Skye Posted December 27, 2013 Share Posted December 27, 2013 summlimt externalizes the summoning caps: 2DA V1.0 0 LIMIT NORMAL 5 CELESTIAL 1 I'm guessing that list is exhaustive? There's only ever gonna be normal and celestial summons? If so, how is a celestial creature/spell defined? Hardcoded race value for planetars and solars (0x9c, 0x9d, 0x9e, and 0x9f)? Or is there a flag somewhere? I was always making workarounds for summoning limits before EE. Now I find myself wanting to put more limits on them. Quote Link to comment
lynx Posted December 27, 2013 Share Posted December 27, 2013 My guess would be gender, in other words critters that are summoned versus critters that are gated. Quote Link to comment
Avenger Posted December 27, 2013 Share Posted December 27, 2013 Gender (gender_both) should definitely be set. But i think you must also use the solar/antisolar animation ID, which severely limits the usability. Quote Link to comment
Skye Posted December 28, 2013 Share Posted December 28, 2013 That sounds unfortunate. I might have to get creative then. Quote Link to comment
AstroBryGuy Posted February 5, 2014 Share Posted February 5, 2014 Does anyone know what the new hpxxx.2da files for multi-classes do (e.g., hpft.2da, hpfmt.2da)? I was curious and tried playing around with HPFT.2DA. No matter what I set the die size to in HPFT.2DA, the character's level up hitpoints were determined by 1/2 HPWAR + 1/2 HPROG, even when leveling both classes at once. HPFT.2DA had no effect. What does HPFT.2DA do? Quote Link to comment
Avenger Posted February 5, 2014 Share Posted February 5, 2014 It is likely the engine supports only single class hp's and calculates the rest automagically. BG2EE doesn't even have those extra tables. Quote Link to comment
AstroBryGuy Posted February 6, 2014 Share Posted February 6, 2014 Thanks, Avenger. I didn't think to look and see if the files were in BG2EE. There goes giving Fighter/Magic User/Thieves a d20 hit die ;-) Quote Link to comment
AstroBryGuy Posted May 30, 2014 Share Posted May 30, 2014 Question about BANTTIMG.2da: Does that file control the firing of banter dialogs (e.g., BJAHEI, etc..) or insults/compliments from INTERACT.2da? Quote Link to comment
Avenger Posted May 31, 2014 Share Posted May 31, 2014 (edited) Both. Interact frequency/probability is the main thing. Special probability is if they use the dialogs. So, if you set special probability to 100, it will be all dialogs, if you set it to 0, it will be all interact.2da. [edit] (at least that's what i thought first, but i don't really know how special probability works) If the special probability part isn't true, then this is mostly for interact.2da Edited May 31, 2014 by Avenger Quote Link to comment
Grammarsalad Posted August 25, 2014 Share Posted August 25, 2014 In the hidespl.2da, what is the "IS_FINAL" for? Quote Link to comment
Avenger Posted August 26, 2014 Share Posted August 26, 2014 In the hidespl.2da, what is the "IS_FINAL" for? It stops looking for usable spells after that entry (on that level). Quote Link to comment
Grammarsalad Posted August 27, 2014 Share Posted August 27, 2014 In the hidespl.2da, what is the "IS_FINAL" for? It stops looking for usable spells after that entry (on that level). So let me see if I understand. Let's say I enter "spwi105" and give it a value of "1" under IS_FINAL. If I then create a 1st level wizard, he can only select spells "spwi101 to "spwi104" for his spellbook? Quote Link to comment
Avenger Posted August 28, 2014 Share Posted August 28, 2014 In the hidespl.2da, what is the "IS_FINAL" for?It stops looking for usable spells after that entry (on that level). So let me see if I understand. Let's say I enter "spwi105" and give it a value of "1" under IS_FINAL. If I then create a 1st level wizard, he can only select spells "spwi101 to "spwi104" for his spellbook? Yes, that's how it should work. (maybe spwi105 would be in the list too, but spwi106 would certainly be omitted). Quote Link to comment
Grammarsalad Posted August 28, 2014 Share Posted August 28, 2014 Thank you very much! Quote Link to comment
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