Lauriel Posted April 14, 2021 Share Posted April 14, 2021 (edited) 6 minutes ago, jastey said: Since I was planning on an "EndlessSoA" standalone mod myself, what was the problem here? I haven't researched the issue. Something just sent them to the place with the heads right away. It shouldn't have with Transitions loaded. Again, works on my end, but I haven't tested it with all the mods other folks use - especially SCS. I dread loading SCS just to test this since it takes so long to install. But if I can't track it down, I'll eventually have to. I'll be working on Transitions in a few weeks - when I get Framed finished. Edited April 14, 2021 by Lauriel Quote Link to comment
Guest Mage Problems Posted April 14, 2021 Share Posted April 14, 2021 Oh yeah, I'm sure it's some compatibility thing and Transitions is just the only mod I could track it to. Otherwise, I'm sure someone else would have noticed this by now! I figured if it couldn't be fixed, then at least if someone else has the same problem, they'd have somewhere to start. (I definitely was playing in EET, by the way.) Quote Link to comment
Lauriel Posted April 14, 2021 Share Posted April 14, 2021 1 minute ago, Guest Mage Problems said: (I definitely was playing in EET, by the way.) Well, there goes the only idea I could remotely come up with. Quote Link to comment
Caedwyr Posted April 21, 2021 Share Posted April 21, 2021 This just happened to me. Dynaheir became unable to use most wands (she seems to be restricted to the ones thieves can use by default, so Magic Missile and Sleep, but not the Fireball or Monster Summoning) and she can no longer learn spells from scrolls or use scrolls. Drake likewise can now use Magic Missile wands, but can't use priest scrolls or wands. The rest of their item usability has not changed. I do not have transitions installed, but I do have EET installed. Everything ran smoothly all the way through BG1 and its only with the SoD transition that this problem has occurred. I notice that there's a local called BDAI_DISABLE_ITEMS flagged to 1 Drake, but Dynaheir doesn't seem to have the same Local flagged on her character. Quote Link to comment
Lauriel Posted April 21, 2021 Share Posted April 21, 2021 (edited) 6 minutes ago, Caedwyr said: This just happened to me. Dynaheir became unable to use most wands (she seems to be restricted to the ones thieves can use by default, so Magic Missile and Sleep, but not the Fireball or Monster Summoning) and she can no longer learn spells from scrolls or use scrolls. Drake likewise can now use Magic Missile wands, but can't use priest scrolls or wands. The rest of their item usability has not changed. I do not have transitions installed, but I do have EET installed. Everything ran smoothly all the way through BG1 and its only with the SoD transition that this problem has occurred. Any other mods installed other than EET? Though I am relieved you didn't have Transitions installed so it can be ruled out (almost) as the contributing culprit. EDIT: At least it's not a common factor... Edited April 21, 2021 by Lauriel Quote Link to comment
Caedwyr Posted April 21, 2021 Share Posted April 21, 2021 Yes, which is going to be a pain to debug. Potential mods that could cause this include EET Core v1.0 release candidate 12.2 EEex v0.8.7 alpha Endless BG1 v6.0 ????? I'm not sure how or why, but this seems to do something at the transition between BG1 and BG2 Jastey's SoD Tweakpack v4 The actual mod list is longer. See attached. WeiDU.log WeiDU-BGEE.log Quote Link to comment
Guest Mage Problems Posted April 21, 2021 Share Posted April 21, 2021 I would suggest looking at mods we both happened to share, but it might be that it's common to things more than one mod does between BG1/SOD/BG2. And I didn't have the problem with Endless BG1 myself... Quote Link to comment
Caedwyr Posted April 21, 2021 Share Posted April 21, 2021 I haven't tested removing any of these mods either, so it's entirely speculation on my part. Quote Link to comment
Lauriel Posted April 21, 2021 Share Posted April 21, 2021 There's a LOT of commonality. One thing I noticed...I thought Ascension wasn't compatible with EET or that it was but really wasn't. Ok, I've heard conflicting reports on that, obviously. Quote Link to comment
