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Posts posted by Shaitan
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Yup, Normal mage.
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Nice catch, I use a newer ToBex version on this run than normal beta 25, test 12007, instead of what I use to run (without this bug) beta 24.
I'll try and see what happens.
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Oh yeah, that's right Jarno. So I do have a screendump, if that makes anything easier.
Cheers
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When slow is casted against me, I get many save vs messages.
I would gladly make a screendump, but somehow PrintScreen only gives me a dump of my desktop.
Cheers
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Using curative scrolls in the same manner the spells would indeed be more consistent.
I think I understand Ulf: (S)he doesn't mean the blue/green print on the scroll rather if you imagine you're having a scroll forbidden by your school then it get's such a red tone to the picture.
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What about curative scrolls, shouldn't they be cleric only?
Cheers
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Hello
First impression on using the regeneration spells is very positive, it adds a whole new dimension to the gamefeeling.
Hope others will enjoy it also.
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Hello
The first thing I noticed was the Readme needing some rearrangement.
Second, I know it has been a while since last time, but the potions part is adopted into the main component now?
Regards
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It would seem that Master Simian in the Bridge District is a bad merchant: everything costs only 1 gp. However his potions are not stackable with other (I miss that small little number by the side).
Cheers
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Great to hear that Haldamir isn't scrapped wholly. Can he be with the party in ToB as of now?
Cheers
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Hi
I know you've been busy, but is Haldamir ToB still alive as an idea?
Cheers
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I actually changed my mind regarding Mist of Eldath: I think it should count for every one entering it.
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Wants to point to Animate Tree http://www.shsforums.net/topic/54820-pnp-plant-creatures-animals-and-magical-beasts/page__view__findpost__p__542463 suggested by Azazello.
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I don't find new cleric spells necessary
Druids get this makes sense to me.Protection from the Elements
Partyfriendly mist with healing ability? Nice.Mist of Eldath
Within both PnP and IWD this spell had no duration (more precisely it lasts only 1 round), making it kinda weak imo (just a small healing effect plus cure poison/disease). I suggest instead to make this cloud-like spell last 1 turn as all other clouds. What do you think?
I'd use it, seems a logical solution.Poison Vines
I'm not 100% sure of it because it's 3E only. In terms of gameplay it would be the ultimate entangle spell, working as a party friendly Entangle + Spike Growth, with the added poison effect. Not extremely unique, but surely effective.
Is it used in IWD/NWN? If doable it would be a cool spell.Tsunami
I mention it because it's really cool, but I don't think I can implement it unless we think a sort of Mass Striking Wave looks good (animation wouldn't be perfect imo).
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I agree on both accounts. I'd never play without Druids restrictions. It should IMO be added to the main component.
I am against this as it does not seem to fit with the spell concept. Just make it grant a solid AC bonus and physical resistance plus the possibility of casting it on others to make it really appealing.Tortoise Shell ...and making it temporary increase maximum hit points may as well, does it?
Do not change it. I use it and I like it EXACTLY the way it is, Demi!Restrict Fighter/Druids to Armor that Druids Can Wear I'll never understand the heavy dislike for that component. -
I could live with thisSo, assuming we agree that the above direction is not a good one I guess we should change its sphere from 'Sun' (which is what suggest making it an anti-undead, blindness spell) to 'Elemental (Fire)', rename it just 'Searing Orb', and make it a sort of druid's version of Bolt of Glory. In that case yes, an ongoing fire dmg secondary effect could be fine. The more I think about it the more I convince myself that as a sun-related spell Searing Orb has no future as long as False Dawn is there too. -
Lol Salk
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Would perhaps be the wisest thing to do like aVenger? Do we still discuss Drown vs Dolores Decay? I'm undecided, on one side I think Drown is most uniqe, however I don't really find it able to beat an slightly upgraded Dolores Decay...Drown
Actually it's "cured" by any healing effect if we make it as per PnP (thus using BG's stunning damage), because the target doesn't directly die, it's only unconscious with 0 hit points (-1 in PnP). A problem in this case could be that any form of regeneration would pretty much make the target immune to this spell.I like the idea: Make it drown the lungs of target, also rendering panic and/or silence? Cured by cure disease?I could make it use a disabling opcode, but the most appropriate one (unconsciousness) isn't a flawless solution (e.g. an item protecting against sleep may end up granting immunity to this spell).
