morpheus562 Posted February 2 Author Share Posted February 2 (edited) 10 minutes ago, Connelly said: When installing the Proficiency System overhaul (Vanilla Proficiency Progression) on top of ToF's Revised Proficiency System, most classes seem to receive initial points in seemingly non intended proficiencies and style. That I can see, and without bogging myself down on checking kits: Unkitted clerics and F/M/C start with points in bow, large and exotic swords, axes, and archery style. Unkitted druids start with points in concentration, spiked weapons, axe, and thrown and archery styles. Mages start with points assigned to concentration, axe, blunt weapons, thrown style and archery style Monks start with points in spellcraft, divine, concentration, axe, thrown and archery styles. Shamans start with points in conditioning, concentration, spiked weapons, axe, polearm, and thrown and archery styles. Sorcerers start with points in swiftblade, exotic sword, axe, polearm, thrown weapon style, and *three* points in two weapon style. Thieves start with points in spellcraft, divine, concentration, axe, blunt weapons, polearm, and thrown and archery styles. C/T, C/M, F/C start with points in bow, large and exotic sword, axe, and archery style. D/M start with concentration, axe, and thrown and archery styles. D/R start with concentration, spiked weapons, axe, missile weapons, polearm, thrown and archery styles. and two points in two weapon style. F/D start with concentration, spiked weapons, axe, and thrown and archery styles. F/T and F/M/T start with spellcraft, divine, concentration, axe, blunt, polearm, and thrown style. F/M start with spellcraft, divine, concentration, axe, blunt, and thrown and archery styles. N/T start with spellcraft, divine, concentration, axe, blunt, polearm, and thrown and archery styles. That I can see, bards, blackguards, fighters, and paladins start with points in all proficiencies except the vanilla styles. Rangers as well with their two points in two weapon style. So all good with those (although I'm not sure if the thrown and archery styles should be given as defaults?). C/R seems to be also good. It's late and my mind just wasn't on the task, so I glossed over spell penetration, probably other things that escaped me. But I imagine some cases also have it assigned just like concentration. Edit: wrong weidu.log file. WeiDU.log Yup, per my readme the two proficiency systems are not compatible with one another. Choose only one proficiency overhaul system. Readme: Quote The Overhaul Proficiency System Component is not compatible with other mods that alter or change the proficiency system like Tweaks Anthology, Scales of Balance, and the Talents of Faerun (only the Revised Weapon Proficiency System component). Choose whichever component you like best. This is compatible with the Talents of Faerun Races and Subraces component; however, you must use the vanilla proficiency progression. Edited February 2 by morpheus562 Quote Link to comment
Connelly Posted February 2 Share Posted February 2 Ah, I must have misread the parenthesis then, and I think I remember reading something in the Discord channel about you tweaking it for some compatibility, and I just took this as simply not looking too deep into it yet. But still, noted. You can ignore all this then. Quote Link to comment
InKal Posted February 5 Share Posted February 5 (edited) On chcaracter creation, can't pick prtoficiencies, all is greyed out. Incompatibility with a certain UI mod. Trying to fix this by uninstalling that UI mod completely breaks the entire installation. What was the nick of that collosal dumbfuck who said that "reinstallation is totally safe" ?? I forgot, thank God. Edited February 5 by InKal Quote Link to comment
DreamSlaveOne Posted March 29 Share Posted March 29 Interesting and wonderful mod! My last play through was so long ago, so I'm not sure if it's some mod conflict, game settings or other things I no longer remember: Is there any way to prevent this log spam after taking Spell Penetration? Quote Link to comment
morpheus562 Posted March 30 Author Share Posted March 30 Unfortunately, it is the nature of how to implement spell penetration, and the way the game works, it will display what you are seeing. Quote Link to comment
DreamSlaveOne Posted March 31 Share Posted March 31 Well, that's unfortunate, but it's not a big deal given the amount of great stuff this mod offers. Thank you! Quote Link to comment
zuulforrest Posted Wednesday at 12:03 PM Share Posted Wednesday at 12:03 PM Apologies if it's been asked before: Would it be possible to add an innate ability in IWDEE for the Improved Bard Song HLA so you can swap back to it if you change to a default one, such as War Chant of Sith? There is one of these in BGEET. If I switch, I can't seem to find a way to go back to the HLA. Quote Link to comment
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