Endarire Posted June 7, 2020 Share Posted June 7, 2020 Greetings, all! Let's assume our party recruits Baeloth near the start of BG1. (This isn't The Black Pits.) Can we take him into SoD? BG2? Since we aren't importing gear into BG2, if we kill or steal from Drizzt in BG1, does he still remember what we did and act upon it? Thankee! Quote Link to comment
jastey Posted June 7, 2020 Share Posted June 7, 2020 Baeloth is available in SoD, but not in BGII as in the original game(s). The original script checks for Drizzt's weapons in Irenicus Dungeon (i.e. whether the party had them when they got kidnapped). I'm not aware EET changes that but didn't check. Quote Link to comment
Endarire Posted June 13, 2020 Author Share Posted June 13, 2020 For EET, let's assume our group recruits Baeloth in BG1 and parks him somewhere convenient before SoD ends. (Hypothetically, he'll be outside Durlag's Tower.) What happens when we revisit the area in BG2 where we found him? Can we rerecruit him? Quote Link to comment
jastey Posted June 13, 2020 Share Posted June 13, 2020 He'll be gone (per script) because he doesn't have BGII content. Quote Link to comment
Caedwyr Posted June 13, 2020 Share Posted June 13, 2020 What does stay once the game moves on to BG2? Quote Link to comment
jastey Posted June 13, 2020 Share Posted June 13, 2020 NPCs with BGII content that were in the party. The "original" BG1 NPCs that were never in party will despawn because they have the wrong script etc. and wouldn't function properly in BGII. This does not mean that cameo appearances or the SoD/BGII versions of these NPCs will not appear. I am talking about the NPCs spawned for the BG1 part of the game, e.g. Ajantis at the Fishing Village and Kivan at High Hedge etc. Quote Link to comment
Jarno Mikkola Posted June 13, 2020 Share Posted June 13, 2020 One could disable the NPC's disabling part from their script and keep them in the BG1 maps and use them through out the game. This needs to be done after the EET's install of course. Quote Link to comment
Caedwyr Posted June 13, 2020 Share Posted June 13, 2020 Would unfinished BG1 quests also despawn/no longer trigger? Could I for example go back and do Durlag's Tower once I had progressed to BG2? Quote Link to comment
Jarno Mikkola Posted June 14, 2020 Share Posted June 14, 2020 6 hours ago, Caedwyr said: Could I for example go back and do Durlag's Tower once I had progressed to BG2? You can. There is no one to stop you... but the NPCs case is that as the BG2 has already started, the removal of their BG1 avatars us done to remove the edge case where their voice packs, pictures etc changes happen. And so you no longer get to meat Minsc the Ranger at Nashkel ... or Branwens the statuet at the Nashkel's Carnival. Quote Link to comment
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