Caedwyr Posted April 21, 2021 Share Posted April 21, 2021 On 3/24/2021 at 11:33 AM, subtledoctor said: Did you do a ctrl-R on the character(s) at some point? Or change thigns with EEKeeper? Or, does anyone know if EET itself does something equivalent to ctrl-R whne moving between campaigns? Just to be clear: if I read your post correctly, scrolls are usable when you start a new game in the SoD/SoA campaign, but they are not usable when you transition a game directly from BG1 into SoD or SoA? (Btw learning spells from scrolls is a different mechanism from casting spells from scrolls. The former relies on the exclusion flags in the spell file, while the latter relies on the exclusion flags in the item file. It's totally possible to restrict one but not the other.) If you are able to, can you compare the two saves, one where Imoen can use the scroll and one where she cannot use the scroll, and tell us what the "SPECIFIC" value is for Imoen's character? Where would I check for the SPECIFIC value? Is this a local or something else? @subtledoctor Quote Link to comment
Caedwyr Posted April 21, 2021 Share Posted April 21, 2021 Doing some digging, I'm wondering if any of the stuff touched on in this thread might be related: https://forums.beamdog.com/discussion/64106/advanced-ai-doesnt-work-properly-for-exported-characters-thank-you-bubb-and-kjeron-for-the-fix Quote Link to comment
Lauriel Posted April 21, 2021 Share Posted April 21, 2021 (edited) 3 minutes ago, Caedwyr said: Doing some digging, I'm wondering if any of the stuff touched on in this thread might be related: https://forums.beamdog.com/discussion/64106/advanced-ai-doesnt-work-properly-for-exported-characters-thank-you-bubb-and-kjeron-for-the-fix Did your game fix itself when you used the fix? Edited April 21, 2021 by Lauriel Quote Link to comment
Caedwyr Posted April 21, 2021 Share Posted April 21, 2021 No, it doesn't appear to have done so. Drake can still use wands of magic missile and Dynaheir can't use wands of fireball. Quote Link to comment
Guest Mage Problems Posted April 22, 2021 Share Posted April 22, 2021 On 3/24/2021 at 1:33 PM, subtledoctor said: Did you do a ctrl-R on the character(s) at some point? Or change thigns with EEKeeper? Or, does anyone know if EET itself does something equivalent to ctrl-R whne moving between campaigns? Just to be clear: if I read your post correctly, scrolls are usable when you start a new game in the SoD/SoA campaign, but they are not usable when you transition a game directly from BG1 into SoD or SoA? (Btw learning spells from scrolls is a different mechanism from casting spells from scrolls. The former relies on the exclusion flags in the spell file, while the latter relies on the exclusion flags in the item file. It's totally possible to restrict one but not the other.) If you are able to, can you compare the two saves, one where Imoen can use the scroll and one where she cannot use the scroll, and tell us what the "SPECIFIC" value is for Imoen's character? Since the bug appears to be less just-me than I thought, I'll try to answer some of this: I did do a Crtl-R on Dynaheir once in BG1 because god she's a gib magnet and I did change someone else's kit with EEKeeper, but everything behaved perfectly fine afterwards. It only went weird when I transitioned into SOD. And the big oddity: it affected Edwin. I've never had Edwin in my party ever, never touched him. Didn't even bother to talk with him in BG1. I only picked him up in SOD, and that's where I noticed the problem. You are correct about your understanding of my problem. And I sadly don't have the saves anymore, I started new ones once it seemed like I'd isolated what was causing the problem. Quote Link to comment
jastey Posted April 22, 2021 Share Posted April 22, 2021 7 hours ago, Caedwyr said: Endless BG1 v6.0 ????? I'm not sure how or why, but this seems to do something at the transition between BG1 and BG2 Actually, it doesn't - it only delays the time when the original transition from BG1 to SoD is called. But once it happens, the transition is the original one, with no changes (and even less meddling than Transitions does ) 7 hours ago, Caedwyr said: Jastey's SoD Tweakpack v4 I woudn't know how any of the tweaks would affect this. None deal with item/magic usability nor touch the SoD transition. Quote Link to comment
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