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the "Faiths and Powers" mod


subtledoctor

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A level-up should restore spells to the cleric. I'll investigate the crash.

 

 

 

I've updated the beta download again: this should fix the bug where various Cure Wounds spells were disappearing.

 

Now, all cleric kits get the following spells from the Divine Aid sphere:

 

Bless

Chant

Prayer

Recitation

Raise Dead

Bolt of Glory

Greater Restoration

 

Kits that actually have access to that sphere will get a few more spells, like Aerial Servant and Righteous Wrath of the Faithful.

 

All druid/mystic kits get the following spells from the sphere of Vigor:

 

Aid (to be renamed)

Slow Poison

Cure Disease

Free Action

Animal Rage

Tenser's Transformation

Regeneration

 

Kits that actually have access to that sphere will get a few more spells, like Unfailing Endurance and Draw Upon Holy Might.

 

 

 

To clarify, since your cleric of Leira is still in your game after uninstalling, does that mean you only uninstalled the sphere system? I.e. it's that particular component that is causing the crash?

 

 

 

EDIT - I can't reproduce the crash. I installed the new beta onto a BGT/TobEx game and:

- rolled a cleric of Leira,

- immediately left Candlekeep,

- CLUA'd myself to level 3,

- memorized Cure Moderate Wounds,

- injured both Charname and Imoen,

- rested.

 

The healing spells cast on rest automatically, and we woke up healed, no crash. Here is my weidu.log:

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025

~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1200 // More cheating Wishes: -> Convenient Wish.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2500 // Faster Romances: -> Light.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #3600 // WSPATCK for all (Taimon) -> Everybody gets ApR from proficiency, only Warriors from level: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #8500 // Party Members can facestab too! -> Always: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #9070 // Mages drop spellbooks. -> 75% of mages drop spellbooks, spellbooks contain 25% of memorized spells.: TB#Tweaks, V 2.61

~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls

~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)

~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches

~BGT/SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Spell Deflection blocks AoE spells: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #70 // Update Spellbooks of Joinable NPCs: v4 Beta 10.1

~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 2

~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 2

~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #600 // 600: Wizard Class Changes: v4

~F_N_P/F_N_P.TP2~ #0 #102 // Select an installation method below: -> optional installation of new kits and the sphere system: 0.8

~F_N_P/F_N_P.TP2~ #0 #200 // new and revised cleric kits: 0.8

~F_N_P/F_N_P.TP2~ #0 #212 // Add Cleric of Leira: 0.8

~F_N_P/F_N_P.TP2~ #0 #219 // Add Cleric of Loviatar: 0.8

~F_N_P/F_N_P.TP2~ #0 #234 // Add Acolyte of Ilmater: 0.8

~F_N_P/F_N_P.TP2~ #0 #239 // Add Acolyte of Mask: 0.8

~F_N_P/F_N_P.TP2~ #0 #244 // Add Acolyte of Shar: 0.8

~F_N_P/F_N_P.TP2~ #0 #265 // Add Incarnate of Mystra: 0.8

~F_N_P/F_N_P.TP2~ #0 #300 // new and revised druid kits: 0.8

~F_N_P/F_N_P.TP2~ #0 #332 // Add Mountain Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #283 // Add Jungle Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #284 // Add Desert Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #285 // Add Arctic Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #302 // Add Beast Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #303 // Add Earth Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #304 // Add Water Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #305 // Add Air Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #306 // Add Fire Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #307 // Add Light Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #311 // Add Fate Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #363 // Add Elementalist: 0.8

~F_N_P/F_N_P.TP2~ #0 #500 // Sphere System: 0.8

 

 

Roxanne, can you post your weidu.log, or otherwise give me steps to reproduce the bug? Maybe it's a conflict with some other mod.

I uninstalled the complete mod - so PC reverted to generic *cleric* and level up restores a cleric spellbook and everything (including allowed weapons/equipment etc - so this is fine (just forgot theat levelup to re-populate her spellbook).

 

I uninstalled yesterday's mod version - rerun the rest at inn scene, no CtD

I switched to the new one but it did not install the sphere system due to errors (rest of mod installed successfully). I restored my Priestess with level up (you also must remove invisible spells from the slots in this step). Rested injured party at Inn - no CtD.

