DavidW Posted April 9, 2011 Share Posted April 9, 2011 Version 19 is out. It's purely a translation update - ignore it unless you want to play in French or Italian. Apologies for being a bit behind in getting this one out. Link to comment
Graoumf Posted April 9, 2011 Share Posted April 9, 2011 It's still the old french .tra file. I guess you update the wrong package (SCSII) with the french translation I sent to you (it was for SCS). Link to comment
DavidW Posted April 10, 2011 Author Share Posted April 10, 2011 It's still the old french .tra file.I guess you update the wrong package (SCSII) with the french translation I sent to you (it was for SCS). Try now. Link to comment
Graoumf Posted April 10, 2011 Share Posted April 10, 2011 It's ok now. Thanks for the update. Link to comment
prowler Posted April 18, 2011 Share Posted April 18, 2011 DavidW, check your mail please. I have sent you updated russian translation for both SCS. Link to comment
DavidW Posted April 18, 2011 Author Share Posted April 18, 2011 DavidW, check your mail please. I have sent you updated russian translation for both SCS. Got it, just haven't had time to do anything about it. Link to comment
10thLich Posted May 2, 2011 Share Posted May 2, 2011 There's a possible dead end during the exploration of Durlag's Tower: - Kill the Fission Slime without using fire damage at all. - Kill the resulting Mustard Jellies. - Kill the remaining guardians in the other rooms. As Global("DMWWFissionBurn","GLOBAL",1) was never set to 1, the party will not be teleported to the chess battle. IF Dead("AIRASPEC") Dead("KALDRAN") Dead("PHOENIX") GlobalTimerExpired("DMWWChess","GLOBAL") Global("DMWWChessDelay","GLOBAL",2) Global("DMWWFissionBurn","GLOBAL",1) THEN RESPONSE #100 ActionOverride(Player1,LeaveAreaLUAPanic("ARD006","",[449.721],12)) ActionOverride(Player1,LeaveAreaLUA("ARD006","",[449.721],12)) SetGlobal("DMWWChessDelay","GLOBAL",3) ActionOverride(Player1,SetMasterArea("ARD000")) ActionOverride(Player2,LeaveAreaLUA("ARD006","",[509.772],12)) ActionOverride(Player3,LeaveAreaLUA("ARD006","",[559.807],12)) ActionOverride(Player4,LeaveAreaLUA("ARD006","",[381.686],12)) ActionOverride(Player5,LeaveAreaLUA("ARD006","",[328.646],12)) ActionOverride(Player6,LeaveAreaLUA("ARD006","",[613.857],12)) END Moreover, isn't it redundant to check for Dead() in this script block at the end and this one at the beginning? IF Dead("airaspec") Dead("kaldran") Dead("phoenix") Dead("jellspa") !GlobalGT("DMWWChessDelay","GLOBAL",0) THEN RESPONSE #100 SetGlobal("DMWWChessDelay","GLOBAL",1) END The problem is at line 690 to 711 of fix.tph: COPY_EXISTING ~%tutu_var%JELLSPA.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~SetNumTimesTalkedTo(1)~ ~SetNumTimesTalkedTo(1)SetGlobal("DMWWFissionBurn","GLOBAL",1)~ REPLACE_TEXTUALLY ~SetGlobal("MACHitByFire","LOCALS",1)~ ~SetGlobal("MACHitByFire","LOCALS",1)SetGlobal("DMWWFissionBurn","GLOBAL",1)~ COMPILE_BAF_TO_BCS ACTION_IF FILE_EXISTS_IN_GAME ~fw0100.are~ THEN BEGIN COPY_EXISTING ~_ar0507.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~Dead("jellspa")~ ~Dead("jellspa")Global("DMWWFissionBurn","GLOBAL",1)~ COMPILE_BAF_TO_BCS END ELSE BEGIN COPY_EXISTING ~ARD007.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~Dead("JELLSPA")~ ~Dead("jellspa")Global("DMWWFissionBurn","GLOBAL",1)~ COMPILE_BAF_TO_BCS END 10th Link to comment
Reverendratbastard Posted December 1, 2011 Share Posted December 1, 2011 ugh. another bucket o' fail on my part - i'm calling up too many readmes at once. Link to comment
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