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dual-class pc and xp matching


Lamey

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For a dual classed pc, the npcs match only the players active class xp. (as opposed to original class xp + active class xp)

 

For a particularly extreme example - if you pick up an npc right after dual classing they will be brain drained right down to a piddling few thousand xp.

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For a dual classed pc, the npcs match only the players active class xp. (as opposed to original class xp + active class xp)

 

For a particularly extreme example - if you pick up an npc right after dual classing they will be brain drained right down to a piddling few thousand xp.

Well, unfortunatly the project lead coder left and this is one of the corrections that weren't fixed before the beta became a public version... you can Console yourself the amount of XP you should have, for now... Nythrun is a hero in the coding of this stuff, and this was hard for her too, so it's not really easy to correct this.
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Making an NPC join as a dualclassed with the second class inactive requires lots of Refinements-style kit duplication (and everybody hates you because then they can't install the TDD kits). Making him join as a full dual class (like Nalia/Imoen/Anomen) is feasible, but requires users to spend ten minutes specifying which abilities he's choosing for every individual level up. Overall, using cheats like Jarno suggests is the easiest approach.

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