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Added: Spellcasting in armour...


SimDing0

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Only thing I can think of is that weapons seem like they'd be easier to put away in a pinch than a shield.

 

And for that matter, a staff could be as much in the way as any other weapon...

Drop the shield, or if it is a small buckler, then it won't impede you that much.

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I've got this coded and good to go. For the moment, I'm including the casting penalties for shields. My rationalization is that weapons, even large ones, can be stowed away quickly unlike shields. I'm willing to concede it's a bit pants, but IMO it's the most equitable solution. I'm still open to alternate proposals, though.

 

edit: Nifty, Mae'Var now casts his spells. :)

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This is one of those tweaks that can not be easily extended to mod items--the same problem I had with the thieving skill tweaks--so it'll be existing items only for now. (And yes, Tutu version is coded as well.) There are no offsets I can read that will let it classify, say, leather armor from studded leather on the fly. The closest would be to read the string number of the unidentified descripton, but items, both existing and from mods, are not even consistent there.

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