Seems to narrow source of CtD to something that was added to this component in yesterday's version. (Older versions did not produce the issue - or maybe the situation was not there?)

 

PS Sphere system did not install due to this

Adding spell CLERIC_TENSERS_TRANSFORMATION

[./override/add_spell.ids] loaded, 1830 bytes

[./override/ADD_SPELL.IDS] loaded, 1830 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr626.spl] loaded, 346 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr627.spl] loaded, 298 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr630.spl] loaded, 5594 bytes

[./override/add_spell.ids] loaded, 1830 bytes

Copying and patching 1 file ...

ERROR: error loading [override/spwi603.spl]

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

 

ERROR Installing [sphere System], rolling back to previous state

 

I Checked that spwi603.spl = Tensers Transformation is in my game.

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I Checked that spwi603.spl = Tensers Transformation is in my game.

A mod could have .bif -ed the file, is the spell file for sure in the <game install folder>/override -folder ?

If not, then the given .tp2 command needs to be changed to take the possible biffing into account.

Link to comment

 

I Checked that spwi603.spl = Tensers Transformation is in my game.

A mod could have .bif -ed the file, is the spell file for sure in the <game install folder>/override -folder ?

If not, then the given .tp2 command needs to be changed to take the possible biffing into account.

 

Good hint - I am doing this on a biffed game, Will try it with putting the file to override,

 

YEAH just this single file out of 5000+ - have it installed now.

Link to comment

 

 

 

A level-up should restore spells to the cleric. I'll investigate the crash.

 

 

 

I've updated the beta download again: this should fix the bug where various Cure Wounds spells were disappearing.

 

Now, all cleric kits get the following spells from the Divine Aid sphere:

 

Bless

Chant

Prayer

Recitation

Raise Dead

Bolt of Glory

Greater Restoration

 

Kits that actually have access to that sphere will get a few more spells, like Aerial Servant and Righteous Wrath of the Faithful.

 

All druid/mystic kits get the following spells from the sphere of Vigor:

 

Aid (to be renamed)

Slow Poison

Cure Disease

Free Action

Animal Rage

Tenser's Transformation

Regeneration

 

Kits that actually have access to that sphere will get a few more spells, like Unfailing Endurance and Draw Upon Holy Might.

 

 

 

To clarify, since your cleric of Leira is still in your game after uninstalling, does that mean you only uninstalled the sphere system? I.e. it's that particular component that is causing the crash?

 

 

 

EDIT - I can't reproduce the crash. I installed the new beta onto a BGT/TobEx game and:

- rolled a cleric of Leira,

- immediately left Candlekeep,

- CLUA'd myself to level 3,

- memorized Cure Moderate Wounds,

- injured both Charname and Imoen,

- rested.

 

The healing spells cast on rest automatically, and we woke up healed, no crash. Here is my weidu.log:

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025

~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1200 // More cheating Wishes: -> Convenient Wish.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2500 // Faster Romances: -> Light.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #3600 // WSPATCK for all (Taimon) -> Everybody gets ApR from proficiency, only Warriors from level: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #8500 // Party Members can facestab too! -> Always: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #9070 // Mages drop spellbooks. -> 75% of mages drop spellbooks, spellbooks contain 25% of memorized spells.: TB#Tweaks, V 2.61

~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls

~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)

~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches

~BGT/SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Spell Deflection blocks AoE spells: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #70 // Update Spellbooks of Joinable NPCs: v4 Beta 10.1

~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 2

~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 2

~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #600 // 600: Wizard Class Changes: v4

~F_N_P/F_N_P.TP2~ #0 #102 // Select an installation method below: -> optional installation of new kits and the sphere system: 0.8

