igi Posted February 11, 2005 Share Posted February 11, 2005 Apparently, timing modes 1 and 9 are reversed. 1 lasts forever, and ever. 9 lasts until death. Check this, and update if req. Link to comment
SimDing0 Posted February 11, 2005 Share Posted February 11, 2005 The test I did was to apply some stat modifiers with timing mode 1 to a character, then CTRL+Y and CTRL+R them. The stat changes survived this. Also, timing mode 1 alters the character's base stats, while mode 9 displays the change in red on the record screen. Link to comment
devSin Posted February 11, 2005 Share Posted February 11, 2005 For stat bonuses, I think that "timing mode" 9 adds an actual creature effect "<stat> bonus" to the creature (which is why it shows up as red), rather than altering the CREs actual stats. In general, I always thought the 9 simply means "don't evaluate until the creature is already loaded" (meaning that the effects are added to the CRE file, and then applied once all the voodoo that happens when the creature loads is done). It works more like a "duration," without the duration. In any case, I've never seen death affect permanent effects of any sort (if 9 adds a CRE effect, then it's likely that creature effects simply aren't applied when the target creature is dead). CTRL+R does seem to dispel some legitimate effects, however (even those set to "timing mode" 1; I'm not sure how the engine evaluates this). Link to comment
Avenger Posted February 12, 2005 Share Posted February 12, 2005 Yes, 9 never modifies base stats. But when an effect with timing mode 1 doesn't modify base stats, it is gone on death. So sometimes using 1 is more permanent than 9, but if your effect stuck on the creature with 1, it doesn't survive a death. There are other permanent timing modes Link to comment
Guest Guest Posted May 7, 2005 Share Posted May 7, 2005 I would note that effect "Protection from Spell" 205 (and similar) do not remove effects with timing mode 9! Link to comment
drake127 Posted May 7, 2005 Share Posted May 7, 2005 I would note that effect "Protection from Spell" 205 (and similar) do not remove effects with timing mode 9! <{POST_SNAPBACK}> That was me. EDIT: I have read this topic again and I've spotted post about effect 205 and timing mode 9 and I got a fright somebody posted it before me. But then I have realized that it was written by me. I think it is time to have a rest. Link to comment
drake127 Posted July 12, 2005 Share Posted July 12, 2005 Action 205 (Protection from opcode)-BG2 is missing in new IESDP Link to comment
igi Posted July 13, 2005 Author Share Posted July 13, 2005 If you mean opcode 205 (protection from spell or some such) it shows in the IESDP for me. If you mean scripting action, then yes, it's missing, mainly because I don't know about it. Link to comment
drake127 Posted July 13, 2005 Share Posted July 13, 2005 If you mean opcode 205 (protection from spell or some such) it shows in the IESDP for me.If you mean scripting action, then yes, it's missing, mainly because I don't know about it. <{POST_SNAPBACK}> Sorry, sorry, I do not know where I was looking. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.