Awachi Posted April 20, 2022 Share Posted April 20, 2022 (edited) I'll be damned if being wrong once (or more) will stop me trying to contribute. BG2 and BG2EE. AR0406. There's a guard (Actor 13 using GUARD1.CRE) that is assigned the Specifics script GUARD1A.BCS. This moves him out of the way when Lehtinan gives Charname permission to the back rooms. However, there is no check once he's moved, so he stays active(?). This is what the code could/should be (with new lines commented): IF Global("Backroom","GLOBAL",1) Allegiance(Myself,NEUTRAL) Global("f4imoved","LOCALS",0) // new THEN RESPONSE #100 MoveToPoint([1320.1507]) SetGlobal("f4imoved","LOCALS",1) // new END Edited April 21, 2022 by Awachi Quote Link to comment
CamDawg Posted April 20, 2022 Share Posted April 20, 2022 No change needed as these are correct. Unlike oBG and BGEE, magical arrows and bolts only provide THAC0 bonuses but not damage bonuses. Quote Link to comment
Awachi Posted April 20, 2022 Author Share Posted April 20, 2022 Well, bless my knickers. Never realized that. Funny thing is that ammo really would benefit more from a damage boost more than thac0. Quote Link to comment
jmerry Posted April 21, 2022 Share Posted April 21, 2022 Feel free to make a mod that rebalances ranged weapons in BG2EE. They could use it. It's just not fixpack material. Quote Link to comment
Awachi Posted April 21, 2022 Author Share Posted April 21, 2022 I'd have to redo the whole thing! Quote Link to comment
jastey Posted April 21, 2022 Share Posted April 21, 2022 I don't understand how the first post and the replies go together. *feels like she's been left out* Quote Link to comment
Awachi Posted April 21, 2022 Author Share Posted April 21, 2022 The replies are for the previous initial post. Didn't want to clog up the queue with another thread in case I am wrong again. I'm not used to no "delete" thread/reply option. My instincts are often haphazard. Quote Link to comment
jastey Posted April 21, 2022 Share Posted April 21, 2022 I noticed after I posted. It's a fun read. "What are they talking about? Why does everyone know what to reply to?" If the original script block doesn't have a check variable then indeed, the poor guy will execute that script every time his script is called. Quote Link to comment
jmerry Posted April 23, 2022 Share Posted April 23, 2022 There's also a "Guard1B" script with the same issue. Actor 14 in the same area has that one. Quote Link to comment
Andrea C. Posted April 25, 2022 Share Posted April 25, 2022 For the record, I have a mod out that brings bows and arrows across all games back to their BG1 glory. It's called AC Miscellaneous Tweaks; you'll find it on SHS in the miscellaneous released mods section if you're interested. Quote Link to comment
CamDawg Posted May 16, 2022 Share Posted May 16, 2022 Fixes for both guard scripts are committed. Quote Link to comment
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