On a side note, judging by the readme I'd say aVENGER made water elementals use Drown, and he made just made it a save or die spell.
I'd prefer this solution, add it to level 6 and make it applicable to NPC's. Using 6th level spell sloths on this spell to boost your warriors IMO doesn't make it OPed.Tortoise Shell
Alternatively, we could use the older Magic of Faerun's concept of this spell (the one used by IWD), making it create an external shell (similar to a Globe of Invulnerability but protecting from physical attacks). Speaking of which, IWD/MoF's version of this spell is a 3rd lvl spell, whereas Complete Divine's one is 6th.
Nope, I like the idea, but can't see it working in BG, better keep it away.Stonehold
My problem with this spell is its concept. Balance wise as a 6th lvl spell it could probably be party friendly, but while I like its PnP concept I don't like much NWN's cloud version, and I cannot even imagine this petrifying cloud having any natural source. Is it just me?I'm fine with unfriendly version. Except it means no AI usage... -
YayBanishment
Well, not really a new spell because it's pretty much vanilla's Death Spell, but it's a new spell for clerics, and a very formidable one!
Try the merge stuff as good as you can implement it.Spiritual Wrath
I mention it for completeness, but I cannot make it work as per PnP (it requires multiple casters there), and probably not even as per IWD. So, unless we think we like a Greater Holy Smite/Unholy Blight spell, there's little else to do with this spell. A better solution imo is to merge Bolt of Glory's concept with Spiritual Wrath to make the former better (as I suggested in the relative topic).
Another "Yay", Wasn't it in IWD?Whirlwind
This is a true must have imo. One of the most unique and iconic druid spell.
Also from IWD AFAIR. Great druidic spell. I'd love to see it in BG.Tortoise Shell
Very simple, a MASSIVE armor class boost (it's up to +9 AC within 3E). Within PnP it can be cast on others, but I'd instead opt to make it caster only, especially because that would allow us to make it really powerful without worrying about balance issues (a Barkskin-like spell granting +9 AC to your best tanks?). Furthermore, while in PnP it doesn't stack with Barkskin I think instead it should, because the latter makes your skin harder, while TS gives you an external protective armor/shell. Anyway, do you think the concept is worth to be used? If yes, we'll find a way to make it shine.
I like the idea: Make it drown the lungs of target, also rendering panic and/or silence? Cured by cure disease?Drown
In theory I like it (in vanilla we had a bunch of cold-based spells and no real water-based ones), but I find hard to make it perform a different role from Dolorous Decay, as they both are single target, save or be screwed spells. That being said, I have a similar problem for cleric's Harm, and depending on how Drown is implemented it doesn't necessarily do the same thing. PnP Drown is pretty much a save or die spell, with the only difference that the target doesn't immediately die, it lies unconscious and then dies if not helped (relatively easy heal check, or any healing spell) within a round. In our case an almost identical effect could be achieved using "stunning damage", but we could partially tweak it (e.g. the drowning may not be instantaneous) if serves to make it better.
SR V4 Open Beta (last update 25 October 2018)
in Spell Revisions
Posted · Edited by Shaitan
Sorry guys.
Multiple Save vs messages
The saving throw fix from ToBex was switched off (and I even did a new installation with the older beta0024) and I'm still having a bunch of save vs messages. Are you 100% sure it couldn't be caused by IR/SR?
Barkskin
The slightly reduced duration at first annoyed me (a fav spell) but it seems to be more appropriate ingame.
Spell Revisions vs A-Tweaks
As a sidenote: Using the scribe scrolls via A tweaks gives the older names when choosing which spells to scribe. Ie. Knock is still Knock on drop down menu given by A tweaks, but ofcourse yields a Battering Ram.
Monster Summoning I
I don't know you ended up with this spell? At a point you talked about making it level 1 with kobold and such?
Anyway are the monsters put to follow their summoner? I got surrounded with Imoen as the Hobgoblins continued to follow me. Sure I could order them away, I was just curious what is their "normal" behavior? Picture
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