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2 hours ago, Endarire said:

I heard of it by other names and have used it.  I normally called it "EET" since that was my method of installing the EET mod and other mods for this platform.

Still confused I see, see other people don't call it EET cause it has nothing to do with EET. You can be a jerk and call it that, but you could learn from the history to not be one and also learn what is what.

See there was this thing called BP, which is a short for Big Picture, it was the first effort of big mod makers trying to bring multiple mods together. Weidu wasn't a thing yet, so it was kinda groovy. 

Nowadays, everyone uses weidu, and it's instructions are in the wind, so then a few tries were made, and after a while the BWP, aka BiG World Project came about, an effort to bring more mods into the fold with BGT in it. Yes, that wasn't originally a weidu mod either, but of course now it is a weidu mod.

Then even further, as the BWP was kinda hard to install and still is, it started to bring in it's tools, like the BWP Fixpack and BWP Install pack.

And as those were still freaking hard to use, the effort was made to bring all the further mods into a one downloader/installer/setup tool and that became the BWS, aka BiG World Setup.

But then that faced the problem that as the old thing were all made for BGT-weidu based install, although it could manage a BG2 game without that, that the Enhanced Editions that people started to make their game based up on, and as people split and things happened, the BWS's maintainers selfdestructed and one part took the EE as their game while removing the old game from it completely*, that later took the EET into it and so it became the EE-mod-setup-tool, and the other part took up the Project Infinity or PI.

*for reasons that you understand if you read the reply from Subtledoctor in this post. But now, it also features a mod that edits multiple other mods in not so subtle ways.

So it's not just a name change, it's a whole misunderstanding.

Edited by Jarno Mikkola
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@Endarire EET stands for Enhanced Edition Trilogy. It's a convertion mod from k4thos to play the EE games (BG:EE, SoD, and EET) in one go. It lets you visit all old areas throughout the saga, has a cutscene at the end of SoD that was already in but deactivated for SoD, and adds continuity for the joinable NPCs.

Apart from that, EET does not add any additional content.

The BigWorld Project is by Leonard Watson and is for playing the old BGII game in one Megamod install (usually with BGT - Baldur's Gate Trilgy, the BG1+BGII continuity mod for old BGII). You can use the install order list for installing a modded EET install, but that is not what BWP is.

Please stop mixing up the names and abbreviations. Especially with "EET" being called on purpose what is actually a modded EET install we already made bad experiences by some forum member.

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EE was truly a gift. Thanks to it, we finally got:
- a splitted community;
- unofficial versions of mods;
- mods where classical compatibility was gutted to force people to switch to EE;
- usernames actually spreading lies around;
- terminated support of original for EE (see ToBex now gutted thanks to EEex)

Luckily EE was a boon. Wait...
- did they fix the pathfinding bug?
- was the ui bug with dialogues when you use modded UI fixed
- did they solve the issues they added by SOD by releasing an expansion and not making modders actually have to solve them?

I guess no.

Edited by Arthas
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21 minutes ago, Arthas said:

- a splitted community;

Oh, the IE modding community was very good at being splitte(r)d for over a decade now, no other reasons needed!

Most of the other things you list in the first list are not EE's fault but what some people made of it.

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14 minutes ago, Arthas said:

EE was truly a gift. Thanks to it, we finally got:
- a splitted community;
- unofficial versions of mods;
- mods where classical compatibility was gutted to force people to switch to EE;
- usernames actually spreading lies around;
- terminated support of original EE (see ToBex now gutted thanks to EEex)

-Yeah, it wasn't like there was a 20 moding sites for the game before the EE's came out. Ouh, there was.

-What is TS-BP ? BGT-weidu ? Even ToBEx could be accused of this.

-Yeah... the old game engine didn't have enough functions, could it be that the BG1 won't be able to support the new mods for BGT-weidu ? Hmm, just try to install the Dark Side of the Sword Coast to the old BG1. Not doable, according to the mods own admission.

-being not truthful is in the eye of the beholder.

-ToBEx was always a beta. And it's original maintainer retired. Or disappeared. With assumed retirement.

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Guest FromBGTtoEET

@Arthas

Three errors you make

1. Confusing games like BGT, Tutu or EET with the tools that are supposed to aid installations.

2. Thinking that BGT (or Tutu) and EET are in any way comparable. They all merge several games into one but that conceptual idea is already all they have in common.

3. Thinking that you can install just any number of mods onto any game. In the former BWS there used to be some options

- for a save and reliable game

- for a large and potentially fragile game

- for an Expert game that would require you to use console and game editors along your playing to resolve issues from the combination of too many mods in one game.

You want that last one to work out of the box but that fails. It was never possible in the old game nor is it possible in EE. For such an installation you need to dig into the code and the mods yourself to make it work one way or other.

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5 hours ago, Arthas said:

all I said was that EE was not the best for the community.

I don't think anyone has an issue with you not liking the EEs. (Lots of people dislike the EEs and/or Beamdog and/or the Beamdog forums, to a greater or lesser degree.) The issue is that your post contains factual errors.

6 hours ago, Arthas said:

EE was truly a gift. Thanks to it, we finally got:
- a splitted community;

The "community" has been splintered as long as I can remember, i.e. since ~2000.

6 hours ago, Arthas said:

- unofficial versions of mods;

Only one person is doing that, and everyone else pretty much universally agrees that it is not cool.

6 hours ago, Arthas said:

- mods where classical compatibility was gutted to force people to switch to EE;

Huh?

6 hours ago, Arthas said:

- usernames actually spreading lies around;

Again, only one person, and it has nothing to do with the EEs.  That person was doing the exact same thing(s) when that person's mod was for BGT.

6 hours ago, Arthas said:

- terminated support of original for EE (see ToBex now gutted thanks to EEex)

ToBEx is exactly as it always was - it enables great things for modders of the old engine.  The fact that its advancements has been eclipsed by the EE engine patches and EEex does not take anything away from what ToBEx does.  Development/progression of ToBEx stalled out back around 2008 - it had nothing to do with the EEs.

6 hours ago, Arthas said:

- was the ui bug with dialogues when you use modded UI fixed

Issues with modding the UI... that's a pretty great problem to have, given you cannot mod the UI at all on the old engine.

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