the bigg Posted November 2, 2007 Share Posted November 2, 2007 Here: http://forums.gibberlings3.net/index.php?s...st&p=104042 List of G3 mods: # amber-linux-v2.4.zip of size 59.422 MB http://www.filefactory.com/file/add026/ # aurenaseph-linux-v4.zip of size 9.368 MB http://www.filefactory.com/file/bc842a/ # g3anniversary-linux-v3.zip of size 810.97 KB http://www.filefactory.com/file/0bc7dd/ They might need an update, but otherwise they're good to be uploaded, if you so wish. Link to comment
CamDawg Posted November 2, 2007 Share Posted November 2, 2007 Thanks! I'm definitely in the 'teach a man to fish' camp though. What needs to be done to make a mod Linux ready? Link to comment
the bigg Posted November 2, 2007 Author Share Posted November 2, 2007 It usually boils down to: - take the Mac version. - Lowercase all file names in the filesystem. - Edit .sh files: point at system executables rather than ones shipped; lowercase the file; move from sox to oggdec. - Remove all executables in the package (save snd2acm.exe, if needed). More stuff here: http://forums.gibberlings3.net/index.php?showtopic=7573. Or, just download Amber and compare the Linux version with both Mac and Windows versions, since it contains all tasks that require thought, namely oggdec, tisunpack and snd2acm. The readme blurb is likely missing - it's available from the tb#tweaks readme over at SHS. Link to comment
Miloch Posted November 2, 2007 Share Posted November 2, 2007 Rather than have three different versions of your mod out there for various OSes (on top of whatever different mod platform versions such as BGT/BG2 etc. if you don't bother to combine those in one mod), is it possible to have WeiDU (or another utility) detect the user's platform and install the relevant resources from an archive (which a lot of folks prefer to self-extracting executables anyway)? This assumes the mod author can follow platform-independent conventions in the first place - most differences seem to be fairly minor. Link to comment
cmorgan Posted November 2, 2007 Share Posted November 2, 2007 I will beg Gorilym to take a look at a Red-Hattification/Penguinification of The BG1 NPC Project, based on this.... or would there be someone else I can tap to do this? Link to comment
the bigg Posted November 2, 2007 Author Share Posted November 2, 2007 Miloch: lumping multiple platforms together results in "What setup-mymod do I double click???!?!?!?!?111" threads (obviously, Windows being the POS it is, hiding filename extensions makes it harder on newbies). Plus, it'll be a 500Kb compressed / 3Mb on disk space increase per mod. Otherwise, if you could just double click setup-mymod.exe and it'd magically launch the correct executable,this'd be a viable idea. Note: as usual, this feat would be possible, if Windows had an Unix subsystem (or at least enough Bash to shoot yourself in the foot hang yourself to a tree write meaningful scriipts). CM: I fear I don't have Linux-BG1NPC on hand; however, after lowercasing, you just need to tweak the .sh files and ship the mod without any setup-xxx.exe, oggdec, sox, or tisunpack executable - and copy/paste the readme blurb from tb#tweaks. If you can put here your Mac .sh files, I can tweak them to be compatible with both Mac and Linux (I.E. without shipping separate audio-install-linux.sh and audio-install-mac.sh as Amber-style requires you to do). You obviously need separate .bat for Windows, but of course <insert Windows rant> Link to comment
Miloch Posted November 2, 2007 Share Posted November 2, 2007 Otherwise, if you could just double click setup-mymod.exe and it'd magically launch the correct executable,this'd be a viable idea.This is kind of what I was getting at. If it's possible and there's some sort of platform detection command in WeiDU (I thought there was?) it would avoid having a mod 3x the size it needs to be, or 3 separate mods (perhaps just a pipe dream though). Link to comment
cmorgan Posted November 2, 2007 Share Posted November 2, 2007 Cool - I will take a look and see what I can do this weekend/early next week. I can download the Mac version, and try this out, getting it as far as I can, then I will toss up a package (if you would be willing to check it for bonehead errors like me not checking for windows newline, etc. before I send it on to CamDawg, that would be awesome. But it will be a couple of days. Thinking about it, I want to try it myself, following back through the threads again; I just don't want to end up putting out stuff for distro that hasn't had a real Linux user say "yep, it works!" ) Link to comment
Meira Posted November 6, 2007 Share Posted November 6, 2007 Here: http://forums.gibberlings3.net/index.php?s...st&p=104042 List of G3 mods: # amber-linux-v2.4.zip of size 59.422 MB http://www.filefactory.com/file/add026/ Hey, thanks bigg. But can I ask why it's so big? The size of the download for Amber's other versions is about 33 Mb. Link to comment
the bigg Posted November 6, 2007 Author Share Posted November 6, 2007 Different compression algorithm. I used zip files while you use sfx-rar ones. I repackaged the Linux archive as RAR (best compression, solid archive) and it went down to 29 Mb. On the other hand, RAR isn't well seen by all Linux users - while they can {de,}compress RAR files, some resent having to deal with a closed source solution. Why they accept dealing with a closed source game (or non-freedom-free mod) but not with a closed source compressing algorithm is beyond my comprehension. (same goes for modders who don't want people to edit their work, but that's another rant.) Link to comment
Guest erik Posted November 6, 2007 Share Posted November 6, 2007 May I suggest 7zip (p7zip-full package on debian/ubuntu)? Cross-platform, open source, and commonly used for big mods in other games. (Kotor, Silent Hunter III, Morrowind) .zip just looks ancient I'm not fussed though. As long as I can extract it somewhat easily... (and btw, in the zip you sent, don't you have the english ogg files twice? I tried to repackage here and the rar was actually bigger than the original zip ) Link to comment
the bigg Posted November 6, 2007 Author Share Posted November 6, 2007 No idea - I'd have to DL and unpackage the current version of Amber to check, but I'm too lazy Link to comment
CamDawg Posted November 6, 2007 Share Posted November 6, 2007 My inclination would actually be to release 'em as tarballs. I don't anticipate we'll get too much demand so I'm not terribly worried about getting some super-efficient compression. /me waits for dial-up penguins to protest... Link to comment
Guest erik Posted November 7, 2007 Share Posted November 7, 2007 Anyhow, repackaged and install-tested version here, in your choice of formats: (bigg forgot to actually plug his decompress-wav2acm-etcetc shell scripts into the tp2. did that. and massacred the duplicate set of english oggs that mysteriously had crept in.) http://www.megaupload.com/?d=QTPFGJ6L amber-linux-v2.4.7z (32500146 bytes) ... a run test will have to wait for the weekend, I'm afraid. But it installs, decompresses, etc. with no tweaking on my sacrificial install. Link to comment
Guest erik Posted November 7, 2007 Share Posted November 7, 2007 Additionally, for Cam: http://www.megaupload.com/?d=JFIRGVAS amber-linux-v2.4.tar.gz (34189414 bytes) ... second post since the local friendly antispam gremlins told me I couldn't use more than two links in a post. Where they saw the third link I have no idea. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.