Caedwyr Posted February 2, 2008 Share Posted February 2, 2008 http://forums.blackwyrmlair.net/index.php?...ost&p=28920 A strange cheat!!!If you configure a short key to Nahal Dweomer you can use it without limitation. Select an arcane caster press the shortkey and voila he/she can use it, their contents of spellbook appaer and they can cast any of their spell with a wild surge!!! Another bug:With dweomer the contigencies, triggers and sequencers never create wild surges. You can creater a minor seqencer, seqencer and a spell trigger in the same time. But if you do it possible the appaer a bug (every spell you cast come with a wild surge). if i remember correctly only one seqencer/trigger type spell can active the others are failed? Or this isn't bug and you rack your spell in these 3 spells. Maybe someone can decipher what the poster is trying to say here. http://forums.blackwyrmlair.net/index.php?...ost&p=28964 I think i found a Typo in the beholder lair in the Underdark. THe Elder Orb is referred as a Beholder in the Log but if you Tab him he's a Elder Orb Link to comment
aVENGER_(RR) Posted February 2, 2008 Share Posted February 2, 2008 A strange cheat!!!If you configure a short key to Nahal Dweomer you can use it without limitation. Select an arcane caster press the shortkey and voila he/she can use it, their contents of spellbook appaer and they can cast any of their spell with a wild surge!!! Another bug: With dweomer the contigencies, triggers and sequencers never create wild surges. You can creater a minor seqencer, seqencer and a spell trigger in the same time. But if you do it possible the appaer a bug (every spell you cast come with a wild surge). if i remember correctly only one seqencer/trigger type spell can active the others are failed? Or this isn't bug and you rack your spell in these 3 spells. These are both hardcoded I believe, devSin will know for certain. Maybe someone can decipher what the poster is trying to say here. I think i found a Typo in the beholder lair in the Underdark. The Elder Orb is referred as a Beholder in the Log but if you Tab him he's a Elder Orb UDELDER.CRE has its name set to "Beholder" but its tooltip is set to "Elder Orb" and that is inconsistent. The same seems to apply to some other named beholders as well: // A few unique beholders have inconsistent names COPY_EXISTING ~UDELDER.CRE~ ~override~ // Elder Orb SAY NAME1 #10901 COPY_EXISTING ~BEHSPE01.CRE~ ~override~ // Spectator SAY NAME1 #10834 COPY_EXISTING ~BEHOBS01.CRE~ ~override~ // Observer SAY NAME1 #10726 Link to comment
devSin Posted February 2, 2008 Share Posted February 2, 2008 SPE and OBS are unused IIRC. Those should be hardcoded, but clever Nythrun might find some arcane way around them. (In general, however, I'm not aware of any way to intercept the hot keys or influence the wild surge behavior -- that it doesn't work when creating contingencies/sequencers isn't surprising though, since they don't work like normal spells anyway.) If it's true, I wonder if any other spells flake out with hot key assignments... Link to comment
CamDawg Posted February 14, 2008 Share Posted February 14, 2008 Ran through name/tooltip mismatches. These are unused: BATFORM1.CRE: Djinni - Gaseous Form BDACT07.CRE: Balmitance - Balmittance BEHOBS01.CRE: Beholder - Observer BEHSPE01.CRE: Beholder - Spectator CATP.CRE: Angel the cat - Cat ELEKUO01.CRE: Kuo-Toa Warrior - Kuo-Toa FANGEL01.CRE: Fallen Solar - Einhiris KOBAMP01.CRE: Kobold Amplifier - Kobold Scribe KOBSOU01.CRE: Kobold Amplifier - Kobold Scribe KOBSWI01.CRE: Kobold Swift - Kobold KOBTAR01.CRE: Kobold Amplifier - Kobold Scribe RNGBEH01.CRE: Beholder - Death Tyrant SAHRYL01.CRE: Sahuagin Royal Guard - Royal Guard UDKUO02.CRE: Master Whip - Master of Thralls VAMPM01.CRE: Vampire - Ulvaryl These are birds and can not interact, so