Endarire Posted August 7, 2023 Share Posted August 7, 2023 Does this mean that the spell description's casting time should be changed to account for skeleton guard's true casting time? Thankee! Quote Link to comment
Angel Posted August 12, 2023 Share Posted August 12, 2023 Revisions done, and everything seems to work as intended on my unmodded BGEE installation. Pull request created. On 8/7/2023 at 9:13 AM, Endarire said: Does this mean that the spell description's casting time should be changed to account for skeleton guard's true casting time? Yes, I updated the descriptions too. Quote Link to comment
jastey Posted August 12, 2023 Author Share Posted August 12, 2023 Cool! I can deal with this in two weeks. Quote Link to comment
Roberciiik Posted August 12, 2023 Share Posted August 12, 2023 I've tested a new scroll component on BGT, and it seems that there is a bug for "original" version of the spell: two Skeleton Warriors are neutral after summoning (blue circles) and should be party aligned (green circles). Quote Link to comment
Angel Posted August 13, 2023 Share Posted August 13, 2023 11 hours ago, Roberciiik said: I've tested a new scroll component on BGT, and it seems that there is a bug for "original" version of the spell: two Skeleton Warriors are neutral after summoning (blue circles) and should be party aligned (green circles). Looks like there is a difference in the definition of skelwasu.cre between oBG2 and BGEE. Quote Link to comment
Roberciiik Posted August 13, 2023 Share Posted August 13, 2023 Do you plan to look at this before releasing a new version of NTotSC? Quote Link to comment
jastey Posted August 13, 2023 Author Share Posted August 13, 2023 That woud be great. (I will not release a version with a known bug, if possible.) Quote Link to comment
Angel Posted August 13, 2023 Share Posted August 13, 2023 6 hours ago, Roberciiik said: Do you plan to look at this before releasing a new version of NTotSC? It should be a fairly easy fix. Either I fix skelwasu.cre on BGT, or I make the summoned monster custom. I'm inclined towards the latter. 6 hours ago, jastey said: That would be great. (I will not release a version with a known bug, if possible.) I'll work on it as soon as I have some time. Or if someone else wants to fix it with the information above, feel free. ^^ Quote Link to comment
Telcontar Posted August 13, 2023 Share Posted August 13, 2023 One quick question, if I may ask here, so as not to open a completely new topic just for the sake of it. What do I need and how, to use, to open the catacombs in the druid grove, in the wood of the dead area to the north of the Northern Citadel? Quote Link to comment
Angel Posted August 14, 2023 Share Posted August 14, 2023 13 hours ago, Telcontar said: One quick question, if I may ask here, so as not to open a completely new topic just for the sake of it. What do I need and how, to use, to open the catacombs in the druid grove, in the wood of the dead area to the north of the Northern Citadel? Two items, a ring and a dagger. Once you have both in your inventory you should be able to enter. Quote Link to comment
Angel Posted August 18, 2023 Share Posted August 18, 2023 On 8/12/2023 at 10:00 PM, Roberciiik said: I've tested a new scroll component on BGT, and it seems that there is a bug for "original" version of the spell: two Skeleton Warriors are neutral after summoning (blue circles) and should be party aligned (green circles). I think I fixed it, and I applied some further polishing and fixed another minor bug I found. (Skeleton Guard was the wrong level in Revised.) Could you try it from my github before I make a new pull request?https://github.com/AngelGryph/NTotSC Quote Link to comment
Roberciiik Posted August 19, 2023 Share Posted August 19, 2023 Installed both versions (revised/original) on BGT, and it seems to be working now. Thanks! Go ahead with your changes. One extra question: why scrolls item names are different between revised and original (i.e. ntscrl61 vs ntscrl71)? Could be the same for consistency? Quote Link to comment
rickxy007 Posted August 23, 2023 Share Posted August 23, 2023 Sup peeps! I encountered a weird bug while trying to complete the Northern Citadel part: As soon as I enter the mausoleum, Krotan starts talking and everyone except the paladin becomes hostile. Not even a dialogue choice. And the journal changes immediately, even before I do something, letting me know I killed everyone and Duke Eltan won't be happy. Is this how the mission supposed to end? There must be something wrong, because I had done the quest some time ago, and while it bugged somewhere else, I was able to complete the mausoleum part, and return the body to the lady inside the citadel without any aggro from guards and survivors. Help, please? Quote Link to comment
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