CamDawg Posted March 25, 2005 Share Posted March 25, 2005 Mordenkainen's Swords should break invisibility. edit: As should simulcrum. // mordy sword, simulcrim should break invisibility COPY_EXISTING ~spwi716.spl~ ~override~ ~spwi804.spl~ ~override~ READ_BYTE 0x19 "flags" WRITE_BYTE 0x19 ("%flags%" BOR 0b00000100) // adds break invis flag BUT_ONLY_IF_IT_CHANGES Link to comment
devSin Posted March 25, 2005 Share Posted March 25, 2005 I disagree with Simulacrum. Game mechanics dictate that this summons another creature, but the spell is illusionary. You're creating an illusionary copy of yourself, not summoning some being into existence. All other illusionary spells (mislead and project image) don't break invisibility, and I don't see how Simulacrum is any different. As for Mordenkainen's Sword; it appears that the change from create magical weapon to summon creature was really a last-minute thing (they didn't really change anything other than the effect list, leaving it as an abjuration spell that doesn't break invisibility). Link to comment
CamDawg Posted March 25, 2005 Author Share Posted March 25, 2005 I disagree with Simulacrum. Game mechanics dictate that this summons another creature, but the spell is illusionary. You're creating an illusionary copy of yourself, not summoning some being into existence. All other illusionary spells (mislead and project image) don't break invisibility, and I don't see how Simulacrum is any different. *coughs politely* Would now be a good time to say I got this from your fixpack? It's a good point though, and should probably be dropped--I didn't check the other illusion spells. Link to comment
devSin Posted March 25, 2005 Share Posted March 25, 2005 Your version being too old to being really indicative of my current state of mind. I didn't update these until recently, where I changed Mordenkainen's Sword to conjuration (which got me thinking about Simulacrum, and I decided to drop the change). Link to comment
Kish Posted March 25, 2005 Share Posted March 25, 2005 Is the simulacrum illusionary? It's not affected by True Sight or Detect Illusions. Link to comment
devSin Posted March 25, 2005 Share Posted March 25, 2005 It's coded as an illusionary spell, and uses the project image effect. I would have thought that True Sight would dispel the illusion (if it wasn't hard-coded, I'd call *that* the bug). EDIT: it looks like it should work; I guess someone needs to check if simulacrums have gender: illusionary Link to comment
SimDing0 Posted March 25, 2005 Share Posted March 25, 2005 You know, I'd never really thought much about Simulacrums before. I'd always assumed they were illusionary copies in the same vein as Mislead and Project Image. There's nothing in the spell description indicating that they should be, but the spell school is "illusion" which I'd say is fairly conclusive. Link to comment
BigRob Posted March 26, 2005 Share Posted March 26, 2005 In PnP, a Simulacrum is a kind of lesser clone, with a real physical presence and it's own mind. It is an illusion, but True Seeing is only supposed to show it as a simalcrum and not dispel it. It also has to be made out of ice or snow, but hey. Link to comment
CamDawg Posted March 28, 2005 Author Share Posted March 28, 2005 Mordy sword fix is included, excluded simulcrum based on the comments here. Thanks all. Included as of alpha 3. Link to comment
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