~F_N_P/F_N_P.TP2~ #0 #200 // new and revised cleric kits: 0.8

~F_N_P/F_N_P.TP2~ #0 #212 // Add Cleric of Leira: 0.8

~F_N_P/F_N_P.TP2~ #0 #219 // Add Cleric of Loviatar: 0.8

~F_N_P/F_N_P.TP2~ #0 #234 // Add Acolyte of Ilmater: 0.8

~F_N_P/F_N_P.TP2~ #0 #239 // Add Acolyte of Mask: 0.8

~F_N_P/F_N_P.TP2~ #0 #244 // Add Acolyte of Shar: 0.8

~F_N_P/F_N_P.TP2~ #0 #265 // Add Incarnate of Mystra: 0.8

~F_N_P/F_N_P.TP2~ #0 #300 // new and revised druid kits: 0.8

~F_N_P/F_N_P.TP2~ #0 #332 // Add Mountain Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #283 // Add Jungle Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #284 // Add Desert Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #285 // Add Arctic Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #302 // Add Beast Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #303 // Add Earth Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #304 // Add Water Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #305 // Add Air Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #306 // Add Fire Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #307 // Add Light Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #311 // Add Fate Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #363 // Add Elementalist: 0.8

~F_N_P/F_N_P.TP2~ #0 #500 // Sphere System: 0.8

 

 

Roxanne, can you post your weidu.log, or otherwise give me steps to reproduce the bug? Maybe it's a conflict with some other mod.

I uninstalled the complete mod - so PC reverted to generic *cleric* and level up restores a cleric spellbook and everything (including allowed weapons/equipment etc - so this is fine (just forgot theat levelup to re-populate her spellbook).

 

I uninstalled yesterday's mod version - rerun the rest at inn scene, no CtD

I switched to the new one but it did not install the sphere system due to errors (rest of mod installed successfully). I restored my Priestess with level up (you also must remove invisible spells from the slots in this step). Rested injured party at Inn - no CtD.

Seems to narrow source of CtD to something that was added to this component in yesterday's version. (Older versions did not produce the issue - or maybe the situation was not there?)

 

PS Sphere system did not install due to this

Adding spell CLERIC_TENSERS_TRANSFORMATION

[./override/add_spell.ids] loaded, 1830 bytes

[./override/ADD_SPELL.IDS] loaded, 1830 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr626.spl] loaded, 346 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr627.spl] loaded, 298 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr630.spl] loaded, 5594 bytes

[./override/add_spell.ids] loaded, 1830 bytes

Copying and patching 1 file ...

ERROR: error loading [override/spwi603.spl]

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

 

ERROR Installing [sphere System], rolling back to previous state

 

I Checked that spwi603.spl = Tensers Transformation is in my game.

 

- No CtD when the sphere system did not install by error.

- With help of the Imp have now the sphere system installed.

- Did the injured party rest at inn again >>>CtD

 

So - confirmed there is an issue here, symptoms are identical to these http://gibberlings3....e=3#entry235641.

Link to comment

 

 

 

 

A level-up should restore spells to the cleric. I'll investigate the crash.

 

 

 

I've updated the beta download again: this should fix the bug where various Cure Wounds spells were disappearing.

 

Now, all cleric kits get the following spells from the Divine Aid sphere:

 

Bless

Chant

Prayer

Recitation

Raise Dead

Bolt of Glory

Greater Restoration

 

Kits that actually have access to that sphere will get a few more spells, like Aerial Servant and Righteous Wrath of the Faithful.

 

All druid/mystic kits get the following spells from the sphere of Vigor:

 

Aid (to be renamed)

Slow Poison

Cure Disease

Free Action

Animal Rage

Tenser's Transformation

Regeneration

 

Kits that actually have access to that sphere will get a few more spells, like Unfailing Endurance and Draw Upon Holy Might.

 

 

 

To clarify, since your cleric of Leira is still in your game after uninstalling, does that mean you only uninstalled the sphere system? I.e. it's that particular component that is causing the crash?

 

 

 

EDIT - I can't reproduce the crash. I installed the new beta onto a BGT/TobEx game and:

- rolled a cleric of Leira,

- immediately left Candlekeep,

- CLUA'd myself to level 3,

- memorized Cure Moderate Wounds,

- injured both Charname and Imoen,

- rested.

