RoyalProtector Posted June 3, 2022 Share Posted June 3, 2022 (edited) Just what the title says. Personally I feel like it should be a +2 weapon, but that's besides the point. Sword of Balduran does not have this inconsistency. Edited June 3, 2022 by RoyalProtector Quote Link to comment
CamDawg Posted June 3, 2022 Share Posted June 3, 2022 I'm not seeing this. I've checked BGEE, SoD, and BG2EE, and it's set as enchantment 1 on all games, with a conditional enchantment (4) vs. race: lycanthrope. Quote Link to comment
RoyalProtector Posted June 4, 2022 Author Share Posted June 4, 2022 (edited) Oh, sorry. I have some mods installed but I didn't think any would change the enchantment level at all. Maybe a "wild" edit by Scales of Balance, it's the only mod that I have which changes weapon effects AFAIK... Edited June 4, 2022 by RoyalProtector Quote Link to comment
CamDawg Posted June 4, 2022 Share Posted June 4, 2022 No worries. I'd rather have a report of a bug that turns out to be fine than to discourage folks from posting. Keep 'em coming! Quote Link to comment
kjeron Posted June 4, 2022 Share Posted June 4, 2022 Sword of Balduran however does have such an inconsistency. It has a base +1 Enchantment, it should be 0. The only enchantment should be vs. Lycanthropes. If it were possible, it's [Magical, Silver, Cold-Iron] attributes should also ONLY apply vs. Lycanthropes. It's not magical, just gold. The description ( "This ornate but poorly balanced weapon was found within the wreck of Balduran's ship. Gold weapons are not known to be useful in combat..." ) implies it to be some manner of ceremonial weapon, only useful because it's made of gold ( "legends say that only weapons forged of gold can harm such dread creatures as the loup garou." ). Quote Link to comment
jmerry Posted June 4, 2022 Share Posted June 4, 2022 Is there any mechanical difference between enchantment zero and enchantment 1? Absolutely everything in the series that's vulnerable to +1 magical weapons is also vulnerable to +0 magical weapons. But yeah, if Bala's Axe and various arrows can be +0 magic weapons, the (gold) Sword of Balduran should be too. Quote Link to comment
Graion Dilach Posted June 4, 2022 Share Posted June 4, 2022 Mods can introduce such and YARAS looks at armor's Enchantment values anyway. Quote Link to comment
subtledoctor Posted June 5, 2022 Share Posted June 5, 2022 19 hours ago, RoyalProtector said: Maybe a "wild" edit by Scales of Balance, Yes - the "standardize weapon enchantments" component sets the enchantment level for purposes of what creatures can be harmed (but does not change mechanical thac0/damage effects) on all magical weaponry that has unique names/lore. Quote Link to comment
RoyalProtector Posted June 5, 2022 Author Share Posted June 5, 2022 (edited) Huh... I didn't install that component... Perhaps the SCS component which changes +1 weapons to "fine" weapons did something it shouldn't be doing. Not sure. I'd have to reinstall the game to check which one does it, but I'm not going to do that anytime soon. Edited June 5, 2022 by RoyalProtector Quote Link to comment
subtledoctor Posted June 5, 2022 Share Posted June 5, 2022 You could just run weidu --log nul --change-log SW1Hxx.itm (replacing “xx” with the .itm filename number) Quote Link to comment
RoyalProtector Posted June 5, 2022 Author Share Posted June 5, 2022 36 minutes ago, subtledoctor said: You could just run weidu --log nul --change-log SW1Hxx.itm (replacing “xx” with the .itm filename number) Sorry but run it how? Quote Link to comment
CamDawg Posted July 27, 2022 Share Posted July 27, 2022 On 6/4/2022 at 12:50 PM, kjeron said: Sword of Balduran however does have such an inconsistency. It has a base +1 Enchantment, it should be 0. The only enchantment should be vs. Lycanthropes. It already has a proper 344 vs. lycans, so I've set enchantment to zero. Quote Link to comment
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