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berelinde

[outdated] Bugs? Typos? Report them here.

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Find anything that isn't quite right? Put it here.

Edited by jastey

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Guest temujin.

1. alternatives/dialogue/dialogue.d (line 2748)

 

IF ~~ THEN DO ~SetGlobal("B!Tourist","GLOBAL",7) 
TakePartyItem("b!poison") 
DestroyItem("b!poion") 
ClearAllActions() 
StartCutSceneMode() 
StartCutScene("b!vul1")~ EXIT 
END

 

"b!poion" --> "b!poison"

 

 

2. alternatives/script/b!altm3b.baf

alternatives/script/b!malm3b.baf

 

		ActionOverride("Player2",Rest())
	ActionOverride("Player3",Rest())
	ActionOverride("Player4",Rest())
	ActionOverride("Player5",Rest())
	ActionOverride("Player6",Rest())

 

having quotes around Player2, Player3, etc are causing errors... i don't think they are necessary since they are not script names.

 

 

3. alternatives/script/b!malm3b.baf

 

	ActionOverride("b!malficus",DestroySelf())

 

script name appears to be "b!mal" instead of "b!malficus" according to the tp2

 

 

4. setup-alternatives.tp2 (lines 184, 219, 236, 246)

 

	WRITE_ASCII 0x258 ~nofight ~	 #8   //race

 

the race script contains an extra space. "~nofight ~" should be "~nofight~" Four such creatures have their race scripts assigned this way.

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dialogue.tra:

@448 = ~Each task you perform lowers the cost on a prorated basis, but if you comlete all tasks personally without resorting to agents, you stand to save approximately 85,000 gold pieces... less expenses, of course.~

complete.

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Oh, bother. And I just versioned up, too. Thanks for pointing that out, though. :suspect:

 

I'll probably give it a month to see if any more things turn up, though.

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Try doing a Search & Replace for 'Linvale', there are several instances of that one.

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Heh. No, that one isn't a typo, it's me thinking that I was spelling it right, and being sure enough about it not to go and check. (sigh) I checked Gaelan Bayle, though, FWIW.

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Two Ses. It's assylum. I do know how to spell it, but someties, I make typos. Thanks!

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Huh. Go fig. Well, nobody's perfect. I know I've probably got it spelled six different' ways, so I'll go back through the dialogue and find where it's wrong.

 

Thanks. :suspect:

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Thanks, but I wasn't. I had it as "asylum" some 8 or 10 times, and as "assylum" 2 or 3. They're all "asylum," now. :suspect:

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Guest Guest

Just playing this through for the first time and it is awesome :) Just thought I should post in case this was over-looked - but when you finish the first Paladin task, the journal entry reads about going back to report to Bodhi.

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Odd. I spent forever trying to get rid of that journal entry, and I thought I did. Guess not.

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Guest
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