subtledoctor Posted September 22, 2023 Share Posted September 22, 2023 Weird, I just installed v1.4 on my Mac a couple days ago. (Might be to do with using an older OS?) At any rate cheers, we minority appreciate you supporting us! Quote Link to comment
Acifer Posted September 22, 2023 Author Share Posted September 22, 2023 26 minutes ago, subtledoctor said: Weird, I just installed v1.4 on my Mac a couple days ago. (Might be to do with using an older OS?) Thanks for your feedback, that's good to know. The problem was that due to some backslashes in the setup.tp2 the tool iconv did not start properly to convert the tra files for UTF-8. This could cause the game to crash on macOS. I hope you don't run into this, but it would be safer to install the latest version. 27 minutes ago, subtledoctor said: At any rate cheers, we minority appreciate you supporting us! With joy! Quote Link to comment
argent77 Posted September 22, 2023 Share Posted September 22, 2023 Only languages with non-ASCII characters were affected by this issue. English translation should be fine since UTF-8 is backward compatible with US-ASCII. Quote Link to comment
Daulmakan Posted February 13 Share Posted February 13 Giving this a try, currently at the first map and it looks impressive already. Your Protection from Poison scroll (AC#SCRL2) has the frames reversed and the extended header icon (when using it in inventory) is that of Protection from Fire. Quote Link to comment
Acifer Posted February 13 Author Share Posted February 13 8 minutes ago, Daulmakan said: Your Protection from Poison scroll (AC#SCRL2) has the frames reversed and the extended header icon (when using it in inventory) is that of Protection from Fire. Oh, shame. I'll fix that for the next update, thanks! 9 minutes ago, Daulmakan said: Giving this a try, currently at the first map and it looks impressive already. Thank you! Quote Link to comment
RoyalProtector Posted February 15 Share Posted February 15 (edited) I was quickly playtesting it. There seems to be a small graphical issue next to Black Molly. I edited the picture so the issue can be seen more clearly, but it's fairly easy to spot https://drive.google.com/file/d/1114aiD1oUZBj8WcCfeR0QWpjuSLyi2iL/view?usp=sharing Edited February 15 by RoyalProtector Quote Link to comment
Acifer Posted February 15 Author Share Posted February 15 2 minutes ago, RoyalProtector said: There seems to be a small graphical issue next to Black Molly. I edited the picture so the issue can be seen more clearly, but it's fairly easy to spot Yes, this is unfortunately a known issue with doors in the Enhanced Edition, as the graphics are no longer present as tiles, but as compressed pvrz files. I tried for a long time to overcome these glitches, but unfortunately there is no way to avoid them completely. It is caused by the character of the graphics rendering. There have been suggestions in other threads on how to fix these glitches, but it will take a while to figure out a good solution for all my areas. The only good news is that it only affects closed doors; once the doors are open the graphics will look correct. Quote Link to comment
RoyalProtector Posted February 15 Share Posted February 15 Ah, sorry, I didn't know it was a common unsolved issue in EE modding. Hopefully some clever cookie will untangle this problem at some point, but no big deal regardless Quote Link to comment
Acifer Posted February 15 Author Share Posted February 15 4 minutes ago, RoyalProtector said: Hopefully some clever cookie will untangle this problem at some point Yes, there is a very recent approach to fixing these glitches, but I haven't been able to take a look at it yet because I'm busy finalising my next mod. Here is the relevant post: https://www.gibberlings3.net/forums/topic/29944-mod-added-area-compatability-for-bg2-and-bg2ee-in-2019/?do=findComment&comment=333290 Quote Link to comment
fantasy.disconnects Posted February 27 Share Posted February 27 Getting a couple weird bugs with the mod, might be due to other mods but not sure. The creatures from this mod didn't get patched by SCS so they all have their original AI. Also, the bowl of water elemental control summons the elemental, but it's permanently neutral and also falls unconscious hahah. WeiDU.log Quote Link to comment
Acifer Posted February 27 Author Share Posted February 27 2 hours ago, fantasy.disconnects said: The creatures from this mod didn't get patched by SCS so they all have their original AI. Yes, that is correct. SCS does not (yet) affect the mod. 2 hours ago, fantasy.disconnects said: Also, the bowl of water elemental control summons the elemental, but it's permanently neutral and also falls unconscious hahah. This is a weird bug that could indeed be related to the script being affected by another mod. Thanks for reporting! Quote Link to comment
deratiseur Posted March 13 Share Posted March 13 (edited) JohnBob and I are pleased to announce the translation of dark tiding into French. Get the archive here. Edited March 13 by deratiseur Quote Link to comment
Acifer Posted March 13 Author Share Posted March 13 That's awesome! Thank you very much! I will update the mod with the French version - along with the Polish translation made by Aristo, and proofread by @Roberciiik - as soon as possible! I'm currently busy preparing another mod announcement, but as soon as that's done I'll update Dark Tidings. Many thanks to you dedicated translators! Quote Link to comment
lzw104522773 Posted Tuesday at 12:29 PM Share Posted Tuesday at 12:29 PM I have completed the Chinese translation and tested the installation, and there are no issues. I send the ftranslation iles to you Dark_Tidings Simplified Chinese V1.5.rar Quote Link to comment
Acifer Posted Tuesday at 12:41 PM Author Share Posted Tuesday at 12:41 PM Great! Thank you very much! I will update the mod with all new translations as soon as I have released my Call of the Lost Goddess mod. That will most likely happen within the next two weeks. Quote Link to comment
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