Lauriel Posted September 22, 2020 Posted September 22, 2020 Is there a way to add some effect, spell or trigger to an item, like a scroll, to determine if it's been looked at? I'd like to determine if an informational scroll, like a wanted poster, has been read. It's not something I want to require to be placed into a quickslot to be used. I just want to know if they've read it. What I've done so far is just wait a couple in-game minutes after it's been placed into inventory and 'assume' it's been read. This makes me uncomfortable, but not sure what else I can do, if anything. Any ideas? Quote
lynx Posted September 22, 2020 Posted September 22, 2020 I can't think of a way, so I'd leave it to narrative ("this message will self-destruct in x" or something). Quote
Lauriel Posted September 22, 2020 Author Posted September 22, 2020 (edited) 3 hours ago, lynx said: I can't think of a way, so I'd leave it to narrative ("this message will self-destruct in x" or something). Yeah, after a short time I start up a conversation. It's just that the conversation would make a lot more sense if the PC had actually read the scroll rather than just stuffing it away. I guess I'll have to leave it at that. Thank you! EDIT: Actually, it wasn't good enough. I just had the NPC that was starting the conversation to start off by commenting about the scroll then reading it out loud as part of the conversation. Works pretty well. Edited September 23, 2020 by Lauriel Quote
Jarno Mikkola Posted September 23, 2020 Posted September 23, 2020 You could make the scroll originally be unifentified, set the identify difficulty to zero and that maybe could trigger the conversation... if it can. Quote
Lauriel Posted September 23, 2020 Author Posted September 23, 2020 1 minute ago, Jarno Mikkola said: You could make the scroll originally be unifentified, set the identify difficulty to zero and that maybe could trigger the conversation... if it can. That would at least make sure they've looked at it. Thank you! I'll see if I can work with this. Quote
jastey Posted September 23, 2020 Posted September 23, 2020 The unidentified / check whether it's identified is a neat trick, if it works. But @Lauriel you also want to make sure the player is aware of what the note says, so I'd leave the "NPC reads it aloud" in as a failsafe. Quote
Lauriel Posted September 23, 2020 Author Posted September 23, 2020 3 minutes ago, jastey said: The unidentified / check whether it's identified is a neat trick, if it works. But @Lauriel you also want to make sure the player is aware of what the note says, so I'd leave the "NPC reads it aloud" in as a failsafe. Will do Quote
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