 

The healing spells cast on rest automatically, and we woke up healed, no crash. Here is my weidu.log:

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025

~ASCENSION/SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1200 // More cheating Wishes: -> Convenient Wish.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2500 // Faster Romances: -> Light.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #3600 // WSPATCK for all (Taimon) -> Everybody gets ApR from proficiency, only Warriors from level: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #8500 // Party Members can facestab too! -> Always: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #9070 // Mages drop spellbooks. -> 75% of mages drop spellbooks, spellbooks contain 25% of memorized spells.: TB#Tweaks, V 2.61

~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls

~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)

~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches

~BGT/SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Spell Deflection blocks AoE spells: v4 Beta 10.1

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #70 // Update Spellbooks of Joinable NPCs: v4 Beta 10.1

~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 2

~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 2

~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #600 // 600: Wizard Class Changes: v4

~F_N_P/F_N_P.TP2~ #0 #102 // Select an installation method below: -> optional installation of new kits and the sphere system: 0.8

~F_N_P/F_N_P.TP2~ #0 #200 // new and revised cleric kits: 0.8

~F_N_P/F_N_P.TP2~ #0 #212 // Add Cleric of Leira: 0.8

~F_N_P/F_N_P.TP2~ #0 #219 // Add Cleric of Loviatar: 0.8

~F_N_P/F_N_P.TP2~ #0 #234 // Add Acolyte of Ilmater: 0.8

~F_N_P/F_N_P.TP2~ #0 #239 // Add Acolyte of Mask: 0.8

~F_N_P/F_N_P.TP2~ #0 #244 // Add Acolyte of Shar: 0.8

~F_N_P/F_N_P.TP2~ #0 #265 // Add Incarnate of Mystra: 0.8

~F_N_P/F_N_P.TP2~ #0 #300 // new and revised druid kits: 0.8

~F_N_P/F_N_P.TP2~ #0 #332 // Add Mountain Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #283 // Add Jungle Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #284 // Add Desert Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #285 // Add Arctic Druid: 0.8

~F_N_P/F_N_P.TP2~ #0 #302 // Add Beast Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #303 // Add Earth Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #304 // Add Water Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #305 // Add Air Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #306 // Add Fire Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #307 // Add Light Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #311 // Add Fate Mystic: 0.8

~F_N_P/F_N_P.TP2~ #0 #363 // Add Elementalist: 0.8

~F_N_P/F_N_P.TP2~ #0 #500 // Sphere System: 0.8

 

 

Roxanne, can you post your weidu.log, or otherwise give me steps to reproduce the bug? Maybe it's a conflict with some other mod.

I uninstalled the complete mod - so PC reverted to generic *cleric* and level up restores a cleric spellbook and everything (including allowed weapons/equipment etc - so this is fine (just forgot theat levelup to re-populate her spellbook).

 

I uninstalled yesterday's mod version - rerun the rest at inn scene, no CtD

I switched to the new one but it did not install the sphere system due to errors (rest of mod installed successfully). I restored my Priestess with level up (you also must remove invisible spells from the slots in this step). Rested injured party at Inn - no CtD.

Seems to narrow source of CtD to something that was added to this component in yesterday's version. (Older versions did not produce the issue - or maybe the situation was not there?)

 

PS Sphere system did not install due to this

Adding spell CLERIC_TENSERS_TRANSFORMATION

[./override/add_spell.ids] loaded, 1830 bytes

[./override/ADD_SPELL.IDS] loaded, 1830 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr626.spl] loaded, 346 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr627.spl] loaded, 298 bytes

[./override/add_spell.ids] loaded, 1830 bytes

[./override/sppr630.spl] loaded, 5594 bytes

[./override/add_spell.ids] loaded, 1830 bytes

Copying and patching 1 file ...

ERROR: error loading [override/spwi603.spl]

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

Stopping installation because of error.

 

ERROR Installing [sphere System], rolling back to previous state

 

I Checked that spwi603.spl = Tensers Transformation is in my game.

 

- No CtD when the sphere system did not install by error.

- With help of the Imp have now the sphere system installed.

- Did the injured party rest at inn again >>>CtD

 

So - confirmed there is an issue here, symptoms are identical to these http://gibberlings3....e=3#entry235641.

 

Finally - I narrowed down the source of the issue - it is an NPC thief (but only when injured) that creates this CtDs - Stripped her off all spells and items - still CtD, so the issue must be with her basic creature file. (Which for some weird permission denied issue I cannot attach? ???) http://www.shsforums.net/topic/58057-sandrah-npc-for-bgt-is-available-for-testing/page-43?do=findComment&comment=583184

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Which for some weird permission denied issue I cannot attach?

