jacklhoward Posted June 20, 2022 Share Posted June 20, 2022 It happens when you see fire textures of bonfires, torches, lanterns and some magical orbs that serve as sources of illumination. The lighting looks like crap. Smoke from chimneys, that column of light from draw upon holy might all look pixellated but not so severe as background lighting. Is it the limitation of upscaling old textures? Quote Link to comment
subtledoctor Posted June 20, 2022 Share Posted June 20, 2022 It was designed to display at 800x600 on a 15” CRT display. Now people are playing on 5K 27” displays. I don't know any more technical details than that but… I’m guessing it has something to do with it. Quote Link to comment
lefreut Posted June 20, 2022 Share Posted June 20, 2022 You can try disabling the 'Nearest Neighbor Scaling' option. It should be a little less pixelated but more blurry. There is also the 'Alternate Renderer' setting that has some tiny differences in rendering, you can try both to see which one you prefer. But it will not do miracle as the game is quite old and the textures are not in 4K. Quote Link to comment
Bartimaeus Posted June 21, 2022 Share Posted June 21, 2022 It's pretty sad that BioWare apparently lost all the original assets for BG1/BG2 - handicapped Beamdog a bit right from the get-go in making the Enhanced Editions. I guess we should be thankful that at least somebody kept the source code around. Quote Link to comment
Parys Posted June 21, 2022 Share Posted June 21, 2022 This is known issue and this problem stems from the decision to throw catmul rom renderer aside. The pre 2.x version of BGEE 1&2 does not have such a problem. Steam is still offering a 1.3 version of bgee 1&2 without such an issues. Quote Link to comment
jacklhoward Posted June 22, 2022 Author Share Posted June 22, 2022 On 6/21/2022 at 5:36 PM, Parys said: This is known issue and this problem stems from the decision to throw catmul rom renderer aside. The pre 2.x version of BGEE 1&2 does not have such a problem. Steam is still offering a 1.3 version of bgee 1&2 without such an issues. I also noticed that 1.3 ee has better graphics like the oBG. Is it a viable thing to use v1.3 though, since it's probably rampant with bugs and incompatible with mods. Quote Link to comment
Parys Posted June 22, 2022 Share Posted June 22, 2022 It's depend on what mode you are going to use. TweaksPack, SCS version 30, and AscensionBETAv1506082016 works perfectly. Many pre 2.x (2016) mods works fine as well. Fixpack is included in bgee 1.3. That way, you have the same experience like oBG with widescreen mod and many other improvements while retaining old-school spirit of oBG. Cheers! Quote Link to comment
Graion Dilach Posted June 22, 2022 Share Posted June 22, 2022 I'll be honest, I find Catmull-Rom wrong. I launched IWD 1.4 a few times for debugging and it felt like I am looking at the screen with multifocal glasses. Quote Link to comment
Thacobell Posted June 23, 2022 Share Posted June 23, 2022 16 hours ago, Graion Dilach said: I'll be honest, I find Catmull-Rom wrong. I launched IWD 1.4 a few times for debugging and it felt like I am looking at the screen with multifocal glasses. Yeah, I'll second this. Quote Link to comment
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