Austin Posted August 1, 2020 Share Posted August 1, 2020 I apologize for the question - I could not find the answer to it anywhere, so I am asking here. The problem is that in one of the NPCs' mods, with EVERY enemy hit on this NPC, the HURT sound is played. This is terribly disturbing, because during the battle this sound is made constantly, every second! Where can I change the playback frequency of a certain sound for a specific NPC in NI? Quote Link to comment
Caedwyr Posted August 1, 2020 Share Posted August 1, 2020 I'm curious if this is adjustable as well. Right now if I leave my character unattended for about 5-10 seconds they start playing their bored sound effect every 2-5 seconds repeatedly. Quote Link to comment
lynx Posted August 2, 2020 Share Posted August 2, 2020 Set Bored Timeout in the ini to something super high. I think 0 works for disabling too. The NPC thing sounds like a mod bug. Quote Link to comment
Austin Posted August 2, 2020 Author Share Posted August 2, 2020 2 hours ago, lynx said: Set Bored Timeout in the ini to something super high. I think 0 works for disabling too. The NPC thing sounds like a mod bug. Is there any way to fix this error? Where can I edit this in mod? Quote Link to comment
lynx Posted August 3, 2020 Share Posted August 3, 2020 Look at the CRE to see which soundset slots are set — perhaps the damage one is as well. Search the scripts for any manual firing. Quote Link to comment
Austin Posted August 3, 2020 Author Share Posted August 3, 2020 In the cre file, everything looks as usual - the HURT sound is assigned in the same way as for other NPCs. There are no references to it anywhere in the scripts. But for other NPCs, it is played rarely and only once when injured. And for this NPC, a sound is played every time the enemy hits this NPC, if he is injured. If he is attacked by three enemies, then he literally shouts every second :( How to fix this? I don't understand. Quote Link to comment
lynx Posted August 3, 2020 Share Posted August 3, 2020 From what I understand, those are triggered when passing certain hp thresholds, but the way you describe it, even some fast regeneration wouldn't be fast enough to reproduce. I'd just reset the soundset slot. Quote Link to comment
Caedwyr Posted August 8, 2020 Share Posted August 8, 2020 On 8/2/2020 at 1:03 PM, lynx said: Set Bored Timeout in the ini to something super high. I think 0 works for disabling too. Which .ini file is this? I only see goglog.ini and unins000.ini in my main folder. Quote Link to comment
Guest Margot Posted August 8, 2020 Share Posted August 8, 2020 Why don't you tell which npc it is so it can be checked? Quote Link to comment
Bartimaeus Posted August 8, 2020 Share Posted August 8, 2020 24 minutes ago, Caedwyr said: Which .ini file is this? I only see goglog.ini and unins000.ini in my main folder. It's Baldur.lua in [User]\My Documents\[Game] for EE games instead. Quote Link to comment
Austin Posted August 12, 2020 Author Share Posted August 12, 2020 On 8/8/2020 at 8:45 PM, Guest Margot said: Why don't you tell which npc it is so it can be checked? I was talking about Alora from BG1NPCBG2 mod (http://www.baldursgatemods.com/forums/index.php?topic=8355.0). Every time an enemy hits her, she says the phrase about injury (HURT). The sounds themselves in the mod are taken from the first part of the game, but in BG1 there was no such problem, as far as I remember. Quote Link to comment
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