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Doors and keys


Kish

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There's no way to make one door take more than one key, is there? That is, open if the party has misc4s.itm or if the party has misc5s.itm?

 

Is there a way by script to change which key a door will take (that is, make it take Key 1 until something happens, and then ignore Key 1 and instead take Key 2)?

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You can script a door, or a trigger region, regardless of whether it's in an existing or new area. If it's an existing area, you would use WeiDU code to patch your script onto that door (and remove the key reference if there is one). For the script, there are several examples of variable key behavior in the vanilla game, e.g. itfpeda.bcs, panel411.bcs etc.

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