icelus Posted March 13, 2005 Share Posted March 13, 2005 Should it be added? Just an empty file... Link to comment
Rastor Posted March 14, 2005 Share Posted March 14, 2005 I say we add it. COPY ~BG2Fixpack/moraleai.ids~ ~override~ moraleai.ids is just a plain text file. Link to comment
devSin Posted March 14, 2005 Share Posted March 14, 2005 What, pray tell, does it do? Link to comment
CamDawg Posted March 14, 2005 Share Posted March 14, 2005 It's referenced by chitin.key, but has never existed IIRC. I think its inclusion would just make DLTCEP shut up by default. We do already copy over some files to please chitin.key--Sim has code that replaces a bunch of corrupt scripts, I'm planning on adding iplot0*.itm files to the override, and I know there are some bad dialogue files as well. My only concern is that a dummy or empty ids may actually affect something, but I think it's rather unlikely. Link to comment
SimDing0 Posted March 14, 2005 Share Posted March 14, 2005 It's referenced in ACTION.IDS rather than being anything special like INSTANT.IDS. So yeh, creating it shouldn't do any harm. Link to comment
devSin Posted May 2, 2005 Share Posted May 2, 2005 It's referenced by chitin.keyI searched Chitin.key, and didn't find a MORALEAI anywhere. Unless it's actually in the key file, I'd say screw it. Link to comment
CamDawg Posted May 17, 2005 Share Posted May 17, 2005 The problem is that action.ids references it: 221 SetMoraleAI(I:Morale*MoraleAI) If it'll help folks using DLTCEP, I don't see any reason not to include a blank IDS file for the modder pack. Link to comment
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