they don't matter: SEAGUL.CRE: <Invalid Strref -1> - Seagull VULTURE.CRE: <Invalid Strref -1> - Vulture Being typos, these are handled by the GTU: ICYUAN03.CRE: Yuan-Ti mage - Yuan-Ti mage KPSHAM01.CRE: Yuan-Ti mage - Yuan-Ti mage SHUGHO01.CRE: Ghostly Apparition - Ghostly Apparation UHMER02.CRE: Min Minling - Min Mining Legit issues: // mismatching names COPY_EXISTING ~alphonse.cre~ ~override~ // alphonse - servant ~elesah02.cre~ ~override~ // sahuagin baronial guard - baronial guard ~gorlum.cre~ ~override~ // machine of lum the mad - machine of lum ~kuotoa01.cre~ ~override~ // kuo-toa warrior - kuo-toa ~life01.cre~ ~override~ // tortured one - life support creature ~life02.cre~ ~override~ // tortured one - life support creature ~life03.cre~ ~override~ // tortured one - life support creature ~life04.cre~ ~override~ // tortured one - life support creature ~obssah03.cre~ ~override~ // sahuagin baronial guard - baronial guard ~sahbar01.cre~ ~override~ // sahuagin baronial guard - baronial guard ~sahextra.cre~ ~override~ // sahuagin royal guard - royal guard ~sahgrd01.cre~ ~override~ // sahuagin royal guard - royal guard ~sahgrd02.cre~ ~override~ // sahuagin royal guard - royal guard ~sahgrd03.cre~ ~override~ // sahuagin royal guard - royal guard READ_LONG 0x08 "name" WRITE_LONG 0x0c "%name%" BUT_ONLY_IF_IT_CHANGES // mismatching names COPY_EXISTING ~gendjn01.cre~ ~override~ // djinni - noble djinni ~genefn01.cre~ ~override~ // efreeti - noble efreeti ~kptrol06.cre~ ~override~ // troll - ice troll ~lasmist.cre~ ~override~ // djinni - gaseous form ~obsfir01.cre~ ~override~ // efreeti - noble efreeti ~ppbodbat.cre~ ~override~ // vampire - vampire bat ~ppdjinn2.cre~ ~override~ // djinni - noble djinni ~ppmind01.cre~ ~override~ // mind flayer - ulitharid ~tanomist.cre~ ~override~ // vampire - gaseous form ~trolfr01.cre~ ~override~ // troll - freshwater troll ~trolfr02.cre~ ~override~ // troll - freshwater troll ~trolsn01.cre~ ~override~ // troll - snow troll ~trolsn02.cre~ ~override~ // troll - snow troll ~udelder.cre~ ~override~ // beholder - elder orb ~valemist.cre~ ~override~ // vampire - gaseous form ~vampbat.cre~ ~override~ // vampire - vampire bat READ_LONG 0x0c "name" WRITE_LONG 0x08 "%name%" BUT_ONLY_IF_IT_CHANGES Link to comment
devSin Posted February 14, 2008 Share Posted February 14, 2008 We could probably drop gorlum since there's no way to ever get its tooltip. I'd defer the life0*s since I can't decide which is the better name (although I do standardize on Tortured One locally, Life-Support Creature is also pretty good)? Since they just pop in for a second, the chances of ever finding the mismatch are slim. Link to comment
Nythrun Posted February 15, 2008 Share Posted February 15, 2008 Presumably, Nahal's being castable from hotkey after depletion is an artifact of using target type seven in the extended header. It's possible that switching the target type to five, zeroing the casting time, and adding a zero duration immunity to "Aura Cleansed" string with a zero duration improved alacrity effect would work while preserving the intended behavior, but it'd have to be tested; the risk of wild surges funking out additional effects is not small. Since both Wild Surges and Contingencies hijack the original caster for targeting, making them cooperate would almost certainly require a rather heavy-duty .exe patch. /edit On second thought, it's the second spell in a cast from .2da call that trips the spell cast per round counter, isn't it? There's probably nothing to be done there. Link to comment
Nythrun Posted May 13, 2008 Share Posted May 13, 2008 Creature name inconsistencies fixed for 6.2; there's nothing we can do about Nahal's without inconveniencing people who aren't trying to cheat. Link to comment
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