Guest morpheus562 Posted March 16, 2022 Share Posted March 16, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Endarire Posted March 17, 2022 Share Posted March 17, 2022 I like the idea of conditioning. Blessong of the Faithful just seemed boring and out of place for a 5 point investment for divine casters. Quicken Spell is more appropriate. Link to comment
Guest morpheus562 Posted March 17, 2022 Share Posted March 17, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Greenhorn Posted March 19, 2022 Share Posted March 19, 2022 Quite a few interesting and new features in this mod which I found only today. But is there a specific reason thieves are excluded from using (light) crossbows: Quote MISSILE WEAPONS: This weapon class allows the character to use Slings, Darts, and Crossbows. Mages, Druids, and Thieves can choose this proficiency but are restricted to Slings and Darts. Clerics can choose this proficiency but are restricted to Slings alone. or is it just a typo as they are able to use it even in old, original BG:TOS from where are most of these WP modeled? Link to comment
Guest morpheus562 Posted March 19, 2022 Share Posted March 19, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted March 19, 2022 Share Posted March 19, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest Posted March 19, 2022 Share Posted March 19, 2022 Hello, I think Tireless is a good idea ( perhaps not the most useful, yet definitely relevant. ), but it's your call. Link to comment
Guest morpheus562 Posted March 19, 2022 Share Posted March 19, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
subtledoctor Posted March 19, 2022 Share Posted March 19, 2022 Some NPC mods also need to check for fatigue=0. This is EE-only, right? If you’re doing it as a repeating effect, use opcode 326 to check for fatigue > 1, to cast a spell that sets fatigue to 1. AFAIK this would have the same effect (you will never be fatigued) while allowing other mods to still detect resting. Link to comment
Guest morpheus562 Posted March 19, 2022 Share Posted March 19, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted March 19, 2022 Share Posted March 19, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Mordekaie Posted March 23, 2022 Share Posted March 23, 2022 Bravo ! I really appreciate. It is going to be part of my must have mods for my next EET install. Any recommandation about install order ? I am thinking to put it right at the end after SCS/aTwkeaks/npc_ee/dual to kits ? Link to comment
Guest morpheus562 Posted March 23, 2022 Share Posted March 23, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Mordekaie Posted March 24, 2022 Share Posted March 24, 2022 Just to report and check if i my assumptions are relevant. I have been testing your mods and i had an "esthetic annoying issue" with the "Enable timer module" component of EEex. Playing a Paladin was making the timer to be permanent ? I guess there are some contingency interval routines on the background related to the paladin abilities ? We end up with a most probably permanent green vertical bar next to the NPC portrait going up and down in cycles of around 10s. In my case the temporary solution should be to remove this component. Link to comment
Guest morpheus562 Posted March 24, 2022 Share Posted March 24, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Recommended Posts