

    The link in the first post is broken; here's 7.8. dltcep78.zip
  5. Or put another way: Original IWD uses a cropped 36x58 S portrait for the game screen, a 110x170 L portrait for the record screen, and has a 210x330 G portrait that is used only for portrait selection during character creation. Original IWD2 uses a cropped 42x42 S portrait for the game screen, and a 210x330 L portrait for everything else. Unlike the other games, there is no third portrait. Original BG uses a 38x60 S portrait for the game screen, a 110x170 L portrait for the record screen, and has a 210x330 G portrait that is used only for portrait selection during character creation. Original BG2 uses a 38x60 S portrait for the game screen and dialogue window, a 110x170 M portrait for the record screen, and a 210x330 L portrait for the epilogues in ToB. The EEs uses a 169x266 M portrait for the game screen and dialogue window, and 210x330 L portrait for the record screen and epilogues in ToB. They also include a 54x84 S portrait that appears to be unused. It's possible the EE S portraits are used somewhere obscure (character arbitration?) but I've yet to find it; same deal for the BG G portraits. To make portraits available to the player, EEs only need the L version dropped into the portraits folder in the documents folder. The others either need the M and L portraits (BG2) or the S and L portraits (BG/IWD/IWD2) dropped into the game directory's portraits folder. The custom portrait screen for IWD uses the L portrait, and hence G is not needed for PC-available portraits.
  6. It's fixed now--when we moved, some of the downloads had been replaced with 0-byte files. I thought I had fixed them all, but apparently I missed this one.
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