That's cause the forum doesn't allow .cre files, a good reference is, you can upload any kind of file you wish, in a .zip archive. A .zip is best cause, it's not the smallest, but it doesn't need any special tools to unpack.
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Which for some weird permission denied issue I cannot attach?

That's cause the forum doesn't allow .cre files, a good reference is, you can upload any kind of file you wish, in a .zip archive. A .zip is best cause, it's not the smallest, but it doesn't need any special tools to unpack.

 

Spellhold does allow, I just put it there and made a link.

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I've updated the mod to cure the biffed resources issue. As for that .cre, I'll take a look. The only thing the mod does is to remove known priest spells from joinable NPCs, but looking that that .cre file, it doesn't have any known spells (nor should it, it's a thief). The only weird thing about the .cre is a "disable permanent death" effect... I've never seen that before. But I don't know how it could interact with anything in this mod...

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I've updated the mod to cure the biffed resources issue. As for that .cre, I'll take a look. The only thing the mod does is to remove known priest spells from joinable NPCs, but looking that that .cre file, it doesn't have any known spells (nor should it, it's a thief). The only weird thing about the .cre is a "disable permanent death" effect... I've never seen that before. But I don't know how it could interact with anything in this mod...

I do not know what are the cures used to heal your party while resting - nor if those are affected by the mod. Any of the spells my priests know so far work to heal the thief like they should. And the CtD only happens with the sphere system installed, I have used and tested the creature in various installations for a long time and never had the éffect - nor was it ever reported by anyone who tested my mod with her, Thus the issue must be with those spells used by the rest script and my creature,

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If anyone has information on where the resting script is, and what is triggered when the "heal when resting" gameplay option is enabled, I would be dearly appreciative. The only other time this kind of bug has cropped up, it was when an ability had an effect using an EE-only opcode. I presume that the resting script polled the party's available spells/abilities, checking to see if they have any healing function, and when the script met an opcode it didn't recognize it crapped out.

 

(As an aside, I really have to say, the EE engine's ability to power through and survive these .cpp crashes is really impressive. At this point, the only thing holding me back from just abandoning the TOB engine is the EE's lack of an option for a concentration check to avoid spell disruption. If they add that in the 1.4/1.5 patch, I really might just bail. :( )

 

Back on topic, that can't be the issue here, because this mod doesn't add any spells or effects that are EE-only. It just some spells with opcode 171 effects and opcode 146 effects. Edit - see below.

 

Roxanne, is the .CRE file you uploaded from before the sphere system was applied? Of after? Can you get me a version of that file that has not yet been touched by this mod? I want to play around with it a little bit, see if I can discover what the issue is.

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WAIT - silly me, I was wrong. Two of the spells Grammarsalad added are using opcode 321 - best practice in the EE engine, but fatal to TOB. I've removed those effects and re-uploaded the mod. It should be totally clear of any EE-only effects, and so hopefully should not crash. :)

 

Roxanne, thanks for your diligent investigation of the bug! If I knew how to make the beer emoji I would.

 

Wait, I found it! Here, have a beer: :beer:

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WAIT - silly me, I was wrong. Two of the spells Grammarsalad added are using opcode 321 - best practice in the EE engine, but fatal to TOB. I've removed those effects and re-uploaded the mod. It should be totally clear of any EE-only effects, and so hopefully should not crash. :)

 

Roxanne, thanks for your diligent investigation of the bug! If I knew how to make the beer emoji I would.

 

Wait, I found it! Here, have a beer: :beer:

Everything is fine now - installed new version, tested all the issues found so far, no more problems, no CtD.

I will continue playing and and see what comes next. Lools fine until now.

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WAIT - silly me, I was wrong. Two of the spells Grammarsalad added are using opcode 321 - best practice in the EE engine, but fatal to TOB. I've removed those effects and re-uploaded the mod. It should be totally clear of any EE-only effects, and so hopefully should not crash. :)

 

Roxanne, thanks for your diligent investigation of the bug! If I knew how to make the beer emoji I would.

 

Wait, I found it! Here, have a beer: :beer:

Everything is fine now - installed new version, tested all the issues found so far, no more problems, no CtD.

I will continue playing and and see what comes next. Lools fine until now.

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