Lamey Posted September 20, 2010 Share Posted September 20, 2010 For a dual classed pc, the npcs match only the players active class xp. (as opposed to original class xp + active class xp) For a particularly extreme example - if you pick up an npc right after dual classing they will be brain drained right down to a piddling few thousand xp. Link to comment
Jarno Mikkola Posted September 20, 2010 Share Posted September 20, 2010 For a dual classed pc, the npcs match only the players active class xp. (as opposed to original class xp + active class xp) For a particularly extreme example - if you pick up an npc right after dual classing they will be brain drained right down to a piddling few thousand xp. Well, unfortunatly the project lead coder left and this is one of the corrections that weren't fixed before the beta became a public version... you can Console yourself the amount of XP you should have, for now... Nythrun is a hero in the coding of this stuff, and this was hard for her too, so it's not really easy to correct this. Link to comment
erik Posted September 20, 2010 Share Posted September 20, 2010 Sounds like a challenge But no, not bloody likely to be fixed any time soon. I have an idea, though... Link to comment
the bigg Posted September 20, 2010 Share Posted September 20, 2010 Making an NPC join as a dualclassed with the second class inactive requires lots of Refinements-style kit duplication (and everybody hates you because then they can't install the TDD kits). Making him join as a full dual class (like Nalia/Imoen/Anomen) is feasible, but requires users to spend ten minutes specifying which abilities he's choosing for every individual level up. Overall, using cheats like Jarno suggests is the easiest approach. Link to comment
erik Posted September 20, 2010 Share Posted September 20, 2010 bigg: I think he means that the xp matching component malfunctions on joining (not considering the xp sunk in the first class), when the protagonist currently has an inactive dualclass. Link to comment
Miloch Posted September 23, 2010 Share Posted September 23, 2010 I have an idea, though...Hum, what? Some seriously nasty script using CheckStatGT(Level2|Level3), Class() and other hackery perhaps... But not like there's not already some nasty scripting going on. Link to comment
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