CrusadarX Posted November 3, 2014 Share Posted November 3, 2014 Hello, I have Installed all heavy amor penalties and have Viconia in my party. Suddenly a thought stroke me. A cleric with decend strength and constitution would wear a heavy amour so that they could do some tankings and melee damage. But what if I had a cleric with high dex but low str and con. I would rather wear something lighter which doesn't hinder the movement rate and either decrease the DEX. I mean light priest robe and a shield would allow you more chance to survive if you had that kind of supportive cleric rather than front line battling cleric and IF YOU HAVE PRIEST ROBE...!! So, gents and ladies. What do you think of bring in some robes for clerics? Link to comment
Jarno Mikkola Posted November 3, 2014 Share Posted November 3, 2014 Just like the light warriors, you put on a Leather armor and pray you don't get hit with a hammer. And then move aside with no dex or movement rate penalty. Link to comment
Mike1072 Posted November 3, 2014 Share Posted November 3, 2014 This is something I thought was a cool idea a long time ago. It also factored into some things I thought about for cleric kits - separating them into ones more focused on spellcasting and ones more focused on combat. Link to comment
CrusadarX Posted November 4, 2014 Author Share Posted November 4, 2014 @Jarno Yes. It makes sense, absolutely. Sorry for confusion. The light armours are fine. But they don't provide any other function for spellcasting clerics. The priest magic's spellcasting is relatively long and there is no item such as the Robe of vecna. Thus I think this makes all the clerics grab a flail or mace and march forward to smash something with all pre-buff. But by having such robes, clerics have another option to stay back and focus on spellcasting, depending on the situation. For example, Anomen may have to decide what to choose between fine enchanted full plate mail and a robe with spellcasting speed bonus and defensive aura (like shield of falling stars in IR) and by simply changing the amour, clerics can play different role. Lastly, my strongest argument is...clerics normally turn up in white robe in some D&D novels not in leather amour (I know this is not really realistic but this is why we love fantasy, isn't it?) Link to comment
Jarno Mikkola Posted November 4, 2014 Share Posted November 4, 2014 It's not a confusion, nor's there a need to b sorry... Now, the way I read my novels, the clerics usually do not wear Robes, or armors or things of that nature(well dwarf do wear armor... anyways), but in fact cloths that are armor, robe and general wear and tear suits all rolled into one. Which is why I would put it to equal a Leather armor, not robe. It can generally today to be said that as the cloths were not made through multiple industrial processes, but by hand that makes each special as they are purpose build for those individuals wearing them. Could the games have more items yes. Also what Mike said is kinda important, if these are to be added, there should be a purpose for the resources, and tieing them up with a kit variation is an idea that has been thrown into the mix, but all this is going to take a bit more than the Item Revision can facilitate as they are new, not old resources reused(well, at least lately I have seen it like this). Mike&Demi would actually have to agree on the imp-lementation, not that they can't, but as this is an old-new-idea, adding it to the mod in this later in the update cycle is generally unlikely. Link to comment
Istfemer Posted March 12, 2015 Share Posted March 12, 2015 This is a thread hijacking! All stand aside and stare with watchful eyes!RobesShouldn't Monks & Kensais, Clerics & Druids be *all* allowed to wear robes? What do you think? It makes sense conceptually.We have these robes possibly available to them:-----ProFire Knave'sProCold Adventurer'sProElectricity Traveler'sProAcid-----Right now these 7 are all recognized as 'mage' robes, but they don't have to be wizard-exclusive!Though Movement Rate bonus, Immunity to Backstab and Immunity to Critical Hits on the latter three might prove to be unbalancing if these robes are made available to Monks & Kensais. (maybe not? hmm.)I think Monks & Kensais should be allowed to wear robes protecting from the elements.Clerics & Druids probably should be allowed to wear all 7.---The ultimate question here:Can M's, K's, C's and D's avatars actually display the robes? Link to comment
Jarno Mikkola Posted March 12, 2015 Share Posted March 12, 2015 Can M's, K's, C's and D's avatars actually display the robes? Depends, do you have normal game, or 1PP inspired game, where the items have avatar changing effects ? On the normal, the first two is definite no. And I would remember the clerics and druids don't either. Link to comment
kreso Posted March 12, 2015 Share Posted March 12, 2015 Refinements mod has an option "Universal lesser mage robes". It's a patching code, so it plays nicely with IR. Link to comment
subtledoctor Posted March 12, 2015 Share Posted March 12, 2015 Doesn't BG2Tweaks have such a component as well? I swear, when I'm applying 95 mods to my game and they each have anywhere from 1 to 30 components... it's near-impossible to remember which component comes from which mod... Link to comment
CrevsDaak Posted March 12, 2015 Share Posted March 12, 2015 Refinements mod has an option "Universal lesser mage robes". It's a patching code, so it plays nicely with IR.Watch out when you say patching code... It might be and really rough patching code...//Universal Robes BEGIN @800 DESIGNATED 40 COPY_EXISTING ~CLCK09.ITM~ ~override/CLCK09.ITM~ ~CLCK10.ITM~ ~override/CLCK10.ITM~ ~CLCK11.ITM~ ~override/CLCK11.ITM~ ~CLCK12.ITM~ ~override/CLCK12.ITM~ ~CLCK13.ITM~ ~override/CLCK13.ITM~ ~CLCK14.ITM~ ~override/CLCK14.ITM~ READ_STRREF DESC desc SPRINT desc1 @807 SAY_EVALUATED DESC ~%desc1%~ WRITE_LONG 0x1e 0x40725ec0(not bashing Refinements, but there are much better ways of doing this). Link to comment
Jarno Mikkola Posted March 13, 2015 Share Posted March 13, 2015 What's wrong with it? Because it doesn't read the header at byte 1, 2, 3 & 4, but just overwrites them. It's nothing really wrong, but it could do it "nicer". Besides, the code doesn't even technically make it universal, but allows bards to use the robes, among the others that could already. Link to comment
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