Namelles_One Posted July 23, 2013 Share Posted July 23, 2013 I have Android tablet, Ainol Novo9 Spark, with 9.7' 4:3 Retina display (2048*1536) and installed gemRB 0.8 (http://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/0.8.0/gemrb-0.8.0-git-5aa84783.apk/download) So, I have set, when install HOW on my desktop, resolution in widescreen mode to 2048*1152 (but i have tested and a smaller resolution). When I start game on my tablet - it shows well, but in a very small rectangular in a center of a screen. What I do wrong, how can use selected resolution on my screen? (((( Link to comment
lynx Posted July 23, 2013 Share Posted July 23, 2013 did you set the resolution in the gemrb config too? Also, I think you're not using the latest build, but that probably shouldn't affect your current problem. And maybe you need half the resolution - don't these screens just double all the pixels? Link to comment
Namelles_One Posted July 23, 2013 Author Share Posted July 23, 2013 Yes, I set in gemRB.cfg 2048*1152 resolution. I don't know about double - this is screen identically to iPad 4 screen in all. Link to comment
Namelles_One Posted July 24, 2013 Author Share Posted July 24, 2013 So, I have some additions. If I set in gemRB.cfg 1280*1024 - I have a little more big window, like a quarter of screen, but it is not comfortable to play. When I set bigger resolution - i got a small window. So, what I do wrong? My version of IWD is torrent repack from gog.com with some standart patches and widescreen mode. Link to comment
Namelles_One Posted August 6, 2013 Author Share Posted August 6, 2013 Ok, so, now all good. In a very big resolution, larger then 1280*1024 - user interface shows in a small window, but game - in a fullscreen. So, please, write about it somewhere) Link to comment
lynx Posted August 6, 2013 Share Posted August 6, 2013 Can you describe this a bit more? The gui is covering let's say a quarter of the screen and all the rest is the game area? Link to comment
SyntaxError Posted August 6, 2013 Share Posted August 6, 2013 screenshots would be mighty helpful. Link to comment
Jarno Mikkola Posted August 6, 2013 Share Posted August 6, 2013 Can you describe this a bit more? The gui is covering let's say a quarter of the screen and all the rest is the game area? As in, this is only if the game map that has large enough game area to cover the whole screen with the GUI covering the outer limits in the main window. In the inventory screen for example, it only covers a portion of the screen because there's no art to cover the whole thing, the map screens, the game start screens etc. are same with the inventory screen, there's nothing to display, so it can be largely black with big resolution sizes. Link to comment
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