hulkamania Posted July 9, 2023 Posted July 9, 2023 I have run into a game-breaking bug with Ninde during the transition from SoA to ToB. Essentially what happens is that any time I talk to her during ToB, it re-initiates the dialogue that immediately follows her restoration scene at the end of SoA (which also replays the ending of SoA and restarts ToB). I had this happen on an earlier playthrough and, although I tried fiddling with several variables in EEKeeper, I could never resolve it. So I just gave up on that playthrough. I wanted to do another evil playthrough, though, and I like Ninde, so I thought I would give it another shot. After a fresh install, I created a super overpowered character (in the save file below) and control-j'd my way through SoA just to see if the bug was still present. It was! I don't know if this is an issue between EET and Ninde or something else, so I've included my WeiDU log. This bug has exceeded my extremely limited capacity for troubleshooting. Any insight into the underlying issue or guidance on how to resolve it would be greatly appreciated. Thanks in advance! WeiDU.log BALDUR.gam BALDUR.SAV PORTRT0.bmp PORTRT1.bmp Quote
jastey Posted July 10, 2023 Posted July 10, 2023 Quote ~NINDE/NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: v3.0 Where did you get this version? The official Ninde mod is at v2.2, EDIT: it's v3.0, don't know where I was looking. Nothing to see here... Quote
hulkamania Posted July 28, 2023 Author Posted July 28, 2023 I just wanted to report, in the interest of future bug fixing, that the problem seems to be with the LK#NINDERESTORED variable. As long as that is "1," the dialogue seems to loop infinitely. Unfortunately, you can't access the ToB love talks unless it is "1" so it's a bug that impairs the character development significantly. I couldn't find any other reports of this loop online. I have to assume it's an interaction with EET. Quote
Graion Dilach Posted July 28, 2023 Posted July 28, 2023 (edited) Acknowledged, thank you for the high quality report. I'll try to see during the weekend where the problem is. Edited July 28, 2023 by Graion Dilach Quote
hulkamania Posted July 28, 2023 Author Posted July 28, 2023 No problem. Thank you! Really can't overstate how much I appreciate all you modders and this community in particular. I've been doing BG play throughs every once in a while since back when it was a five CD set. A couple years ago, I discovered the modding scene and it breathed a whole new life into the game for me. Regardless of whether this particular issue can get hammered out, you all have my undying gratitude. Quote
MrEnnigma2 Posted October 9, 2023 Posted October 9, 2023 Was the cause of the issue or a workaround ever determined? Much obliged! Quote
Graion Dilach Posted October 9, 2023 Posted October 9, 2023 No, I completely forgot to look into this one. Thanks for the reminder. Quote
J Beau Posted February 9 Posted February 9 I just ran into this. Was there ever a resolution? Or a workaround? Quote
Morgoth Posted February 17 Posted February 17 On 2/9/2024 at 3:46 PM, J Beau said: I just ran into this. Was there ever a resolution? Or a workaround? Did you have the issue in EET, or BG2 EE? Planning to install Ninde and I wouldn't like to have this bug too; after all it would mean her quest would come to an halt. Quote
J Beau Posted February 17 Posted February 17 It was EET. In SoA I only had one minor glitch that I know of in the mind flayer layer of the underdark. The big trouble was the transition to ToB and it became unplayable. Any interaction with Ninde and ToB would reset and you would be back in the field of stone heads. Quote
hulkamania Posted February 17 Author Posted February 17 I have since done another playthrough with Ninde in my party. No EET this time. Everything went smoothly. I'm confident it's an interaction with EET, but i never found a workaround on the EET runs. Quote
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.