erik Posted June 30, 2014 Posted June 30, 2014 So, anyone tried on BG2:EE yet? How horribly does it break?
kreso Posted June 30, 2014 Posted June 30, 2014 I did now. Installed on both EE & EE2, works fine, descriptions are correctly updated as well. Just update your Weidu to 236 so setup can find game directory. You might want to tweak Dwarven Defender kit; even if it's outside the mod's scope; since he can gain >100 DR with non-modified FP&PS install.
erik Posted June 30, 2014 Author Posted June 30, 2014 Thanks. Better take a look at that, yes... my kludge tries to limit resistances to =<100, but I'm not too confident about how well it works.
Miloch Posted June 30, 2014 Posted June 30, 2014 Welcome back, erik. May I interest you in updating L1NPCs for EE while you're at it?
erik Posted July 1, 2014 Author Posted July 1, 2014 Hah! Good luck with that, old half-orc. Not been fireballed by the local adventurers yet?
Miloch Posted July 1, 2014 Posted July 1, 2014 Hah! Good luck with that, old half-orc. Not been fireballed by the local adventurers yet? Yes, but fortunately my fire resistance is rather high (asbestos hide).
Jarno Mikkola Posted July 1, 2014 Posted July 1, 2014 Well the thing is, most of the visible players(here and in SHSforums) still play the original BG2 with the natural born 500 or so mods that are compatible with it (via BWS), which protects the modders from fireball attacks like a great wall of silence, but that shouldn't lessen our resolve to update the old mods to be fully EE compatible(as long as the old compatibility is respected). The Level1NPCs for EE's is a harder nut to crack, as my eyes get glazed over somewhere between the .tp2 file line number 1 and 1000, of the total 18764 lines. I even ones went so far as to make the mod partially compatible with the Classic Adventures Total Conversion mod, of course then the rest of the mod didn't work(in the non-CA NPCs), but that didn't matter for the time being and I wanted to change one characters class, also I had no intention to publish it, and I gave all the data that I gathered for that to the possible audience.
darley Posted July 18, 2015 Posted July 18, 2015 I took it upon myself to update it for EE; http://forums.beamdog.com/discussion/42429/full-plate-and-packing-steel-a-total-conversion-of-the-armour-system-updated-for-bg-ee-and-bg2-ee?new=1 All the new armours I know of should get patched now and it'll update the spells SCS implements to handle pre-casting. Hope you don't mind erik and feel free to ask for it back if you want.
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