Guest Rychurd Posted January 20, 2009 Share Posted January 20, 2009 Hi, I think the graphics for entangle in BG2 is a bit much. Those vines that are meant to entwine your legs obscure entire characters. The effect in IWD is much better. I've been searching modding forum for instructions on how to change import the IWD graphics into BG2. But no luck. If you're looking for ideas for more versions then I'd request this. In the mean time is there any guide so I can do this myself? Thanks R Edit: I've edited the title to include Web, I hope you don't mind. Demi Link to comment
Icendoan Posted January 20, 2009 Share Posted January 20, 2009 Well, since it (should be) IWD1, you can use something like Near Infinity to extract the projectile, and then ADD_PROJECTILE it in WeiDU. I would wait for more experienced people than me in this regard to help you. Icen Link to comment
Guest Guest Posted January 22, 2009 Share Posted January 22, 2009 Thanks for this. I've been looking at the spell in NI. I've found mention of an 'Entangle Overlay'. Which I'm guessing is the animation. But I can't find anything that links an animation to the overlay. R Link to comment
Icendoan Posted January 22, 2009 Share Posted January 22, 2009 I think that is hardcoded, then. Wait for someone more experienced in this than me to give you advice. Icen Link to comment
Demivrgvs Posted January 22, 2009 Share Posted January 22, 2009 Well, changing the animation may be tricky, especially if it involves replacing 'entangle overlay' with something else. If you don't use vanilla's 'entangle overlay' opcode you also have to change a lot of references to it as any creature immune to entangle would need to be immune to the new animation, and every item/creature which used the opcode needs to use the new animation. Anyway, I really can't devote my time to it, at least not anytime soon, sorry. Perhaps someone with a better knowledge on this matter may help you, and indirectly me if we decide to work on this for future versions. Link to comment
DavidW Posted January 23, 2009 Share Posted January 23, 2009 I don't guarantee this will work, but the overlay animation from IWD is entangc.bam and the overlay animation from BG2 is spentaci.bam. In theory, if you extract the former, rename it to the latter, and dump it in the BG2 override directory, it will take precedence. You'll need Near Infinity or something similar to extract the IWD animation. (The things you learn from trying to finish Cam's IWD-in-BG2 project...) Link to comment
Demivrgvs Posted January 23, 2009 Share Posted January 23, 2009 I don't guarantee this will work, but the overlay animation from IWD is entangc.bam and the overlay animation from BG2 is spentaci.bam. In theory, if you extract the former, rename it to the latter, and dump it in the BG2 override directory, it will take precedence. You'll need Near Infinity or something similar to extract the IWD animation.Thanks DavidW, I've also replaced spentaai.bam with the respective bam from IWDII, and it indeed works. I don't have IWD installed though, are IWD and IWDII entangle animation the same? And does anyone actually prefer BG's animation? Link to comment
yarpen Posted January 23, 2009 Share Posted January 23, 2009 This from BG2 is too 'flashy' and it's hard to see anything. So change is for plus. Link to comment
Demivrgvs Posted January 23, 2009 Share Posted January 23, 2009 This from BG2 is too 'flashy' and it's hard to see anything. So change is for plus. IWDII's animation too is quite "flashy"...the only improvement imo is that it's smaller, more similar to BG's web overlay in size. As I said though I don't know if IWD used the same animation of IWDII. P.S Yarpen, have you worked on bams yet? Link to comment
Jarno Mikkola Posted January 23, 2009 Share Posted January 23, 2009 I wouldn't mind the changing it too. As I said though I don't know if IWD used the same animation of IWDII. Well, what I can see, it's the exact same in the IwDs, but way better than in BG2.BG1:(It shows this way cause of my GPU card... I would have needed to use virtual computer, had I wanted to get rid of the black boxes. PS; the spell is obviously party frendly, but the effect is casted only 1 time.) BG2: IwD1: IwD2: Link to comment
Demivrgvs Posted January 23, 2009 Share Posted January 23, 2009 Thanks Jarno! Well...if no one is against it I'll include the change in V3. I've already implemented it as it's just a matter of two files! Link to comment
Icendoan Posted January 23, 2009 Share Posted January 23, 2009 I am certainly for it! It is hard to see your character when you try to move in Entangles (SR allows this, iirc), especially among enemies, which is when you use it. Icen Link to comment
Guest Rychurd Posted January 24, 2009 Share Posted January 24, 2009 Thanks everyone for this. It gets my vote. I've already made the change. It's easy when you know how. R Link to comment
Salk Posted January 24, 2009 Share Posted January 24, 2009 I am also in favour of this change. I hope that Yarpen will help with the spells' bams because the original IWD ones are really a punch in the eye when compared to BG standards (mostly a matter of colours and colour contrast). Link to comment
Raiken Posted January 24, 2009 Share Posted January 24, 2009 Is it as simple to change the awful BG 1&2 web animation to the really cool IWD 1&2 one? Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.